Carlos Barreto
2016-06-22, 02:27 AM
https://s31.postimg.org/6dtob85nv/Odd_and_weird_dice.jpg
Funky Dice and D&D
ATTENTION: I Know that many players just hate the idea of new dice in D&D for different reasons (extra cost buying dice, lots of dice at the table and so on). So it's just a matter of flavor and maybe you just don't like it. But there're people out there who love this idea, and since this forum is so great, I want to share the idea and see the feedback. The dice in the picture are mine, so it's not a picture from the google.
About one year ago, I found that my wife (who doesn't play any tabletop RPG) just love the funky dice of D&D. All those different colors and shapes just looks fascinating to her. So I decided to buy some dice set, hoping that I could bring her to the D&D universe one day.
Looking over the internet, I found a set containing a d24 and d30. My first thought inevitabily was Why the hell would someone want a d24 or d30? What are these dice good for? It was then that I found the Dungeon Crawl Classics (https://en.wikipedia.org/wiki/Dungeon_Crawl_Classics) (DCC), which is a D&D Retroclone. Then I realized that the d24 were not the only weird dice out there. DCC not only use the D&D dice, but also use dice that I never saw before. The dice chain is d3, d4, d5, d6, d7, d8, d10, d10%, d12, d14, d16, d20, d24 and d30. Reading about the subject, I found that Mr. Goodman (the DCC designer) felt that the D&D dice were astonishing back in the 70s, but now they aren't so surprising. So since DCC was designed to bring back the D&D spirit from the old good days, he decided to introduce new funky dice in DCC, odder even to D&D players. I decided that DCC deserves a try, so it was time to buy those dice.
It was then that I realized that there were out there other dice, odder even to DCC!! d9, d11, d18, d22, d60... And the list goes on! In the end, i just bought a lot of dice.
Unfortunately, I'm not playing DCC at the moment. And maybe I won't have the chance to play it for a long time. That made me wonder how could I use all these dice in d&d. The good news is that D&D5e has a lot of opportunity to use at least some of these dice. One option is to use the optional Proficiency Die rule from DMG and insert there the new dice, as you can see below. Another great option is to use these dice as the special dice that some class use (like Bards, Fighters and Monks). Take a look at the custom options bellow:
BARD
Levell / Bardic Inspiration
1-2..............d6...........
3-4..............d7...........
5-7..............d8...........
8-9..............d9...........
10-12..........d10..........
13-14..........d11..........
15+.............d12..........
Level / Song of Rest
2-5..............d6.........
6-8..............d7.........
9-10............d8.........
11-12..........d9.........
13-14..........d10.......
15-16..........d11.......
17+.............d12.......
FIGHTER (BATTLE MASTER)
Level / Superiority Die
3-6..............d8...........
7-9..............d9...........
10-13..........d10.........
14-17..........d11.........
18+.............d12.........
MONK
Level / Martial Arts
1-2...........d4.........
3-4...........d5.........
5-7...........d6.........
8-10.........d7.........
11-13.......d8.........
14-16.......d9.........
17+..........d10.......
PROFICIENCY DIE
As mentioned above, the DMG (p. 263) brings an optional rule called Proficiency Die. With this rule, you can use one of the standard D&D dice (d4, d6, d8, d10 and d12) alongside with the d20 while attacking, instead of just using the flat Proficiency Bonus. That's another great opportunity to fit these weird dice, as you can see in the table bellow:
Level / Proficiency Bonus / Proficiency Die
1-2...............+2...............1d3 (Avg. 2)
3-4...............+2...............1d4 (Avg. 2.5)
5-6...............+3...............1d5 (Avg. 3)
7-8...............+3...............1d6 (Avg. 3.5)
9-10.............+4...............1d7 (Avg. 4)
11-12............+4...............1d8 (Avg. 4.5)
13-14............+5...............1d9 (Avg. 5)
15-16............+5...............1d10 (Avg. 5.5)
17-18............+6...............1d11 (Avg. 6)
19-20............+6...............1d12 (Avg. 6.5)
These are just some few idea. What do you think? Do you have any ideas you would like to share?
EDIT:
Watch out, guys! Here comes the RAGE DIE
Barbarian's Rage gives a melee damage bonus ranging from +2 to +4. What about replacing these flat values for a die with the same average number? 1d3 instead of +2, 1d5 instead of +3 and 1d7 instead of +4.
Or even better, make a more linear progression with the "Rage Die":
D3 -> d4 -> d5 -> d6 -> d7
1-4..............d3...........
5-8..............d4...........
9-12............d5...........
13-15..........d6...........
16-18..........d7...........
19-20..........d8...........
Personarly I prefer the second method because it gives a more linear progression in the dice chain. However, with the even dice (d4 and d6) the average value is a little higher than the fixed value: 2.5 and 3.5 respectively, an increase of 0.5 in the normal average.
Another point that applies to either of these two options is that as they are dice, therefore they are also doubled in a critical hit (eg.: if a normal attack would roll 1d12 + 1d4, the critical would be 2d12 + 2d4).
That said, although this rule creates a slight "boost" in damage, I don't think it's gamebreaking.
