Shackled Terror
2016-06-23, 05:07 AM
Hi guys,
I've been playing around with a Half-Elf musket-wielding ranger build, who can mix it up at close range, get lots of ranged opportunity attacks, and deal massive damage to single opponents. A few questions:
1. Any feats you would swap out, or take earlier/later?
2. Not really interested in spell casting with this character, but is the Skirmisher archetype good do you think? Or maybe a Slayer is a better way to go?
3. Is it worthwhile to switch out at level 15 to the weapon master for the extra feats and reliable strike? Another fighter archetype? Or better to keep moving up as a ranger/slayer?
Thanks a lot!
Character Level Class Class Features Feats
1 Gunslinger (Musket Master) - 1 Deeds (Deadeye, Steady Aim, Quick Clear), Grit, Weapon Proficiency (Simple, Martial, Two-Handed Firearms), Armor Proficiency (Light), Rapid Reload (Muskets), Weapon Focus (Muskets)
2 Gunslinger (Musket Master) - 2 Nimble
3 Gunslinger (Musket Master) - 3 Deeds (Gunslinger Initiative, Pistol Whip, Fast Musket) Point-Blank Shot
4 Gunslinger (Musket Master) - 4 Deadly Aim
5 Gunslinger (Musket Master) - 5 Precise Shot
6 Ranger (Skirmisher) - 1 Favored Enemy (Magical Beasts), Track, Wild Empathy, Armor Proficiency (Medium, Shields)
7 Ranger (Skirmisher) - 2 Combat Style (Archery)
Rapid Shot, Snap Shot
8 Ranger (Skirmisher) - 3 Endurance, Favored Terrain (Forests)
9 Ranger (Skirmisher) - 4 Hunter's Bond (Wolf) Combat Reflexes
10 Ranger (Skirmisher) - 5 Favored Enemy (Evil Outsiders), Hunter's Trick (Defensive Bow Stance)
11 Ranger (Skirmisher) - 6 Combat Style Feat Point Blank Master, Improved Snap Shot
12 Ranger (Skirmisher) - 7 Woodland Stride, Hunter's Trick (Trick Shot))
13 Ranger (Skirmisher) - Hammer the Gap
14 Ranger (Skirmisher) - 9 Evasion, Hunter's Trick (Vengeance Strike)
15 Ranger (Skirmisher) - 10 Favored Enemy (Undead), Combat Style Feat Shot on the Run, Improved Critical
16 Fighter (Weapon Master) - 1 Bonus Feat, Armor Proficiency (heavy, tower shield) Improved Precise Shot
17 Fighter (Weapon Master) - 2 Bonus Feat, Weapon Guard Pinpoint Targeting, Greater Snap Shot
18 Fighter (Weapon Master) - 3 Weapon Training Handle
19 Fighter (Weapon Master) - 4 Weapon Specialization (Muskets), Vital Strike
20 Fighter (Weapon Master) - 5 Reliable Strike
I've been playing around with a Half-Elf musket-wielding ranger build, who can mix it up at close range, get lots of ranged opportunity attacks, and deal massive damage to single opponents. A few questions:
1. Any feats you would swap out, or take earlier/later?
2. Not really interested in spell casting with this character, but is the Skirmisher archetype good do you think? Or maybe a Slayer is a better way to go?
3. Is it worthwhile to switch out at level 15 to the weapon master for the extra feats and reliable strike? Another fighter archetype? Or better to keep moving up as a ranger/slayer?
Thanks a lot!
Character Level Class Class Features Feats
1 Gunslinger (Musket Master) - 1 Deeds (Deadeye, Steady Aim, Quick Clear), Grit, Weapon Proficiency (Simple, Martial, Two-Handed Firearms), Armor Proficiency (Light), Rapid Reload (Muskets), Weapon Focus (Muskets)
2 Gunslinger (Musket Master) - 2 Nimble
3 Gunslinger (Musket Master) - 3 Deeds (Gunslinger Initiative, Pistol Whip, Fast Musket) Point-Blank Shot
4 Gunslinger (Musket Master) - 4 Deadly Aim
5 Gunslinger (Musket Master) - 5 Precise Shot
6 Ranger (Skirmisher) - 1 Favored Enemy (Magical Beasts), Track, Wild Empathy, Armor Proficiency (Medium, Shields)
7 Ranger (Skirmisher) - 2 Combat Style (Archery)
Rapid Shot, Snap Shot
8 Ranger (Skirmisher) - 3 Endurance, Favored Terrain (Forests)
9 Ranger (Skirmisher) - 4 Hunter's Bond (Wolf) Combat Reflexes
10 Ranger (Skirmisher) - 5 Favored Enemy (Evil Outsiders), Hunter's Trick (Defensive Bow Stance)
11 Ranger (Skirmisher) - 6 Combat Style Feat Point Blank Master, Improved Snap Shot
12 Ranger (Skirmisher) - 7 Woodland Stride, Hunter's Trick (Trick Shot))
13 Ranger (Skirmisher) - Hammer the Gap
14 Ranger (Skirmisher) - 9 Evasion, Hunter's Trick (Vengeance Strike)
15 Ranger (Skirmisher) - 10 Favored Enemy (Undead), Combat Style Feat Shot on the Run, Improved Critical
16 Fighter (Weapon Master) - 1 Bonus Feat, Armor Proficiency (heavy, tower shield) Improved Precise Shot
17 Fighter (Weapon Master) - 2 Bonus Feat, Weapon Guard Pinpoint Targeting, Greater Snap Shot
18 Fighter (Weapon Master) - 3 Weapon Training Handle
19 Fighter (Weapon Master) - 4 Weapon Specialization (Muskets), Vital Strike
20 Fighter (Weapon Master) - 5 Reliable Strike