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AlanBruce
2016-06-26, 05:12 AM
**********

Meanwhile, at Glacielheim Castle...

Nemain walks down the frozen halls and hesitates before walking into the throne room, but true to her loyalty, she does.

Windemere, the Herald of Ice & Snow sits on her frozen tree throne and admires the ring on her finger as she looks at the great window that shows Arrallae still in prayer and already kneeling on one leg as the tremendous cold punishes her more and more.

"My Blade comes back from the field. Tell me, Nemain- how did they die?""

The Devious Gloura stands at attention and looks out the window, her eyes fixed on Arrallae and caught in whatever day dreaming a fey like her could be caught in.

It's a snap of utter cold that brings her attention back to the Herald.

"I asked you a question! How. Did. They. Die?""

"My Herald... they live.""

Nemain lowers her head and tries to shelter her mind and send it to a more peaceful prairie, where the shouts and threats and malevolent power of her beloved ruler cannot affect her, but to no avail.

"Iki Ryo harnessed the power of the House of Lies! She had them trapped in Lugenheim for days! You told me that it would take them a million years to escape! How did they do this? HOW?!""

Nemain stands tall and proud and lowers her moth wings.

"My Herald, Iki Ryo sold her soul to a fell deity of the Frostfell. She never was a true member of the Court of Sorrows. She was not even a fey anymore. I have been told that they suffered great losses. Tactically, we are at a great advantage, despite the passing of that winterhaunt. Fear not- they will never reach this castle: You have my word.""

Windemere stands and walks down the frozen steps of her throne and past Nemain as she looks out the window at a silent but pain stricken Arrallae.

"That is true, my dear Nemain: They are weak and I still have my Courtiers spread out in their domains. They may have taken down a few, but it is no reason for me to be concerned. Not in the slightest.

I hope you are hearing this, Brittle Star! Your Guardians are weak and they will NEVER get here in time!""

Nemain looks at Windemere from the corner of her eye as the Herald manifests a purple aura and laughs maniacally, her laughter echoing through the halls of Glacielheim.

Gabrosin
2016-06-26, 09:58 AM
Zephyr crashes to the ground as Iki's magic paralyzes him again, struggling against his grip. The only motion he can manage is a smile as his companions ignore the fey's bluff and strike her down. Weary from the chill grip of Iki's magic, he can only twitch as Xander miraculously reappears and helps take him out of the ruins of Lugenheim.

Eventually the magic fades, and Zephyr feels his limbs free once more, the shivering touch gone as well. He stands and looks around at his allies. "Truly together we can overcome this foul winter. If we could defeat that monster after she tormented us all day, we can do anything. Your dedication has renewed my faith." He looks down at Eveline's dead body, then to Dante. "Maybe we can take her back to Justcrown and find a way to restore her."

He takes a few more moments to gather himself, letting his allies handle the questioning of the Ruin Chanter for now.

Zephyr levels up in Pious Templar... he needs those save +2s and mettle a lot more than he needs more precision damage :smallsmile: His sheet should be accurate, with this hit die: [roll0]

Later tonight I'll try to finish organizing the various loot we got from the house, I've been working on an improvement to the previous spreadsheet.

Chimaera
2016-06-26, 11:32 AM
Johann watch as Iki Ryo's desperately try to live through lies. She had potential, but wanted to use her powers in cruel ways. No one will probably mourn or shed a single tear for her.

He let Anzaril and Xander to take them out and is about to draw his painting set when he watches Luna fall exhausted in the ground.

He give her a gentle smile and pick up the half-fey.
"So many questions, Ruin Chanter. What is happening here? As far as I know, Windemere decided to take over the Fey Woods again and bring an eternal cold to Oerth. But for what I take, there is much more going on, but I can't possibly think what is going on. You said this war shouldnt be even been happening. Please, tell us what you know about this war, Windemere, these sapphires", he says pointing to the one he's holding, "and about the disappearance of the Stag".

He looks at Xander and sent telepathivally to him, "I'm glad you're safe and sound, my friend. Do you have means to Send? If you do, can you please try to contact my brother Luke and find out where he is? Also, take the glasses out of the samurai face: this blasphemy to the gods of style must not continue for long", he smile to his friend with great contempt.

To all he says out loud, "You did great. All of you!"

Johann walks to Dante and look at the dead lumi.
"She did great there. Do you have the power to bring her back?"

AlanBruce
2016-06-26, 04:06 PM
@Zephyr: You watch the House of Lies unmake itself and be replaced by the tall trees as the dim star that is Arrallae shines faintly off in the distance, amid the sparkling stars of the night sky.

She proved to be a terrifying opponent. A hateful one, too, but in the end, as you look at your allies, old and new, it becomes clear now:

You can defeat this Eternal Winter and the Herald herself. There is no doubt about it.

@Dietrich: Xander clears his throat and walks up to you.

"I hope my glasses were of help to you, Sir Dietrich- mind if I take them back? They help with my sight.""

@Johann: Luna stirs from her exhaustion and blinks her eyes and notices she has collapsed and immediately gets up.

"Sorry I overslept! I... uhhh... we did finish her, right?""

Jacob places his hand on her head and shakes it.

"You did very good, Raine. A true warrior and defender of these woods. Now, Ruin chanter- we went through a lot to get you out. Answer my friend's questions.""

@The Party: Nistle Swansong looks at the sapphire presented by Johann and then hands him the one recovered from the ruins of Lugenheim and lowers his head as the trees stand still for a few seconds and then the leaves begin to move again, but this time, they carry the voices of Uwellyn, Petunia, Casyllyn and everyone else involved in this war, spread out through the Fey Woods.

"I need all of you to hear this:

You are aware of the Eternal Winter, the war that was begun by Windemere a thousand years ago. A war brought to an end with the victory of the Seelie and the Verenstrian Pact, which the Myridian Stag carries.

While the stag is in the woods, the Court of Sorrows cannot come back. This should be well aware to all of you by now.""

The Song of Sorrow looks at the distant star that is Arrallae and continues.

"A thousand years away. Banished. That would create a grudge for anyone, no? A hateful desire for revenge? Yes, of course it would...

Unless it didn't.

The Herald of Ice & Snow was indeed plotting her return the moment she was banished and the Verenestrian Pact was signed. Her defeat at the hands of the Seelie a blemish she could not erase or ignore and so, she plotted and she schemed and she swore bloody revenge...

But there was one who took it upon himself to appease her wrath. One not of Unseelie birth, yet brought back with her to the Court of Sorrows. It took him many years- about five hundred to be exact- but he was able to convince Windemere that to harbor such hatred would indeed destroy her and so, he attained the unthinkable...

He warmed the heart of the Herald. Windemere abandoned any thoughts of return. Her hatred turned to apathy and later, even nostalgia. Nostalgia for her kin left behind...""

Anzaril looks at the Ruin Chanter and shakes her head.

"Noble words, Nistle, but you don't know my sister. She...""

The Song of Ruin raises his hand and stops her mid sentence.

"The Myrdian Stag has been gone from these woods for months, lady Anzaril. The very moment he was gone, Windemere would have stormed the Fey Woods with her court, but she did not. She did not because she had abandoned the idea of conquest entirely.

Yes, others within her court were still bloodthirsty and malicious. You all have met a few of them- Decarabia, Uriti, Wihinhilda... Iki.

They all wanted to come back and reclaim their domains, but it was Windemere who kept them at bay. A jailer within her own cell.

And so, in the Court of Sorrows they remained, however....

She was visited by someone. (https://www.youtube.com/watch?v=C_j2xNd15eU)

Not a fey, but a man- at least in appearance. This man told the Herald that the Stag was gone, that it was her time to strike back and reclaim her lands.

He also mentioned that a goddess had taken up her place as ruler of these woods. His words carried poison, intent on fanning the flames of war and hatred back in Windemere's heart.

The Herald listened and pondered and in the end, despite the great promises of victory, refused this man's offer. She would honor the Verenstrian Pact, even if this cost her the eternal hatred of her courtiers, who were unaware of this conversation.

And so, the man, who saw that his words were futile against the fey, decided to place upon her the Nibelungen Ring...""

The voices of the other fey are immediately heard amidst the wind.

That is impossible!

That ring is myth!

To us, at least...



"The Nibelungen Ring, said to have been the cause for Ladinion to be split into the Seelie and Unseelie Courts, gifted to Titania's sister eons ago, before any of us were conjured into existence.

The reason why the Queen of Air & Darkness is who she is today. This man had knowledge of this ring and crafted a new one. Most likely a lesser version, but enough to corrupt Windemere and grant her and her courtiers exceptional power.

The sapphires you have collected are called the Unseelie sapphires by some. The Dark Moon Eyes by others. They are part of that ring, given to the greedy Courtiers under Windemere's wing by herself. These sapphires, when collected, can break the effect of the Nibelungen Ring on Windemere...

But I do not know how to use them."

Chimaera
2016-06-26, 04:35 PM
Johann listen to Nistle's story and take a look at the sapphires they have collected so far: Decarabia's, Uriti's, Golarion's and Iki Ryo's. After a moment of thought he look at the Ruin Chanter.

"So in the end this Nubelungen Ring is the cause of this whole war and Windemere is also a victim of this war... Do you know who is the man behind this plot? If he's the one who's causing this Fey War, then he probably want something from it. This war somehow must reward him in a way. And maybe... Maybe he's the one behind the dissapearence of the Myrdiam Stag".

He pocket Iki Ryo's sapphire and look at Nistle Swansong.
"In the end, I believe we have to save Windemere and if these sapphires are needed to break whatever enchantment is controlling her, then we'll need to keep on our quest to defeat her lietnaunts in order to end this war and this winter".

He look to Anzaril and Swansong, "Do you know how many more sapphires exist? How many enemies we have to deal with. Winhilda, Gan Ceann, Till Eulenspiegel, Barbegazi, Nemain, Grorganor... Is there anyone else left of her Court of Sorrows? And where are their domains? I believe Kinderheim is the next on the list, but what are the other domains?"

He sighs and look to everyone, "We must decide where to go next and rest. We'll need to be at our fullest to be able to keep this war going".

Dudu
2016-06-26, 05:14 PM
"I say we go to the duchy. My comrade is down and I want to bring her back. Also, the High Inquisitor desires to see sir Humbert alive. As a bonus, father Aenar is alive and kicking as well."

"Nistle's tale is surely enlightening. Like Johann said, Windemere is starting to sound more and more like a victim instead of our target. Another reason to hit some library and gather wathever information about those saphires, although I'm not overly sure we can find info like that in civilized lands."

"From there, Silas told me he and Reintse were heading to Hellheim. Also, if we were to head to Kinderheim, we should be aware of the outpost."

AlanBruce
2016-06-26, 05:28 PM
@Johann: Nistle Swansong nods at your comments.

"She is as much a victim in this as all of you. Windemere is controlled by the Nibelungen Ring, acting on behalf of the one who placed it upon her finger.

The name of that man is The First.""

Jacob listens to the information and goes pale as the leaves above stir and a cold wind blows through the wreckage of Lugenheim.

"You mentioned The First? Oh no... that bastard. He wants Arrallae. That is why he has used the Court of Sorrows.

Balion myself and Steiner knew about The First. Steiner met him centuries ago, far from here and it was after a meeting with him that the seal to Swan's Rest was built, to keep Arrallae away from him.

That monster appeared to her and me a few months ago, as we trekked through the woods, already covered in snow. He mentioned that he would claim her soon. He was unable to lay a finger on Arrallae...

For that matter, I couldn't even move in his presence, but he harbors a deep hatred for her. Called her a thief, even. It comes as no surprise now that he would use the Court of Sorrows to kill her. And if he is successful...""

Jacob looks up at the dwindling star that is his Goddess far away.

"You need to tell us where we can find the others holding the sapphires, Song of Ruin. We cannot spare time! Now I understand why she mentioned Windemere looked different back in our first encounter- she knew there was something wrong with her.""

Humbert too stands up, weak as he may be and looks at Arrallae in the distance.

"When I was felled by Gam Ceann, I was told to protect her from The First. I did not know what that meant then, but now... it makes a lot more sense."

The Song of Ruin sits on the snow and points to all of you.

"Getting the sapphires from Windemer's lieutenants will not be easy, but you should already know that. Because I am allowed to wander through both Seelie and Unseelie halls, I know who holds what:

Wihinhilda the Crow Queen, in Helheim, the Hall of Fallen Feathers.

Till Eulenspiegel the Jester of Sorrows, in Kinderheim, Hall of the Lost Children.

Grorganor, known as Thrymm's Wrath, who presides in Jottunheim, Hall of Giants.

Barbegazi, the Brilliant Shadow, who lords in Krystallheim, the Hall of the Amethyst Grave.

Agreus the Hunter, Ruler of Gartenheim, the Forlorn Glade.

And then there is Nemain, known as Windemere's Blade, who stands proudly by the Herald's side in Glacielheim.

And contrary to what you might believe, Gam Ceann does not harbor one- he was not a member of the Court of Sorrows initially and does not have a domain of his own. He will, however, be prowling along the roads in these woods and should not be taken lightly.

Like I said- defeating those I have named and claiming their sapphires will break Windemere's curse and then she will most likely return with her host back to her own domain, ending the Eternal Winter. How can the sapphires be used? I do not know. That is something you will have to find out.""

Nistle gets up and starts to walk away from all of you.

"There is, of course, another way- the Myrdian Stag. It is alive- if barely. The First has him far away from here. A year ago, he played upon the ego of a young and foolish petal by the name of Belladonna to reveal the stag's location and both were taken to a place where his influence could not prevent the Court of Sorrows from coming in, but alive just enough in case Windemere decided to get cold feet.

But getting the stag is as dangerous if not more so than getting the sapphires from the fey I have mentioned. The choice is yours.""

Ricedaddy
2016-06-26, 06:10 PM
Dietrich sags into the snow as Iki's former domain unmakes itself. At the request of Xander he removes the glasses and hands them back, "I half expect you wouldn't need these is you chose, friend. Consider how many lives you appear to have surely one of them has good eye sight."

Nistle's tale is informative, if not overwhelming.

"Nistle, do these gems have any powers on their own that we can harness? We will need all the strength we can get. In the meantime, we need to rest and lick our wounds. That fight bloodied us and exhausted us. But, consider that since we all woke up last we have eliminated two of Windemere's courtiers and gained a few new allies."

Dietrich stands and secures his equipment, "We should think, also, if Windemere will actually withdraw if we break the influence over her. By the time we do that we will have decimated her court. Would any of us not stay to enact retribution in that situation? We must be prepared to fight to her death or ours."

AlanBruce
2016-06-26, 06:32 PM
@Dietrich: Xander puts his glasses back on and chuckles.

"Despite what you may believe, I only have one life, Sir Dietrich- it was through Arrallae that I was able to return. I hope my message was useful to you while traversing Lugenheim.""

Nistle listens to your questions and nods.

"The Unseelie Sapphires were given to Windemere's Courtiers. In a way, they fortify their bodies and Glacielheim- getting into that castle now would be suicidal- the barrier caused by Windemere and the Nibelungen Ring would cut your powers down by a hundredfold. You wouldn't even stand a chance against a single Winter Knight.

However, those same sapphires can be used to break the ring's influence on her. Like I said before, I do not know how to do that. I only so old and knowledgeable. If there is a way to harness them, it may be with something as old as the original ring.

And as for her retaliating, Dietrich. That isn't the biggest concern you ought to have now.

Your biggest concern should be time. All these battles and running around Lugenheim have served to weaken Arrallae, who is attempting to reduce the power of the Eternal Winter.

If what Jacob says is true and The First wants her, well... all he has to do is wait a few more days. Or hours, even, before she succumbs to the frost.""


@Dante: Humbert looks at you and walks to your side, looking at Eveline, very much dead.

"I see... so Kalypsia wishes to see me. There is also the matter of Trak set loose. I will return with you and see her, but make no mistake: Once my business in Justcrown is concluded, i shall come back here."

Chimaera
2016-06-26, 06:36 PM
"If she is free of the enchantment and decide to fight, then we'll fight her to the end. But outringhting killing someone that was being puppeted by magic isnt what I call a nice thing", Johann say to Dietrich and look everyone gathered and remember of one who wasnt there.

"Nistle", he call the Ruin Chanter, "Do you know where Adelyse is? In the end she showed to have powers beyond those I first believed she had. She managed to kill Jacob and hurt us. I'm not sure if she can be considered an ally anymore...".

He then look at everyone and to Xander.
"Can you take us back to Justcrown, Xander? Some of us need the sanctuary to heal their wounds and Dante will need to go back there to restore Eveline. I can take myself and three more, but we are a crowd right now".

Dudu
2016-06-26, 10:24 PM
@Dante: Humbert looks at you and walks to your side, looking at Eveline, very much dead.

"I see... so Kalypsia wishes to see me. There is also the matter of Trak set loose. I will return with you and see her, but make no mistake: Once my business in Justcrown is concluded, i shall come back here."
"Indeed, we failed to finish Trak there. He is not the only we lost sight. Adelyse was one of the main reasons I came to this forsaken palace to begin with.

But now, let's focus on the success. You are alive. Father Aenar as well. Two pelorites saved, that's a resounding sucess in my book.

One thing though. You have a fame to be way to brave for your own good. I suggest you start trying to give some value to your own life some more, otherwise, well..."

He finishes the sentence looking to Eveline's corpse held lifeless in his arms. It's when his eyes lock on the lumi.

"No, there's one more thing. The hair gave us all tremenduous power. But even more so to Eveline. I wonder if that has something to do with her connection with positive energy. If all of us manage to achieve such huge power, we might have a better chance against the horror that lies ahead."

Dante plans on going to Justcrown. There he can prepare spells to ressurect Eveline, cast consecrate and finish healing the party member afflicted with vile damage. Also, he will deliver Humbert safe and sound to the High Inquisitor, as well as Aenar.
There's also the possibility of using divinations to track both Adelyse and Trak as well

AlanBruce
2016-06-27, 02:00 AM
@Johann: Anzaril looks at the distant star shining bright in the night sky and begins walking away, not before handing you back the lesser rod of chaining.

"Let us hope we get those sapphires then- you do not want to fight Windemere. Believe me on this. There is a reason why she managed to hold creatures like Iki Ryo and Wihinhilda under her banner.

I will not be going back to the duchy. It isn't my home. Now that Nistle has told us where the others are, I will go to Helheim. Silas and Reintse are there, are they not? They might need some help.""

The Song of Ruin is about to walk on his way when he turns around and hears your inquiry about Adalyse.

"The Haunting? The one who nearly killed me? Yes- she disappeared. Taken by some mists I have never seen before. Colder even than the air here. A sinister power followed by a child's chuckle.

If I never see her again, all the better for me. I'm already in trouble as it is, trying to stay alive in these woods. The Herald will no doubt send assassins after me.""

@Dante: Humbert walks up to Jacob and hands him Fenvarel.

"This was a loan. It would not be right for me to keep it. I trust you will know what to do with it, Jacob. And as for Adalyse... I will deal with her treachery. You have my word.

And I will do it cautiously. Father Aenar, are you coming?"


"As much as I want to see these fey brought down, right now, I am more of a liability. Justcrown needs my protection, what with Wilhelm ill and Rosalind still green when it comes to battle.

And regarding the vile damage, the pelorite temple was built on Consecrated Ground. Father Wilhelm saw to it years ago. You may wash away that impurity there come morning and I doubt he will oppose anyone from using the temple for just that."

Then you look at Eveline, very much dead and hooded and make a mention about the power she gained, unlike all of you, from Arrallae's lock of hair.

Jacob remains silent and starts walking away.

"Go get her raised. All of you get some rest. Raine, what will you do?""

The half fey embraces Johann and walks towards Anzaril and Jacob.

"My home is here- I will join you in your trek towards Helheim or, if we choose to split, some of the other Halls. Send for us once you are rested, so we can find a way to regroup.""

@The Party: And so, Anzaril, Raine and Jacob leave you in the snow as Xander adjusts his glasses.

"It may take me a few trips, but I can send all of you to your homes in Justcrown.

Sir Dietrich, I believe a warm comfortable room awaits you in the duke's palazzo. Make good use of it.

Zephyr, I was told that the Foaming Wench owes you and the others free room and board. I am sure you will find a warm room there.

Humbert and Aenar: I can take you to the Cuthbertine Fortress and see to your business with Kalyspia

You are Dante right? An inquisitor may find a home with the Cuthbertines. I will take you there as well.

Johann... you can use Silas' bed. He's likely in a Rope Trick by now.""

And so, with incredible arcane displays of power, the Rel Mordian casts several powerful spells as the ruins of Lugenheim unmake themselves and are replaced by the snow covered rooftops of the houses of Justcrown.

@Dante: Aenar bids you and Humbert good bye and heads for his own home as you carry Eveline in arms and are allowed inside the Cuthbertine Fortress.

High Inquisitor Kalypsia listens to your report and that of Humbert. Of what transpired in Lugenheim and of Adalyse's whereabouts.

"You brought Humbert Gaula back, Crimson Inquisitor. The church of the Cudgel thanks you for this and we regret the loss of your Lumi companion. I wish I could do more, but right now, I have private business to discuss with Sir Gaula.

You will get a room to rest here tonight. The Lumi can be placed in the mortuary, even if you plan to bring her back from the dead, it would seem out of place for a corpse to share a room. It would be unnatural. Now if you'll excuse us...""

Humbert sits down and looks at you as Kalypsia shuts the door and convenes in whatever she has to talk to the paladin about.

The room given is a simple one, with a tapestry showing the Cudgel above the bed and single latched window, covered in frost from the outside.

Eveline will hopefully answer the call come morning. For now, your body is in extreme pain and you have earned a good rest.

@Dietrich: The guards are more than surprised to see you walk the front gates of the palazzo at such a late hour.

Lord Ambassador! His Grace was fearing the worst!

He thought you were dead!

We thought Keoland would declare war on us!



The tall trees sway back and forth by the tremendous boreal winds caused by Windemere. These guards have no clue what you just went through back in that forest.

Keoland declaring war on Justcrown would actually be welcome at this point- at least you know what you;re fighting.

It is clear now that sending them in there would be a slaughter.

And as you take off your boots and heavy armor and wipe the ice off it and sheathe the katana, you drop like a bag of rocks on the king sized bed and are swayed into deep slumber by the low howling winds outside the great ornate and locked window.

@Zephyr: Otis at the Foaming Wench bows deeply as you walk inside.

The inn has a few patrons and the fireplace has been reduced to a few embers, but the rotund inn keeper is true to his word and you are given a room in the third floor.

Not exactly a nest, but a human bed.

No place to hang the foot bow, either, but at least it has clean sheets and a large wash bin.

You cover yourself in the sheets and rest uneasy. sleep doesn't come that fast for you.

The task ahead was bad at the beginning. Now, it seems to be of epic proportions.

How are you going to defeat the remaining Courtiers? The giants seem like easy target practice, but then there's Wihinhilda.

That Crow Queen is not one to be trifled with. Last time, you barely drove her away, but who knows now. Maybe you can put her down for good.

@Johann: Xander walks with you to the apartment and unlocks the door.

"Make yourself at home. I'm going to Send for Silas. He is a neat freak, so please make the bed come morning.""

And as you lay on your friend's bed and stare at the ceiling, your thought wander off to Luke.

Where is he? Does he have that power to simply teleport? Is he alive?

You might as well work on a painting to commemorate this victory. Two in a day. No small feat.

Day 11

@The Party: Be it in a lavish room at the palazzo, some small bed at an inn, a stone room in a fortress, or a mage's bedroom, you all make necessary arrangements.

@Dante: You are one of the first to wake up in the Cuthbertine Fortress and catch Humbert getting inside a carriage as this one speeds off down the street and leaves the Duchy altogether.

Where is the paladin going? Who knows. Maybe he found a way to track that babau.

As for you, well... you have a friend to call back.

The Cuthbertine Guards give you directions towards the pelorite chapel- across the street.

A lone frozen cheery blossom tree greets you as you knock on the door and Justcrown's Ruby Knight greets you:

http://www.hardcoregaming101.net/fireemblem/titania.jpg

Rosalind. According to the file given to you back in the Free City, she is to be Father Wilhelm's successor and a dedicated warrior of Pelor against the undead.

"Welcome to the House of the Shining One... by the gods! How long has she been dead?""

@Johann: You stretch and yawn loudly and immediately begin to read through your book, attempting to garner as much knowledge as you can for the upcoming bloody battles.

There are very few strands of hair left- most were used in Lugenheim and Vallantheim the day prior, but hopefully, they won't be needed.

Xander serves you a hot cup of coffee.

"I spoke to Silas last night. as expected, he was in a Rope Trick. He mentioned trolls roaming the woods. Be on your guard.

Once we have gathered everyone, I can take you to the wreck that was Lugenheim...unless you have a better idea. I will not be traveling with you at this point. With so many of Windemere's lackeys still on the loose and time against us, I will rendezvous with Uwellyn, if she is around and close by.

Let me know when you're ready.""

Chimaera
2016-06-27, 06:43 AM
At night
Depleted and exhausted as he is, Johann fall on Silas' bed and decide to give his scribbing quill a night to rest.

He sighs and grunts, leaving the bed before he get too comfy. He takes his painting set and, true to his artist's soul, begin to record his day in canvas.

Normally he would make a single painting, but since it was a eventful day, he takes the time and paint two: the first one depicting their fight aggainst Golarion, with an unicornslayer berserker Dietrich and with a silly Silas swing his rod with maniac fervor.

The second one is of a luxuous house and Iki Ryo fighting the lumi while the others remain in the background. Every mirror and window in the painting reflecting a ruined house.

He then gives himself a break and falls asleep.

In the morning
He wake up feeling like he was trampled by the Tarrasque itself. He greets Xander amd begin to read his spellbook and Tome of Anciant Lore, preparing himself for the day.

Once he's done with spell preparation, he cast a few spells and have a cup of coffee. Then another, just to help ward off the cold.

"I believe they'll be heading to the church of Pelor. Let's meet them there and depart to the Fey Woods", he speak to Xander and Enigma.

As they leave towards the temple, Xander can see a playful smile on Johann's face, like he was going to have a fun day today.

Superior Resistance (Enigma share this as well) and Familiar Pocket.

He also made sure to make the ribe a blank piece of cavbed and even added a little extra: an Arcane Mark on Silas' pillow, just to see the mage freak when this is all done.

Once he finished reading the Tome of Ancient Lore he take some time and inscribe a dark rune in the a white canvas: Symbol of Pain.

Ricedaddy
2016-06-27, 07:25 AM
As the guards greet him on his way into the palace he replies, "Well, I was for a moment, but so are a lot of people."

He takes the most direct rout to his quarters and just manages to complete his nightly care for his equipment before falling into the soft bed. But no good, he tosses and turns endlessly until he grabs a pillow and a blanket of the bed on lays out on the floor. His years on campaign have made sleeping in beds almost impossible. They're too soft, too malleable for his comfort anymore.

He rises as the sky is just beginning to become purple. Some stars still twinkle in the distance. I wonder if any of them are Arrallae.

He runs himself through his morning calisthenics, then sits at the large, brown oak desk in the corner. A squeak of the drawer and a soft thump puts quill, ink, and paper on its surfaces. He quickly pens a letter to the head of Keoland's ruling council; Gertrude Swain. He takes his time writing, listing all of the information he knows, what he suspects, and the events. Finally, he closes the letter with a plea:


And lastly, Councilwoman, I want to be clear that Justcrown should be absolved of any guilt regarding the Eternal Winter or any fate I may meet while here. It is true that the Duke is as corrupt and incompetent as the rumors suggested, but the people are kind, noble, and innocent. The only fault the leaders of the Duchy may be found guilty of is inaction. That is hardly damning when the foes are of the calibur they are.

Ma'am, when you pulled me from my command you told me you needed a national hero to look into this. I still argue calling myself a hero, I simply do my duty. And I will do it to the best of my ability. But each fight brings us closer and closer to lasting death. Should I never contact you again this threat must be repulsed if it take the entirety of the army and the full treasuries of Keoland to finance armament against the Fey.

As always, your grateful and willing soldier
D.F., Captain, 1st Foot Regiment, Knights of Dispatch

He blots the paper with sand and stores the writing materials. By the time he has donned his armor and weapons the sun is beginning to rise above the horizon. He makes his way to the palace administrators quarters, remembered from his first day in the Duchy. He bangs on the door until a man answers, rubbing sleep from his eyes.

"Administrator, I need two things. First, this letter must be delivered to the Council of Niole Dra in Keoland immediately. It's official diplomatic correspondence and interfering with it will bring all the penalties of such an act. We are swift and stern in Keoland, I hope you understand. Second, I need a runner sent to the house of Xander, the mage. He is known in these halls. Tell Xander and any guests of his that I've sought hallowed ground in the Pelorite temple to fully recover from yesterday. And that I shall meet them there for our departure."

Dietrich's countenance was stern and brusque enough so early in the morning to startle the administrator into action. Once he was sure the scrawny man was about his tasks, the knight from Keoland was into the streets on his way to the Pelorites.