I call this rule as "Rage Die".
Funky Dice and D&D
ATTENTION: I Know that many players just hate the idea of new dice in D&D for different reasons (extra cost buying dice, lots of dice at the table and so on). So it's just a matter of flavor and maybe you just don't like it. But there're people out there who love this idea, and since this forum is so great, I want to share the idea and see the feedback. The dice in the picture are mine, so it's not a picture from the google.
About one year ago, I found that my wife (who doesn't play any tabletop RPG) just love the funky dice of D&D. All those different colors and shapes just looks fascinating to her. So I decided to buy some dice set, hoping that I could bring her to the D&D universe one day.
Looking over the internet, I found a set containing a d24 and d30. My first thought inevitabily was Why the hell would someone want a d24 or d30? What are these dice good for? It was then that I found the Dungeon Crawl Classics (https://en.wikipedia.org/wiki/Dungeon_Crawl_Classics) (DCC), which is a D&D Retroclone. Then I realized that the d24 were not the only weird dice out there. DCC not only use the D&D dice, but also use dice that I never saw before. The dice chain is d3, d4, d5, d6, d7, d8, d10, d10%, d12, d14, d16, d20, d24 and d30. Reading about the subject, I found that Mr. Goodman (the DCC designer) felt that the D&D dice were astonishing back in the 70s, but now they aren't so surprising. So since DCC was designed to bring back the D&D spirit from the old good days, he decided to introduce new funky dice in DCC, odder even to D&D players. I decided that DCC deserves a try, so it was time to buy those dice.
It was then that I realized that there were out there other dice, odder even to DCC!! d9, d11, d18, d22, d60... And the list goes on! In the end, i just bought a lot of dice.
Unfortunately, I'm not playing DCC at the moment. And maybe I won't have the chance to play it for a long time. That made me wonder how could I use all these dice in d&d. The good news is that D&D5e has a lot of opportunity to use at least some of these dice. One option is to use the optional Proficiency Die rule from DMG and insert there the new dice, as you can see below. Another great option is to use these dice as the special dice that some class use (like Bards, Fighters and Monks). Take a look at the custom options bellow:
BARD
Levell / Bardic Inspiration
1-2..............d6...........
3-4..............d7...........
5-7..............d8...........
8-9..............d9...........
10-12..........d10..........
13-14..........d11..........
15+.............d12..........
Level / Song of Rest
2-5..............d6.........
6-8..............d7.........
9-10............d8.........
11-12..........d9.........
13-14..........d10.......
15-16..........d11.......
17+.............d12.......
FIGHTER (BATTLE MASTER)
Level / Superiority Die
3-6..............d8...........
7-9..............d9...........
10-13..........d10.........
14-17..........d11.........
18+.............d12.........
MONK
Level / Martial Arts
1-2...........d4.........
3-4...........d5.........
5-7...........d6.........
8-10.........d7.........
11-13.......d8.........
14-16.......d9.........
17+..........d10.......
PROFICIENCY DIE
As mentioned above, the DMG (p. 263) brings an optional rule called Proficiency Die. With this rule, you can use one of the standard D&D dice (d4, d6, d8, d10 and d12) alongside with the d20 while attacking, instead of just using the flat Proficiency Bonus. That's another great opportunity to fit these weird dice, as you can see in the table bellow:
Level / Proficiency Bonus / Proficiency Die
1-2...............+2...............1d3 (Avg. 2)
3-4...............+2...............1d4 (Avg. 2.5)
5-6...............+3...............1d5 (Avg. 3)
7-8...............+3...............1d6 (Avg. 3.5)
9-10.............+4...............1d7 (Avg. 4)
11-12............+4...............1d8 (Avg. 4.5)
13-14............+5...............1d9 (Avg. 5)
15-16............+5...............1d10 (Avg. 5.5)
17-18............+6...............1d11 (Avg. 6)
19-20............+6...............1d12 (Avg. 6.5)
These are just some few idea. What do you think? Do you have any ideas you would like to share?
EDIT:
Watch out, guys! Here comes the RAGE DIE
Barbarian's Rage gives a melee damage bonus ranging from +2 to +4. What about replacing these flat values for a die with the same average number? 1d3 instead of +2, 1d5 instead of +3 and 1d7 instead of +4.
Or even better, make a more linear progression with the "Rage Die":
D3 -> d4 -> d5 -> d6 -> d7
1-4..............d3...........
5-8..............d4...........
9-12............d5...........
13-15..........d6...........
16-18..........d7...........
19-20..........d8...........
Personarly I prefer the second method because it gives a more linear progression in the dice chain. However, with the even dice (d4 and d6) the average value is a little higher than the fixed value: 2.5 and 3.5 respectively, an increase of 0.5 in the normal average.
Another point that applies to either of these two options is that as they are dice, therefore they are also doubled in a critical hit (eg.: if a normal attack would roll 1d12 + 1d4, the critical would be 2d12 + 2d4).
That said, although this rule creates a slight "boost" in damage, I don't think it's gamebreaking.
I call this rule as "Rage Die".