GreatDane
2016-06-21, 08:51 AM
NUIL, SELOKASH, AND SERA: STAY OUT!
I have a villain coming up in my current campaign that, through bizarre genes and unfortunate magical accidents, is composed entirely of microscopic flying organisms. The villain holds himself in his natural shape out of habit and for the "comfort" of his colleagues (he's hard enough to work with as it is), but I was wondering what the mechanical benefits and drawbacks of being a swarm would/could be.
What I've got so far is a (slowish) fly speed, gaseous form at will, and swarm subtype traits:
Not subject to precision damage or flanking
Immune to weapon damage
Cannot be tripped/grappled/bull rushed or initiate a grapple
Immune to single-target effects (disintegrate, etc.)
+50% damage from area effects
Susceptible to high winds
Able to deal damage by dispersing into swarm and engulfing/distracting a foe
Any other interesting side effects of being a swarm?
I have a villain coming up in my current campaign that, through bizarre genes and unfortunate magical accidents, is composed entirely of microscopic flying organisms. The villain holds himself in his natural shape out of habit and for the "comfort" of his colleagues (he's hard enough to work with as it is), but I was wondering what the mechanical benefits and drawbacks of being a swarm would/could be.
What I've got so far is a (slowish) fly speed, gaseous form at will, and swarm subtype traits:
Not subject to precision damage or flanking
Immune to weapon damage
Cannot be tripped/grappled/bull rushed or initiate a grapple
Immune to single-target effects (disintegrate, etc.)
+50% damage from area effects
Susceptible to high winds
Able to deal damage by dispersing into swarm and engulfing/distracting a foe
Any other interesting side effects of being a swarm?