Dudu
2016-06-27, 12:59 PM
"Welcome to the House of the Shining One... by the gods! How long has she been dead?"

Quite the sight, this Rosalind.

"Not for long. She got the meanest punishment an angry winterhaunt had to deliver though. Now, if you allow me, it's time to bring this charging madness of outsider back to life."

He sees Eveline's corpse, carefully placed, looking like a serene nap. They tried their best to hide the brutal slashes inflicted by Iki's cruel scythe.
So he begins the rituals.

In one minute, Eveline's eyes slowly open. Her head now floats firmly above her body.

"Welcome back, lady. I'm sorry about letting you die in that nightmarish place."

Her answer is unceremonious, a peculiarity of Eveline

"Is she dead? Iki Ryo, we defeated her?"

He answer the question, first with a smile, then he delivers the news

"Aye, dead. Super dead. More so than you were, since I doubt anyone will bother bringing that cursed witch back. Shortly after your charge, Johann delivered a barrage of arrows and now she is gone."

She tries to stand up, but she just returned from the death and her muscles are still trying to recover. So she stay sit for a little while.

"You have nothing to apologize. We won. Everything else was the price of killing her, a bargain, considering her power. And thanks for bringing me back to the world of living."

"Well, there are a lot of things we know now. First, Rosalind, I need to find a library, the biggest and most diverse this duchy have. On our way I'll give you the details of what happened after we defeated the Deceitful Winter, Eveline, and everything we know now."

He picks the bronze symbol of Wee Jas. We are also getting to you, Adelyse.

Gabrosin
2016-06-27, 02:01 PM
Zephyr finally feels free of the many wounds Iki left on him, but he knows he'll bear their scars for a long while. The trip through her house was harrowing and costly, but against all odds, the party had made it through and defeated her for good.

And no return was less likely than that of Xander Corillian. Zephyr approaches him and gives his hand a strong shake, a smile on his face. "I am amazed that you are still with us, friend. I despaired of even Arrallae being able to restore you, given the state I last saw you. Here, I have held safe the remainder of your possessions." Zephyr returns the rest of what he collected from Xander's sludge pile in the snow.

He turns to Johann with a look of concern. "I did not see what happened to your brother. I hope that wherever he is, he is safe."

I assume he had to bow out for a time for real-life reasons?

Zephyr listens to the Ruin Chanter's tale, taking mental notes. Knowing that they might be able to achieve their goals without having to face Windemere herself is a great boon to his spirit. "Challenging though you believe it to be, we may be forced to restore the Stag, even if we break Windemere's power now. Without its return, we can't be sure that Windemere won't be able to attempt something like this again... coerced into it or not. But defeating her court is the first order of business."

Zephyr watches as Humbert hands over Fenvarel to Jacob, and the two announce their decision to remain in Justcrown and defend it. He grips their hands as well, thanking them for the many times they've aided him. "Your devotion of faith has helped me grow ever closer to my own goddess, Ehlonna. I believe that now, I will be able to operate some of these items without your aid. Thank you for holding them for us."

Zephyr reclaims his wand of protection from evil. Pious Templar 1 lets him use it on his own now. He also takes back the party's wands of lesser restoration and lesser vigor, and the stock of diamond dust. The first one he hangs onto (since he can also cast that spell now), and the others he gives to Dante, to help bring Eveline back and for future use.

Once back in Justcrown, Zephyr breathes a sigh of relief. Rather than go to the Foaming Wench immediately, he wanders about the town, speaking to some of the various arcane and divine powers.

With Xander in his shop, he shows the collection of powerful items that the group has collected so far, leaving most of them with him to help in defense of the town, and inquiring after whether any other helpful items have been located, that he can acquire them in trade. He knows his other allies will do the same.

Zephyr specifically inquires about three items: a Scout's Headband (MIC, 3400 gp), a Ring of Evasion (DMG, 25000 gp), and a Vest of Resistance +5 (MIC, 25000 gp). With our various allies (other than Adalyse) being restored, the loot from Lugenheim is greatly reduced... we were whisked away from Iki before we got to obtain anything from her, the samurai's gear has all melted, I'm not sure whether we got anything from Vassago... we've gotten a sizable amount so far this campaign, so getting a little less from this adventure isn't a surprise, plus we don't have reliable access to a place to trade or sell it. Still, Zephyr is keeping his eyes open for those three items, and anyone else who wants something specific should ask similarly.


He then heads over to speak with Rosalind, Humbert, and Aenar, seeing whether any of them can help find or produce some low-level wands to help the party survive the trials ahead.

Zephyr would like to purchase or commission wands with the following level 1 paladin spells: faith healing (SpC 87) and blessed aim (SpC 31). If faith healing is not available in this campaign, then cure light wounds instead. Zephyr unfortunately cannot use the wand of lesser vigor, though Dante and Eveline can. He'd like to have something of his own to fill up his HP, in case he gets separated from the group. Now would be a good time for the rest of the party to obtain such things as well.


Finally, Zephyr replenishes his stock of mundane arrows; if there aren't enough available, he purchases the parts for making them and begins to craft some on his own.

Satisfied that he's done all he can for the day, he makes his way to the Foaming Wench and rests. The next morning, he regroups with the party.

AlanBruce
2016-06-28, 12:56 AM
@Zephyr: Xander shakes your hand and nods.

"I have been lucky, Zephyr- despite
Ryo's power, she was not a match for all of you. I should be thanking you for me being here alive.

I will try not to be so reckless next time. Not my style.""

Before departing into the ever falling snow, Nistle Swansong turns his elfin face to you as his hat brim covers the top part of his face.

"Ah... so you do wish to bring the Myrdian Stag back, don't you? If he is brought back to these woods, the Eternal Winter is over. The Verenstrian Pact is powerful enough to drive back the Court of Sorrows. Seal them away...

But know this, Zephyr: The Myrdian Stag is held on Oerth, on this world, but not by creatures that belong to it. They keep it well guarded and weak, but alive.

If you wish to find out more, ask about Ferrin's fate. That should tell you how to proceed.

Until we see each other again... good bye.""

And having said that, the Song of Ruin vanishes in the blizzard as Xander adjusts his glasses.

"That name... Ferrin. I have heard about him, in passing. Leave it to a Ruin Chanter to give out cryptic messages. For now, we all deserve a good rest. I will run some information on him come the morrow.""

Humbert shakes your hand and keeps it gripped a little longer than usual, his eyes fixed on you.

"By the grace of Ehlonna indeed, my friend... be safe."

Aenar shakes your hand and smiles.

"If you have found any guidance from these ordeals to bring you closer to the Right Path, then it is an ordeal well deserved. I am thankful to have fought by your side, Zephyr."

Once back in Justcrown, you fly around the duchy, stopping at Silas' Shoppe, but, with the resident mage gone and Xander having taken to his apartment with Johann, there is nobody to cater to customers.

And with this increasing cold, no forges to work, let alone craft the items you wish.

And so, with the street lamps frozen and the houses turning off their candles for the evening, you take to the Foaming wench and are indeed given a comfortable room.

But why can't you get what you want? Is it not fair? Do you not deserve it? You have died for this cause, which is not really yours.

You need more!

It is as your eyes begin to wander between the Waking World and the Fade, that a light pecking is heard outside your window-

https://s-media-cache-ak0.pinimg.com/564x/22/2d/bf/222dbfb31edf3e622d18380c8cd5f209.jpg

An owl, birds associated with wisdom. A messenger from fair Ehlonna?

Justcrown seems a distant white speck amidst the cruel winter winds as you soar high above and follow the noble bird and plunge past the Southern Gate.

It is here that the owl guides you at incredible speeds through the black branches, the shards of ice hitting your mask, but not stopping you as your wings propel yourself deeper into the wood.

And the owl perches upon a frozen branch and in an unholy circle of blood, a golden flower blooms in beautiful splendor, its light like the sun and just as warm.

But this flower is not alone,

Ghastly shapes from from the circle, each taking the form of Iki Ryo, who taunts and laughs as your allies lie strewn around the snow, dead.

How? She was defeated!

It's a night of bloody vengeance as your Raptor Arrow, holy relic, pierces every single frozen heart in this macabre ritual. The shrieks of agony and pain the Deceitful Winter cries are music to your ears as you collect her bones, frozen and red with blood and save the little golden flower, plucked from its unholy confine and given willfully to Ehlonna's messenger, who flies away into the sky with it gripped tight in its talons.

And a woman's voice in your mind.

Well done, darling... knock knock.

It's a loud knock that wakes you up as Otis' voice can be heard begind the door.

Sorry to wake you up, master Zephyr! A runner from the palazzo says for you to meet at Father Wilhelm's chapel... there is breakfast down in the mess hall, if you wish- poached eggs and bacon, with fresh milk and fruits. Nothing less for the man who saved my inn.

Your talons feel cold as you look at the window, with the grey skies of day and the perpetual snow hitting the pane and sliding down, freezing mid way to from odd shapes.

The bed feels cluttered as you brush the sheets away and find the reason why your feet are cold.

Treasure! This belonged to Iki, crushed beneath Lugenheim, but how...?

Runestaff of Necromancy

Ring of Enduring Arcana

Ring of Counterspells

War wizard's Cloak

Pearl of Power 6th

Headband of Wisdom +4

Vest of Resistance +5


Blessed be Ehlonna, indeed.


@Dietrich: Soft beds are for soft people.

This is a war, make no mistake about it. The duke is sluggish and obsolete, but you cannot really put the blame on him- a man born with a silver spoon in his mouth and fed non stop for decades cannot possibly comprehend the perils that lurk beyond the South Gate of his duchy.

Maybe you will have to call on Keoland to help against Windemere, but after what you learned the day prior...

Is it even possible? A task that is best suited for gods... what can mortals even think to accomplish?

But against all odds, you have persevered and as you write your report to Lady Swain, Councilwoman of the Knights Dispatch, you make sure to omit nothing and can only hope this is not your last report to her.

The duke's snoring can be heard all through the palazzo as you wake up the runner and hand him the sealed envelope, a stren look beneath the slits of your mask.

The yawning scrawny lad stands at attention, put on a parka and dashes out of the house towards Xander's.

As for you? After an hour of rigorous exercise and practicing your sword arm in the courtyard, you set out to the pelorite temple.

There is filth to be washed away... and many more to be put down.

@Dante: Rosalind guides you to a back courtyard filled with snow and with graves bearing the symbol of Pelor.

"Those who have fallen in Justcrown, be it of age or before their time, are buried here. This is sacred ground, Inquisitor. If your friend decides to come back, she will without any repercussions to her body and soul.""

And so, you place Eveline's body on a wooden bench and kneel before her, putting your hands together in prayer and asking the Stern Lady to not be as strict this one time with those whom the cold hand of Death has decided their lot.

It's white light that shines around the Lumi as her blue eyes meet yours and smiles faintly as you hold her hand in yours.

You will not give Iki Ryo such pleasure. Never.

Rosalind helps Eveline to her feet and walks her inside.

"You wish for a library, Inquisitor Dante? Justcrown is not exactly a fountain of knowledge. We have texts, but these pertain to the sacred tenets of the Shining One, mostly. The biggest collection can be found at the palazzo's library, but going in there without an invitation, well, that will be difficult: With all this madness going on, Duke Pottsdorff is not exactly letting anyone inside.

Of course, there is Master Silas and Xander. I know both have a veritable source of books that I am sure they will allow you to read at no cost.""

You could go get some permits to gain access to the palazzo's library. You could also go fetch Xander, who is with Johann...

But there is someone you need to find first.

Someone who needs to be questioned.

And so, you take a seat on the frozen bench outside and look at Adalyse's holy symbol, fashioned of wood.

She may be a Jasidan, but after what you heard, by name only.

It takes an entire hour, at which point, your eyes direct themselves towards the door leading inside the chapel, where Dietrich and Zephyr have arrived and are about to greet you when you shake your head and focus on the symbol as you close your eyes and a nebulous mist begins to take shape...

A woman, clad in red and raven hair, she walks down a ruined town, ridden with crows around her.

Cracked grey soil punctures her bare feet, but it doesn't seem to bother her.

Kalypsia mentioned she was a haunting, who took possession of an armor, but this is a necropolitan, rotten flesh so well preserved, she could pass as the living for the unexperienced.

Where she is? You do not know, but it isn't the Fey Woods. It isn't Justcrown, either.

How to reach her?

@Dietrich & Zephyr: You both meet at the Pelorite temple and greet, old comrades in bloody battle.

Sister Rosalind listens to Zephyr's requests and produces the desired wands, and their 'donation cost'- even faith has a price these days.

"Both look tired and hurt- I may be willing to aid with your wounds- the courtyard in the back will make sure this is washed away, but...

We are short on resources, so anything you can donate will be more than welcome.""


@Johann: You close both books and take out several canvases as the smell of hot coffee wafts into the room.

Time to record your exploits.

The first painting shows mighty Golarion, the Autumn leaves of War, engaged in a titanic battle against uwellyn, reintse and Balion, as you fly above them all and blast the Ragewalker with spells.

Silas is portrayed with white eyes and an excessive amount of drool on his face as he breaks his staff in two as he hits Golarion on the shins.

On the left lower corner, Dietrich has been portrayed with a demonic mask, disemboweling a unicorn as Mug Ruith covers his face with his wooden hands, allowing the viewer to see a single eye looking at them- utter despair, perfectly captured.

The second painting has less action, but no less depth.

Lugenheim, as portrayed by the Deceitful Winter, with tall mirrors reflecting different angles of the room, but ruined and rotten and cracked, as the hosue always was.

The entire group stands far away from Iki as Eveline bashes her mace defiantly at the Winterhaunt, causing her jaw to be exaggerated as it is nearly removed from her face by a white impact caused by the mace striking her.

Who knows- after all this is over, you might have to open a show. Hopefully people have deep pockets here, like in Halmathan, since there is no way you are returning there.

Not in this lifetime.

Xander looks at the paintings and sips from his own coffee mug.

"You could make a lot of money with these, Johann. You know this, right? Silas sent for me- he and Reintse are ready to go to Helheim. Anzaril is with them.

I do not know where Jacob and Raine are. Silas said they parted ways. Maybe Kinderheim or one of the other halls.""

You then take a blank canvas and inscribe a symbol used by powerful necromancers. One that will make sure none of these fey are able to even touch you.

And just because you can,m you place your own signature arcane mark on Silas' pillow- might as well freak him out a little.

And so, Xander are about to leave the apartment when a tired scrawny runner pants and huffs at the doorstep.

"Am...*huff*...bassador Dietrich! He says to meet him at * puff*... hold on. Pelorite Temple! Yes! He's at father Wilhelm's. Says it is urgent.""

Xander locks the door behind him and takes to the road, keeping his eye on the horizon and the distant star that is Arrallae.

"Who knows how much longer we have before she... well, let us not waste time, Johann. I will not be able to join you once we head back to the woods, my friend. I will go meet Silas, Reintse and Anzaril. Time is against us in this war, and you are a very wily and cunning mage- keep the others safe, will you?""

It takes nearly an hour to get to the pelorite temple, where Rosalind greets both with a respectful bow.

"Master Xander, Master Johann. Welcome. Ambassador Dietrich and Sir Zephyr are here already, as is Inquisitor Dante and his companion, Eveline. she is fine, but resting now.

Do you require some aid? some healing of any sort?""

Gabrosin
2016-06-28, 02:02 AM
Zephyr tosses and turns in a night of fitful sleep. His mind races as he dreams so vividly, he can hardly believe it's not really happening to him. Hours of flying, fighting, slaying... enough to quench the bloodthirst of the most depraved killer. Was this his lot now? To be driven ever further down the path of violence? To be unable to live without it?

Fortunately, it proved to be just a dream.

A dream and nothing more, he tells himself, even as the laughing woman's voice echoes in his head. A dream of violence. A service fulfilled. He thought he would feel the weight on his soul lifting but instead... it grows heavier still. Who knows what form it would take next?

He gathers up the items, seeing them with fresh eyes, feeling their purpose deep in his bones. Carefully folding his vest and stashing it in his pack, he dons the protective garment with a sigh of relief. I can't trust that the shielding Dante and Johann provide will be enough, not with so many fey able to strip those boons away. With this, at least, I stand a chance of survival.

Meeting up with the party, he smiles as he shows them the remainder of the loot. "I managed to collect these from Lugenheim's ruins just before we left... in my exhaustion yesterday it slipped my mind to have you identify them, Johann. Perhaps they will be of some use to us."

If no one else speaks for them, Zephyr will also wear the Headband of Wisdom (hey, more will save can't hurt) and the Ring of Counterspells (maybe one of our casters could load it with DM or GDM or the like). But either one may be used more profitably by another character.


Zephyr also happily hands over some of the treasure collected from Lugenheim to compensate Rosalind for the effort of making the wands. It feels good to be putting the spoils of the defeated to use in thwarting their further plans.

He smiles as he looks at the paintings. "Johann, you have a true talent here. Should we be victorious, we'll have to open a gallery so the tale can be told time and again while curious travelers look on your works."

Zephyr waits to hear what Dante learns from his auguries before the conversation on the next destination takes place. He's eager to see if there's any hope of freeing the kidnapped children... his gut clenches as he thinks of the days they have been missing, and how the party has neglected to aid them so far. But deep down he knows that the chances of a happy ending for them are slim. Maybe once Arrallae is free she will be able to work another of her wonders. In any case, there will be no happy ending for anyone until the entire Unseelie Court is driven from Oerth and the winter ended.

Dudu
2016-06-28, 03:41 AM
"Morning guys. Let me present you, our brave angel warrior, Eveline!"

Eveline enters just behind Dante, annoyed by the unnecessary announcement.

"Ok, we are all here. Starting with one relatively small problem. Adelyse's whereabouts. She isn't here in Justcrow, that much I can tell. She isn't in Fey Woods either. She walks in a ruined town littered with crows. And one more thing, she is a necropolitan, even though the High Inquisitor told me she was a haunting. Now, I don't think Kallypsia lied to me or was mistaken, which leaves the possibility she was a haunting. Do you guys know anything about it."

He sees Zephyr very eager to hear about Dante's findings.

"Yes, give me a minute. All I did so far was scrying on Adelyse because I had her handy symbol with me, making the task much easier. But now... about the Stag and the saphires. Nistle gave us those two options, and a name...

...Ferrin. He mentioned that name. Personally, I think scrying on him is more fruitful than doing so on the Stag. If that creature is so game changing, no way they are not protecting it with layers of abjurations. So, let's stay with Ferrin, which is a more realistic goal. I can scry on him, yes, but I need more than a name. Master Xander, you said this name sounded vaguely familiar. We will need to dig that information."

"There's still the matter of where to go. A lot of options, Kinderheim, Hellheim or Whateverheim, but I say we go wherever we think Ferrin is right now.
And if we end up not knowing his whereabouts, and as consequence, the best place to start looking, I'll ask Wee Jas myself. First things first. Xander, you helped us before and I'll ask your help one more time. Rosalind mentioned you have your own library, I want to check on that, perhaps this 'Ferrin' name hails from one of your books. It seems as a good start as any."

Pearl of Power... 6th! Whoa, can I have that? (one more G Dispel!) Either that or Johann keep it, too powerful.

AlanBruce
2016-06-28, 05:09 AM
@Dante: Eveline doesn't seem too happy to get accolades from everyone.

After all, she was a Valkyrie in battle against Iki Ryo... down to her painful end.

The Lumi lowers her hood and keeps walking inside, away from the cold courtyard and Rosalind leads all of you to a small private study, so that you may confer in private whatever you have planned.

Xander takes a seat in the study and listens to your revelation about Adalyse and where she is.

The magus goes pale and looks at an old pelorite bible on the desk.

"Hammerbruke. She is back in Hammerbruke.

Dante, listen to me: when I met Adalyse, she was indeed a Haunting Presence, using a fortified adamantine armor as a body, but after some fights in the forest yonder, she came back with Johann, hopeful to get her body fixed after a bloody battle.

Neither Silas or myself had the spells and tools ready at hand and so, a different alternative was proposed.

There lives a being far from here, beyond the town I mentioned. Calling him a necromancer would be putting it mildly. Adalyse got word that she could become... fixed and so, I used one of my spells to take her to that town. I was there several months ago, doing field study on the properties of that place.

I was lucky I escaped with my life intact.

I do not know who or what Adalyse met while in that place- I left as quickly as possible, but upon her return, I could already sense that she had amassed a tremendous amount of necromantic power. Unseen before- even for someone like Iki Ryo.

When Adalyse, Raine and I ventured to Gloomheim and faced off against Uriti, the Joyless Queen of the Insorils, Adalyse took down the entire court of spectral fey on her own.

I have never felt as terrified for my life and those under my care until I saw that. She would not go into detail about how she got that power, but it can kill. And it can kill fast and any unlucky enough to be caught in the blast.

Yet you say she is a necropolitan now- flesh. That isn't how I last saw her in Lugenheim when we faced Iki Ryo the first time as a group.""

Xander looks at Eveline, but addresses you.

"Follow my advice, Dante: do not go after her. If you do, I cannot guarantee you will survive. And it is not because of her, but because of the one who most likely gifted her with these powers.""

On the matter of Ferrin, Xander takes out his Sending Stone and places it on his forehead.

"I remembered this morning where I heard that name- from Silas. Give me a few seconds...""

Xander shuts his eyes and goes silent for awhile and then pockets the stone and looks at all of you.

"Ferrin... or to be more precise, Archmage Ferrin Gollor.

He was Archaidous Mithmironel's mentor before Silas met the young elven conjurer in Justcrown.

Archaidous is a great wizard, learned in the ways of Conjuration unlike any I have seen so far. It was he who redesigned the Seal to Swan's Rest a year ago and as a result, became one of Arrallae's most trusted and noble Guardians, but he rarely spoke about his mentor to Silas. Or his past, for that matter.

Thankfully, that can be fixed. Give me ten minutes.""

Xander goes deep in thought and meditation as he prepares the Sending spell and then, you watch his entire body shake as he is pushed back by an invisible force, knocking him off his chair.

"This is odd... I reached Archaidous. I heard his voice... but it was cut short. Someone interrupted the Sending transmission? That is unheard of. Last I knew, Archaidous was in Halmathan, but he was safe...

One problem at a time. His words to me where:


Beware A....a ...As....d!!!

As much as it pains me, I cannot spare time to go find him. We know now who Ferrin is, but not where he lives and his alleged fate.""

Xander gets up and fixes the chair before sitting back.

"If you can scry on Archmage Ferrin, do so, Dante. Maybe we can save the stag and forfeit the Fey Halls, but some of my friends are out there and I must see to it that they are safe.

As for books? I am a collector of them. Reason why I try and stay out of conflicts. We can go to Silas' apartment and you can browse through the tomes.

We won't need everyone- the apartment isn't that big. Why don't those who need some rest and healing stay here? I will go with Dante so he can do some quick reading.""

@Dante & whoever decides to go with him: Xander walks through the cold streets of Justcrown, devoid of people, except for a few militia, wrapped in pelts to keep them warm.

Xander uses an intricate enchantment on the door to the loft and the door opens, leading up a flight of stairs and to a small study riddled with books on a coffee table, a few shelves and even on the rug.

"I ran out of places to store my books. Go ahead and browse.""

You place as many books as you can on the coffee table and sit on the couch as Xander paces back and forth, wondering what sort of power was used on him to cut off conversation with Archaidous.

Your divine power allows you to read the books as fast as you can. what would take months or years are read in minutes.

And this is the relevant information you can find.


Founded in the year 1345 Age of the Hero, by the Hextorite devoted family, the Ironhelm, the Barony was a proud banner dediacted to the Scourge of Hell.

A militaristic outpost was built outside its borders, known simply as Ironhelm Fort. For centuries, the Ironhelms rules the Barony with an iron fist, following the tenets of Hextor, but also having a small enclave of Jasidans who held respected positions within the Barony.

It would be in the year 1646 AoH that a coalition by two major power players on Oerth- the Free City and the City of Power would launch a strike against the Barony.

Outnumbered and vastly defeated, a treaty was signed and the Ironhelms and those sympathetic towards them were forced out of the Barony and a vacuum of power was created.

It is at this time that the Pottsdorff family is elected by the Free City to found the Duchy of Justcrown, backed by the churches of Pelor and St. Cuthbert, which remain true to this day.

Then, you focus on other topics, like the fey, which you have become uncomfortably close.

The primeval forest beyond the gates of Justcrown is home to ancient spirits. Mortals dare not venture forth, given an old treaty spoken and agreed upon since the days of the Barony.

Of note are two Covens, lead by powerful fey. They are said to control the balance in those woods and are said to be quite protective.

It is not advisable to go in there under any circumstance- the wily temper of the fey unfathomable to understand by human standards.

But to those stupid enough to throw their life away, cold iron0- if it can be acquired and if your arm is string and your aim true, should keep you safe... at least for a day or two.





Then you try and find information about Ferrin Gollor, focusing on elven archmages.

The information isn't as accurate, given how old this textbook is.

It is well known that elves have a superior grasp of the Arcane arts. One would argue that magic in general.

And nobody embodies this as much as Grand Archmage Valtalis Naruil, founder of the Tower of Magi in the City of Power.

To the date this book is written, the Grand Archmage is considered the most respected authority in the Arcane arts, having written down treatises that have changed the world entirely.

A sad day indeed it was when his life ended on the Material and he went to the home of the Seldarine.

No other mind as brilliant as his has been recorded since.



But there is no information regarding Ferrin, the Nibelungen Ring, the Court of Sorrows... and much less The First.

Chimaera
2016-06-28, 03:45 PM
"Glad to see you back, Eveline. You did a good job there", he says with a smile as he show the canvas of her smashing Iki's face, "hope you like it".

He then look at the treasure Zephyr scavenged from the ruins and smile, "Let Enigma check in this stuff", he says taking Enigma out of its confortable pocket dimension. He cast a divination on both as Enigma analyze every magic item, relaying the information to the party.

To ID the items.

"If you dont mind, I would like to take these two items of power", he says grabbing the War Wizard's Cloak and the Runestaff of Necromancy, "I always wanted one of them, but Rebgast always said I sucked hard at Evocation to be worth using one".

He then follow Dante and Xander, leaving the others in the temple to recover.
Once they're alone at the library, he takes out his haversack Adelyse's spellbook.

"I haven't time to read it yet, but if you're looking for her, it would be good to know what she is capable of. Also, take a look at the cover":

http://img14.deviantart.net/7a36/i/2006/217/7/c/symbol_of_nerull_by_maulmacleod.jpg
The Unholy Symbol of Nerull

6th: disintegrate, greater dispel magic
5th: magic jar, telekinesis
4th: celerity, enervation, assay spell resistance
3rd: haste, alter fortune, phantom steed, slow,
2nd: glitterdust, web, shatter, see invisibility, ray of stupidity
1st: grease, charm person, true strike, benign transposition, ray of enfeeblement
0th: detect magic, presdigitiation, mending, read magic, mage hands, ghost sound, message, arcane mark, detect poison



He doesnt let Dante take the book from him, pocketing it before continuing, "She was a haunting yes, but Iki Ryo used a Miracle spell to turn her back to human form, to better be able to harm her... But some childish voice stopped the Miracle midway and in the end it only turned her into a necropolitan".

"It also showed some diferent power when we fought Iki Ryo: she managed to suck all life around her, killing jacob and hurting Iki Ryo, Anzaril and the Ruin Chanter and also healing all of her wounds. The effect didnt hurt the ice beasts so it probably is a death effect of some sorts and so incapable of hurting creatures that aren't alive or undead. She also had a strange symbol in her armor. One which wasnt before and one that appeared tattoed in her chest when she stopped being a haunting: a red rose".

"Whatever that rose means, I have no idea. But it certainly got my attention", he says as he create an illusion showing the tattoo for them to see.


https://i.ytimg.com/vi/dhav8RogqAc/hqdefault.jpg

"Exactly like this one".

He finish talking about Adelyse and look at Dante's discoveries.
"This Valtalis you found out is the founder of Runestone Academy, but he's dead for a very long time and I dont think he have anything related to this Ferrin. If you cast the Divination or Commune spell, maybe it should be good to ask if this Ferrin is still alive: the Song of Ruin said to find out about his fate, so he may very well be dead".

Ricedaddy
2016-06-28, 04:53 PM
Dietrich greets Zephyr warmly, good to see that everyone is beginning to file in without crisis. At Rosalind's request he pulls fifty gold coins out of his pack and says, "I hope this is enough of a donation."

Dietrich then enters the sanctified area and eases his mind into well-worn bushido meditations, feeling himself cleansed and healed as he does. After a time, he rises and finds Rosalind again.

"Pardon, ma'am, but I find myself neutralized in our fights sometimes by my lack of an ability to fly. Would you know of anyone in town that would carry an item that could help me in that measure?"

AlanBruce
2016-06-28, 07:10 PM
@Dante: Johann shows you the steel clad book, belonging to Adalyse and its cover...

Nerull the Reaper.

