Pinjata
2016-06-22, 06:21 AM
So my group has been playing about 10-sessions lasting campaign in which they progressed from lvl 1 to 3. They consist of a bard, ranger, rogue and wizard. They are very competent and have passed all roleplay challenges splendidly and have looted two large dungeons 100% due to good conclusions and smart decisions.
I am setting up a final fight for them, one that should tax their powers to the limit. Here are three things that may happen during the setup:
- PCs may play smart, get info on goblins intending to attack the village and fortify it
- PCs may play smart, get info on goblins intending to attack the village and evacuate it
- - PCs may not play smart, not get info on goblins intending to attack the village and witness an attack as they are resting in a village, then engage
There are to be six Hard encounters and one Deadly consisting of goblins, goblin wolf riders, a few half-ogres, an ogre and a bugbear (warchief). I basically want to go by the book as per appropriate challenges that party can deal with per day. It will be trhee consequtive Hard encoutners, short rest, three Hard more and final Deadly.
Now. I am working with goblins, wolves, half-ogres, a single ogre. As has already been proven, this party is very competent and there is likely thay will be avake and vigilant and will probably be able to engage goblins from a large distance. Especailly party ranger is very deadly long-range combatant.
Now, I want to be fair. I want no plot armor for my attackers(like a storm that reduces visibility to 20 ft), but I want to use them wisely. Here's my plan: Wolf riders are fast and deal most DPS when dismounted rider and wolf are attacking a single target together. It seems the best way for such parties to attack is to ride in and fire their ranged weapon, then dismount and attack together.
Half-ogres are large and not very fast. Against competent ranged defenders I do not see much beyond half-ogres just taking a ton of damage any dying along with accompanying goblins breaking after taking 50% losses.
Still ... this goblin/half-ogre/ogre party is led by a cunning bugbear. I'm wondering if you guys can come up with any good ideas how wave after wave of goblins attacks a village in flat, unforested, grassy regon in a cunning, competent way?
And another question. Say goblins do not know someone is waiting for them in a village. How would they approach the settlement then? Would they set fires to houses and try to kill/capture peasants as they flee? I guess with dogs in a village, chance of stealth approach is nill.
thanks
I am setting up a final fight for them, one that should tax their powers to the limit. Here are three things that may happen during the setup:
- PCs may play smart, get info on goblins intending to attack the village and fortify it
- PCs may play smart, get info on goblins intending to attack the village and evacuate it
- - PCs may not play smart, not get info on goblins intending to attack the village and witness an attack as they are resting in a village, then engage
There are to be six Hard encounters and one Deadly consisting of goblins, goblin wolf riders, a few half-ogres, an ogre and a bugbear (warchief). I basically want to go by the book as per appropriate challenges that party can deal with per day. It will be trhee consequtive Hard encoutners, short rest, three Hard more and final Deadly.
Now. I am working with goblins, wolves, half-ogres, a single ogre. As has already been proven, this party is very competent and there is likely thay will be avake and vigilant and will probably be able to engage goblins from a large distance. Especailly party ranger is very deadly long-range combatant.
Now, I want to be fair. I want no plot armor for my attackers(like a storm that reduces visibility to 20 ft), but I want to use them wisely. Here's my plan: Wolf riders are fast and deal most DPS when dismounted rider and wolf are attacking a single target together. It seems the best way for such parties to attack is to ride in and fire their ranged weapon, then dismount and attack together.
Half-ogres are large and not very fast. Against competent ranged defenders I do not see much beyond half-ogres just taking a ton of damage any dying along with accompanying goblins breaking after taking 50% losses.
Still ... this goblin/half-ogre/ogre party is led by a cunning bugbear. I'm wondering if you guys can come up with any good ideas how wave after wave of goblins attacks a village in flat, unforested, grassy regon in a cunning, competent way?
And another question. Say goblins do not know someone is waiting for them in a village. How would they approach the settlement then? Would they set fires to houses and try to kill/capture peasants as they flee? I guess with dogs in a village, chance of stealth approach is nill.
thanks