Zakier
2016-06-24, 05:05 PM
Or group is going to be going back to 3.5 in our next campaign and I've decided to prepare early.
I'm generally used to playing a rogue to 20 or multi class rogue/ assassin.
This time I've decided to break away from my comfort zone and build artificer since I still fill the trapper role.
I've read over the artificer handbook and not sure if any of the suggested builds exactly what I wish to have.
I've decided to play WarForged
My stats rolled from 4d6 drop lowest are (after WarForged adjustments)
Str 8, dex 14, con 12, int 18, wis 12, cha 16
Our campaign is beginning at level 6.
We are allowed to purchase or craft or gear
When crafting gear I have to craft as if I had been doing so leveling up.
I have to keep a record of what was Crafted at what level as well as the item prices.
Books available are anything 3.5 wotc .
And anything published with the consent of wotc.
As a house rule we are using pathfinders rules for custom construct crafting.
The Animated object rules only in conjunction with construct crafting
And the monster creation rules again only in conjunction when building a construct it homunculus.
Constructs use high or low attack depending on creation, homunculi can only use low.
I've learned I think just about everything needed to get started if h was already playing. I understand the crafting systems,
My problem now is getting that character built.
I want it to be a balanced Artificer. Meaning I want constructs by not focused there, homunculi at least one Wight, one arbalaster, 1 furtive filcher and a pack mate, iron defender
Actual combat construct I have no idea.
Personal weapon in thinking repeating crossbow that I'll continue to customize.
(Or be the rare repeating musket since the dm goes by the rule if I convince him it works mechanically in the real world I can build it in game. But in limited to materials available in game. I'm thinking steam punk)
I still want to be able to do a fair amount of crafting.
DM cracks down on optimization cheese but if I find a way to make money respectively I can do so.
This is what I'm wanting, I know I need the extraordinary Artisan feat and legendary Artisan which in thinking I would take as quickly as possible.
I've seen mention of giving up craft homunculus at the early level for some tools thing and that craft construct would allow me to still make homunculi later.
Can someone help me build my artificer from this? I've got no idea when to take which feats, what kind of items I would want at start, wether I should build a construct and homunculi early or wait till game starts
I need help. If possible a kind of leveling guide up to level 6 or even higher if you're willing.
Items only up to level 6 and at West level I should consider making them. I can do the math myself on building the items.
Please include either feat info if ogl or a book reference if you have it.
I'm generally used to playing a rogue to 20 or multi class rogue/ assassin.
This time I've decided to break away from my comfort zone and build artificer since I still fill the trapper role.
I've read over the artificer handbook and not sure if any of the suggested builds exactly what I wish to have.
I've decided to play WarForged
My stats rolled from 4d6 drop lowest are (after WarForged adjustments)
Str 8, dex 14, con 12, int 18, wis 12, cha 16
Our campaign is beginning at level 6.
We are allowed to purchase or craft or gear
When crafting gear I have to craft as if I had been doing so leveling up.
I have to keep a record of what was Crafted at what level as well as the item prices.
Books available are anything 3.5 wotc .
And anything published with the consent of wotc.
As a house rule we are using pathfinders rules for custom construct crafting.
The Animated object rules only in conjunction with construct crafting
And the monster creation rules again only in conjunction when building a construct it homunculus.
Constructs use high or low attack depending on creation, homunculi can only use low.
I've learned I think just about everything needed to get started if h was already playing. I understand the crafting systems,
My problem now is getting that character built.
I want it to be a balanced Artificer. Meaning I want constructs by not focused there, homunculi at least one Wight, one arbalaster, 1 furtive filcher and a pack mate, iron defender
Actual combat construct I have no idea.
Personal weapon in thinking repeating crossbow that I'll continue to customize.
(Or be the rare repeating musket since the dm goes by the rule if I convince him it works mechanically in the real world I can build it in game. But in limited to materials available in game. I'm thinking steam punk)
I still want to be able to do a fair amount of crafting.
DM cracks down on optimization cheese but if I find a way to make money respectively I can do so.
This is what I'm wanting, I know I need the extraordinary Artisan feat and legendary Artisan which in thinking I would take as quickly as possible.
I've seen mention of giving up craft homunculus at the early level for some tools thing and that craft construct would allow me to still make homunculi later.
Can someone help me build my artificer from this? I've got no idea when to take which feats, what kind of items I would want at start, wether I should build a construct and homunculi early or wait till game starts
I need help. If possible a kind of leveling guide up to level 6 or even higher if you're willing.
Items only up to level 6 and at West level I should consider making them. I can do the math myself on building the items.
Please include either feat info if ogl or a book reference if you have it.