Amongst the deities revered on Oerth, none is as reviled and feared as Nerull. Few civilized lands openly worship him. Those that do, are usually in the form of secretive cults, for Nerull opposes all life, seeking to desecrate it and twist it into undeath.

Wee Jas is a known enemy of Nerull. Where the Stern Lady preaches to honor the dead and preserve their memory as valuable lessons to the living, Nerull seeks to pervert it.

Murderers and power hungry necromancers pay homage to the Reaper, sacrificing innocents in the hopes that Nerull will not set its cold gaze upon them and take them off into the night.

And so, this would confirm that Adalyse indeed is not a Jasidan anymore. Maybe never was. The cult of Nerull is known to infiltrate many churches and work their malign intents from within.

@Johann: Before the inquisitor has a chance to even lay a hand on the book, you pocket it- for his eyes only.

And then, you reveal to Xander and Dante about what transpired the first time you fought Iki Ryo in the Sanctum. How she used the power of the Miracle spell to turn Adalyse into a human, but was instead turned into a necropolitan by the intervention of a child.

Xander adjusts his glasses and looks at the rose tattoo you draw into existence for both to see.

"No power I am aware of can stop a spell as powerful as a Miracle. It is a power that stems directly from a god...

Unless another decided to interfere, but there is no precedent in any recorded battle about that.

And that rose. I saw that design, carved into Adalyse's chest plate, crafted into the adamantine. A fine work in detail, but I did not bother to analyze it for magic. I assumed it was merely an aesthetic flair.

And you say she used it against Anzaril and Jacob? I traveled with Adalyse. Briefly. Because of her, Raine and I were able to survive the Joyless Queen in Gloomheim, but as terrifying as her power was, she made sure neither Raine or I were hurt during the fight...

Why would she attack the others? It makes no sense. She may not have been human anymore, but she is far from a monster.""

Then you mention Valtalis Naruil, to which Xander shrugs.

"I read about him, back when Silas and I studied under master Terilli. An accomplished elven mage. Very powerful, but like you said- dead. He is recognized as the architect to the school you attended, Johann, is it not? Runestone.

Well, this is a dead end. We have no information on Archmage Ferrin. Not here, at least. His pupil is unreachable, so I believe that other methods may be necessary.

Unless both of you have anything else you want to research here, I suggest we rendezvous with Zephyr and Dietrich at the pelorite temple. There are still many of us lost in the wood.""


@Dietrich: Once Xander, dante and Johann have left, you sit on the cold bench in the frozen courtyard and hand Rosalind a pouch.

The Ruby Knight of Justcrown lays her hand on your shoulder as a pain courses through your body and black shards of ice are spat from your wounds as they land on consecrated ground, dissolving entirely and causing your wounds to heal completely.

"Magic like that is uncommon, Ambassador. Please be careful... and you mentioned flight? Follow me inside.""

Rosalind goes up to the altar of Pelor and takes out a wrapped bundle from its base.

"Father Aenar came here last night. He mentioned that the situation in the Fey Woods is indeed dire, but that he shall remain here, to fight at our side. I am glad Pelor gave him the insight and wisdom to do what is right- we are few here left to defend the many...

But he did mention that this ought to be bequeathed to those who traveled with him.""

Rosalind unwraps the bundle and you see the winged vest Aenar used in the fight against Decarabia back in Moruga Swamp.

"We have no use for it here. Hopefully not. He says you are fighting for a good cause. May it help you see it through."

Ricedaddy
2016-06-29, 06:57 AM
Dietrich accepts the bundle from Rosalind. "Thank you, I will make sure this is put to good use. I am sure Father Aenar has told you, but an undead haven of Iborighu was destroyed yesterday. Emptied then completely unmade. He fought well in that effort, refusing to leave an ally behind. I do not know what the church of Pelor has in this tradition, but he deserve recognition or commendation of some sore. Rosalind, Aenar, fare well and good luck."

Dietrich offers him a salute before heading to rejoin his companion's.

Dudu
2016-06-29, 08:53 AM
Both Eve and Dante look at Johann paintings. You see Eveline smile, a very rare sight.

"You have talent, human. Where I come from, we hear tales about natives from the material plane who possess the skill to replicate what our eyes see into a canvas."

"Whoa, Eve, look at that. You're teaching Iki some harsh lesson. But where's me...?"

He sees his image way more behind the picture and looks a bit disappointed. Before he has the opportunity to comment on the painting, Johann shows him the cover of Adalyse's spellbook.

"Nerull... It's hard to imagine why a jasidan would display the symbol of such a vile god. Unless, of course, she simply betrayed Wee Jas and embrace the Reaper instead. I refrain from taking premature conclusions, but displaying a symbol of Nerull surely makes a strong case against her."

Regarding Ferrin and Valtatis

"Shame. Was hoping we could get to Ferrin with this info of the grand archmage. This mage is start to look increasingly harder to find. Hope it works both ways and is protected from our enemies. Still, I'm not convinced he is out of reach. And I agree with your suggestions, I'll take some time alone to talk with Wee Jas. Perhaps she can shed some light into it. By the way, I'm open to a few suggestions."

After listening to a few tips from Johann and Zephyr, he returns to the chamber he slept through this night and starts casting commune.
Standard procedure, Eveline stays outside of the room to warn everyone that Dante is contacting his deity. Interrupting might ruin the whole process.

When he feels linked to Wee Jas, he begins:

1. Did Adalyse betrayed our faith?

2. Is the Myrdiam Stag being held somewhere in the Fey Woods?

3. Is the Myrdiam Stag being watched?

4. Can Silas and Rentsie take care of Helheim alone?

5. Are any of the children taken by Windemere still alive.

6. Can Windemere be saved from the curse of her ring

7. Is Fenvarel necessary to destroy the Nugelungen's enchantment on Windemere?

8. Do we know The First by another name?

9. Is Grand Mage Valtalis linked somehow to Ferrin?

10. Is Ferrin alive?

11. Is Archaidous alive?

12. Can we find Ferrin in the material plane?

13. Do they have any spell protecting the Myrdian Stag from Divinations?

14. Should we head to Kinderheim?

15. Is Luke still alive?

16. Can we trust in Nistle Swansong?

AlanBruce
2016-06-29, 06:29 PM
@Dietrich: You take the Winged Vest left by aenar and Rosalind listens to your tale about an undead heaven, something that causes the Ruby Knight to to look at the Solar Disc above the altar and clench her fists.

"That.. that was not told to me. We had undead roam Justcrown and the woods before, but that was a year ago. Salt Mummies. Have the fey allowed such an incursion of vile beings to roam again? Many good people were lost stopping it the first time...

Thank you, Sir Dietrich. I will see what I can do about that matter.""

@Dante: The paintings are nice- they do shed Eveline in glorious heroic light.

You? Well... you are in the background.

Then you analyze Johann's proof regarding Adalyse. Following Nerull is bad enough. That is not a deity one worships unless they are into the spreading of death and undeath, but maybe you want some more proof about her when you are ready to confront her...

Or maybe, as stated by Johann and Xander, you may feel the slightest bit of fright about facing the necropolitan.

Valtalis and Ferrin are both Archmages, but not at all related to the case at hand. One having attained historic status would be mentioned in the books you have read, but the other...

How to find the missing mage?

You join the others at the Pelorite Temple and ask for them to wait here as Eveline joins you in a short frozen walk across the street and back to the Cuthbertine Fortress and into your room, where a simple glance to the Lumi informs her that it's best she stay outside and keep guard.

You cannot be interrupted.

The incense wafts in the small stone room and the holy water, placed on a bowl on the ground remains still as you sit in a meditative pose on the ground and try to clear your mind. Free it of all Material thoughts so those from beyond may come inside.

Asking the Powers that Be for direct intervention is not for the faint of heart as the wind howls outside the window.

This may seem like a simple divination, but tales have sprung years ago of priests asking too many or the wrong kind of questions in their quest for knowledge.

When their apprentices went inside to look for them... they were gone.

And so, you close your eyes and let the incense waft into your nose and the ripples on the surface of the platter freeze as the whole room dims in light and then you realize...

A powerful unseen presence looms behind you. Best not to turn around and focus on the matter at hand.

It is a female voice, stern and dignified, who begins to answer your questions.


Did Adalyse betrayed our faith?

... beyond our sight and judgment.


Is the Myrdiam Stag being held somewhere in the Fey Woods?

... No.


Is the Myrdiam Stag being watched?

... Yes.


Can Silas and Rentsie take care of Helheim alone?

... No.


Are any of the children taken by Windemere still alive.

... Yes.


Can Windemere be saved from the curse of her ring

...A task seemingly impossible.


Is Fenvarel necessary to destroy the Nugelungen's enchantment on Windemere?

...Yes.


Do we know The First by another name?

The room shakes and you open your eyes to watch the forms spirals on it as it becomes black and the platter nearly topple itself as air grows cold as you gulp and feel the presence behind you getting closer and then...

The room returns to its normal self, as does the water. There is no answer to this question.


Is Grand Mage Valtalis linked somehow to Ferrin?

.... Yes.


Is Ferrin alive?

...No.


Is Archaidous alive?

... Yes.


Can we find Ferrin in the material plane?

... Yes.


Do they have any spell protecting the Myrdian Stag from Divinations?

... Yes.


Should we head to Kinderheim?

....If children's lives are valued.


Is Luke still alive?

... Yes.


Can we trust in Nistle Swansong?

... beyond our sight.

And just like that, the room's lighting comes on again, the water in the plate is dried up and the incense washes away.

The presence behind you ceases to be felt, but what to do with the information given?

Dudu
2016-06-29, 09:56 PM
The Stern lady is always generous with information, and this time was no exception.

Eveline is startled with the sight of Dante, now donned in his armor and with his trusty Ruby Guillotine in his back.

"Gear up, Eveline, and let's head to the Pellorite temple, we have news to deliver"

He returns to the pellorite temple and find his comrades.

"The Stern Lady answered my queries. Let's start with the basic. Regarding the mages.

First, Ferrin isn't alive anymore. But his corpse is somehow still in the material plane. Depending on the condition of his corpse, scrying on him will be pointless. There is a link between Valtalis and Ferrin, though. Talking about link, Archaidous is still alive, I don't know, however, any other detail of his situation.

Johann, Luke is alive. That much, and only that much, I can tell. And yes, Fenvarel is needed to destroy the ring that curses Windemere.

To those worried about the kids in Kinderheim, aye, some are still alive. In fact, when I questioned my goddess whether or not we should go to Kinderheim, she said 'yes, if you value the children lives', which suggests we might need to hurry or else we won't have any kid left to save.

About the Stag, he isn't in the Fey Woods and he is being watched. I suggest finding Ferrin, or whatever information he had concerning the Stag, before trying to find it. Maybe we should start looking after Archaidous, he might have the answer we seek.

However, let's not rush to Kinderheim before deciding what to do regarding Silas and the others, since according to the Stern Lady, they can't deal with Helheim all on their own.

She couldn't answer me wheter or not we should trust in Nistle Swansong. Let's trust him for a while, since I don't see how he could benefit from lying to us... yet.

Now, the other questions received interesting answers...

Not even Wee Jas could tell me wheter Adalyse allegiance to her is true or not. Elusive little necropolitan, that one. She is a huge question mark right now. But more importantly, she isn't our priority, not with children's lives as well as our friends at Helheim at stake.

And following Zephyr's advice, I asked if we ever knew the First by another name. Something that never happened before occured in the room when I made that question, a great disturbance, like something, somewhere, interrupted that very question. We will remain clueless about the First for a while, it seems.

Also, I did ask whether or not we could manage to lift Windemere's curse. Wee Jas answer was interesting, 'a task seemingly impossible', she told me. So, yes, we can, but doing so might be so challenging it will make our trip to Lugenheim a walk in the park.

Those are the answers I received. Now, if we decide where to go, before heading there I would like to cast Divination to gain a piece of advice to follow. I vote for Kinderhem."

Chimaera
2016-06-29, 10:31 PM
Johann listen to the answer and breath a little more pleased to know his brother was still alive, even if there is so much questions to be made.

"I think we should go to Kinderheim too. However... Maybe Xander shpuld meet up with Anzaril and Raine and reinforce their assault there. Saving the kids now may be a priority. I have a bad feeling about this outpost and maybe they're planning to do whatever fey do to little kids and with Aenar back to protect town, maybe now we can consider Justcrown safe for the children".

He looks to Aenar and think a little, "I'll have the Sending Stone back please", he says and get the paired stone and give it to Xander, "Let's use this as a communication way. My new cloak allow me to Send once per day, so it may help if things get bad".

He wait for the others to make their input and decide the next destination and, once they do so, he begin to weave spells.


Before leaving town to wherever you decide to go, Johann will cast the following:

Chain Disobedience (last 12h)

If people agree on paying 100gp each, he'll Chain Create Magic Tattoo (last 24h) and grants +2 competence on attack rolls.

He will also offer the rod for Dante and Eveline to cast any long duration buff (up to 3rd level).

Gabrosin
2016-06-29, 11:32 PM
Zephyr nods in assent. "We are pulled about the board like pieces in a game, but no longer. There is hope yet to rescue the stolen children. We must trust that should Silas and Reintse be overwhelmed, they can find a way to escape, or hold off until we can arrive. The children have no such hope. We go to Kinderheim."

Zephyr digests the news relayed by Dante. "You have given us valuable insight, my friend. We must tread lightly around the First, if the mere question was enough to interrupt your communication with your god. We have enough on our plate before we can hope to rescue the Stag... but we should continue to seek out information, surreptitiously. I fear we will eventually be thrown into conflict with this being, and if he can control Windemere he can surely destroy us."

Zephyr suggests that the party indulge in their Heroes' Feast again before setting off for Kinderheim. He happily accepts the protection offered by Johann's spell, wondering whether Dante will be adding his own augmentations to the group.

AlanBruce
2016-06-30, 04:18 AM
@Dante: Back at the Pelorite Temple, you inform Johann, Dietrich, Zephyr and Silas regarding your commune with the Stern Lady.

Ferrin is dead, so retrieving his corpse should be relatively easy.... if you can find it, of course.

And there seems to be a link with the legendary wizard Valtalis. Who knows if both were contemporaries. Johann can vouch pretty much that he's dead. Been so for over five hundred years.

Luke Crawford lives. But where is he? You do not know- perhaps another such spell may reveal his current residence.

Kinderheim holds the abducted children. Maybe, just maybe... you could make it there in time to rescue them.

But then there is the one who rules over Kinderheim- The Jester of Sorrows. What can he do? Is he as powerful as Iki? Less? More?

Only one way to find out.

The Stag is not in the Fey Woods, but this is information that the Song of Sorrow mentioned the day prior at the destroyed site of Lugenheim.

If he were in the woods, the Court of Sorrows would not... according to him.

Who knows if this fey can be trusted.

Then there is Fenvarel, wielded by Humbert and now in Jacob's possession. That sword, wherever it came from, is key to braking Windemere's enchantment, but where is the ranger? Hopefully alive.

Xander adjusts his glasses and looks at you when you mention Helheim.

"I know from Silas that he, Reintse and Anzaril are headed there. I will be joining them as well. Silas is an accomplished caster here in Justcrown.

Anzaril, well... I am glad to have her as an ally and not an enemy.

And Reintse was tutored by Casyllyn herself. We will be fine.""

And just to make sure, you walk up to the magus and trace a sigil shaped like an eye on his forehead, which sinks into his skin and disappears, but you can already see yourself through his eyes.

Chain of Eyes

"Excellent idea, Dante. While I am with the others in Helheim, you will be able to see what happens to us there and, if we need help, hopefully you can come to our aid with the others.""

Regarding Adalyse, Xander adjusts his glasses and looks at the Solar Disc in the chapel.

"I said it before: going to see her now would not be advisable. A year ago, a group, amongst which was Archaidous, went to that same town. It did not end well...""

Xander eyes Rosalind in the distance and lowers his voice.

"Many were gravely affected by their stay in that accursed place. Do not throw away your life foolishly if nothing will be gained from it.""

Then, you mention your inability to divine anything regarding the mysterious First, who has seemingly orchestrated this whole war.

Xander crosses his arms and looks down on the floor.

"Jacob said he met him. An old enemy of Arrallae, apparently. Seems to know a lot about her. Truth be told, I know very little about her myself. This comes as a surprise, since Arrallae suffers from an incurable amnesia, so she likely does not know who he is, which gives him a tremendous advantage.""

Upon the mnetion of a seemingly impossible task to retrieve the ring from Windemere, you calm everyone by stating that the 'seemingly impossible' means that there is a chance, however an easy task...

it will not be.

And so, with the information revealed to the group, you ask them to step away from the study and Eveline once more stays guard at the door and take a seat, looking at Adalyse's wooden symbol and tracing the symbol of Wee Jas with holy water and incense on it and grasp the symbol tight in your hands, asking once more to ask the Divine about what the best course of action in Kinderheim ought to be.


"How we should proceed into Kinderheim?"

The room dims once more and the sounds of laughing children fill the study for your ears alone as a woman's voice echoes in your mind.

Proceed knowing that you might tarnish your soul in doing so, Ruby Inquisitor...


@Johann: You take out the Sending stone given to you by Aenar the night prior and hand it to Xander, keeping one with your for direct communication.

"Thank you, Johann- between Dante's spell and the Sending Stone, being in constant visual and audio communication will not be a problem.

I have, as stated earlier, joining Silas, Reintse and Anzaril at Helheim. We will deal with Wihinhilda. The four of us working together should be enough to take her down. Should something go wrong, Dante can see through my eyes now.

Let us hope it isn't needed, though.""

With Dante in deep communion in the study, Eveline takes the rod, but not before you use it to grant everyone unbroken mental protection against whatever fey decides to use mental tricks on you.

If anything, Moruga and Lugenheim have proven as such. You won't have Xander, Reintse, Anzaril or Silas now.

Who knows where Luna and Jacob are, but right now... it's just the four of you.

And because of that, you ask for a donation yourself as you imbue on everyone the Magic tattoo, granting you immense power in the battles that are sure to unfold upon returning to the Fey Woods.... assuming those present agree to paying it, of course.

@Zephyr: With such powerful items on your body, no fey will ever lay a hand on you.

And with your Raptor Arrow, you are invincible in battle. No matter if Windemere herself or even the First decide to stand up against you...

Ehlonna's Relic will never fail you. It never has...and it never will.

Xander adjusts his glasses and walks back towards the courtyard.

"I agree with your assessment, Zephyr- know that I can take you to Lugenheim's wreckage, but after that, I will leave you to go to Helheim. From then on, I trust you can protect the others and finish off this Jester and rescue the children at Kinderheim.

Now more than ever, we must be fast and finish off these Unseelie. Much is at stake... and I fear that it isn't only Justcrown, the woods and surrounding areas.

If any of you find out information about Ferrin, share it with us- if that stag is still alive and we can bring it here, we can save ourselves a lot of trouble.

Now, I need to know if everyone is ready. Once I teleport all of us back to the Fey Woods, I will not be reachable until I am done with Helheim.""

Ricedaddy
2016-06-30, 08:46 AM
Dietrich steps up next to Xander and Zephyr and clears his throat, "I believe I still have some of the powers that you imbued me with upon your rather sudden passing, Xander. Included in them I believe is a powerful teleport, perhaps that may help simplify getting into position for our assault?"

AlanBruce
2016-06-30, 12:09 PM
@Dietrich: Xander listens to your words and then removes his glasses, squinting as he runs his index around the frame.

"Sir Dietrich, the power bestowed upon you in Lugenheim was granted by a special connection I have to these, a family memento.

Truth be told, anyone who passed initial testing would have received such arcane abilities...while the glasses were worn.

I do not have the power to transfer this all the time- Lugenheim was a desperate situation- but if you say you had only a Greater Teleport remaining..."

Xander puts his glasses back on and adjusts them as he smiles at you.

"That means you gave the other abilities a good use. Perhaps you may consider the arcane path down the road. I have heard the Knight's Dispatch have an impressive regiment of warmages back in Keoland, as well as mighty wizards to protect the Empire."


@The Party: A lowly acolyte comes running inside from the courtyard, dropping his bible on the ground and heading straight for Rosalind.

"Sister! Something is going on outside in the courtyard!""

Justcrown's Ruby Knight grips her blade and looks at the rest of her flock.

"Stay here! Protect Father Wilhelm! Use the blessings Pelor has given you and do not be reckless!""

She then looks at those of you who have not been meditating and starts heading for the courtyard.

"If you say you are here to protect, now would be a good time to demonstrate. Otherwise, stay here and keep the others safe.""

And so, Rosalind grips her blade and walks out to the courtyard, where the snow has begun to melt and a tremendous sigil with golden runes has appeared on the floor as the trees shed the ice on their leaves and crackling electricity courses through the benches as Rosalind places both hands on the hilt of the Brunhausser Blade and takes a warrior's stance while Xander adjusts his glasses and grips his runestaff.

"That is a summoning circle, isn't it, Rosalind?""

"Yes. Built into the church grounds before father Wilhelm was born. During the early days of the Duchy, but it has never been used. None here have need for it and the last time it was attempted to be used, it went awry for the person called...""

The crackling and golden hues intensify as chimes can be heard ringing through the air and a lone figure appears in the middle of the courtyard, clad in light blue armor and with a magnificent greatsword strapped to her back:

http://vignette2.wikia.nocookie.net/livingpf/images/c/cb/Portrait-of-an-elf-female-with-tattoos-on-face-and-earring-and-necklace.jpg/revision/latest?cb=20130423020943

The power recedes from the courtyard as Rosalind keeps her blade directed at the woman and Xander adjusts his glasses, raising an eyebrow.

The woman looks at all of you and then around at the place where she landed.

"Oi bolape ge ol adagita ge ol adagita ooanana... ""

Xander looks at Rosalind, who looks back at him, keeping her blade always directed at the intruder.

"It's some dialect of... Celestial? Very old. Not a language used by, well... anyone anymore.""

The woman takes one step forward and Rosalind resumes her stance as the white haired elfin female smiles and reaches for the hilt of her own blade, tapping on it.

"Aala zomdv napea."

But who is this newcomer?

Know. The Planes

Chimaera
2016-06-30, 02:41 PM
Johann follow up Rosalind, but he's a little annoyed with her stating things like "If you're really here to protect".
This green woman stayed in town and saw nothing of the battles so far, who she think she is to trying to order him or something?

He watches as the mysterious elf appear to them and how Rosalind react.

"She clearly doesnt speak the common tongue, Rosalind. But where are your manners? Treating people with hostility will only reward you with hostility. Let me handle this, before you start battling".

Telepathy is a great thing to have, since it work even without them sharing a language.
Reaching to the newcomer's mind he greet her.

"Greetings. I'm Master Johann and this is the Duchy of Justcrown. Please ignore the redhaired woman's agressive stance. We are under a siege-like situation. Care to introduce yourself? We dont understand the tongue you're using".

Gabrosin
2016-06-30, 02:44 PM
Zephyr takes to the air in a lazy circle, keeping his eyes on the sudden arrival as Johann begins to communicate with her. He holds his footbow, but makes it clear that his hands are empty and no arrow is nocked.

AlanBruce
2016-06-30, 08:45 PM
@Zephyr: You fly above the frozen courtyard as the woman directs her gaze at you and fixes it on you for a few seconds, not a smile or a frown, for that matter.

But it is indeed very hard to read her actions. She does not look very powerful, wearing a light breastplate and a only a great sword, not even a shield.

And clearly no means of flight.

Taking her down, should she attempt to fight you would be relatively easy.

@Johann: Rosalind looks at you and frowns as she lowers the Brunhausser Blade and keeps her eyes directed to the woman.

"Many were deceived by the assassins that came to Justcrown a year ago, Master Crawford. You cannot ever be too alert...

But none have used that Summoning Circle before.""

Xander places his hand on Rosalind's shoulder and the Ruby Knight looks up at the magus and nods, sheathing the blade and giving the woman a respectful bow.

And then, you contact the white haired elven maiden through a direct and private link to her mind as she keeps her eyes focused on Zephyr, circling above.

Her voice resounds in your mind, loud and clear:

The common tongue of Man... it has been awhile since I heard it. I have been speaking Enochian for awhile now. My apologies.

And a pleasure to meet you, Master Crawford. I am Azakhiel, Knight of the Moonlit Sea and sworn to the Court of Stars.

You say this is Justcrown... this is not where I am supposed to be.


Azakhiel takes a few steps forward and becomes dizzy as she falls on her knees, looking at everyone gathered in the courtyard entrance and lifting her hand, as if keeping them at bay.

I am disoriented, mage. How far is the Fey Woods? I was supposed to be there.

@Dante: You push your way through the crowd of neophytes and look beyond Rosalind's shoulder at the one who has stirred the silence in the chapel.

By Wee Jas... how is one of them here?

As a student of many realities, you are well aware that there are countless races that inhabit the multiverse, being an infinite space, it should come as no surprise that there are infinite races.

However, there are those races called Exemplars. Beings born from an Ideal and given form and flesh.

These outsiders stand next to no deity, nor do they bow to one, but are known to associate with them from time to time, their allegiance to a Creed, which mortals can only dream to emulate.

The one you see here belongs to a race called the Eladrin, beautiful beings from the Plane of Arborea, eladrins are said to be, by many scholars, the progenitor race of elves and fey, but these claims are hotly debated.

Amongst the mighty eladrins, who champion Freedom and Justice above all, are the Ghaele, known as the knights of this race.

These beings are usually confused for elven maidens, always dressed in some manner of warrior attire, but said to posses powers beyond that of any mortal, true to their nature.

However, some of these stalwart champions of Goodness train for eons to best fend off against the forces of evil.

If a Ghaele has more powers than what are rumored- a few simple arcane spells that Johann could easily replicate and prepare- would have to be studied more in depth.

@The Party: The woman stands up and stumbles again as she trips over the broken stone ground that used to be the Summoning circle and barely catches a bench as she sits on it and lowers her head in thought for a few seconds, catching her breath and then looks at all of you assembled in the door.

"My apologies for the interruption. I will just collect myself for a few minutes and then be on my way."

Dudu
2016-06-30, 09:10 PM
At first he though it was an invader. In the worst case scenario, someone sent by the First himself to slay everyone. But no, instead...

"A Ghaele! What a rare sight!"

"Lady, before you head your own way, let me tell you we might be sharing our interests. You said you want to go to the Fey Woods, right?

Well, state your business, and you might have gained five new allies. How that sounds?"

Eveline stays behind, watching closely. Always eager to gather new allies to wathever his quest is currently, that human.

Chimaera
2016-06-30, 09:15 PM
"The Fey Woods?", Johann to answer when she lose balance and fall.

The mage walk closer, offering his arm to help her reach the bench and even sit beside her. "The Fey Woods are close, just past the South Gate. But there is a war going on there right now. One that managed to kill pretty much everyone standing here now. Some even twice".

Speaking out loud he continue, "Rosalind, why dont you go get a cup of water for our guest, please", he says and wave her away, "Take your time and recover you breath, Lady Azakhiel. We are getting ready to.depart to the Fey Woods, so if you really want to go there I believe we can take one more. But the Woods arent the same anymore. Maybe that was what caused the teleportation misshap? Can you tell me.where you're heading to? The Fey Woods is rather large".

Gabrosin
2016-06-30, 09:42 PM
Zephyr, sensing that the new arrival is not likely to be a danger to the party, takes one last look around and then returns to the ground. "Well met, Lady Azakhiel. My friends and I speak truly: the Fey Woods are a dangerous place right now. Perhaps you could share with us the reason for your journey here."

AlanBruce
2016-06-30, 09:50 PM
@Dante: Azakhiel looks at you as Rosalind is waved away by Johann, who takes a seat by the eladrin's side.

"A rare sight? I could say the same for a Lumi being here with a... Jasidan, is it?. Since when do the followers of Light and those of the Stern Lady have interest in fey affairs?

And a team? Thank you, priest of Wee Jas, but it is a team I have lost. And one I plan to find. I still cannot understand how I was separated...

And did you just ask me to... state my business?""

The ghaele pants heavily and sighs as she leans back on the frozen bench.

@Johann: Rosalind comes back outside with a glass of water, which Azakhiel takes gleefully as she gulps it down in seconds.

"Thank you, child... a pelorite symbol. Of course, I tried to find the closest route to an allied outpost and it brought me to Justcrown. Wait...""

Azakhiel gets up and drops the glass as she looks around.

"Justcrown? Of course! A Pottsdorff lives here, does he not? Or a she? The legacy of the saint is said to be here. With a Pottsdorff by our side we could...""

But just as quickly as Azakhiel stands up, she plummets back on the bench.


We have been tricked, Master Crawford. My team and I. I know of the war- I was part of it a thousand years ago and ever since, I vowed to protect it from the Court of Sorrows, swearing a blood allegiance to Uwellyn and Casyllyn in the Fey Woods.

If ever the Herald of Ice & Snow would come back. If the Verenestrian Pact was broken, I would raise my blade against their Court of Unseelie and drive them back.

And for that reason, I trained two capable warriors to assist me. I heard Casyllyn's call days ago and it took me awhile to round up my trainees.

