Nibbens
2016-06-21, 09:48 AM
So, my players are the creative type, and love to set up "combos" (as they've begun calling it).
A good example is that during combat, my druid will drench an enemy while the sorcerer will use a lightning spell against it. The PCs look to me to see if there will be an added effect.
I know that raw there is no bonus, but my players continuously seek out these little extras. While I encourage descriptive gameplay and role-play in and out of combat, I've been reluctant to give them a solid yes or no answer.
For the sake of consistency, I see no problem with rewarding my PCs with a numerical bonus to damage for extra description and the use of another PCs turn to pull off said "combos".
So, here's my thinking and my rough draft of my house rule:
Two or more players cooperating together to affect a single enemy with a spell or or attack may gain a bonus to damage or a bonus to the DC to resist a spell (players choice) as long as all the following criteria are met:
1) The "combination" affect will have 1 pc using a status effect, while the second seeks out damage.
2) The "combination" must have some level of creative description.
3) DM approval at that instance. I retain all rights to negate the effects or change the effects at will.
If all criteria are met, and the "combo" succeeds on all parts during play they players may gain one of two bonuses:
1) +1 damage per character level of the highest level character dealing damage. (non-multiplable, and always the energy type associated with the damage)
2) +1 to the DC of the spell in question (or -1 to a save, whichever is appropriate at the time)
It's a bit bloated, but I would like to reward them for creative gameplay. besides, getting +20 damage at max level is a whole lot less than what a max level druid could do. So it soaks up action economy for a lesser, yet more descriptive effect (plus whatever status spell was previously applied).
Thoughts?
A good example is that during combat, my druid will drench an enemy while the sorcerer will use a lightning spell against it. The PCs look to me to see if there will be an added effect.
I know that raw there is no bonus, but my players continuously seek out these little extras. While I encourage descriptive gameplay and role-play in and out of combat, I've been reluctant to give them a solid yes or no answer.
For the sake of consistency, I see no problem with rewarding my PCs with a numerical bonus to damage for extra description and the use of another PCs turn to pull off said "combos".
So, here's my thinking and my rough draft of my house rule:
Two or more players cooperating together to affect a single enemy with a spell or or attack may gain a bonus to damage or a bonus to the DC to resist a spell (players choice) as long as all the following criteria are met:
1) The "combination" affect will have 1 pc using a status effect, while the second seeks out damage.
2) The "combination" must have some level of creative description.
3) DM approval at that instance. I retain all rights to negate the effects or change the effects at will.
If all criteria are met, and the "combo" succeeds on all parts during play they players may gain one of two bonuses:
1) +1 damage per character level of the highest level character dealing damage. (non-multiplable, and always the energy type associated with the damage)
2) +1 to the DC of the spell in question (or -1 to a save, whichever is appropriate at the time)
It's a bit bloated, but I would like to reward them for creative gameplay. besides, getting +20 damage at max level is a whole lot less than what a max level druid could do. So it soaks up action economy for a lesser, yet more descriptive effect (plus whatever status spell was previously applied).
Thoughts?