Daishain
2016-06-25, 10:58 PM
Currently working my way through a fascinating long term solo adventure. (campaign is PF core only, but I'm not really asking after edition specific stuff)
Without going into unnecessary details, I'm tasked with kicking out a rather despicable and quite large clan of former bandits who are the present despotic rulers of the only stable city in the region. Lots of oppression, and the clan makes heavy use of slaves, but because most of the rest of the world is in a state of utter chaos (relatively recent near apocalyptic event with ongoing environmental effects), no one is ready to do anything. Not because there isn't reason to, but because getting ground into the muck here is better than having to live outside the walls.
So it has turned into something of a Monte Cristo situation. I'll worm my way into their good graces and destroy them from within. At my disposal: decent to excellent scores in all three negotiation skills, profession engineering, the craft skills of a blacksmith, reasonably abundant funds, and level 12 sorcerer spellcasting in a low magic world where any character over L5 is exceedingly rare. Those last two I need to keep hidden however as they're likely to attract undue attention and I am ever so slightly outnumbered. Thank the gods for still and silent metamagic.
I can't pretend to be a noble under the circumstances as per the original Monte Cristo, but I am in the process of attempting to catch the eyes of the clan via offering better military technology. Both the local weaponsmiths and whoever is responsible for building the city's current fortifications are... not good at their jobs. Before anyone objects to arming the enemy, note that I intend to sabotage the weapons built right under their noses, and trick the bulk of the army into going outside of the walls I mean to design strong and high.
So, on to the actual point of the thread. I have some ideas on recruiting allies and weakening the opposition in ways that don't point back to me, but I am exceedingly interested in anything you fine folks can come up with. Note that the clan leadership is numerous and bureaucratic enough that trying to eliminate them all via quiet assassinations would be like playing whack-a-mole, need to limit such strategic deaths to where it can actually do some good. Also note that the character in question is already testing his usual ethics by acting in such an underhanded manner, any ideas that meet the approval of the lower planes won't meet his.
Without going into unnecessary details, I'm tasked with kicking out a rather despicable and quite large clan of former bandits who are the present despotic rulers of the only stable city in the region. Lots of oppression, and the clan makes heavy use of slaves, but because most of the rest of the world is in a state of utter chaos (relatively recent near apocalyptic event with ongoing environmental effects), no one is ready to do anything. Not because there isn't reason to, but because getting ground into the muck here is better than having to live outside the walls.
So it has turned into something of a Monte Cristo situation. I'll worm my way into their good graces and destroy them from within. At my disposal: decent to excellent scores in all three negotiation skills, profession engineering, the craft skills of a blacksmith, reasonably abundant funds, and level 12 sorcerer spellcasting in a low magic world where any character over L5 is exceedingly rare. Those last two I need to keep hidden however as they're likely to attract undue attention and I am ever so slightly outnumbered. Thank the gods for still and silent metamagic.
I can't pretend to be a noble under the circumstances as per the original Monte Cristo, but I am in the process of attempting to catch the eyes of the clan via offering better military technology. Both the local weaponsmiths and whoever is responsible for building the city's current fortifications are... not good at their jobs. Before anyone objects to arming the enemy, note that I intend to sabotage the weapons built right under their noses, and trick the bulk of the army into going outside of the walls I mean to design strong and high.
So, on to the actual point of the thread. I have some ideas on recruiting allies and weakening the opposition in ways that don't point back to me, but I am exceedingly interested in anything you fine folks can come up with. Note that the clan leadership is numerous and bureaucratic enough that trying to eliminate them all via quiet assassinations would be like playing whack-a-mole, need to limit such strategic deaths to where it can actually do some good. Also note that the character in question is already testing his usual ethics by acting in such an underhanded manner, any ideas that meet the approval of the lower planes won't meet his.