The Fey Woods has portals, hidden from inexperienced eyes. These can call forth the armies of the Seelie in an instant, but...

But the portals have been broken. The Seelie cannot send their support and so, I brought it upon myself to come and keep my oath to the Coven Leaders.

Yet, as my team and I prepared to come here, the circle that would place us in the midst of battle was broken. Someone has tampered with it. The Unseelie are not aware of the locations of these circles, which leads me to believe someone else has worked its way into them. How? I do not know.

But if I was not allowed to go into the woods, that means those with me have been sent elsewhere, probably back to their home. Returning here for them should be easy, but I don't think we are being allowed into the Fey Woods to help... and that notion is very troubling indeed.

Chimaera
2016-06-30, 10:11 PM
Johann listen the mental communication and begins to think in what she just told him.

"The Pottsdorf's heir is just a very fat and lazy ruler. Nothing of legend but his appetite", he says laughing of the idea of Sir Pottsdorf fighting.

"Then that explains why no reinforcement came from the Seelie Court... Recently we found out a few things about this whole return of the Herald of Ice and Snow. There is a man who is playing chess with both courts, interested in weakening the forces in the Fey Woods to reach someone there. It can possible be the same person who broke those portals to make sure the Unseelie win this fight".

"Once you can get on your feet, maybe we should walk to the Fey Woods entrance and see if there is anything blocking your way in and if that's the case we wont be able to help much, but I have a few ideas already".

"This man who started this war is the one responsible for making Windemere fall under compulsion to wage war and is the same who kidnapped the Myrdiam Stag. If you're unable to enter the Fey Woods, maybe you can go look for the Stag itself, since it isnt in the woods anymore".

Speaking aloud, he question her.
"Can you communicate with your friends and check their status and location?"

AlanBruce
2016-06-30, 11:08 PM
@Zephyr: You land and the frozen courtyard and Azakhiel looks at you and smiles, speaking in Tuilvilanuue, with no accent whatsoever.

As far as you're concerned, she might as well be a Raptoran in elven guise.

"I knew your people, raptoran. Brave ones. Because of them, I was able to scalp Wihinhilda... she's still around? She managed to escape me last time before I could finish her off.

Be kind and come to me, child. let me shake the hand of a rave race.""

Assuming you oblige her...

Azakhiel grips your hand in hers and looks deep into your eyes as a few snow flakes land on both of your hands, slipping to the sides and falling gently on the stone floor.

"You know Seraline, don't you? I see now..."

Then, she lets go of your hand and begins to get up, speaking again in the tongue of man.

"I think I feel better now... may we go inside? It wasn't so cold when I left my own home.""

@Johann: Azakhiel shakes her head when you inform her of Pottsdorff and his combat prowess.

"Elrich would certainly not approve. I doubt he's even been following events here. So his legacy is just a man forever hungry... what a waste of a lineage. If only he knew what his ancestor did for all...

At any rate, no time to reminisce. I must get my team back together. Please step aside, young pelorites."

Rosalind moves the neophytes aside as Xander bows to Azakhiel and takes out a small ledger, recording any notes of interest regarding a chance encounter with a being like her.

Mentally, the eladrin walks into the chapel proper and bows to the sun disc symbol, but addresses you all the same.

I had suspected foul play for awhile. A year ago, I was called to the Fey Woods to help save the Eastern Coven from a foul undead named Kazym. I could not fight him- my oath prevented direct intervention.

In my stead, a group of people- elves and humans- lead a perilous expedition through the Fey Woods to find a... cure to the problem.

They succeeded- in part.

I had not foreseen the consequences of these actions. Someone indeed has been playing a game for a long time. I fear that not only the Seelie but the Court of Sorrows and much more may be in danger if the one whom I suspect is involved.

And the Myrdian Stag is missing? That makes matters much worse- if they have killed it, the only solution is to slay Windemere and her courtiers.

Have any fallen so far?

@The Party: Azakhiel walks out of the Pelorite Chapel, with a multitude of young neophytes trailing her and the ghaele simply looks at them from the corner of her eye.

"Don't follow me.""

The snow gets rougher on the duchy and Azakhiel looks up at the dwindling star that is Arrallae in the distance.

"Conniving bastard, indeed. Lead me to this Southern Gate, please.""

It takes almost an hour to reach the abandoned post at the southern border, frozen completely and Azakhiel places her hand on the wood as a purple spiral sigil form around the surface, repelling her touch.

"As I suspected- they are not letting me inside. Let us see if my allies are a bit luckier...""

It takes ten minutes as the eladrin concentrates in a sending spell and then opens her eyes as a large red portal breaks a rift in reality and two figures emerge from it:

https://s-media-cache-ak0.pinimg.com/736x/e5/d5/a3/e5d5a3b3265c7b036afc38881e3221be.jpg

"Why must it be so cold? So this is why they call it the Eternal Winter? Sorry to have lost your trail, Azakhiel...

And my, oh my- mortals... and is that a Lumi? How delightful! None of you willing to make a deal? Absolute power? Immortality? A shiny new magic weapon? All an easy bargain.. hehe.""

Azakhiel shakes her head.

"No time for jokes. Belle the Grand Trickster of Wicked Souls, meet Johann, Dante, Eveline, Zephyr and Dietrich.""

Belle does a courteous bow and for those trained in religious matters, can see a pendant hanging around her delicate neck with the symbol of Olidammara, the Laughing Rogue.

It is another female's voice that can be heard from the portal as this one closes behind her:

http://orig04.deviantart.net/16f4/f/2014/274/d/5/succubus_twin_bovina_by_german1706-d8187aa.jpg

"No time for joking at all! My apologies, Azakhiel. We should have held hands when we began the trip to the Material.

And I see you have met humans- strong, are they? Can they help us get in?""

Azakhiel taps the souther gate once more, causing the purple spiral to rebound her touch.

"Someone is keeping us out. This warrior is Fleur, Lastai's Mercy and Beloved of Gwynharwyf. They are my team.""

Know. the Planes to ID them

Gabrosin
2016-06-30, 11:28 PM
Zephyr raises one feathered eyebrow, taking Azakhiel's hand and responding in Tuilvilanuue. "It is rare to find one who speaks this tongue, so far from our aerie. Wihinhilda still lives... we narrowly drove her away when last we met. And that was with many more of us in the battle. I do not relish the prospect of facing her again."

He nods at her mention of Seraline. "The battle so far has been challenging, and we have all been pushed to our breaking points. Some past them. But Arrallae has helped keep us alive and fighting."

Having met only one other being fluent in Tuilvilanuue so far... Zephyr wants to know how much he trusts Azakhiel's claims.

Sense Motive: [roll0]

AlanBruce
2016-07-01, 12:19 AM
@Zephyr: Azakhiel holds on to your hand as you reply in your native tongue and inquire as to how she can speak it as fluently.

The Eladrin smiles as the snow falls upon both.

"By the Grace of the Court of Stars, child. I can speak any language known in the multiverse.

So the Crow Queen still lives.... then I suppose I will have to remedy that. She is a vicious one, that fey. Cruel and sadistic. Even more than many amongst the Herald's close circle of courtiers.

You may not have to face her again, Zephyr- be content in that knowledge.

And... Arrallae, you say? A new name in this conflict.""

The ghaele knight lets go off your hand and something is quite clear to you:

She isn't being direct. Not entirely. Something about her words and the way she held your hand and looked at you.

But maybe it's paranoia. After all, you have been trapped in a House of Lies for an entire day, facing illusions and such.

Ricedaddy
2016-07-01, 07:27 AM
While the group is walking to the Fey Woods, Deitrich comes alongside Johann and says quietly, "Do you think we could turn the Duke into a great warrior if we told him that a sword and trident are just a big fork and knife?"

Dietrich salutes with hand on chest the newcomers and introduces himself when given the chance.

"Arrallae, yes, she was a new name to us all. I'm not sure what we know of her is entirely accurate, but she's incredibly powerful. Incredibly good, too. Right now she's in the midst of the Unseelie keeping this winter at bay. It has nearly destroyed the city and everything in it before she blunted the cold. We don't know how long she'll be able to keep up her strength." Dietrich points out the faint star above the trees that is Arrallae, "That daytime star? That's her, such is the power she is channeling in defense of those who are neither kin nor aware of her existence."

Chimaera
2016-07-01, 09:53 AM
As he walk towards the gate, he listen to Dietrich's idea on how to create the ultimate warrior out of Pottsdorf and burst in laughter, "Maybe it can work, my friend".

He then watch as Azakhiel touch the entrance and is repeled and wonders what kind of magical effect could be that.

To ID what happened. Johann's bonus is: +25

"Pleased to meet you", Johann bows slightly to the newcomers.

"Who do you suspect is behind that? I can confirm if your suspicious is right or not. And yes, a few coirtiers have fallen already by us and a few others".

Dudu
2016-07-01, 05:12 PM
"Nice to meet you. Now, if you allow me, I'll cast some spells to handle wathever is beyond."

He starts with his defensive ritual of calling Wee Jas protection to what lies beyond.

"I still have one spell that can target everyone here, perhaps that will help you if you expect to face hostility."

Persisted Divine Power
Superior Resistance
Divine Insight
Sign
False Life [roll0]

AlanBruce
2016-07-01, 05:49 PM
@Dietrich: Azakhiel walks through the duchy and overhears your comment regarding Pottsdorff, outfitted for war under the pretense of a free for all buffet.

"A sad day indeed it is when such illustrious legacy becomes the subject of jokes. I would bring it upon myself to visit this man and lecture him, but not my place and time...

Far more important matters are at hand here than a lazy aristocrat.""

And when Belle and Fleur come into the picture, you point to the shining star that is Arrallae in the distance, which causes both ladies to squint their eyes and look up.

"And here I thought Oerth had two suns...""

"So she keeps the winter at bay. For someone to hold off an entire season on her own....""

Azakhiel looks at both women, a stern look on her face.

"To the matter at hand! See if both of you can break off the seal preventing us from getting inside this forest.""

Belle takes a few steps back and begins to channel divine power in the form of a giant green spectral mask, resembling the pendant around her neck.

Fleur unsheathes a great sword, etched with ancient runes which resonate in green light as well and both spell and blade rush at the gate and Azakhiel takes a few steps back as both of her warriors are pushed back several feet, leaving from their attack, just a few dark purple ripples on the surface.

Belle scratches her head as she gets up.

"That magic repelled me... such force!""

Fleur gets up and grips her blade and gets ready to charge back again when Azakhiel raises her hand.

"It's pointless. The magic that is at work on this gate and most likely around the forest keeps us specifically out.

We cannot go inside... unless those who can, can find a way to break this barrier.

In the mean time, you could help us with information- we are short on time here and cannot stand by looking at a gate. Do you know where the Stag's remains are? If it comes to him being dead, maybe we can bring his soul back, but I will need to find his body first.

Not that I like the idea of the stag being dead- it is an almost divine being.""

@Johann: You watch both Belle and Fleur attempt to break the magic on the gate to no success.

That power keeping them out... it isn't too different than the one keeping you inside Moruga, but unlike last time, Aenar was able to teleport freely... at least from one side.

Maybe it works the same- if you can get these three across.

Abjurations like the Greater Dispel Magic have not been sufficient to bring the barrier down, but you ought to know of other ways around such tricks.

The two ladies dust off the snow off their clothes after their failed barrage on the gate and bow back.

"A pleasure to meet you, human. But Azakhiel: we cannot get in. What do we do?""

The eladrin looks at the gate and replies mentally to you:

It is an enemy of Pottsdorff's ancestor, the sun above, me ...and everything in between. I have met him once. Enough to know that this situation is beyond a simple fey feud.

A name thankfully lost to time, with only a title remaining. One I shall utter once only, even within telepathy, for not wishing to direct his attention to us:

The First.

And it is because of my suspicions, that I need to know as much details as you can provide, Johann: what has transpired since Windemere came here? My plan was to storm her palace, but that is not possible now, even with Belle and Fleur by my side.



@Dante: You were able to recognize Azakhiel, but the other two?

Not a clue. They seem otherworldly, but so does Eveline, so they could be from anywhere, really.

Azazhiel shakes her head.

"Don't bother using your spells on us, inquisitor- if you plan to go inside, use your spells on those who can go inside. We are banned from entering for the time being."

Dudu
2016-07-01, 06:49 PM
"Worry not, that spell will last for the day and targets everyone in a sizeable circle, I don't need to choose between you and my comrades"

He looks at the ward

"This ward is mostly curious. Rather specific too. I wage this is here precisely to protect the Stag. We will see what we can do about it, but if this ward is there to separate the Stag from us, it certainly won't be a trivial task.

Now gather around, don't be shy."

He cast a powerful spell that bless everyone inside the circle

Persisted Righteous Wrath of the Faithful on everyone, including the party of 3 outsiders.
+3 morale to Atks and Damages and one extra attack per turn.

AlanBruce
2016-07-01, 08:23 PM
@Dante: Belle looks at Fleur, who looks at the Southern Gate and clenches her fist as the three outsiders walk towards you and, calling on Wee Jas, you grant everyone the ability to fight exceptionally well, which garners the gratitude from the three maidens.

Azakhiel shakes her head at your insinuation regarding the barrier on the gate.

"I was around when the Verenestrian pact was signed- the Stag is free to roam wherever it pleases. It cannot be contained. Should not, being a more precise term.

Having an affinity for these lands, the stag has chosen to remain here by its own free will. Maybe that is what it was lead to believe when it was given life by Verenestra herself? Who knows, but nobody- no mortal or fey- has ever placed a hand upon the Myrdian Stag.

And nobody could, really- it is extremely elusive. It has survived for a thousand years and eluded all manner of predators natural to that forest.

No, Dante- that seal is recent. I know of this because I was here a year ago and I was unimpeded to come and go as I pleased.

Besides, it seems to be keyed off precisely against me, Belle and Fleur. Someone was expecting us to come here to help and decided to brush us aside...""

Belle rubs her chin and paces a few feet away from the gate.

"But who would know we were coming? We have been away from the mortal realm for a long time...""

Fleur crosses her arms and shuts her eyes in thought.

"An enemy, clearly. We have many... but none that can do this."

Chimaera
2016-07-01, 09:34 PM
Johann watch the girls trying to break the seal and look at Azakhiel.

"If you're afraid to tell his title twice amd considering who he make an enemy of... then I'll do the same. He's the one behind the disappearance of the Myrdiam Stag and from giving an artifact-like ring that is compulsioning Windemere. And the Stag lives, if only barely, but he's being watched and many protections ward him from being divined upon so all we have is one clue".

He then look at the others, "This is sensitive knowledge amd we had to die for it. So I will have you asking it to all to hear if you're interested since it dont depend only on me to give this away: we dont know your intentions and and we spent the last night in a place called Hall of Lies, so we have been scarred. But one thing I can tell: four of Windemere's courtiers lies dead already. Iki Ryo being the strongest one we managed to beat so far".

"Whoever doesnt want you in these woods probably fear you can mess his plans. And if he's the same who started this, then I guess the enemy of our enemy is our friend. I believe I can trick this seal thing, but I would like to know you all best before telling you these stuff".

He pause for amoment. "In fact I got an idea".
He focus on Uwellyn and begin to Send to her.

"Uwellyn: is Azekhiel, Belle and Fleur trustworthy? They are with us. Where are you headed and who is with you? Got info about the Stag".

He waits for them to voice themselves and to the dryad to vouch for them before doing anything else.

AlanBruce
2016-07-01, 11:48 PM
@Johann: Azakhiel maintains her calm as Belle and Fleur discuss how to best get inside the forest.

So it is he who is behind this war... now my suspicions are clear- he wants what was sealed here three hundred years ago.

Why did Archaidous have to rewrite the ritual? Too late now to turn back time.

But you say that something compels Windemere? That is new to me. I lost track of her and her Court when it was banished from Oerth a thousand years ago. She should not be here at all...

He's trying to bring them together again... and after all it cost to stop it! That I cannot allow!

But if you say that the stag lives... then we have a chance. She won't have to endure this winter anymore and can be made safe again behind her seal.

We can foil his plan, Johann!


@The Party: You open up a link with everyone present: Dietrich, Zephyr, Dante, Eveline, Xander, Fleur, Belle, and Azakhiel and reveal what you know.

Azakhiel looks at the distant star and then back at you as the snow keeps falling on the abandoned streets of Justcrown.

The one who began this war wishes to claim her for his own design. Doing so will prove instrumental in the undoing of many things that for eons myself and a few others have attempted to safeguard.

You need to understand... there are things best left unknown, so I ask that you do not pry further, but trust me: I am an ally of these woods and now with what I have learned and confirmed, yours as well.

Windemere, being a puppet or not, cannot be allowed to continue this Eternal Winter of hers. The death of the one Dietrich mentioned means the beginning of something far worse. There is a reason Steiner sealed her in the first place, away from his eyes.

I fought in this war against Windemere a thousand years ago on the side of the Seelie and will do so again, but I had suspected that someone had been observing that first war from the shadows even then.

But my mind was too busy engaged in battle and then, the war was over. I turned my eyes on a House who had defected their former allegiances and trained them to protect Oerth and beyond from threats such as Windemere and many others.


Belle and Fleur clear their throats and look awkwardly the other way as Azakhiel continues.

The Hall of Lies and Iki Ryo.... I recall a place like that, but my battles took me to Helheim, where I was trapped for an entire week in the Rookerie of Souls that Wihinhilda lords over.

There, me and several brave Raptorans stood our ground against the Crow Queen and although they fell, it was because of them that I was given the one chance in a million to strike at her and send her flying away from this world.

You say four have fallen. Good. She doesn't have that many courtiers left. Not many with significant power, at least.

Still... she alone will prove to be a problem. Back during the first war against her, we had an army and the help of all the fey in these woods.

Not anymore.


Azakhiel opens a small leather pouch tied around her belt and takes out a unique, wooden wand, handing it to Dante:

https://s-media-cache-ak0.pinimg.com/236x/42/4a/37/424a37081db44626f51cc0d61ef02df4.jpg


You want trust? Here. This is a copy of Morwel's Grace, crafted by the queen of my Court untold ages ago for the most dire of purposes and to keep those devoted to a righteous fight standing, as long as their souls shine, no matter how dark the situation...

You are familiar with the Revivify spell, are you not? Morwel's Grace holds ten such spells in it, much like a wand.

Unlike a regular wand, Morwel's Grace can be recharged- a man of pious knowledge need only cast the spell into the wand and this one will replenish, a casting per charge.

But even more. This wand was not meant for mortal hands, so it will be of as much use to those native to this world, as to those that are not.

The body need not be dead immediately for Morwel's Grace to work on them. A soul may have departed the body up to a day and the wand will still work, but the cost for using it will be doubled.

I had intended to keep it myself, but seeing as how I cannot enter the Woods, having it collect dust is an exercise in futility. The last wand that i gave like this was a year ago, to the group of men and women who trekked through these woods.

Because of it, they were able to breach Balion's mad trials and save the forest. last I knew of its location, a young fey by the name of Lysa Silentwhisper held it for the group as they sailed across the Ossian way...

But I have no idea where it is now.

Belle chimes in mentally at the mention of the wand's location.

My sister and I were there, above the Cliffs of Good Hope. Lysa, Archaidous and others sailed on the S.S. Dauphin and would have made it past Arethussa...

And then that witch, Elenwen, decided to interrupt their chant to soothe the former priestess. Many lives were lost during that fight. Fleur and I had Elenwen cornered and were ready to make her pay for her crimes above the sunlit skies, but you know her:

She escaped. A lot of trouble she has caused since. I have to wonder how Chorallis did not keep a better eye on her out in her tower.

Azakhiel looks at everyone and then walks a few paces away, responding to all.

She always was that way- twisted and treacherous. Many good people have been doing her dirty work...many without her knowledge, but that is neither here nor there now at this point.

Go and inquire, Johann. See that my words are true.


Xander absorbs all the information and begins jotting it down when Azakhiel places her hand on his.

"No recording, wizard. Please.""

@Johann: You walk away from the group and begin casting the lengthy evocation and your mind wanders miles and miles away from the South gate and reach Uwellyn.

Johann... Azakhiel is here? By Verenestra, we are saved! She is a loyal friend of us Seelie, but...

The other two... give me a few.

It's nearly half an hour when Casyllyn's voice reaches your mind.

I am aware of what transpires outside, Johann. Azakhiel is indeed to be trusted. As for Belle and Fleur- I trust them.

They're Luna's aunts.

Dudu
2016-07-02, 02:58 AM
He holds the Morwel's Grace in his hands.

"I... I don't think I ever held an artifact of such power before. Thank you, Azakhiel. But I don't think I can repay you for that. We can look after the ward, and we will, but to be honest, our priority is rescuing the children trapped inside Kinderheim. But rest assured, if there is a way to lay down the ward, we will do it, whoever set in motion all this seems awfully too scared of you and I want to know exactly why."

He stores the wand in his Hardy Haversack.

"You said this Lysa Somethingwhisper had a wand like this. And she once was in the company of Archaidous. That's one name that I keep hearing of, lately. If I can plane my hand in a token of them, I might be able to scry. Of course, we don't know if those two are in the same place or if they still have the Morwel's Grace in their possession, but it's worth a try."

Dante looks to the party again.

"Remember, there is an outpost in our way to Kinderheim. Acording to the mage, heavily guarded."

AlanBruce
2016-07-02, 03:20 AM
@Dante: You pocket Morwel's Grace and thank Azakhiel for it.

The ghaele nods and looks up at the distant shining star that is Arrallae.

"We are all concerned about this situation, Dante... more than you can imagine. We all cannot go in there and help directly, so it will have to be indirectly.

Repay this gift, if you are so inclined, by saving her and the children in Kinderheim.

And regarding the one who set this in motion... I wish he were scared of me, but truth be told...""

Azakhiel walks up to the South gate and places her hand on it, causing the purple ripples to appear on the surface, preventing her entrance.

"He is not a foe I wish to face, merely stop his plans. And I believe you and the others can- you brought down four of Windemere's courtiers. You can finish the others.... and hopefully quickly.""

Regarding lysa and Archaidous, Azakhiel shrugs.

"That mage has a noble heart, but he never left anything here. Nothing for me, at least.

Lysa I never got to meet her- Belle and Fleur told me about her exploits out in the Ossian Way, but like I mentioned earlier, we cannot be here for extended periods of time. We know they were headed to Halmathan, but that is as much as I know about them at this point.""

@The Party: Azakhiel walks back to the group, as Belle and Fleur stand by her side.

"We have shared what we know. You possess an item that may very well tilt the scales in your favor in that forest...

Now, it is time you shared information with us- where is the stag? I know he is alive, but certainly not here. If you have any leads, now would be a good time for us to know.""

Dudu
2016-07-02, 04:03 AM
"Turns out we know exactly three things about the Stag.

First, like Johann said, it's not in the Fey Woods. We met someone you might know about, Nistle Swansong, he was the one who relayed us this information, and I confirmed it by asking my goddess. Since you are being so helpful and willing to build trust between us, I'll share what I can. Swansong actually gave us a lot of information, but first, let's talk about the Stag.

It's being watched. By whom? I don't know. Probably by who kidnapped it, but it's just guessing. And is warded against divinations too, so don't count on those to find it. These are the three information I have on him. I know it's precarious, but I had too much to ask for Wee Jas and only afforded those three questions for the Myrdian Stag.

What we do, is some information regarding other stuff. Nistle was the one who told us about Windemere's condition, about the ring, and the saphires. He was being held at Iki and we freed him. We also know we need one sword to break the enchantment on Windemere, Fenvarel I believe it's called.

And that this enchantment is only there for a few months. According to Nistle, when he returned, she was the one holding her court to not go rampaging. I'm not sure the one who kidnapped the Stag foresaw this change of heart, so a man, possibly the same responsible for the Stag's disappearance, visited her and cursed her. Now we have the Stag out of the Fey Woods, being guarded, and an angry Windemere and her court.

However, I only arrived in this whole mess recently and all I know comes mostly from Nistle or my divinations. The rest of the gang might know a bit more."

He abandoned the idea of holding information from them. Every evidence says they are allies and being uncooperative right now sounds pointless. Allies need to trust each other.

Eveline interrupts Dante's thoughs

"That's not everything we know Dante, you're forgetting one more thing. Nistle tracked the Stag. Someone gave him it's whereabouts. I don't know exactly what did that, it was a... don't know how I call it, a flower or something similar. Now the kidnapper has the Stag in his custody, kept alive barely, possibly as a last resort in case Windemere antagonizes him."

He facepalms

"Yes. Yes. Forgive my lacking memory, ladies, my friend is right. It wasn't a flower though, it was a fey, a petal, by the name of Belladona. Curiously, I still have one scry spell. But with only a name, scrying is unlikely to end with a success. Are you familiar with that name... Belladona? Finding her might lead you to the Stag.

The other cue..."

"...ask for the Ferrin's fate" Eveline thinks aloud

"...Yes. That too. Nistle left us with that cryptic message. Was the main reason I went through all the trouble of trying to track him. We know he is dead, that is the only information about his 'fate' we have. And that he was Archaidous mentor, you know, the one you remember were tagging along the fey with the Morwel's Grace"

After that, Eve aproaches Dante seemingly curious about one last question

"And how you call those colourful stuff around flowers you have here in material plane?"

"Those are also petals, Eve. I think those feys are named after that, or the other way around."

"Really, you should start giving different names to different things."

Gabrosin
2016-07-02, 05:10 AM
Zephyr stands beside the party as the group communes through Johann's mental link. He knows the fey are hiding something from him... but what fey so far has been wholly truthful? And besides, the powerful artifact given to Dante was more than enough evidence of their desire to see Windemere and her court brought down.

Even as it appeared that might not be the end of the struggle. This whole plot was just one move in a grander game, one spanning centuries, being fought by players unknown. To be able to manipulate the greatest of the fey was a level of influence beyond mortal ken... the province of the gods. And yet, here they were.

Zephyr did his best not to react as he listened to the faerie tale, full of new information and familiar names, but he filed it away in his mind. Any leverage he could acquire would be of value... and knowledge is power.

He casts his thoughts to the group. It sounds as if the way forward is to continue stripping Windemere of her allies. The more of them we can drive off, the more vulnerable she becomes at Glacielheim. We can seek out the Stag and a way to defeat this abjuration as we go.

AlanBruce
2016-07-02, 06:32 AM
@Dante: Azakhiel turns and looks at you intently when you mention the Stag.

"If The Song of Ruin is taking sides in this conflict, then it's even worse than I thought- last time, that fey was content merely watching the chaos and destruction ensue.

I doubt this person- and I hesitate to use that term when referring to him- would watch the Stag personally. It's not his style. He has been absent from Oerth for a very long time. Unreachable by any and all divinations, beyond the realities I am aware of even.

Use of powerful magic to shield the stag's location comes as no surprise: Uwellyn, Casyllyn, Petunia and many others in the woods yonder have the means to track him if he ever got lost using powers arcane and divine... sometimes both.""

It is the mention of the sapphires, the ring that controls and Windemere and Fenvarel, which causes the Ghaele to look up at the distant dwindling star in the northern sky.

"Yes. That is the name of her blade. Forged in ancient times against an ancient enemy. I was certain she had forgotten how to wield it by now...

But none of you have it here? Unless you have it in a regular pack, you cannot conceal it. If Fenvarel is needed against Windemere and whatever holds her under his command, I hope it is in safe hands.""

Then you mention the Herald's change in temper. How, according to Nistle, she was not interested in coming back here at all.

"Dante, do not underestimate the power of Time. Windemere was indeed a cruel Herald, worthy of the Unseelie Courts, but I know that one from these woods, the Autumn Leaves of War, voluntarily accepted to go back with her and her dark fey.

Ironic that a warrior like him, devoted to War would be able to soothe her heart. That was a promise he made to me, Uwellyn and Casyllyn before the last words on the Verenstrian pact were written on the Myrdian Stag. I thought it impossible... but he did manage.

I hope he can be saved, for Uwellyn's sake. Well, then, my retinue and I will delay you no longer. We will find a way to get inside later and...""

It is at that moment that Eveline speaks out, which causes the eladrin and his two warrior women to listen to her words with much attention, and then to yours.

Azakhiel shakes her head in dissapointment.

"Belladona the mad petal. Self proclaimed Queen of the Fey Woods.

Back when Balion went thoroughly insane, for reasons not relevant at this point, he went on a rampage in the Fey Woods.

The appearance of the dry lich Kazym did not help, either, who poisoned his mind with mad ideas about rescuing his beloved goddess... all the while destroying the woods in withered trees and trails of sand and husks of salt.

Many hid from those two, the woods being so large. But there was one who fell in love with the Zealous Guardian. One who embraced his mantra that Might makes Right.

That was the petal Belladona. With the ensuing chaos in the woods, the tiny fey enlisted a rag tag group of hill giants, orcs and goblins, with her as leader.

They called themselves... the Boom Boom Band.

