martixy
2016-06-22, 11:28 PM
The deck of many things are is a legendary and very well known item in the realm of D&D.
So are its campaign-upsetting powers.
Many DMs don't want to have to deal with it, I myself among them.
But I do want to include the deck of many silly things.
But what should it do?
Here is what I've come up with so far:
- Teleports you 10 feet in a random direction, you appear at that spot after 1 round.
- Makes you feel queazy/dizzy for all day. No actual effect.
- Makes you smell of flowers for a whole day.
- You repel mugs. DC10 Reflex save to catch a mug. Permanent or until break enchantment.
- Curses you with horrifying bed hair. Permanent or until break enchantment.
- Calls a mephit to you. It's always the same for each character. They're usually harmless. It may however be the servant of some powerful creature which might seek satisfaction for disturbing its work. The creature is under no obligation to you. But it might make for a friend if you treat it well, if its master doesn't.
- All wooden items you wield clank as if they were made of metal.
- The character's tongue grows until he is able to easily touch his nose.
- The next morning the character finds by his side a ferret. It won't leave his side. He now has a pet ferret(weasel). It is a Tiny Animal, with the stats of a weasel. It is very wily, Handle animal checks are increased by +2.
- Any drink you touch with your hands turns very slightly lemony. Refreshing drinks for everyone!
- You gain a tattoo of a butterfly on the small of your back. It can be removed by a remove curse or heal, but comes back 1 day later. Break enchantment removes it permanently.
- You gain the ability to grow a majestic beard in the span of a week. Regardless of gender.
- You get the hiccups (-4 to move silently). You can suppress them for 1 minute with a DC10 Fortitude save. It goes away in a week or with break enchantment.
- You suffer heterochromia. Your eyes become of a different color each.
- You get a tan.
- Each time you draw this card you get a papercut. No matter how tough you are.
- Birds start crapping on you far too frequently to be a coincidence. DC 20 Reflex save to avoid.
- You get smacked by a snowball in the back of your head when you draw this card. It happens no matter where you are.
- A Solar decides to be pen-pals with you. His first letter materializes in front of you immediately. You may send letters back to him by putting them in the envelope his letter arrived in and leaving it under your pillow overnight.
- The character gains a personal demi-plank. It is made of darkwood and is about a foot long. Feel free to draw eyes and a mouth on it yourself.
- When you tickle someone they sneeze.
- Cake in front of you.
Help me expand it!
So are its campaign-upsetting powers.
Many DMs don't want to have to deal with it, I myself among them.
But I do want to include the deck of many silly things.
But what should it do?
Here is what I've come up with so far:
- Teleports you 10 feet in a random direction, you appear at that spot after 1 round.
- Makes you feel queazy/dizzy for all day. No actual effect.
- Makes you smell of flowers for a whole day.
- You repel mugs. DC10 Reflex save to catch a mug. Permanent or until break enchantment.
- Curses you with horrifying bed hair. Permanent or until break enchantment.
- Calls a mephit to you. It's always the same for each character. They're usually harmless. It may however be the servant of some powerful creature which might seek satisfaction for disturbing its work. The creature is under no obligation to you. But it might make for a friend if you treat it well, if its master doesn't.
- All wooden items you wield clank as if they were made of metal.
- The character's tongue grows until he is able to easily touch his nose.
- The next morning the character finds by his side a ferret. It won't leave his side. He now has a pet ferret(weasel). It is a Tiny Animal, with the stats of a weasel. It is very wily, Handle animal checks are increased by +2.
- Any drink you touch with your hands turns very slightly lemony. Refreshing drinks for everyone!
- You gain a tattoo of a butterfly on the small of your back. It can be removed by a remove curse or heal, but comes back 1 day later. Break enchantment removes it permanently.
- You gain the ability to grow a majestic beard in the span of a week. Regardless of gender.
- You get the hiccups (-4 to move silently). You can suppress them for 1 minute with a DC10 Fortitude save. It goes away in a week or with break enchantment.
- You suffer heterochromia. Your eyes become of a different color each.
- You get a tan.
- Each time you draw this card you get a papercut. No matter how tough you are.
- Birds start crapping on you far too frequently to be a coincidence. DC 20 Reflex save to avoid.
- You get smacked by a snowball in the back of your head when you draw this card. It happens no matter where you are.
- A Solar decides to be pen-pals with you. His first letter materializes in front of you immediately. You may send letters back to him by putting them in the envelope his letter arrived in and leaving it under your pillow overnight.
- The character gains a personal demi-plank. It is made of darkwood and is about a foot long. Feel free to draw eyes and a mouth on it yourself.
- When you tickle someone they sneeze.
- Cake in front of you.
Help me expand it!