Unlike other petals in the woods, Belladonna had an affinity for destruction. She believed that if she caused as much chaos as possible, this would attract Balion's attention to her and be together.

Needless to say, she was insane by that point. Archaidous and others who traveled here dealt with her group, but at a cost:

Meic Rhodri, a jasidan necromancer, was felled by her powers. His body buried in sacred ground far into the woods.

When the Balion problem was solved and she was allowed to cleanse the woods, belladonna became scarce. She disappeared and nobody took notice of her, having so much to rebuild.

I can see that monster using her fragile mind to trick her and trap the Stag- Petals are harmless and one of the few creatures that this divine animal would approach willingly.

I cannot put her as a mastermind in all of this, but like Windemere, another pawn in his schemes. If she is alive, maybe divining upon her might work, but knowing him, if he has no more use for her, she may very well be dead by now.""


It is the last name that catches Azakhiel off guard.

"Ferrin? Archaidous' master? I spoke to Archaidous very little. I was in the Eastern Coven for most of their travels, using all my power for the pool not to dry and kill the remaining dryads...

Who is that man?""

Belle's eyes widen and takes a step forward, as Fleur gives her sister a puzzled look.

"Archmage Ferrin Gollor, Azakhiel. Powerful elven mage. This happened a few years ago...

Back when our House estranged itself from the Powers that Be and became independent, a few like myself and Fleur, horrified by what our kin and those that held the strings were planning to do, sought hospice with the the upper planes.

You being our first choice. Our only choice.

Archons would have torn us to shreds without question.

Guardinals would have acted similarly... a gamble in their case.

But Eladrins and us... we share some common traits. The rest, as you know, is history.

However, not all who left our House sought redemption.

Babu, the Pitfiend.

Babu saw this opportunity as a chance to establish his own domain in the Prime. Free to give in to his malevolent whims, he sought out the farthest most uninhabited place on this world from where he could slowly amass an army.

His target was Ironwood Tower, in Celadon Forest, home to the grugach, or wild elves as mortals know them.

Ironwood Tower was home to Archmage Ferrin. He and I, we... we had spoken before and formed a peaceful alliance. It was his desire to learn more about the planes and when Babu came to attack his tower, I was called to assist.

I was, sadly, too late.

Ferrin was a powerful and noble mage, but this Pitfiend was one of our Houses most vile and powerful. He decimated the apprentices Ferrin had and, with knowledge acquired from the Lower Planes, he was able to not only kill Ferrin, but trap his soul and bind it to him.

I know that only one survived the massacre at Ironwood- a young apprentice, whose name I never learned... until today.""

Fleur walks up to her sister and pushes her.

"You know I have been looking for Babu for years! Why did you not tell me where he was? I have trained to slay him!""

Belle sighs and composes herself.

"Babu has the power of Ironwood under his command, sister. He is now known as the Horror of Ironwood. Not only that, but the tower itself and the areas around it are a host to rogue devils that have sworn fealty to him.

The two of us would not stand a chance, but if what this Nistle fellow says is true, then yes, the Stag would be very well kept and locked up in there.""


Know. Planes to ID a Pit Fiend

Azakhiel cracks her knuckles and begins to walk away from the group.

"Now it's three. A Pit Fiend, you say? Good- I will cut him down and bring the stag. We will do it together.""

@The Party: Azakhiel looks at all of you and then at the gate.

"If you wish to come with us to Celadon Forest, say so now. If not, we part ways here. Use Morwel's Grace wisely...

And a few more things:

If you do decide to stay and you do free her, at no point, must my name be mentioned. This is paramount, do you understand. You never saw me or have heard my name.""

And then, the ghaele knight looks at all of you, her expression stern.

"And if anyone has anything to say...about anything else that might help, now would be the time."

Chimaera
2016-07-02, 09:24 AM
Johann listen intently for the story and ponders thoughtfully for all what was told to them.

If they follow her and manage to save the Stag, they may end this whole winter in a single strike and rescue a powerful archmage... maybe he would even let Johann peek in his spellbook out of gratitude.

"My heart is divided. Cassylin told.that in the first war they managed to banish the fae, bit the kids that they held hostages where taken away from this world. Should the Stag step once again in the Fey Woods I fear those children never get to see their parents anymore and Windemere will still be up to no good due the Nibelungen Ring's enchantment. Deadly Winter or not, she is a victim too".

"However", he adds, "Saving the Stag amd stopping this Winter may save countless lifes and foil that man's plans which I'm sure isnt to bring love and peace to everyone. I guess our best bet is to save the Stag and stopping this for once and for all, but since we are in an even number, I'll wont vote for our next course of action", he says looking to Dante, Dietrich and Zephyr, "No offense Xander and Eveline, but I believe that Silas and the others need your help to survive Helheim and that you'll follow Dante's decision".

"I leave it up to you guys to decide if we keep our original plan or if we go and save the Stag".

Dudu
2016-07-02, 03:31 PM
Dante is looking upwards to the sky, in contemplation. Then he closes his eyes and make a sad smile

"Tarnish my soul... That was what my divination told me when I asked how I shoud proceed to Kinderheim, 'proceed knowing you might tarnish your soul'"

Looking to Johann, he remarks

"You can't quantify lives, Johann. Your logic is flawless, but I'm starting to believe there's more to that choice then figure which path will save most lives. The intricacies of morals may go beyond the simpler utilitarianism phylosophy.

However, I find it hard to decide which way to go based on one thing. What if those children are meant only to draw us to Kinderheim, they hold them as hostages, is that right? So, it's possible they don't care the slightest about them, and they'll slaughter them once they get what they want, that is, us. If you just let ourselves be guided by our sense of moral, we might fall into an enemies trap. It's not merely a choice between the children or the stag, since we don't know if we will succeed or not.

So, before I decide, I want to know two things. First I ask to you three outsiders. Do you need to head to the Stag right now? No matter how big you believe your chances are, it will certainly be bigger if you let we join. Unlike the children who have their time counting, that Stag is there for months and isn't going anywhere, so waiting is an option.

And the second question is for you, Johann, Zephyr and Dietrich. What exactly were the circunstances in which the children were kidnapped?"

AlanBruce
2016-07-02, 05:32 PM
@Johann: Xander adjusts his glasses and looks at the South Gate.

"I am sure that saving the stag is important, Johann. Of course it is, but I made my decision before learning all this: my friends are in that forest. And I will keep them safe.

I understand if you want to go to Ironwood, but I have no intel on what else is there unlike here. A wizard's tower is not a place to rush in blind.""

@Dante: Azakhiel listens to your flawless reasoning and then points at the shining star in the distance.

"I do not know if we will make it back, truth be told. I have trained for a long time to hunt creatures of the nether realms, same as Belle and Fleur.

I know that bringing the stag here will end the Eternal Winter, but if you think we have time on our hands... think again.

The Stag may be kept alive in Ironwood and it may take us time to save him. A few days. Maybe a week, but if they are intent on keeping it alive, we may persevere enough to bring him back here.

That isn't the same case for her. The only reason I am heading an opposite way now is because we cannot go into the forest.

If we all go to Ironwood and despite our tremendous abilities, stall and wait and probably even fail, then missing children and a tarnished soul will be the last of your worries."

Dudu
2016-07-02, 06:06 PM
"I see. And I made my decision. I'll vote for Kinderheim.

And I'll do it considering two points.

First, if it's indeed a trap, we can't use that as an excuse to let the innocent die, tarnishing a soul or not. And a trap is only a trap if they can beat their prey, which thanks to the artifact you just handled to me, might be a harder task than they might have planned.

Second, give me a lock of your hair. I know it's a weird request, but it'll make scrying on you much easier. I still have one scry left, a Greater Scrying. And I'll use it to scry on you, ladies. Once we are finished at Kinderheim, either because we completed our objective or we failed and are running away, we can scry on you and then we will be able to teleport to your place and aid you in retrieving the Stag. Retrieving that Stag is in the best interest of all of us and you should not carry this burden all on your own."


He then looks at Dietrich and Zephyr, to see if they are ok or they want to vote for the Wizard Tower.

AlanBruce
2016-07-02, 06:39 PM
@Dante: Azakhiel listens to your conclusions and raises an eyebrow at your request.

"A lock... of my hair? Of course, the scrying spells. Very well.""

It's a quick tug at the back of her hair and the ghaele hands you a silver blue strand. It doesn't have the powers of Arrallae's hair, but it will allow you to keep an eye on her and the other two.

"Know this, Kinderheim has a sadistic fey that rules it. Be on your guard over there. I heard the stories when I fought during the first war against Windemere and although he isn't as powerful as the Herald, that makes him no less dangerous...

He will not fight fair. You may even be forced to do things you normally would not. I trust your clear wisdom to know what to do.

And use Morwel's Grace. It is a valuable item. It helped the first group that went through that forest a year ago- it should be just as useful now.""

@The Party: Azakhiel walks back to Belle and Fleur and turns to look at all of you.

"We will be leaving now. Ideally, into Ironwood Tower itself. At worst, the surrounding areas.

Unless anyone else has anything else left to say, until our paths cross again."

Gabrosin
2016-07-02, 08:29 PM
Zephyr shakes his head. "We must break the power of Kinderheim and rescue the children if at all possible. We can consider going after the Stag after that. Lady Azakhiel, I know it is not in your nature, but you and your allies could consider waiting here in Justcrown until we have finished with Kinderheim. Perhaps we can even retrieve Silas and his group from the Forest, and then all of us could go after the Stag together. The more of Windemere's allies fall, the more likely she is to concentrate her remaining power with those that remain. We could leave her expecting us to continue striking her courtiers and surprise her by winning back the Stag instead. But if you are determined to go now, then we will just have to try to rejoin you once we have brought the children home... one way or another."

Zephyr is prepared to advance toward Kinderheim.

Ricedaddy
2016-07-02, 10:56 PM
"I am afraid the Autumn Leaves of War has already fallen in this fight. I am sorry, he did prove noble in the end and died a warrior's death."

After the many discussions he flashes back to the handful of days before when the children were sung out of their homes by an Unseelie fey, then whisked away by others. That was the night they met Gam Ceann for the first time, and nearly fell right out to Winhilda. He wonders now how they would fair against either one...then steels himself to die.

"Kinderheim and its hostages has loomed over our heads for too long. Zephyr, Johann, and I all have a price of vengeance to enact on that place and it's pretender ruler. Let us tarry no longer."

Chimaera
2016-07-02, 11:29 PM
"I'm a faithful follower of Boccob", he says looking to Dante, "If he doesnt care... Why should I? It's not that I dont have principles or morals, but I believe in balance and logic. Too much emotions and zeal normally just difficult things"

"You heard them, girls. We'll be on our way to Kinderheim and will hopefully slay Till Eulenspiegel, destroy their outpost and rescue the children. Once we are done there we'll see what's the best course of action. Good luck on your task and call for us if needed. Xander, care if I get that Sending Stone back? We can still reach you with Dante's spell and I think hearing about the Stag may prove very useful", he get back the sending stone and give it to Azakhiel, "I trust you kbow how to use those".

He then get ready to depart for Kinderheim.

AlanBruce
2016-07-03, 03:56 AM
@Zephyr: Azakhiel tilts her head sideways and listens to you as Fleur and Belle prepare to leave the area and head for Celadon Forest.

"Have you been listening? Time is not on our side. The Fey woods is immense. I have no idea how big Celadon is- or Ironwood Tower for that matter.

Normally, we would all be together, most likely. Probably, with an army following us.

But we do not have that luxury. My time and those of my company are limited, so we have to make do with what we have been given.

What I want to avoid is us getting surprised if we take too long. Either we are both victorious on our sides, one of us dies, or we lose.

Regardless, we cannot waste the time given here.

Belle and Fleur have trained for years to fight off the perils that await us in Celadon...

I can only hope you and the others are as trained for Kinderheim and beyond.""


@Dietrich: Azakhiel looks down at the snow and for a moment, her stern look turns to genuine sadness and her guard is brought down if only for a few seconds as she looks at the gate beyond and then clenches her fist as Belle and Fleur exchange puzzled looks.

"And here I am...unable to get inside! Fine. Thank you for those news. Now I know there is one less I will have to worry about during this war.""

@Johann: Xander gives you the Sending Stone and hand it to the Eladrin.

"Yes. We use these for quick communications. Thank you, Johann. Clear as much as you can of Kinderheim and get rid of that fey.""

Then she speaks mentally to you.

And find a way to break the seal that keeps me and my friends outside. I do not think it is a fey who is behind this... I trust you can find a way, Johann.


@The Party: Azakhiel pockets the stone and looks at all of you as she unsheathes her own blade, ready to be sent to a war torn land, no doubt.

"May we be victorious in our own battles, big and small...""

Because should we fail, there will be no battle to even record..


"Best of luck and keep us informed. We shall do the same.""

And having said that, Belle focuses as she closes her eyes and the three ladies disappear in a flash, gone to Celadon Forest and hopefully, well into getting the stag back.

Xander brings everyone close and looks at the gate.

"I will take us all to Lugenheim- or what remains of it. From there, I will use another spell to join Silas, Reintse and Anzaril in Helheim.

Uwellyn is with Balion and Mug Ruith en route to Gartenheim.

I have no idea where Raine and Jacob are, but those two are very strong. They should be fine and I will try and have them rendezvous with either my group or yours.""

And having said that, Xander Corillian grips his runestaff as the south gate and its surroundings begin to shudder and shake and unmake themselves, being replaced with the snow and tall frozen trees of the Fey Woods, miles away from Justcrown proper.

Of Lugenheim, all that remains are a few cracked frozen steps leading up to a copse of trees.

No sign of the House of Lies exists to mark it as it ever were here in the first place.

Xander looks up at the steps and adjusts his glasses, as he points further down a road marked with statues in black ice of Windemere, holding ice blue torches that shed cold light.

"That path should take you to the outpost Nistle mentioned. Beware- according to Silas, trolls have been showing up to compensate for the loss of Insorils.

But dealing with them should not be a problem- just use fire.

Well then, my friends. We part ways here. I will be meeting up with the others in Helheim. Be safe on your travels and may Delleb grant you strength and guidance in Kinderheim.

Do not forget to inform me or Silas once you have acquired Till's gem. We will do the same once we are done with Wihinhilda.

From here on, we will meet at Glacielheim once the Halls of Sorrow are cleared. Be safe.""

And having said that, Xander taps his runestaff on the frozen steps of ruined Lugenheim and disappears amidst the howling winds.

And now, all that stands in your way is whatever Windemere decides to throw along your path. Who knows what awaits you in Kinderheim. Wee Jas' cryptic advice to dante hanging like a dagger above your head.

Then there is Celadon forest and Ironwood Tower, which holds the Myrdian Stag.

Hopefully by the time you are done dealing with the Jester of Sorrows, Azakhielm Belle and Fleur will have returned triumphant.

But for now, you have Unseelie to visit... and not a pleasant visit it will be.

Gabrosin
2016-07-03, 10:52 AM
Zephyr shrugs inwardly at the foolhardiness of the trio, still wondering what it is they're not sharing about their purpose. If they were determined to go it alone, he could hardly stop them. For the party, there was no more time for swamps or houses or arenas. There were innocents that needed saving.

Bidding Xander farewell, he turns to look at the remaining party, hardened by battle and without Fenvarel to aid them. "They will be on alert, I am sure, so step cautiously. We should send our thoughts through Johann, rather than risk being overheard. I'll keep a lookout from the air, a ways in front of the rest of you. Don't get surrounded or group too closely together. I can drop a troll but I cannot end one."

Switching to communication by thought, he sends out, We should decide now whether to attempt a simple frontal assault, or if we might gain access to the fortification by stealth. I am comfortable skulking but I know it is not a strength the whole group shares. I could also approach from a distance, away from the party, and begin to attack from a greater distance, hoping to draw their attention to one location while the rest of you approach from another.

DM, are we still in heavy snow conditions? Can I get an idea of how far Zephyr can see/shoot? If it's less than 100 feet, the latter plan won't work so well.

When the party has decided on an approach, Zephyr will take to the skies, flying 30' up and 30' ahead of the party by default.

If the party decides on a straightforward assault, Zephyr will use a charge from his wand of blessed aim once the outpost is in sight, before battle is joined.

Chimaera
2016-07-03, 01:28 PM
"Be on your guard. Gan Ceann is probably patrolling the roads and he is a powerful enemy amd not one to be underestimated. As for trolls, I do have fire to deal with them".

Johann follow through the roads and maintainning an open mental channel open for the party to relay information.

Dudu
2016-07-03, 04:56 PM
Through the mental channel I'll let you deal with the trolls, mostly. I don't have fire with me unless I summon an elemental. Acid might work too. But the samurai's katanas might do the job just fine. I do have Mass Conviction prepared, it will last for two hours, you tell me if you want to receive it now or to be cast when we get closer to our destination.

Dante has Sign on him, it lasts for 2 hours, he casted it along with the other buffs, right when the three outsiders were at the warded gate. It gives him +4 init bonus for the next encounter.

AlanBruce
2016-07-03, 06:19 PM
@Zephyr: With Azakhiel and her warrior women gone, you find yourself once more at the ruined site of Lugenheim and now, with a much smaller group.

Xander, with all his impressive arcane repertoire, has gone off to fight the Crow Queen in Helheim, where Silas, Anzaril and a as of yet unknown ally called Reintse are already there.

Given the powers Anzaril and Xander have, they should be rather safe over there.

And now it falls upon you to free the children taken by Windemere and held in Kinderheim.

The skies are white with a hail storm- visibility is reduced considerably, reducing your prowess to patrol the skies to a mere forty feet... with luck.

@Johann: You follow Zephyr's advice and open a mental link- best to not have the enemy listen in on your conversations spoken out loud.

The road is dimly illuminated by the statues risen in the shape and semblance of the Herald and they do provide ample illumination- as much as a torch, which, unlike regular torches, does not extinguish in the frigid gales that blow around the Fey Wood.

@The Party: It's Eveline who first tumbles on the road and falls flat on her face as the snow reveals a three foot deep footprint, uneven in shape, almost star like.

A broken statue to Windemere lies on the side of the road, crashed to pieces and you can see that the footprints trail off, but the snow has covered them and following whoever made these would be rather difficult at this point.

But judging by the sheer size of the print and the depth, whoever left these is at least sixty feet tall... if not more.

And so, you keep trekking through the woods, the sound of growls and howling carried by the winds and reach the front of a wooden fort, walls twenty feet high and strapped with iron bangs to keep the spiked logs together, as well as ice, which has formed between the palisades.

Red banners flap against the wind and you can see that a stylized tooth has been woven into the fabric.

A tooth with a scythe beneath it and a name written vertically along its side:


Cranachmere

There doesn't seem to be any enemies out here... or a door to get inside, but who knows...

If this is the outpost Nistle mentioned, maybe the children are kept here. Maybe there won't be a reason to go to Kinderheim after all.

Spot & Listen

Map (http://pyromancers.com/media/view/main.swf?round_id=177375)

AlanBruce
2016-07-03, 07:44 PM
@The Party: The wind blows strong in Cranachmere, amidst bestial growls and howls.

But how to get inside this place?

There are tiny footprints on the snow that lead up to the wooden wall... small enough for a child, so they must be keeping them in here. That's a given!

That's when Dietrich coughs some blood as a disgusting creature, roughly his size, withdraws a blood stained claw:

http://th01.deviantart.net/fs9/300W/i/2006/019/f/5/Undead_Troll_by_Lizard_of_Odd.jpg

7 damage plus 19 SA damage plus Fortitude DC 22 or take 6 Con damage

"Svo er það sem ég hafði verið sagt ... þeir sem vilja spara Arrallae hafa gert það alla leið hingað . Heheheheh ... en þú ert of seint ! Þú munt aldrei ná Kinderheim !"

What hideous monster has managed to slip by your senses and struck Dietrich?

Knowledge Nature & The Planes

Map (http://pyromancers.com/media/view/main.swf?round_id=177376)

Zephyr
Tedar
Dante & Eveline
Dietrich
Johann

AlanBruce
2016-07-03, 08:09 PM
@Dante: As Dietrich coughs some more blood on the snow and the hideous creature cleans his claw, you ask Wee Jas to bestow upon you incredible knowledge.

Silas warned Xander that there were trolls roaming the woods... and he was not mistaken.

However, like giants, trolls come in different kinds. The more typical specimen is a lumbering brute that attacks head first, without fear of death...

Then there is the Forest Troll.

As tall as an average human, with a slight hunch, forest trolls are crafty killers out in the wild, employing tactics to wear their prey down.

Like trolls, they like using their claws and vicious bite to bring down their kill, but being smarter than their larger cousins, they are able to fashion weapons- javelins are preferred- and coat them with their own blood, which is extremely poisonous.

As a downside, Forest Trolls cannot regenerate, but they have an amazing self healing ability that makes up for it, the better to outrun their weakened prey when this one succumbs to their debilitating poison and decides to keep fighting.

But there is something else about this troll... something that is not known amongst its kind.

This creature has been ritually bound by sinister forces and been imbued with the tiniest touch of the Shadow Plane, making it a Shadow Walker.

Shadow walkers are assassins, able to blend into obscurity and out with extreme ease, these creatures are no longer considered beings of this world.

Because it has been imbued with shadow Essence, a shadow walker can use abilities normally cast by arcanists, all related to the shadow realm and travel amidst the planes. This makes capturing one or keeping it locked down a difficult task.

However, for all its shadow related powers, a Shadow Walker cannot abide the light of the Sun.

They may not be destroyed, like a vampire, but direct exposure to the sun or a spell that can replicate it will blind them for a few seconds, on top of making it relatively weak in battle... as long as it it is cowed to fight within such conditions.

Gabrosin
2016-07-03, 10:37 PM
Zephyr hears Dietrich's grunt of pain as he's impaled, and he wheels about, descending towards the creature and letting fly with his Raptor Arrow.

Zephyr turns and descends to 15', attacking the creature.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)


Map (http://pyromancers.com/media/view/main.swf?round_id=177377)

AlanBruce
2016-07-03, 11:00 PM
@Zephyr: You take off into the sky and fire your trusty Raptor Arrow, who never fails...

The forest troll has been hurt...and tremendously so. It seems to be a mage of sorts and so, the bite from your foot bow is that more painful to it.

@The Party: The troll looks at its wound, his dark red blood dripping on the ground, and then he looks up at Zephyr as shadows begin to form around his body.

"Damn fugl getur sært mig ? Sama : hvorgi ykkar mun fá fortíð Cranachmere !!!"

And having spoken in such strange tongue, the beast disappears from sight completely, using a conjuration a creature such as he ought not to know.

Dimension Door

Where he is? Who knows, but he cannot be seen anywhere.

But how to get inside that place?

Map (http://pyromancers.com/media/view/main.swf?round_id=177384)

Dudu
2016-07-03, 11:17 PM
If we can't hurt him, let's make us a little bit tougher Dante sends to the telepathic network maintained by Johann.

With a few motions, the party feels a their resolution gets a boost, a divine boost, protecting them from a multitude of hazards.

Eveline decides the healers of the party need a sustainable form of healing so they can spend their cure solely on the other party members, but decide to include the Samurai in that buff.

MAP (http://pyromancers.com/media/view/main.swf?round_id=177385)

Dante casts Mass Conviction affecting all the five, granting +4 to all saves for 2 hours

Eveline casts Persisted Mass Less Vigor, affecting her, Dante and the samurai. 24 hours.

Ricedaddy
2016-07-03, 11:29 PM
Dietrich feels the cut from the troll and twists with the momentum, keeping it from becoming any worse. Considering where the stab was the samurai was lucky not to have some ligaments cut.

Drawing his flaming katana, he walks about twenty feet forward, slowly, ready to attack any foe that shows itself.


Use the following roll as a readied action if a foe comes within 5 feet of Dietrich.

[roll0] Damage: [roll1] and [roll2] fire

AlanBruce
2016-07-03, 11:50 PM
@Dante: You and Eveline decide to give Dietrich a much needed boost, given that deadly cut and grant yourself and all your allies the ability to resist any more of these poisonous claws.

If that creature was spying on you outside the fort, who knows if there are more inside- all able to poison with their claws.

@Dietrich: You spit out the poison and grip your flaming katana, which cuts the snow flakes as they fall relentlessly over your allies and trudge through the snow a few more feet and assume a warrior stance.

If anything is to come at you, you will cut it in two...

But amidst the howling winds and slow but steady healing cast by Eveline and Dante, nobody is coming to greet you at the door.

Map (http://pyromancers.com/media/view/main.swf?round_id=177387)

Chimaera
2016-07-04, 12:33 AM
Standing in front of the outpost and with no visible enemies, Johann cast a divination spell, revealing all magic aura.

He take his time analizing the outpost gate and then looking around them in a counterclock wise pattern. He'll spend turns analyzing any magical.aura he detects

AlanBruce
2016-07-04, 12:45 AM
@Johann: With no enemies coming out to greet you, you concentrate on one of the most basic spells taught to you back in Runestone and begin to analyze the area around you.

Of course the group is the first to come up with your divination- Dante has made everyone as protected as they can, plus each item they hold and wear is worth several countries out together in terms of magic...

But the front of this palisade gives off no reading. They did not use a magical device to get inside. Either that or the thick wooden walls prevent you from seeing past it.

How to get in? They certainly are in no rush to come out.

Chimaera
2016-07-04, 04:25 PM
Johann look at the lack of magic and at the wooden gate barring their way.

"Let's keep on moving. Hold yourselves", he says and slam the forest ground with his runestaff, teleporting all to the other side of the gate.

Targets: Johann, Dante, Dietrich, Eveline and Zephyr

MAP (http://pyromancers.com/media/view/main.swf?round_id=177485)

AlanBruce
2016-07-04, 05:42 PM
@Johann: You look up at Zephyr, always airborne and ask the others to group around you and bring your runestaff on the frozen ground as you focus on whatever is behind the wooden palisade and bring yourself and the others into Cranachmere proper.

The interior of this outpost is filthy. The ground is grey snow with animal remains strewn around and tiny footprints leading east.

There isn't much in the way of construction here except for some rough animal hides staked to the ground by spears to provide some sort of shelter from the weather.

But it is immediately clear that you are not alone in this place:

http://orig04.deviantart.net/4422/f/2011/244/f/7/troll_by_antonzemskov-d48ke4h.jpg

A forest troll, but unlike the one that struck Dietrich, this one isn't made of shadow stuff. She looks female and carries a javelin in one hand.

Another such monster greets you as it brandishes very sharp claws and snarls at all of you:

http://www.plasticrypt.com/fey_images/fey_troll_king.jpg

But these two aren't the only one shere.

Grunting and spitting and cursing in Sylvan can be heard as halfling sized old men step through the snow and fix their beady eyes upon all of you, filled with utter hatred:

http://4.bp.blogspot.com/-MFf4rHwzFFM/T5bbCZ1MibI/AAAAAAAAFbU/okfn5ktdHVo/s1600/Redcap.jpg


Know. Nature to ID it

One of the trolls looks at the tiny wrinkled man with a iron boots and holding a scythe way too big for him and snarls orders in their own tongue:

"Þeir eru inni! Hringja Lark og Rukkart !!!""

It would seem that your time spent outside has been enough to awaken some of Cranachmere's forces into action.

Round 1

@The Party: The female troll snarls and slobbers as her jaw is distended, the sound of bones crunching beneath her jaw to help her new form and her eyes turn blood red as she unleashes a ferocious scream, which makes, ideally, most of you scared by this.

Anyone with 9 HD or less are shaken for 9 rounds. Will DC 17 neagtes

But more so, her muscles bulge and her form becomes blurred and nimbler as she hurls her javelin through the air, headed straight for Dante.

@Dante: The javelin flies through the air and strikes you right in the chest.

The wound isn't so bad, but as you have learned earlier, these beasts like to coat their weapons with poison.


13 damage plus Fortitude DC 24 or take 6 Con damage

And then, the troll moves further down the fort, away from you.

@Dietrich: The other Forest Troll bears claws and fangs and takes a leaping stance as it begins to somersault across the snow, its moves exceptionally agile and fast.

It manages to reach you and immediately swings both claws and its bite upon you.


7 damage plus Fortitude DC 23 or take 4 Con damage


8 damage plus Fortitude DC 23 or take 3 Con damage

7 damage plus Fortitude DC 23 or take B]4[/B] Con damage

And then, in an unexpected move, the bastard manages to actually somersault back a few feet!

Of the four tiny old men, one rushes down the fort, but the three others move in, with two using a blue glowing stone upon their sling shots, which is terribly fired and misses Dietrich way above his helmet.

Another one closes in with the scythe, but these aren't true fighters- they can't even faze the samurai's armor.

Map (http://pyromancers.com/media/view/main.swf?round_id=177490)

Makas
Seshi
Red Cap x3
Dante & Eveline
Dietrich
Johann
Zephyr

Gabrosin
2016-07-04, 05:59 PM
Zephyr watches as Johann takes the group past the gates with a spell, wheeling and tilting his wings to gain altitude. He lifts himself well above the height of the walls and takes aim through the driving snowstorm, launching an arrow at one of the nearby creatures.

Move as indicated on the map, attack Seshi. Zephyr's moved enough to trigger his defensive bonuses but he's outside precision/PBS range.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow)

Chimaera
2016-07-04, 07:45 PM
Johann concentrate a small arcane aura around his hand and release it in the tiny creature face.

RTA [roll0] force damage [roll1]

AlanBruce
2016-07-04, 09:15 PM
@Zephyr: Unharmed by the threats below, you aim your foot bow at one of the trolls attacking the group and the arrow flies true... as it always does.

The troll is hurt, yes... but not quite down yet.

@Johann: You aim your index at one of the short old gnarled men that try to cut down Dietrich and this one howls in pain as you imprint a dart of raw arcane power on his forehead.

Painful... but not lethal.

@Dante: Forest trolls are bad.

And then these guys had to be thrown into the mix.

Amongst the fey that populate the world, there are many different varieties. fey embody so many different aspects of the Natural World, that it is no surprise that they come in all shapes and sizes.

So where the hell does a Redcap fit into the whole thing?

This sour, unhappy, mean little bastards are born old and grumpy.

To say they are born would be inaccurate even- these evil fey reproduce asexually- forming a hump on their back that gestates for a month before it sprouts arms and legs and then grows into a wrinkled mess of anger and hate all of its own.

Redcaps get their name because of their urge to kill and dye their hats in their victim's blood. This is a way a redcap grows stronger, which leads to many unwary folk out in the woods to believe them to be short grumpy old men until their tremendous strength comes into play, which has been recorded by some scholars to rival that of the strongest giants.

Of course, for that to happen, a redcap needs to survive. As a society- if such can be labeled- a redcap's life is fraught with the danger the moment they are expelled from their parent's back.

Redcaps are bullies amongst their own kind. Bullies and murderers...and sometimes even cannibals, which may be Nature's way to keep these cruel fey in check, given their low numbers around Oerth.

A few things are known about these creatures. Constant amongst their violent culture.

For one, they are extremely superstitious- you will never catch a redcap near or in running water. Belief that water spirits will claim them has been etched into their psyche.

They will never travel in pairs or have an even number of anything.

They are extremely fearful of divine magic, so finding a cleric amongst their kind is as of yet unheard of.

When a redcap is slain, nothing is left behind...except for a single tooth.

This tooth is prized by scholars, fetching a hefty price if someone knows where to sell it.

And finally, like most fey, a redcap is quite vulnerable to cold iron.

Map (http://pyromancers.com/media/view/main.swf?round_id=177495)

Makas
Seshi
Red Cap x3
Dante & Eveline
Dietrich
Johann
Zephyr

Dudu
2016-07-05, 01:24 AM
Dante knows those little things. They are evil in the shape of ugly.

Johann, relay the information to the others. Those things are Red Caps. They are cruel, but also very supersticious. They have a unnatural fear of running water, as well as divine magic, so I'll cover that one. They are fey, and like most of their kind, is vulnerable to cold iron. If we make them panic, we might be able to focus on the trolls.

With that throw at the telephatic network, Dante proceed to cast one of his cleric spells, trying to make it as flashy as possible, and praying the holy words in sylvan when doing so.

"By the power of the Stern Lady, I decree that all evil shall be be cursed from this place!"

And he says that by grabbing his holy symbol of Wee Jas with his left hand and brandishing it over his head. A circle of light envelops him and encompasses everyone inside it's 10ft radius.

Eveline aproaches the samurai and uses one her wand of cure. Every little cure, helps. In lumi, she whispers

"I know your intention, but was all that display necessary"

"Shush, Eve. Just go with it. Every edge matters."

MAP (http://pyromancers.com/media/view/main.swf?round_id=177500)

Dante casts Magic Circle Against Evil (along with all the flashy display). And 5steps closer to the Red Cap

Eveline uses her wand to cure Dietrich for [roll0]

Dante
HP: 108/103
AC: 27/11/26
Saves (FRW): 19/14/30
Fast Healing 1
Magic Circle Against Evil

Eveline
HP: 74/74
AC: 21/11/21
Saves (FRW): 17/7/16
Fast Healing 1
Magic Circle Against Evil

AlanBruce
2016-07-05, 01:57 AM
@Dante: The trolls are the real problem here, but if you allow the Red Caps to outnumber you...

And so, you relay all the information to Johann and brandish the symbol of Wee Jas as the trolls snarl at it and sharpen their claws...

The spell is completed as celestial sigils surround you in a ten foot area and burn themselves on the snow, causing the Red Caps to take a few steps back as they mutter beneath their frozen breath.

The fey begin to shake in their ironclad boots as you call forth the Stern Lady to vanquish all evil, speaking in the tongue of the fey themselves, so they know you mean business:


"Voimalla nainen ! I asetuksella paha on kirottu tästä paikasta !"

Eveline uses her wand to restore some of Dietrich's health as you walk past your cohort, who looks up at your holy symbol and then at the miniature killers.

The redcaps have been scared. Not enough to flee, but their certainly has been a demoralizing effect given by your actions. Unseen and unprecedented.

But hopefully, all fey are as scared as these.

@The Party: The trolls look at the red caps and snarl in their own, far more guttural language:

"Þú heimskingjar ! Það er ekkert að óttast frá mönnum ! Ráðast á og drepa !""

But the red caps are not responding to the threats issued by the trolls. They have feared divine magic since their creation, and who are these big brutes to break such stupid superstition?

Map (http://pyromancers.com/media/view/main.swf?round_id=177502)

Makas
Seshi
Red Cap x3
Dante & Eveline
Dietrich
Johann
Zephyr

AlanBruce
2016-07-05, 05:29 PM
Round 2

@Dante: The troll that hurt Dietrich looks at his red cap comrades and leaps at you with both claws and fangs:

"Horfa á hvernig ég slátra dýrmæta litla hjátrú þinni !""

The troll isn't afraid of you...and this is show as every single claw and bite from this bastard digs in deep, sealing some of the wounds suffered by Zephyr's bow.

Every single attack is designed to bring you down!

9 damage plus Fortitude DC 23 or take 1 Con damage


21 damage plus Fortitude DC 23 or take 1 Con damage

6 damage plus Fortitude DC 23 or take 1 Con damage

And then, just like that, the brutal attacker manages to move back several feet, avoiding any retaliatory attacks.

It's almost as if this troll dances on the bloody snow with its claws and poisonous fangs.

If something isn't done, you and the others will die stuck like frightened fools in a corner...just like in Lugenheim against Vassago.

The other troll rushes towards you, nearly dropping the red cap by its side and leaps a few feet into the air and brings a single claw down on your shoulder.


10 damage plus Fortitude DC 24 or take 4 Con damage

The red caps try to cut and sling you top death, but to no avail: Your previous performance has left them fearful and so, they all miss.

Map (http://pyromancers.com/media/view/main.swf?round_id=177586)

Makas
Seshi
Red Cap x3
Dante & Eveline
Dietrich
Johann
Zephyr

Dudu
2016-07-05, 07:31 PM
Dante Receives a severe punishment. But he doesn't intend on simply taking the punishment without delivering it too.

"Damn, those trolls hit hard! All right folks, let WEE JAS GUIDE YOUR STRIKES!"

He makes the effort of looking more clericy as possible. And shoves punishment toward that cretin troll. But not before Eveline gives a small healing, on top of the healing he is receiving from the Less Vigor.

MAP (http://pyromancers.com/media/view/main.swf?round_id=177613)

Eve heals Dante for [roll0] (SLA)

Dante 5steps up and FA the troll right next to him (3 Iterative plus Righteous Wrath). His crit threats on a 15.
Atk1 [roll1] dmg [roll2]
Crit Conf [roll3] dmg [roll4]

Atk2 [roll5] dmg [roll6]
Crit Conf [roll7] dmg [roll8]

Atk3 [roll9] dmg [roll10]
Crit Conf [roll11] dmg [roll12]

Atk4 [roll13] dmg [roll14]
Crit Conf [roll15] dmg [roll16]

Dante
HP: 71/80 (plus healing from Eve) edited
AC: 27/11/26
Saves (FRW): 17/14/30
Fast Healing 1
Magic Circle Against Evil

Eveline
HP: 74/74
AC: 21/11/21
Saves (FRW): 17/7/16
Fast Healing 1
Magic Circle Against Evil

AlanBruce
2016-07-05, 07:47 PM
@Dante: It is time these creatures learned why you are so rightfully feared.

Be it in lands of men or beasts like these.

The ruby Guillotine is incensed and inflamed as a single snow flake lands on its blade and is quick to melt away as you set your crimson eyes on the Forest Troll and urge your companions to push forward.

The Ruby Guillotine lives up to its name- flesh and steel have a wondrous meeting as blood says good bye and drenches the wooden pilons that make Cranachmere as the red cap is doused in the troll's entrails and the beast never really has a chance to shriek in pain before the last cut decapitates her and sends the head rolling on the snow.

The other bastard yells in his own language further down the fort:

"Makas hefur lækkað! Við þurfum Rukkart ! Allir! Þeir eru ekki veik !!! "

@The Party: The sound of chains and a monstrous roar can be heard as the entire fortress shakes for a few seconds.

At least one of them has gone down... they aren't that tough aftyer all.

You can do this!

Map (http://pyromancers.com/media/view/main.swf?round_id=177627)


Seshi
Red Cap x3
Dante & Eveline
Dietrich
Johann
Zephyr

Chimaera
2016-07-05, 10:02 PM
Johann listen carefully to the roar and wonder what they'll be releasing upon them.

"Finish off that redcap, Dietrich", he tells the samurai and watch he go bladehappy to the old ugly fey.

Dietrich strike swiftly with his flame katana, striking with holy fervor.

Flame katana attacks:
1st [roll0] dmg [roll1] plus fire [roll2]
Righteous Wrath of the Faithful [roll3] dmg [roll4] plus fire [roll5]
2nd [roll6] dmg [roll7] plus fire [roll8]
3rd [roll9] dmg [roll10] plus fire [roll11]

Wakizashi
1st [roll12] dmg [roll13]
2nd [roll14] dmg [roll15]


Johann watch the samurai slicing at the poor fey and get ready to fire yet another ray.

If redcap survive Dietrich fury, then Johann will give it another Invisible Needle in its ugly face.
RTA [roll16] dmg [roll17]

If Dietrich manage to kill it, Johann will move 15ft to the right and fire Ray of Clumsyness in the surviving troll.
RTA [roll18] dex penal [roll19]

AlanBruce
2016-07-05, 10:16 PM
@Johann: Dietrich does like a good little soldier and shreds the red Cap to wrinkled ribbons.

The steel from his katana may not be tough enough to cut the fey's skin, but thanks to your earlier spell burning a hole on his hideous forehead, the flames and steel from the warrior are enough to disembowel the cruel fey as it curses at all of you and his comrades in Sylvan, reducing its entire body and belongings into a nasty smelling pile of flesh colored sludge which oozes and pops and leaves behind a single sharp tooth.

Content with having the samurai finish off the much smaller and defenseless creature, you move through Dante and Eveline, looking at the other troll...

That guy seems to like to jump around. Move fast.

It's a sluggish orange ray that coils and twists like a caterpillar amidst the snow that catches the troll- if barely- on the chest as his muscles tighten.

He won't be as nimble now. An easy picking for the others.

Map (http://pyromancers.com/media/view/main.swf?round_id=177638)

Seshi
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr

AlanBruce
2016-07-06, 12:03 AM
Round 3

@The Party except Zephyr: A single black snow flake drops gently in the middle of all of you and the moment it touches the ground, it erupts into an inky black miasma, obscuring all vision.

Darkness

Somebody cast this spell to shroud all of you as the red caps can be heard moving further away.

@Dante: It's a guttural growl from one of the trolls as it closes into the darkness itself and sniffs you out, attempting to strike you several times, but managing to connect only once.


12 damage plus Fortitude DC 23 or take 5 Con damage

Map (http://pyromancers.com/media/view/main.swf?round_id=177641)

Seshi
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr

Chimaera
2016-07-06, 01:01 AM
As they get surrounded in a veil of darkness, Johann frown and grab a handful of shadows and make something unheard of: creating light from the shadows.

Casting Daylight

AlanBruce
2016-07-06, 01:10 AM
@Johann: Someone likes to play with shadows in this fort...

Normally, you would be content with this- if you are the one gaining an advantage.

But whoever this amateur is, does not understand the true meaning of magic.

If shadows can warp reality and veil you in darkness, so too can reality be warped with those very shadows and given a semblance of its opposite.

And so, you absorb the shadows that cause this Darkness and remold them between your hands, sculpting the strands of night and turning it into pure Daylight.

Too complex for a simple mind to understand, you weave bright light, enough to shatter a vampire to dust where the darkness once stood.

It will not affect the troll or the red caps, but it will allow you and your allies to see and fight these enemies on the same ground.

Map (http://pyromancers.com/media/view/main.swf?round_id=177643)

Seshi
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr

Dudu
2016-07-06, 03:12 AM
Just when the situation started sounding bad with the Darkness, the mage turned it bright in a momment's notice.

The troll's claws are vile and Dante can't afford to stay in melee with it much longer. Nevertheless, Dante's enhanced constitution shrugs of the poison. But he wonders just how much longer he can endure it.
"Better leave it to the professionals"
He steps away, clearing the way for the samurai to strike the troll as he sees fit. He tries to communicate telephatically with the mage.
"Johann, try to get some distance from that troll, he is nasty stuff."

He picks his wand of alterself and transforms into a big lizard.

"Don't worry, samurai, I'm not leaving you alone with those trolls, I just need some buff."

https://lh3.googleusercontent.com/-QFFci0ecX_4/V1XyP6AoltI/AAAAAAAABQ0/GDYyWICJkxgzppNgykHIkClDxMIeK8QiwCCo/s512/Lizardfolk.jpg

"Urgh. Again?"

"Do you understand the situation we are right now, don't you, Eve? This soft skin of mine won't save me from those claws."

She moves and give Dante another healing.

MAP (http://pyromancers.com/media/view/main.swf?round_id=177644)

Dante 5steps away from the troll and uses his wand of alterself to transform himself into a lizardfolk.

Eve moves next to Dante and casts another SLA cure for [roll0]

Dante
HP: 60/80 (plus healing from Eve)
AC: 32/11/31 (34/13/33 if the attacker is evil)
Saves (FRW): 17/14/30
Fast Healing 1
Magic Circle Against Evil

Eveline
HP: 74/74
AC: 21/11/21 (23/13/23 if the attacker is evil)
Saves (FRW): 17/7/16
Fast Healing 1
Magic Circle Against Evil

AlanBruce
2016-07-06, 03:50 AM
@Dante: With the darkness cleared by Johann, you sidestep away from the troll and use your wand to drastically change your shape into a troglodyte, related to lizardfolk, but foul and foul smelling, yet very tough.

Eveline rolls her eyes beneath her hood and places her hand on your scaly shoulder, sealing some of your wounds, but not all.

@The Party: The troll looks at the red caps as all of you remain safe and sound inside and yells at the top her lungs:

"Þeir eru horn ! Notaðu gildrur og innsigla þá burt!""

And having said that, one of the nasty fey pulls a lever on the other side of the fort and a nasty wooden spikes held together by iron bands rise from the snow, effectively shutting you in.

These spikes are thick, and getting a weapon through is not possible to attack the troll, who smirks as he looks at all of you.

"Hehehehhe ... öll föst og með hvergi að fara ...

Master Lark og Rukkart munu njóta matinn sinn""

Map (http://pyromancers.com/media/view/main.swf?round_id=177646)

Seshi
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr

Ricedaddy
2016-07-06, 07:57 AM
Just when Dietrich was about to move to strike the gate loses and traps him in. He quickly looks for a way past the gate, whether going through it or around it.

Gabrosin
2016-07-06, 03:14 PM
Zephyr continues to sail above the walls, watching as the group seems to be trapped in by a gate. He lashes out at their immediate captor.

Continued movement, attack Seshi.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)



Map (http://pyromancers.com/media/view/main.swf?round_id=177696)

AlanBruce
2016-07-06, 06:55 PM
@Dietrich: You try and find a way out of this small trap, but it seems the grate, nearly twenty feet tall, is not meant to be opened from your side.

You could attempt to climb it- there is no ceiling, but the wooden spikes bound by iron are icy and slippery.

Who knows if you can find a way up in time.

@Zephyr: You soar into Cranachmere, safe and airborne and shoot down the forest troll, wounding it tremendously, but not enough to take her down.

Round 4

@The Party: The wounded troll looks up at Zephyr and snarls as she looks at her deep wound and runs further down the fort as she looks at one of the red caps and hollers in her own tongue:

"A fljúga einn! Fá Yavo núna! Lokaðu hliðin !!!"

The Red Caps both lower a lever on their side and a thick wooden and iron door rises from the ground, blocking sight from her as both fey realize their folly and attempt to unlatch the door, but to no avail.

They are trapped in this area with you.

@Zephyr: You could follow the troll- it has been badly wounded.

But how to get the others out? Then there is the matter of the red caps and...

It's a gush of wind that nearly drops you from the sky, followed by a quick unseen claw that darts into your shoulder.

A precise hit... identical to yours.

12 damage plus 29 skirmish plus 6 evil plus Fortitude DC 28 or take 4 Con damage

Who managed to get around your senses... oh.

https://forums.wesnoth.org/download/file.php?id=57422

A new one, but this guy looks different from the other two trolls.

For one, it has a scaly hide and sharp fangs- even sharper than its brethren. Somehow, it is able to fly without wings and it seems rather strong, compared to the others.

The troll smiles and looks at your wound.

"Ég heyrði að það var fljúgandi hérna ... hehehhe . Ég eins snögga veiði!

Ég er Yavo : Hunter á túndrunni"

@Johann: You watch the new enemy strike Zephyr and immediately know there is foul play here.

That guy had the guise of invisibility on. On top of that, he's hasted and has been given the fly spell.

Map (http://pyromancers.com/media/view/main.swf?round_id=177726)

Yavo
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr

Chimaera
2016-07-06, 07:01 PM
Johann looks at the grate that trapped then and keep doing what he does best: problem solving.

Grabbing the metamagic rod, he grants everyone the ability to Fly and take to the skies.

on all trapped players

Dudu
2016-07-06, 07:34 PM
Both Dante and Eveline thank Johann for the handy spell and fly out of their trap.

Eve floats just behind the raptoran and casts one of her best cures on him.

Dante flies to another direction, and cast one of his signature spells at the troll attacking Zephyr.

Dispel Magic

"Hold on, Zephyr!"

"This huge ugly thing appeared literaly from nowhere!"

MAP (http://pyromancers.com/media/view/main.swf?round_id=177728)

Eveline flies to Zephyr and cures him for [roll0]

Dante activates his Dispelling Cord to dispel the troll
1 [roll1]
2 [roll2]

Dante
HP: 70/80 (plus healing from Eve)
AC: 32/11/31 (34/13/33 if the attacker is evil)
Saves (FRW): 17/14/30
Fast Healing 1
Magic Circle Against Evil
Fly!

Eveline
HP: 74/74
AC: 21/11/21 (23/13/23 if the attacker is evil)
Saves (FRW): 17/7/16
Fast Healing 1
Magic Circle Against Evil
Fly!

Gabrosin
2016-07-06, 11:55 PM
Zephyr banks left at the unexpected assault, angling to draw the creature away from its support inside the compound. Sensing that this one might be a greater danger than the others, he calls upon his belt of battle to lend him a burst of speed.

Swift action belt of battle to move and then full attack with rapid shot.

Tumble check to avoid AoO (DC 15, auto-success): [roll0]

Attack 1: [roll1]
Damage 1: [roll2] + [roll3] (Raptor Arrow) + [roll4] + [roll5] (skirmish/precision)

Attack RS: [roll6]
Damage RS: [roll7] + [roll8] + [roll9] (skirmish/precision)

Attack 2: [roll10]
Damage 2: [roll11] + [roll12] + [roll13] (skirmish/precision)

Attack 3: [roll14]
Damage 3: [roll15] + [roll16] + [roll17] (skirmish/precision)



Map (http://pyromancers.com/media/view/main.swf?round_id=177767)

Ricedaddy
2016-07-07, 06:14 AM
Dietrich feels himself grow lighter as Johann gets everyone out of the trap. He sets himself immediately against the foe that just struck Zephyr, striking once he is close enough.



Move action: fly to 5-feet from Yavo

Attack: 1d20+20[/rol] Damage: [roll0] and [rol]1d6 fire
Power attack -3/+6

AlanBruce
2016-07-07, 06:21 AM
@Dante: You watch Johann rise higher than the rest and set your eyes on this new foe.

This troll looks much tougher than the other two- especially the one you dropped with your Ruby Guillotine.

And unlike the other two, he has a few spells on him... the nerve.

There is only one master acster here. And that is you. No power on Oerth can resist the might of Wee Jas, goddess of Magic. Not even Boccob, who rather than Uncaring, should be retitled as Fearful.

Fearful of your goddess.

Fearful of you.

It;s a green spectral angel of death that flies off your body like a second soul and smites the troll as this one winces, but realizes there is no pain to be felt...

But spells to be lost.

He may not plummet, but his flight has been removed, causing him to gently descend on the snowy ground. As is his ability to move extremely fast.

Fly
Haste

@Zephyr: You need to bring this skirmishing troll down fast!

Using one of your precious charges from the Legendary Belt of Battle, you move back several feet and unleash hell on the troll, but despite having dante strip him of most of his spells, only the Raptor Arrow is able to pierce his shoulder, but the beast doesn't even wince.

He's smiling as his blood runs down his knotted arm.

"Er þetta ástæðan hinir voru svo hræddir ? Smá Sling ? Það mun ekki vera nóg að jafnvel faze mig , fljúga einn.""

Who knows what he is saying, but even though grounded, he seems far from weakened and concerned, unlike the others before him.

@Dietrich: You use your sheer samurai strength to try and cut down the troll, but this one simply swats your katana aside and laughs.

He hasn't even bothered to dodge it!

@The Party: It's a call to arms as a murder of crows descends like a biblical swarm upon Cranachmere, turning into a funnel of feathers and red eyes.

And a familiar voice to those who faced her before.

Lark Frostwart! I am sending you a lamb for you to slaughter, Make the Herald proud. I cannot be bothered by more mortals...

The crows disperse and disappear, much like they did before back in the Foaming Wench's roof and in their wake, two curious creatures show up:

http://i1313.photobucket.com/albums/t547/Darwin_Mendyke/15de1243-4548-4d67-85c5-787a1122668c_zpssaajr0nw.jpg

A halfling. You have seen many during your travels. rogues by trade and tradition, but this one does not dress like one.

His robes belie a caster... and a summoner, given who stands by his side, swirling snow from the base of its body:

http://pathfinderwiki.com/mediawiki/images/thumb/5/5f/Air_elemental_1.jpg/250px-Air_elemental_1.jpg

The same size as him, this is an air elemental. Minor cousins to the Storm Elemental Iki Ryo summoned the day prior in Lugenheim.

@Raikou: How could she even do that? You were supposed to be somewhere else... but here you are, in some crude wooden fortress with blood all over.

The air here sure is cold- freezing even. Nothing like the great weather you had back home.

And it seems you have been dropped into the middle of a battle.

A brutish troll looks at you and Cyrus, as he lands on the ground, while a bunch of humans, both warriors and mages, fly above this frost carnage, bearing blade, spell and bow.

But who is the enemy here?

Map (http://pyromancers.com/media/view/main.swf?round_id=177777)

Yavo
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Niwrad
2016-07-07, 08:21 AM
Somewhat disorientated from the rough landing, Raikou rubs his wounded head and looks around, trying to assess the situation. This did not look like the place Lady Choralis had been scrying upon... so where was he? And who were all of these individuals?

He quickly looks around for Cyrus to make sure the elemental was still with him.

This doesn't look like the ominous floating castle she showed us.

Rather, this looks like the middle of a battle! Now I guess the question is, which side is the winter court and which side fights for summer?

Thats when a blast of wind swirls around him and he shivers uncontrollably, even with the few winter furs he had managed to grab back on the island.

Well I'm definitely going to miss the nice tropical weather that's for sure.

Looking around again, he ponders his next course of action. He may not be the most tactical, but even he could recognize that he needed to first determine who were allies and who were enemies.
Raikou grins and addresses all those before him.

Looks like you're all busy in the middle of something. I apologize for the embarrassing landing everyone, that was quite the entrance if I dare say so myself heheh.
I think I was supposed to sent somewhere a little different... some big floating fortress hanging above a giant pit I think. But looks like something went wrong and I got redirected by a bunch of crows. I was hoping to find Wihinhilda but I guess I'll have to settle with defeating this Wartfrost guy.

I was sent to help fight in this war, but before I jump to any rash decisions that may lead to something I might regret and have to apologize for later, I have one question for all of you.

He looks around at the humans, the ugly troll, and even the birdman flying high above.

Who here serves the ice b*tch snow herald and who is trying to stop her from turning Oerth into a popsicle?

As he speaks, he also casts a spell upon Cyrus to enlarge the elemental slightly. Then, using the swirling winds surrounding his friend, he rises to what appears to be a floating position on top of the elemental. And almost as if on queue, the now medium-sized elemental rises up thirty feet into the air to gain a bit of a vantage point over most of the ones below.

For Raikou:
standard action to turn Cyrus into a medium air elemental

move action to mount

For Cyrus:
move action to fly thirty feet up

Raikou is a little suspicious of the troll though, so he whispers a few instructions to Cyrus, who then prepares to shield the man from death if needed.

Cyrus readies a resilient sphere on Dietritch if the troll is about to bring him into the negatives

Chimaera
2016-07-07, 03:06 PM
JOhann listen the strange newcomer and listen to Winhilda's voice. Apparently this one was left to be killed or sacrificed or something like that.

He speak in Auran to the newcomer, seeing how he's speaking that too.

"We fight for the end of this winter, child. The woman's voice belong to Winhilda, the Crow Mistress. She probably messed up your teleportation which might not be a bad thing at all. You are in Cranachmere, an Herald's outpost in the Fey Woods. Beware of trolls"

AlanBruce
2016-07-07, 06:33 PM
@Raikou: With the flying mage speaking in the tongue of Air Elementals, you look at the troll, who doesn't look too friendly at all and immediately set into motion a powerful spell as you grant Cyrus the ability to grow twice his size and your familiar lifts you on his breezy back and rises thirty feet from the ground.

With the troll unable to fly and everyone aloft, taking him down should be extremely easy, especially since the mage has informed you that he is the enemy.

Round 5

@Dietrich: The forest troll, with his thick scaly hide sizes you after your failed attack and disappears in a green flash, reappearing ten feet away from you and them speeds up, claw ready and digs it deep into your chest.

21 damage plus 30 skirmish plus Fortitude DC 28 or take 2 Con damage

@Raikou & Dante: The smaller hideous red caps move and throw eldritch bullets at you from their slings, but these fail miserably.

Truly, a redcap is no challenge for anyone here... why are they even stationed in Cranachmere?

@The Party: A single black snowflake lands between the samurai and the troll and explodes again into a black impenetrable miasma.

Darkness

Someone is casting spells, but where is this creature?

Map (http://pyromancers.com/media/view/main.swf?round_id=177812)

Yavo
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Chimaera
2016-07-07, 09:11 PM
Johann makes an expression that noone can see since the darkness take over again.
Angry with it, he focus on the darkness and wish it away creating a surge of antimagic around him.

I attack dispel the darkness!

[roll0]

Dudu
2016-07-07, 10:10 PM
Dante doesn't intend on being the subject of the troll's sneaky strikes inside darkness, so he casts one of his spells. His eyes, naturally red, glow with a blackish film over it and he can see through darkness, even magical ones, without flaw. He moves and floats slightly above Yavo. He sends a telephatic message to Johann.

Johann, tell Dietrich to fly eastward, he'll find a few red caps there. Also, we have to find whoever is casting those spells, it's our biggest threat

Eveline, with his philosophy that every healing helps, flies toward the raptoran and cast one of her charges of the wand.

Hope that samurai can handle himself in the mid of that fight.

MAP (http://pyromancers.com/media/view/main.swf?round_id=177820)

Dante casts Ebon Eyes and move near the troll and dietrich

Eveline flies toward the raptoran and uses a charge of her wand curing him for [roll0]

Dante
HP: 71/80
AC: 32/11/31 (34/13/33 if the attacker is evil)
Saves (FRW): 17/14/30
Fast Healing 1
Magic Circle Against Evil
Fly!
Ebon Eyes

Eveline
HP: 74/74
AC: 21/11/21 (23/13/23 if the attacker is evil)
Saves (FRW): 17/7/16
Fast Healing 1
Magic Circle Against Evil
Fly!

Niwrad
2016-07-07, 11:17 PM
Raikou is more than surprised when he hears this strange tattooed man speak in recognizable (although rough) Auran. Not many people here on the Material plane knew the tongue of winds so for so long the two had conversed in Auran with the assumption that those could around them would not be able to understand.

Cyrus is perhaps even more surprised. Rarely had he heard other creatures here use this language, and so he whispers faintly.

You speak the language of air...?

What is your name?

He and Cyrus both listen to what this guy tells them before whispering to one another. This time, they begin converse in the secret language known only to the two of them. They're both a little rusty but can still understand one another.

So what do you think of this guy Cyrus? Should we listen to this tattoofreak and believe what he is saying?

Seems trustworthy...

You're only saying that because he can speak Auran aren't you.

Well, Lady Choralis told me to trust my instincts, and my instincts right now are telling me that this troll here is out for blood, and these humans are trying to stop it. Not sure about those... redcaps I think?

The halfling turns to glance back at Johanm to inquire about the redcaps, but before he can speak, his question is pretty much answered for him when the little fey begin slinging small stones in his direction. He easily avoids them and is more offended than anything. He calls out to the redcaps.

You know, it's really rather rude to throw stones at strangers. I should've known redcaps wouldn't be amongst the ranks of summer fey. If we weren't allies before, then definitely don't consider us friends now.
Besides, who taught all of you to use a sling? I've seen young halfling children who could sling a stone far better than either of you.

But clearly these weren't the real threat here. And so Raikou turns back to look at the troll only to see a globe of darkness laying before him.

Hey... Who turned off the lights down there?

Cyrus points to a particular spot in the darkness.

I saw him there last.

But don't hit the other two...

That'd make a bad first impression... Can you fly me into place?

And so, Raikou decides that this troll deserves some lightning to the face. The halfling closes his eyes and begins to concentrate. Meanwhile Cyrus flies right over the place he saw the troll last.
First Raikou slowly moves his arms in a circle around himself, gathering electrical energy that flows through his fingers and then into his body, where he channels and starts to focus on this electricity. As he does so, his ring on his left hand begins to glow. Finally, after a bit of gesturing, he stops with the arm motions and slowly brings his hands together, then he opens his eyes.
A change seems to have come over the halfling. His blue eyes now glow with energy and his white hair seems to stand on end.

In a sudden launching motion, he sends all the electric energy stored inside him towards the darkness in the form of a massive bolt of electricity that seems to collide into space with a loud boom.

swift to activate ring of mystic lightning for +2d6 damage

Full round action to cast empowered lightning bolt. Aiming it straight down so it only hits the square the troll is in

Damage [roll0] electricity damage and 3 sonic damage, reflex DC 22 for half, fort DC 22 or be stunned for 1 round if it takes any damage from the spell

MAP (http://pyromancers.com/media/view/main.swf?round_id=177822)

AlanBruce
2016-07-08, 12:02 AM
@Johann: It's a large green spectral eye that comes into being and attempts to stare down the darkness brought forth in Cranachmere.

Someone is clearly casting unseen, but who? No verbal components to be heard and given the spell's range, the caster could be really far away...

And so, its a black spurt of inky darkness that causes the Eye of Boccob to tear up as it vanishes from space completely.

@Dante: You alert Johann through the mental link that there is a much larger threat than this troll here right now and call on the powers of Shadow, covering your crimson eyes and dart towards the miasma.

Dietrich is down there with the troll.

The samurai has taken quite a beating, but hopefully he can take a few more seconds of punishment before you go down there and cut off this bastard, just like you did to his companion earlier using the Ruby Guillotine.

@Raikou: Auran is not a tongue many speak casually.

Yet this human is fluent in it? Well, you did just come through a portal half way across Oerth, so at this point, anything goes.

The missed sling shots are not much of a concern to you and Cyrus, but it becomes clear now who needs to be blasted.

And then someone just covered a large area in darkness... ok.

Hiding will not save this troll.

Nothing escapes the power of a Storm. That much is clear. Nature has proven that countless times.

And so, riding Cyrus, you stop above the inky blackness and place your hands together in prayer as the wind around you and Cyrus begins to increase more and more, with electricity coursing through both as your ring burns through your finger and your hair stands up as a gigantic bolt of lightning strikes you from the heavens and is channeled your body and sent below like the wrath of a god!

Fumes escape every pore in your body as you collapse on Cyrus' back and watch crackles of electricity shock a figure below...

Did you get him? Who knows.

@Dante: If you had been the target for such a blast... you would not be left standing!

That halfling was able to channel so much raw lightning in his small body? Incredible.

The troll roars in pain as his entire body is struck directly by the bolt, his body bleeding from all pores, but as the spell seeks to stun him, with a guttural roar, the bastard flexes his muscles and looks up and sniffs the ozone filled air.

He was struck... and yet he still stands!

Map (http://pyromancers.com/media/view/main.swf?round_id=177823)

Yavo
Red Cap x2
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Gabrosin
2016-07-08, 12:36 AM
With the sudden reoccurrence of the darkness, Zephyr is unable to see his target. Instead he soars back just above the field of inky blackness, seeking out the redcaps he saw earlier. At the end of his movement he's able to spot one just outside the spell's radius.

Move and attack Redcap 3.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)



Map (http://pyromancers.com/media/view/main.swf?round_id=177824)

AlanBruce
2016-07-08, 02:28 AM
@Zephyr: To target that troll through that darkness would be futile at this point.

Perhaps Dante, Dietrich and the halfling have a better chance.

Thanking Eveline for the small amount of healing to your wounds, you spiral above the miasma and let loose the raptor arrow, which pierces the Red cap right between the eyes, reducing the fey into a disgusting sludge from which only a tooth remains.

They do drop quickly, at least, but unless someone can lift off that darkness from the area, that troll may have an advantage against Dietrich.

Map (http://pyromancers.com/media/view/main.swf?round_id=177826)

Yavo
Red Cap
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Dudu
2016-07-08, 04:54 AM
Controlling Dietrich before the 24h pass and we skip his turn. Plus, is Dietrich in ground level? He can still fly.

After receiving the warning from Dante, Dietrich withdraw from the troll and goes eastward, trying to leave the darkness.

MAP (http://pyromancers.com/media/view/main.swf?round_id=177831)

Withdraw action and move to the place in map, lifting from the ground.

AlanBruce
2016-07-08, 06:16 AM
@Dietrich: Rather than fight near blinded, you retreat until your eyes can see.

The halfling is up above with his elemental, being used much like Traveler, if he were here.

Zephyr just brought dow yet another of those Red Caps, but one remains as it grips his scythe and snarls at you.

Johann is airborne, as is Eveline, but no sign of Dante... where is that inquisitor?


Round 6

@Dante, Raikou, Cyrus & Eveline: Dante is the only one to actually see it as the troll, still hidden by the darkness, opens his jaw and sucks in a huge amount of frost as his chest expands and then releases it into icy shards which catch all of you as the troll moves away from his current position right afterwards.

15 cold damage. reflex DC 21 for half

@Dante: No wonder this troll had scales, unlike the others, but even his ranged ice shards are not that brut...

And then you feel it.

This one was unseen all the while. Most likely the one who set up the darkness in the first place.

And you, being caught inside, even aloft and with the Ebon Eyes spell...

You cannot see the attacker, but you sure can feel the venomous claws striking you as a sinister display of arcane prowess has brought your attacker through the shadows and into the Darkness spell with poisonous intent.


10 damage plus 20 SA damage plus Fortitude DC 22 or take 4 Con damage

9 damage plus 18 SA damage plus Fortitude DC 22 or take 3 Con damage

Whoever did this can fly and remains unseen!

@Dietrich: The lone red cap rushes at you, scythe raised above his head and brings it down with devastating force, all the while cursing and insulting you...

But once again, your armor keeps you safe from this hideous fey's attacks.

You could probably bring him down easily on your own, but what about the troll that remains hidden within that darkness spell?

Map (http://pyromancers.com/media/view/main.swf?round_id=177834)

Yavo
Red Cap
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Ricedaddy
2016-07-08, 08:30 AM
Dietrich takes a few quick cuts at the recap, then quickly surveys the rest of the field.


I get home Sunday and will be much more regular posting after that. Thanks for the patience, guys.

Full attack, PA -2/+4

Attack 1: [roll0] Damage: [roll1] and [roll2] fire
Attack 2: [roll3] Damage: [roll4] and [roll5] fire
Attack 3: [roll6] Damage: [roll7] and [roll8] fire

Dudu
2016-07-08, 12:01 PM
Dante almost falls, were not for his enhanced fortitude and Eveline's timely Close Wounds. If he stays in that area, trying to fight the troll, he'll simply die. So he flies upwards and let Eveline heal him a bit more.

MAP (http://pyromancers.com/media/view/main.swf?round_id=177858)

Dante flies and goes Total Defense
Eveline casts Cure Serious Wounds for [roll0]

Dante
HP: 20/80 < edited to add Eve's healing
AC: 32/11/31 (34/13/33 if the attacker is evil)
Saves (FRW): 17/14/30
Fast Healing 1
Magic Circle Against Evil
Fly!
Ebon Eyes
Total Defense +4 AC for this turn

Eveline
HP: 60/74
AC: 21/11/21 (23/13/23 if the attacker is evil)
Saves (FRW): 17/7/16
Fast Healing 1
Magic Circle Against Evil
Fly!

Niwrad
2016-07-08, 01:29 PM
The yelps of pain indicate to the halfling that he had scored a direct hit with his lightning bolt. This brings a smile to Raikou's face.
Feeling a little smug now, he calls out to the troll.

I bet that came as a bit of a shocking surprise for you. I do enjoy the smell of fresh ozone in the morning. Perhaps I...

Uh oh.

His cheerful expression is cut short by the blast of icy crystal shards that seem to consume both him and Cyrus. The cold whips past his robes and cut his face, but thankfully, the two are able to avoid the worst of the blast.

Owww. That stung. What sort of icy breath mints is he using?

Raikou looks down at the darkness and wonders what to do next. If the other human remained within, blasting into the darkness would have a chance of friendly fire.

But thankfully, his dilemma becomes a non-issue when he sees Dante fly out of the fog, badly injured.

Let's see if we can leave something nice for whoever is still in the darkness shall we?

The halfling starts to once again gather and concentrate his arcane energies, focusing them within, and then unleashing it in a sudden blast. But this time, rather than a single deadly blast, he channels the electricity into the ground.
Sparkling with life, the energy begins to travel in a circle of sorts around the darkness creating a circular wall of lightning.

Those outside the darkness may not be able to see it, but they can certainly all hear it's thunderous effect.

full round action for energy substituted wall of fire cast in a 20ft radius and 20ft high within the darkness

Yavo takes [roll0] electricity + 4 sonic damage with fortitude DC 23 or be stunned for 1 round

If the invisible troll is 20ft high or less and within 10ft of the wall, he takes the above damage and save vs stun too.
Or if it's in the same space as the wall, it takes [roll1] electricity + 4 sonic damage with fortitude DC 23 or be stunned for 1 round

If either of the two cross the wall on their turn, they take the indicated damage and are subject to the save vs stun.


Also, I think Cyrus and Raiko share the same space, reason why I've taken Cyrus off the map for now

MAP with wall of thunder (http://pyromancers.com/media/view/main.swf?round_id=177861)

AlanBruce
2016-07-08, 05:58 PM
@Dante: The troll on the ground below was only a decoy all this time...

You need to get back to Eveline! Staying within this darkness is a terrible idea.

All you need is to move a few feet and...

In the panic to escape, to reach your beloved cohort like a headless fowl amidst a fox frenzy, the unseen claw digs deep into your back, seeking to bring you plummeting down into the shadow before you even have a chance to see the light.


13 damage plus 20 SA damage Fortitude DC 22 or take 5 Con damage

And just like that, you hit the ground, the darkness claiming you.

@Dietrich: The much smaller and weaker fey never stands a chance, despite its tough skin.

Fire and steel make quick work of it, as you withdraw the katana from his wrinkly stomach and his entire body dissolves into a flesh pudding mixed with sludge and snow, leaving behind a single tooth.

@Raikou: The samurai left the darkness, but the other guy did not.

Maybe that human has chosen to fight them inside. He seems powerful enough to be able to handle himself.

He can fly, after all.

And so, once more calling on your deep arcane font of power, you bring forth crackling thunderbolts that arrow through the Darkness, which never leaves, as the lightning is modeled by your tiny hand to enclose the entire area.

The troll inside can be heard grunting... you may have caught it in your spell's after effects, which means he may or may not be stunned.

Map (http://pyromancers.com/media/view/main.swf?round_id=177876)

Yavo
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Gabrosin
2016-07-08, 06:16 PM
With the redcaps down and no ability to see inside the magical darkness, Zephyr dares not fire blindly and risk hitting one of his allies. He continues his patrol, keeping his eyes peeled for further threats and preparing to take them down.

Zephyr moves as indicated and readies an action to attack a foe should one come into view.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)


Map (http://pyromancers.com/media/view/main.swf?round_id=177878)

Dudu
2016-07-08, 06:24 PM
Dante dies, and Eveline casts glitterdust in the area Dante were.

AlanBruce
2016-07-08, 06:58 PM
@Eveline: You expected to see dante surface from the Darkness... but he does not.

It's a thud on the snow that signals someone has fallen, but who?

And so, you conjure white sparkling motes of glitter , hoping to outline Dante and hopefully anyone that he may be fighting.

Dante's bod is outlined amidst the Darkness, the Glitterdust spell able top reveal it all, no matter how skilled the attacker.

But only Dante's body can be seen.... who dropped the Crimson Inquisitor?

@Zephyr: You fly around the globe of shadows and get your Raptor Arrow ready.

If any of those trolls is to come out, you will make sure they feel the sting of your arrow, but for now... best to watch and wait.

They ought to be coming out anytime now... right?

Map (http://pyromancers.com/media/view/main.swf?round_id=177879)

Yavo
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Chimaera
2016-07-08, 09:26 PM
Johann frown at the darkness and massage his temples while mumbling something.
He open his eyes which have turned silver now. He look through the darkness and through everything as it really is now.

On self

AlanBruce
2016-07-09, 05:26 AM
@Johann: You cast the most powerful divination known to man and look at the dark miasma...

Of course- he is the one who brought Dante down.

That troll that hurt Dietrich outside Cranachmere. He looked different from the other three you have faced so far and with good reason:

This troll is able to manipulate shadows at will.

And somehow, he has used that Darkness spell to be able to gain the upper hand on Dante and cut him down, but despite Eveline's Glitterdust, which never fails, no matter what, that bastard is not above Dante's dead body:

He's ten feet away... how is he doing this? A troll cannot manipulate the complicated intricacies of Time & Space. It would take a keen mind to be ale to not only bring a fully healed cleric like Dante and avoid Eveline's epic spell in under six seconds...

It would seem Windemere has trained this one particular troll to be be an arcanist. Only someone with such knowledge would be able to avoid such a devastating spell like Glitterdust, which reveals ALL hidden enemies, no matter what.

Such is the power of the mighty Conjuration School, which has no other competitors amongst the arcane philosophies.

But now you can see him- you need to take this monster down before he decides to go after the other ones... and possibly you.

Round 7

@Johann: That shadow walker troll walks up to Dante's corpse and drags him by the hair as he moves up to the stunned Troll inside the Darkness spell, looking at you and speaking in a guttural broken Common tongue:

"The cleric is dead, just as we had planned. So much for powerful opposition from the humans and the halfling: Lady Wihinhilda has certainly given us a a worthy sacrifice for Cranachmere.

And since the priest was powerful and dedicated to take Makas' life, it is only fair that we take him with us. He keeps you alive and healthy, but no more. The halfling above certainly has a powerful electric wall around us, but...""

The Shadow walker Forest troll drags Dante's corpse effortlessly towards the stunned troll and resists the halfling's impressive lightning wall and its stunning and shocking effects while looking at you.

"It isn't enough to even make me break a sweat. Say good bye to your priest. You will never see him again!""


And having said that, the troll places a hand on his stunned companion while keeping his other claw held tight on Dante's hair and the three disappear completely... who knows where.

That bastard used another innate arcane ability! And this has taken Dante, the Scout Troll and the other assassin troll away, clearly away from anywhere were you can rescue him.


Dimension Door

@The Party: there is nothing left to fight here, but an electrified Darkness orb.

According to Johann, they have taken Dante, who holds Morwel's Grace, the only reliable and fast way to bring the cleric and anybody back. And even if he is brought back, the trauma from going back to his body may leave him spell less!

Damn that assassin shadow troll! Damn this Eternal Winter! How are you going to get Dante's body back? If that troll gets ahold of what he has, you won't be able to face off against what lies further in Cracahmere, let alone Kinderheim.

Map (http://pyromancers.com/media/view/main.swf?round_id=177912)


Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Gabrosin
2016-07-09, 08:22 AM
Zephyr overhears the troll gloating about killing Dante, his heart dropping. He looks around for anything that could be of aid and calls out to his companions, "Quickly, we must pursue them!"

Zephyr's moving and looking around for anything interesting.

Spot check: [roll0]

Is that a barrier separating the right half of the map? How high is it?

Niwrad
2016-07-09, 11:50 AM
He had saw Dante fly out of the darkness... or at least he had thought he had. So when he completes his spell and realizes the other human wasn't actually out of the darkness, he becomes worried.

Well... that can't be good.

Then, Raikou hears the troll speaking from within the darkness and frowns. He certainly doesn't like being referred to as a sacrifice, and despite being new to this fight, he can understand that this situation had certainly gotten a lot worse.
Not entirely sure what to do now, he decides that following the Raptoran sounded like a good idea.

So Cyrus begins to follow Zephyr over to the other side of the compound. And as they move, Raikou casts a quick spell on him and his familiar for additional protection.

casting on both

Chimaera
2016-07-09, 01:47 PM
"Regroup! Fly to me: we are chasing them", he let everyone in combat to listen to his mental voice, even the young halfling, "If you feel like helping, please come as well".

He then use his power to locate Dante.

To find the location of Dante's corpse

"This way!", he says and point to where the divination point him.

AlanBruce
2016-07-09, 03:56 PM
@Johann: You close your eyes and attempt to find Dante's body.

Given what you have seen through your earlier divination, the cleric is very much dead, so finding him as a mere carcass should be easy enough.

Then, you open your eyes- he isn't far. Less than a hundred paces and you will find Dante... that is a given.

All you have to do is fly past that wooden grate and he should be there for all of you to see- too easy.

@Zephyr: You order the rest of the group to pursue the troll... wherever he may have taken Dante's body.

Although you cannot see much at a twenty foot altitude, you can simply fly over the grate. This should be simple enough- you can fly forever, after all.

@Raikou: Sensing trouble up ahead, you cast yet another spell to give you and Cyrus an unbreakable protection and ride the wintry skies with him.

@The Party: You begin flying towards the grate when this one is blown apart to cinders and the entire fort rumbles and shakes as a massive troll hefts a hammer, not unlike the one wielded by Luke, but fit for a creature his size:

https://dnd35.files.wordpress.com/2012/07/120709-troll.jpg?w=683

This beast is a troll, albeit one that has devolved to a far more savage state than its normal brethren.

And he isn't alone.

That troll that escaped through the grate and left the red caps trapped with you is here as well, her wounds having healed partially.

A red cap is here- the one who run initially further in, most likely to alert the others.

@Johann: Given that you have the ability to see beyond any veil, you do catch sight of yet another troll, flying and invisible and hasted:

http://www.wizards.com/dnd/images/4new/cc/march2010/3Skalmad.jpg

Unlike the other ones, this one has weapons- a battle axe and a shortsword, each held tightly in his claws.

And visible to everyone, is another red cap, but this one looks far different from the ones slain before:

https://s-media-cache-ak0.pinimg.com/736x/9e/dc/81/9edc81dcff02a8ef9f10c0f973bcece8.jpg

This small fey means business- he has a shield made entirely of shadows around his body and this one is displaced, creating several illusions of him.

The red cap elder grips his scythe and looks up at all of you.

"You dare come into Cranachmere, slaughter my men... you have guts. And these I shall display along my walls.

I am Lark Frostwart, the Iron Heels of Cranachmere, my domain. You aren't getting past this outpost and into Kinderheim! That is simply impossible. Your journey ends here!""

Map (http://pyromancers.com/media/view/main.swf?round_id=177967)

Niwrad
2016-07-09, 05:27 PM
Raikou is more than a little daunted by the prospect of facing so many of these creatures at once as he quite likes the current location of his intestines, and even contemplates the idea of retreating.
But Lady Choralis had asked him to fight, and he was not about to show signs of cowardice in front of these new allies. If these other warriors thought they could handle this then perhaps they might have a chance.

He listens to the redcap's boasting, and calls out in return.

So you're the boss of this little snowfort. Lark... something? Is it? You know, that's a bit of a long name to try to remember so how about I call you Old Frost-beard instead?

Cyrus whispers in Auran to both his master and the other mage.

So who first? The big guy or the old guy?

initiative?

Chimaera
2016-07-09, 09:45 PM
"'I think he said his name was Frostfart, child", Johann say outloud looking at the redcap, "And Cranachmere is nothing more than a blasted and ruined wooden fort... Ah, sorry. Casting too much divinations sometimes makes that to me. Why dont you all slice your own throats and leave us on our way?".

He then telepathically warn the others, "There is another troll here, invisible and hasted", he adds some coordinates so that Eveline know where to glitter if she can again.

Ricedaddy
2016-07-09, 10:06 PM
"And I thought we were the ones having a lark!" Dietrich calls out as he flies alongside Eveline

"Well, lads, looks like a suicide mission so business as usual. Eveline, if you have anything that can patch me up some I'd appreciate it greatly." He thinks to the others as he fiddles with his belt and feels his wounds knitting together.



Using 2 out of 3 charges on my Healing belt for [roll0] hp

Niwrad
2016-07-09, 10:22 PM
Heheheh. Old Frostfart.

Cyrus can't help but point out something in Johanm's speech.

There he goes again calling you a child...

That's really one of the last things on my mind right now Cyrus. We can worry about that later.

Raikou then replies over to Johanm over his mental link.

I can throw down some storm fog in the middle of that room and maybe give us some time to prepare for that big guy and the old guy come at us.
Also, tell the beat-up warrior guy that I can't heal him, but my familiar can give him a little bit of icy protection that might help protect him from further attacks.

Is retreat gonna be an option here...?

referring to the ice shield spell

Niwrad
2016-07-10, 12:07 AM
Dudu asked us to post for Eveline?

Eveline places a hand on Dietrich's shoulder and heals him just a little.

burning searing light for CSW

heals [roll0] hit points

actual healing (3d8+6)[24]

Gabrosin
2016-07-10, 12:19 AM
Zephyr thinks back towards Johann and the group. Changed my mind about pursuing them. Get yourselves out of here before this goes ugly. He snaps off an arrow at the redcap in the distance and then darts northwest, looking to cover the party's retreat.

Attack Redcap 2, then move as indicated.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow)


Map (http://pyromancers.com/media/view/main.swf?round_id=177972)

AlanBruce
2016-07-10, 04:01 AM
Round 8

@Zephyr: You kill the red cap that alerted the others and fly back, alerting the group that this many enemies will not make for a winnable battle.

Lark Frostwart watches his underling dissolve into a puddle of soupy flesh, leaving behind only his tooth and watches you fly back.

The red cap elder looks at the savage troll and smiles, as shards of ice crack from his bear and a wicked yellow grin shows beneath all that grey icy beard.

"Rukkart...Beast Mode.""

@The Party: The immense troll roars and his eyes go white with sheer Rage as his armor cracks and rattles as his muscles bulge and threaten to rip his entire body apart.

Troll are nasty already as they are, but this one Lark has is a barbarian of sorts...and how lucky you are to be flying.

That's when Rukkart the troll punches the ground with such force, that the entire outpost of Cranachmere threatens to collapse and draws out a frozen and very dead Dante from the ground!

Lark looks at him and shakes his head.

"No, you idiot! Not the cleric!""

Swinging the inquisitor's body like a rag doll above his head, Rukkart flings Dante straight at Raikou!

@Raikou: It's a direct hit as the dead cleric nearly throws you off balance and his back snaps as he hits the ground... but he was already dead.

14 damage

@Johann: You watch the invisible troll make a bee line for Zephyr, axe held over his head and the bastard connects, becoming visible for all to see as the raptoran's blood drops on the snow below.

32 damage plus Poison DC 20 or take 5 Con damage

@Johann: Lark grips his scythe with one hand and does an arcane movement with his freehand, causing a green acidic crossbow to conjure up as he lifts it and closes one eye and grins.

"You're mine!""

The bolt, shaped like a jungle snake, flies across the winds and bites you straight in the forehead, seeking to melt your frontal lobe.

3 acid damage. For the next 2 rounds, unless Johann can get rid of the acid, he will take 5 acid damage on his turn the next rounds, as indicated above.

And having done that, Lark Frostwart moves past his troll minion and stands beside Dante's corpse.

"This one is not going to be claimed by you, humans... he belongs to me!"

Larke is a truly hateful red cap, even more than the ones slain earlier.

So much in fact, that his hatred becomes palpable, as a black aura bursts forth around him in a ten foot radius.

Shadowknights bring forth great hatred in their foes and thereby cause them to become less focused on their tasks.

If they are actively in combat, they cause all foes in a 10ft radius to suffer a -2 morale penalty to their to-hit and damage. Additionally, all skills attempted by their enemies in this 10ft radius suffer the same penalty.


@The Party: The troll who had been hit earlier chugs a potion and rises thirty feet in the air, being now able to deal with all of you as well.

Map (http://pyromancers.com/media/view/main.swf?round_id=177978)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Seshi
Vekuzz
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Niwrad
2016-07-10, 11:25 AM
Raikou barely has time to react when he notices the dead cleric soaring towards him. It's a direct hot that nearly knocks him off his elemental and it takes almost all his skill and little strength available to keep holding on.

He then glances down at Old Frostfart and the dead body.

Once safely back on Cyrus, the elemental whispers to him.

Master, I believe I found the dead cleric.

Yes. I noticed...

You know Rukkart, I'm really not a fan of having dead bodies thrown at me.

I'm going to make you regret that decision big guy.

Then he looks around, wondering what to do with all these enemies. Making up his mind, the little halfling decides to turn to a common tactic of his, hitting things with as much lightning as he could.

Time to bring the thunder.

Cyrus moves backwards about twenty feet and Raikou closes his eyes and begins to cast.
He moves his arms in slow circles around himself, gathering immense amounts electrical energy. This time, his tunic begins to glow, augmenting his own powers. Finally, after a bit of gesturing, he stops with the arm motions and slowly brings his hands together, then he opens his eyes.

In a sudden launching motion, his eyes glow white, his hair sparkles with energy, and he seems to emit a massive bolt of electricity that seems to make it's way around the fortress and through each of their opponents.

Swift action: activate vest of the master evoker for extra damage and +2 to the save DC

Full-round action: cast empowered sculpted energy substituted cacophonic burst. sculpting it into four 10x10 areas.
empower and energy sub. with feat, sculpted with metamagic rod, and reduced to 6th level spell with metamagic school focus

Each enemy takes [roll0] * 1.5 = 81 electricity damage and 5 sonic damage
Reflex DC 26 for half, and Fort DC 26 or be stunned for 1 round

If they have evasion and avoid all damage, then no need to save vs stun.

MAP with spell area (http://pyromancers.com/media/view/main.swf?round_id=177987)

Chimaera
2016-07-10, 02:33 PM
Johann look at the battlefield and at Dante's corpse. Maybe it was a bait intended to just lure them but maybe it was really a reckless act from the raging troll.

The mage begin casting some powerful spell, as his robe show runes all over and a flight of giant eagles appear, each with golden feathers and an air of nobility.

"You, stay close to the hooded lumi. The rest: rescue the dead cleric", he orders then telepathically as one remain in position beside Eveline while the rest try to grapple the dead cleric, "Eve: get ready to fetch that fabled wand from his backpack and bring him back".

To all he sends, "Will rescue Dante. Protect me".

Summoning then as shown in this map here: MAP (http://pyromancers.com/media/view/main.swf?round_id=178037)
2 are on ground level, two flying 10ft up and one flying 20ft up close to Eveline).

Those on the ground will grapple Dante's body (which probably provokes Aoo from Rukkart and Frostdart.
In case they fail to grab the body, they'll move away and open space to those flying 10ft to fly-by grab him.

Once one suceeds in having hold of Dante, I'm Celerity Benign Transposition it with the one flying 20ft high and besides Eveline.

AlanBruce
2016-07-10, 07:02 PM
@Raikou: The raging troll simply roars at you as Lark laughs and grips his scythe and you close your eyes as the entire fort of Cranachmere begins to resonate with a loud sound as sparks of clue electricity crackle amidst the iron, wood and snow...

And then, you open your eyes and with a deafening yell, blast every single enemy with the power of sound and thunder, causing their eardrums to explode from the sheer cacophony.

Rukkart roars as the lightning courses through his body, but shrugs off the worst- in fact, given his nature, none of the wounds are truly fatal.

Lark's icy beard cracks a little as he grits his teeth and looks up at you, holding his scythe and snarls... he has managed to wear off the worst.

The other two airborne trolls have been struck point blank and, although still alive, the pne with Zephyr drops his weapons on the ground below...

They have both been stunned!

@Johann: You direct orders to the group mentally and then call forth a flock of celestial eagles, which land in different areas of Cranachmere amidst golden light, instructing them as first priority to bring Dante out of the snow and next to Eveline.

One of them picks up Dante's corpse as Rukkart rears his massive hammer and immediately, you tilt your head backwards and a trickle of blood runs down your face as Time & Space are halted if only a second and you switch places with both birds.

Dante's lifeless body disappears with its feathery rider and appears next to Eveline...

The switched celestial beast meets a horrific fate as Rukkart brings down his hammer on the summon, splattering him out of this reality.

Map (http://pyromancers.com/media/view/main.swf?round_id=178079)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Seshi
Vekuzz
Dante & Eveline
Dietrich
Johann & Eagles x4
Zephyr
Raikou & Cyrus

Gabrosin
2016-07-10, 08:19 PM
Zephyr shies to one side as a blast of electricity rocks his attacker. Knowing the creature was still a serious threat, he refused to let up the pressure, wheeling north and feathering the beast with another arrow.

Move as indicated, fire Raptor Arrow (at Vekuzz).

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)


Map (http://pyromancers.com/media/view/main.swf?round_id=178082)

Ricedaddy
2016-07-10, 09:30 PM
Dietrich dodges the slung electricity as he flies as fast as he can towards the troll near Zephyr, switching to his cold iron katana and hoping to drive it to the hilt into the enemy.


Move to here (http://pyromancers.com/media/view/main.swf?round_id=178088)

Attack: [roll0] Damage: [roll1]
Kiai Smite +3/+3 (First of three uses)

AlanBruce
2016-07-11, 12:01 AM
@Zephyr & Dietrich: What seemed like an impossible task is turning around!

That halfling sure can pack a punch with those spells and with Johann's help, Dante is now away from Lark and Rukkart's reach.

Now if only you can get the inquisitor back on his feet...

But to more immediate concerns now.

It's an arrow that runs the flying troll through the heart.

It's a cold iron katana that disembowels the beast as his hot entrails drop on the snow, followed by his stunned carcass.

Lark Frostwart watches his men being taken down one after another.

Only Seshi, himself and Rukkart remain to protect Cranachmere, but the red cap, even when hit by Raikous' spell, doesn't seem the least bit fazed.

At least he cannot fly...

Map (http://pyromancers.com/media/view/main.swf?round_id=178095)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Seshi
Dante & Eveline
Dietrich
Johann & Eagles x4
Zephyr
Raikou & Cyrus

Niwrad
2016-07-11, 12:36 AM
With Dante near her again, Eveline decided to try the fancy wand they had received to see if it really did work as described.

She reaches into Dante's bag, grabs the wand, and taps his body.

If he do start to breathe again, she gives him a bit more life once more with a quick healing spell.

move action: grab the revivify wand

standard action: use two charges to revive the cleric

swift action: close wounds for [roll0]

And I hate to be making this roll for Dudu... [roll1]

AlanBruce
2016-07-11, 12:50 AM
@Eveline: If what Azakhiel said is true, Morwel's Grace was used for exactly this situation.

Dante looks pretty beat up- his face completely white and his eyes glazed over by frost, having been submerged in the snow... probably some ritual fashion practiced by these trolls.

And so, the wand is placed on his forehead as the ancient eladrin runes glow with white runes around the item and bathe the inquisitor's body in holy light, causing his body to stir and his breathing to resume.

But it isn't enough... you need Dante to be up on his feet again!

And so, calling on the powers of Light, you push on his thorax and cause a tiny sliver of your own power to jump start Dante's body as his crimson eyes open wide and the inquisitor exhales a gout of frozen air.

@Dante: Eveline's eyes meeting yours is a nice welcome from being in the Cabal Macabre...

But why are you on top of a giant eagle? And who are those below?

A troll. And a big one, too.

Then there's a displacing red cap down below. Ugly bastard. Seems tougher than the others faced so far in this fort.

Zephyr and Dietrich have managed to dispatch a new one, which lies very much dead twenty feet below.

Johann looks dazed. He may be responsible for such a large amount of celestial eagles.

But most importantly, all the spells prayed to Wee Jas. Those you have yet to use in battle... remain!

Map (http://pyromancers.com/media/view/main.swf?round_id=178096)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Seshi
Dante & Eveline
Dietrich
Johann & Eagles x4
Zephyr
Raikou & Cyrus

Dudu
2016-07-11, 01:45 AM
"I came here expecting to ressurect your corpses, but the opposed happened. Anyway, thank you."

He stands and assumes a defensive position

move to stand, standard to enter total defense

Dante
HP: 8/80
AC: 27/11/26
Saves (FRW): 13/10/26
Total Defense +4 AC for this turn

Eveline
Eveline
HP: 62/74
AC: 21/11/21
Saves (FRW): 17/7/16
Fast Healing 1
Fly!

AlanBruce
2016-07-11, 03:08 AM
@Dante: You sit on top of the celestial eagle and thank Eveline as you survey the ground below.

Cranachmere is a mess, with crackling energies left by the halfling's spell and that darkness spell a few feet behind and all the dead troll and red cap bodies...

But this is far from over.

Two trolls still remain, with one thankfully stunned.

But that red cap and the huge bruiser could very well be a problem.

Best go for a full defensive strategy here.

Round 9

@Raikou: Lark Frostwart looks up at you and then at his forces- most of them decimated or stunned by your spell and then looks up at the impossibly strong troll as he grips his scythe with both hands.

"Rukkart... Bullet Cut!""

The troll roars and picks up the red cap elder with one hand and brings it back as he raises a single foot off the ground and with a mighty grunt hurls Lark like a javelin of shadows across the celestial eagles, giving one of them a chance to strike him down.

from Eagle 1 vs, Lark- roll for miss chance due to Displacement

Hit or not, the red cap does a somersault in mid air as his scythe becomes shrouded in shadows and his blue eyes turn utterly black as he flies directly towards the halfling.

"That is not how you kill people, halfling... THIS IS!""

The scythe goes right through your body like a specter, cleaving your body nearly in two.

The strength this tiny old man has is monstrous...maybe even stronger than the troll!

36 damage plus 10 arcane strike plus 16 force damage plus Fortitude DC 15 or take 7 Str damage.

Momentum takes its course, naturally, and Lark Frostwart falls on the ground- a thirty foot drop...

But because he is a red cap, his skin is quite tough and such shot put landing has only mildly inconvenienced him as he gets up and grips his scythe again.

"Persistent rat, aren't you? Very well... We can do this all day. At least for me. You don't have much time left. None at all!""

@The Party: The flying Forest Troll is still stunned and so, cannot actively engage in battle for now.

But if Lark continues using this strategy, he could very well cut all of you down to size.

Map (http://pyromancers.com/media/view/main.swf?round_id=178100)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Seshi
Dante & Eveline
Dietrich
Johann & Eagles x4
Zephyr
Raikou & Cyrus

Gabrosin
2016-07-11, 05:25 AM
Zephyr glides southeast, taking aim at the other stunned flier before she can re-enter the fray.

Move and attack Seshi.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)


Map (http://pyromancers.com/media/view/main.swf?round_id=178102)

AlanBruce
2016-07-11, 06:30 AM
@Zephyr: Judging by that single scythe cut on the halfling, you know you need to clear the air of any more threats.

That brute of a troll and his red cap leader are a problem enough.

And so, always protected by your wings, you glide safely above the threats and fire your trusty raptor Arrow.

This one pierces the troll's forehead- right between the eyes as these go cross eyed and the troll plummets on the snow with a loud thud and the sound of cracking bones.

@The Party: All small menaces have been dealt with, but Rukkart and Lark remain on the battlefield.

The savage troll has not been able to inflict much damage- he tossed a dead Dante towards the halfling and smashed one of Johann's eagles into feathery paste.

Speaking of Johann... he needs to break off that daze. And quickly!

But eventually, some of you may have to get close to this guy and fight him head on... not the best idea.

Then there's Cranachmere's lord, Lark Froswart. This red cap has proven to be deadly with the scythe... too deadly.

How to deal with these two?

Map (http://pyromancers.com/media/view/main.swf?round_id=178103)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Dante & Eveline
Dietrich
Johann & Eagles x4
Zephyr
Raikou & Cyrus

Chimaera
2016-07-11, 10:24 AM
As the flung redcap flies past it, the celestial giant eagle brong ots beak down at him with righteous might.


Attack [roll]1d20+
Dmg [roll]


The eagles then swarm Rukkart, beaking and clawing at the giant troll.

The eagles will attack Rukart, charging if needed and smiting evil as well.

First eagle [roll]1d20+

Second eagle [roll]1d20+

Third eagle [roll]1d20+


The eagle that is bearing Dante will move as its rider desire while Johann hold his head and recover.

Johann lose his turn and is not dazed anymore

Niwrad
2016-07-11, 01:04 PM
OWWWWW!!! THAT HURT!!

Bleeding profusely from a single massive scythe attack delivered to him by Old Frostfart, Raikou begins to panic slightly. It had been a while since he had been hurt this bad.

Sensing his master's pain through their link, Cyrus whispers to him.

Master, are you alright?

No I am very not alright. That guy is strong... really strong. I think we got to play a little on the defensive side.

Let's move a little higher

Following his master's commands, Cyrus begins to gain additional altitude, and readies to dodge any potential attacks.

Cyrus move: fly up to 60ft high

Cyrus standard: ready action to move 30ft right if either of them are attacked
*if this does happen, I believe that move will constitute his action for that round

Meanwhile his master closes his eyes and activates a previously cast spell and his skin begins to harden somewhat and take on a rocky texture.

activating heart of earth for dr10/- for both Cyrus and Raikou for 12 rounds.

this can prevent up to 120 damage

Then, he looks at the big ugly troll below and decides to try to soften him up a little bit.

He points his finger at the big guy, and as he begins to cast, the small crystal shard he's wearing glows a little. From his hand, he fires a thin yellow ray at Rukkart.

activating empowered spellshard to empower the spell

targeting Rukkart

ranged touch attack [roll0] (-4 if this is considered firing into melee)
dex penalty [roll1] * 1.5 = 13

UPDATED MAP (http://pyromancers.com/media/view/main.swf?round_id=178139)

Ricedaddy
2016-07-11, 01:17 PM
Dietrich sees the red cap leader close by and his instinct is to charge, but he hesitates a moment before erring on the more cautious way of action. He stows his katana and pulls his javelin from its place on his shoulder. He reaches back and hurls it at Lark. He then sees Dante is up and moving again as he slides through the air to his left.

Glad to have you back, cleric.



+1 Cold Iron Magebane Javelin
Attack: [roll0] Damage: [roll1]
Magebane bonuses: +2 on attack, [roll2] extra damage

Move action: fly ten squares east. Map (http://pyromancers.com/media/view/main.swf?round_id=178147).

AlanBruce
2016-07-11, 02:32 PM
@Raikou: Not one to be on the receiving end of pain and punishment, it comes as an extreme surprise that someone may be able to hurt you.

You are, after all, a sorcerer. A caster.

It has always been the golden rule that the caster is never hit. Never.

That is why he always has fighters in front.

But then why do you bleed?

Time to ascend.

Cyrus looks up at your injured self and flies higher than even the mage's eagles and keeps his eyes fixed on both opponents, should any have a chance to reach you.

As for you, it's a quick thought in your mind and your entire body is covered in a pebble like texture, granting you formidable indomitability.

And because you can, you point your finger at the immense Rukkart, targeting him with a sluggish orange ray that coils through the air and strikes the beast in the shoulder, causing his muscles to stiffen to such a degree that he might as well be a statue.

Hopefully this will make the troll easier for the rest to hit.

@Dietrich: You fix eyes on Lark Frostwart and hurl your javelin at him, despite the fact that this red cap has a powerful illusion on him.

But even with it, your shot misses by a very small margin, causing the javelin to stick on the snow inches away from his iron boot as you fly closer towards Dante.

@The Party: It's a gruesome spectacle as Johann's eagles screech and circle above Rukkart before descending in a tight formation.

The one on the ground closes the gap easily, beak and talons glowing with celestial fire, but even they cannot break Rukkart's extremely tough hide.

The two airborne dart down at blinding speed, only to have one of them have its face unmade by Rukkart's hammer, blood and feathers and shards of beak exploding a few feet away from him before being whisked away to its heavenly nest in some far off reality.

The second eagle follows suit and Rukkart reaches out and holds the majestic bird by the throat as the bird attempts to claw its face to no avail and the troll opens his jaws and tears the noble avian's head clean off its shoulders, the blood running down his green barrel chest before the the headless animal is hurled towards Johann and disappears inches before hitting the mage as this one recovers from the daze, with only a single feather landing on his shoulder before it vanishes from reality.

@Dante: You hold on to dear life upon the eagle left for you to ride and watch in horror as that monster brutally killed such noble beings.

The eagle that serves as a mount feels the pain of his brothers and sisters and releases a screech of anger and fury, but as instructed by its summoner, keeps you away from danger.

Lark Frostwart laughs as he grips his scythe and looks at all of you.

"None of you can finish off Rukkart. He was given to me by the Herald as a gift for my prowess in battle. He and the other trolls used to live in these woods many years after Lady Windemere left, but they have bowed their heads to her, recognizing true power and strength.

In turn, they bow to me. They bow to me because I am the strongest in Cranachmere!""

Map (http://pyromancers.com/media/view/main.swf?round_id=178148)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Dante & Eveline
Dietrich
Johann & Eagles x2
Zephyr
Raikou & Cyrus

Dudu
2016-07-11, 04:48 PM
"What, what happened? I'm still a little dazed."

"You got wrecked by that flying invisible troll."

She says that and heals Dante a little more

"I'll summon him"

"Him who?"

"That big lizard you don't like"

"Don't dare..."

"Sobekeos, show them your teeth!"


Cure Serious Wounds [roll0] on Dante

Dante uses SMA V to summon a Fiendish Giant Crocodile near Lark.

Dante
HP: 21/80
AC: 27/11/26
Saves (FRW): 13/10/26


Eveline
Eveline
HP: 62/74
AC: 21/11/21
Saves (FRW): 17/7/16
Fast Healing 1
Fly!

AlanBruce
2016-07-11, 07:13 PM
@Dante: Eveline remains afloat and heals your wounds a bit more and you watch Rukkart destroy most of Johann's eagles.

The Heavens aren't working... the Abyss will have to do.

Despite Eve's protests, you begin to call from the swamps of the Gaping Maw the infamous Sobekeos, whose appetite is as large as his wit is dim.

Not a creature you would normally call, given that it is abyssal in nature, but the situation demands for teeth... lots of them.

Round 10

@Dante: Lark Frostwart looks up at you focusing on your spell and takes out his sling, used ineffectively by his minions and grins as he begins to whip the sling at tremendous speeds.

"One bird... three stones.""

With precise accuracy, the pint sized bastard manages to strike your eagle mount to the point of having the last stone punch straight through its skull as it screeches in pain and vanishes entirely from the Prime.

With nobody to support you while airborne, you drop twenty feet on the red snow below. Alive and prone, but at grave risk, not only to yourself, but to being able to complete the summoning spell.

6 damage plus Concentration DC to maintain spell is 10 + damage dealt

@The Party: Rukkart lifts his massive hammer above his head and brings it down on the last eagle, crushing her entire body under its weight and causing feathers and blood to splatter on the wooden walls of Cranachmere before the heavenly bird disappears entirely from existence.

@Dante: You spit snow and look around as Rukkart's immense bulk makes its way towards you and immediately you can feel a dangerous aura about this troll.

Nobody has so far been close enough to him to feel it, but it is there.

Lark mentioned he was given to him by Windemere, so who knows what powers this monstrosity holds.


Enemies within 10 feet take a —2 morale penalty on all saving throws for as long as they remain within range.

Lark Frostwart sidesteps after firing his sling and looks at you, still a good distance away.

"Oops... the cleric fell. Hehehehehhee! Well, then, any last words, mortal? Rukkart is not very subtle when he eats his meals. Those birds were not really here, were they. the whole vanishing act.

But you are. I had you frozen beneath this fort to pickle you before being eaten. An acquired taste, says some.

Only way to eat, says I.""

Map (http://pyromancers.com/media/view/main.swf?round_id=178156)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Gabrosin
2016-07-11, 10:32 PM
Zephyr watches as Johann's eagles are once again slaughtered mercilessly within seconds of being summoned. Someday that mage and I are going to have words about holy bird slave labor...

More concerning was Dante, falling down mid-spell right in front of Rukkart. Hoping to draw the beast's attention, Zephyr pulls from his belt again, surging forward and assaulting the enemy.

Belt of Battle swift action to move as indicated, full attack with Rapid Shot targeting Rukkart. He looks pretty tough but if any arrow drops him, all remaining arrows will be directed at Lark.

Attack 1: [roll0]
Damage 1: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)

Attack RS: [roll5]
Damage RS: [roll6] + [roll7] + [roll8] (skirmish/precision)

Attack 2: [roll9]
Damage 2: [roll10] + [roll11] + [roll12] (skirmish/precision)

Attack 3: [roll13]
Damage 3: [roll14] + [roll15] + [roll16] (skirmish/precision)

At the conclusion of this round, Zephyr's Blessed Aim spell expires.


Map (http://pyromancers.com/media/view/main.swf?round_id=178164)

AlanBruce
2016-07-11, 10:41 PM
@Zephyr: It's a blinding barrage of arrows as you fly safely above Rukkart and Lark, aiming every single shot at the brute that butchered the eagles called forth by Johann.

Every single arrow hits. Not a single miss.... except for the Raptor Arrow.

The halfling's earlier spell has made Rukkart a very easy target, however...

He isn't going down! Blood pours from his wounds, which begin to seal up just as fast as they are made.

The cries of pain and roars of anger intertwine as Rukkart fixes his beady eyes on you, white with rage.

You have shot people before like this. None have survived an assault as direct and precise.

How on Oerth is this beast still standing?!

Map (http://pyromancers.com/media/view/main.swf?round_id=178165)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Chimaera
2016-07-12, 10:33 AM
Johann watch the last bird die and Dante fall on the ground with loud thud.

He went through the pain and played with five summons to rescue him, so he dont hesitate to move him through space to take him away from the giant troll.

Moving Dante up his move speed amd away from the enemies.
Moving Johann as stated in the map

MAP (http://pyromancers.com/media/view/main.swf?round_id=178193)

Dudu
2016-07-12, 12:13 PM
Dante teleports behind the samurai

"S'up Dietrich. Time to take those trolls down"

Nice spell this troll have

Eveline moves away, cautiously from Rukkart.

Dante projects a green hand at the troll, that in turn tries to grab it's spell forcibly.

But also, Sobekeos. The huge, and vile, crocodile appears just behind the Troll.

"See that troll in front of you, Sobekeos? That's your snack."


Fiendish Giant Crocodile
Size/Type: Huge Magical Beast (Extraplanar)
Hit Dice: 73 hp (7HD)
Initiative: +1
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+23
Attack: Bite +13 melee (2d8+14) or tail slap +13 melee (1d12+14)
Full Attack: Bite +13 melee (2d8+14) or tail slap +13 melee (1d12+14)
Space/Reach: 15 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Hold breath, low-light vision, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 31, Dex 12, Con 23, Int 3, Wis 12, Cha 2
Skills: Hide +1*, Listen +5, Spot +5, Swim +16
Feats: Alertness, Endurance, Skill Focus (Hide)


MAP (http://pyromancers.com/media/view/main.swf?round_id=178192)

Dante teleports with the Dimension Step
Move action to stand once behind Dietrich
Swift Action to activate Dispeling Cord
Action to cast Spelltheft on Lark [roll0]

Eveline withdraws from Rukkart and goes behind Dante and Dietrich

Sobekeos Attack Lark for
miss chance >50% hits (if it still applies) [roll1]
bite atk[roll2] dmg[roll3]
imp grab (if it hits) [roll4]

Dante
HP: 21/80
AC: 27/11/26
Saves (FRW): 13/10/26

Eveline
HP: 63/74
AC: 21/11/21
Saves (FRW): 17/7/16
Fast Healing 1
Fly!

Niwrad
2016-07-12, 01:02 PM
I don't know about strongest in Cranachmere, but I bet you're probably the crankiest guy in Cranachmere.

Raikou says, calling out to the elder redcap below.

But then when Dante drops and is about to be smashed by Rukkart, the halfling begins to worry and acts quickly.

Not happening. No one is eating cleric popsicles on my watch.

Enjoy some fog Frostfart. I hope it doesn't ruin your day too much... Actually it does.

He drops to about 40ft above the ground, and starts to cast. Swirling his hands, he starts to focus electrical energy around him.
Meanwhile, thick fog begins to flow into the interior of the fortress, gathering around Rukkart.
Then, with one final gesture, the little stormcaster unleashes the pent-up electricity into the fog.

full-round action: casting energy substituted acid fog

both Lark and Rukkart take [roll0] electricity damage and 6 sonic damage
if they take damage, fortitude DC 24 or be stunned for 1 round

standard solid fog rules apply too

MAP with Fog (http://pyromancers.com/media/view/main.swf?round_id=178201)

AlanBruce
2016-07-12, 10:03 PM
@Johann: You already wasted too much time and resources with Eveline wielding Morwel's Grace.

Can't have Dante leaving so soon, after all- he's the one that keeps you alive.

It's a quick flick of your wrist as arcane sigils form around the cleric's feet and this one disappears in a flash of white light and reappears several feet away from monstrous Rukkart, who has several arrows embedded on him, but shows no sign of slowing down.

@Dante: You command Eveline to fall back- who knows if that troll could probably jump at her and bring her down, even from her lofty height.

And then, the snow near Lark Frostwart turns to red slush with the smell of crimson as a pair of scaly jaws nearly crush the fey in two and mighty Sobekeos is summoned upon the Material, forever hungry and as wise as a pebble.

The demonic crocodile roars and tries to gulp down Lark, but the Red Cap is too small and too fast as he dodges the beast's maw.

"Is that the best you got, cleric? Not afraid of a little lizard. The eagles at least could fly!""

And to prove your point on how mistaken this fey is, you draw a green sigil in the air in front of you with the emblem of the Ruby Sorceress, which takes on the likeness of Olidammara's mask for a few seconds as it winks at Lark and siphons his arcane protection, leaving the Red Cap an easy target and you with his own power, displacing much like the beasts after which the spell was named.

"My spell! That's my spell! I will make you pay for that, cleric! You are going to die horribly!""

@Raikou: Once more, you focus on the battle below and watch both monsters threaten the priest who has been grounded and wave your hands around as a thick grey storm cloud obscures their vision and keeps them sealed tight, as crackles of lightning run around the fog.

Both fey and troll roar and grunt and threaten to disembowel you and the rest...

But no satisfying thud on the snow.

These two may have been hurt, but stunned?

They are not.

Round 11

@The Party: Sobekeos roars in pain as three brutal gashes send the demonic crocodile back to the Gaping Maw in the Abyss, leaving Lark's silhouette barely visible at the edge of the electric fog.

No matter how many beasts you send against me, human- none can match the strength of the Iron Heels of Cranachmere!

I'm coming for you...

Rukkart's roar can be heard as he ambles through the fog as well, causing the entire fort to shake under his slow lumbering steps.

These two are barely at the edge of the fog- maybe you could fight them... but visibility is hazy. never mind arrows, which the fog has made sure none will make it through.

But if they aren't stopped now, Dante will be cornered with two bloodthirsty beasts.

Map (http://pyromancers.com/media/view/main.swf?round_id=178210)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Niwrad
2016-07-12, 10:39 PM
Raikou stares down at the thick fog below and thinks to himself.

He can already start to see both Frostfart and the big troll at the edge of the fog. The redcap was already at the edge, and the large troll's size meant that the fog didn't quite slow him down as much.

Nevertheless, the electricity racing through the fog races through the two once more with a loud boom.

Frostfart and Rukkart take [roll0] electricity and 6 sonic damage
If they take damage, fortitude save DC 24 or be stunned

Looks like they're already getting used to fog down there huh Cyrus.

Why don't we give the Rusty Heel of Cranachmere and his big idiot troll a bit of a shocking surprise.

Once more, it's a tremendous blast of electricity coupled with a massive boom that the halfling channels into the fog, filling the area completely with blue energy.

full round action: energy sub. cacophonic burst, centered in the fog and filling the entire area

Frostfart and Rukkart take [roll1] electricity and 5 sonic damage, reflex DC 24 for half
If they take damage, fortitude save DC 24 or be stunned

How you liking that Frostfart?

AlanBruce
2016-07-13, 12:42 AM
@Raikou: The crackling fog has slowed those two down, but these are brutes. Heavy hitters.

Getting them stunned is not working!

And so, you take a deep breath and yell at the top of your lungs as Cyrus nearly unmakes himself by the sudden burst of sound that explodes within the fog.

Rukkart roars just as loud- the pain on him may not be lethal, but it is eventually taking its toll on his endurance.

Lark Frostwart grunts in pain and addresses you from the fog.

That's the best you got, halfling? There is a reason why I am the boss here! Nobody can take me down!

Thankfully, you have a lot of spells left. You will never run out of them...

But what if these two are immortal? Once they leave the fog, who knows what they will do?

Map (http://pyromancers.com/media/view/main.swf?round_id=178214)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

Gabrosin
2016-07-13, 06:38 AM
Zephyr continues his patrol, watching the edge of the fog for the emergence of either fey or troll.

Move as indicated, ready an action to attack either opponent if one becomes visible. If they become visible at the same time, he'll shoot Lark.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)

Miss chance if necessary (high numbers succeed): [roll5]


Map (http://pyromancers.com/media/view/main.swf?round_id=178224)

Ricedaddy
2016-07-13, 08:45 AM
Dietrich swoops down to take advantage of part of Rukkark that's sticking out of the fog, brandishing his cold iron katana.



Move action to fly stright down enough to reach Rukkark.

Based on Pyromancers he's sticking out of the fog, but I'll roll miss chances:
[roll0] Blind-fighting: [roll1]

PA: -3/+6 Right. Wrath of Faithfull: +3/+3 (total bonus of +0/+9)
Attack: [roll2] Damage: [roll3]

Chimaera
2016-07-13, 11:43 AM
Johann is about to cast a spell when he see the samurai going to the edge of the fog. He look at his ally and sigh.

"Sorry, Dietrich. I'll have to get you in the middle of a spell", he apologize and grab a steel clockwork and throw at the edge of the fog.

The clockwork begins to replicate itself several times, till it shapes into a mechanical wall of gears and metal, with flailing hammers and moving parts.


A wall of gears is a 6 inch thick line with hardness 10 and 90 hp per 5ft square (vertical). It will be shaped so to have 30ft horizontally and 10ft high.

Every round, creatures on its edge must save for Reflexes DC 22 to take half damage: [roll0]

Since the moving parts enter the fog, the wall is damaged by it every round as well. It takes half lightning damage and full sonic damage.

Rukkart being Large sized, will need to destroy four 5ft squares sections to be able to pass through it, which hopefully can make their stay in the fog a little longer.


Johann then fly away and watch the troll and redcap deal with his last trick.

Map (http://pyromancers.com/media/view/main.swf?round_id=178237)

Dudu
2016-07-13, 05:27 PM
Dante decides it's time to let his more capable comrades finish the enemies. Stripped of his own blessings by the premature death makes him nearly useless in combat.

Both he and Eveline retreat behind the wall of gears and start the healing.

MAP (http://pyromancers.com/media/view/main.swf?round_id=178291)

Dante uses a charge of his wand to cure [roll0]
Eveline uses CMW on him for [roll1]

Dante
HP: 40/80
AC: 27/11/26
Saves (FRW): 13/10/26

Eveline
HP: 64/74
AC: 21/11/21
Saves (FRW): 17/7/16
Fast Healing 1
Fly!

AlanBruce
2016-07-13, 06:19 PM
@Zephyr: No point shooting into that fog by now.

None of your arrows will make it through and worse, the Raptor Arrow might even get stuck in it.

You can, however, give these two a nasty surprise once they push their way out.

And so, you fly a prudent distance and ready your Raptor Arrow, preferably aimed at Lark.

@Dietrich: Rukkart may be still trapped within the electric fog, but you can make out his giant form, hazily making its way out.

But he won't make it out... you will make sure of that!

And so, flying from your safe altitude at thirty feet, you brandish your katana and head straight for Rukkart, trapped merely at the edge of the fog and and then it happens.

You may see a blurry outline of the brute, but so can he barely make you out as both blade and hammer collide against their intended targets.

Rukkart's hammer bash, though... it shatters your very being, causing massive internal bleeding.

36 damage plus 4 Con damage

The troll roars as you manage to cut him as well and a good thing he is kept inside that fog.

Where he allowed to rampage around the fort, who knows if you would be able to stop him.

@Johann: Why did Dietrich have to go down there and fight them?

Apologizing mentally to the samurai, you toss a golden cog towards the fog and this one begins to clank and whirr as the Plane of Mechanus makes manifest, if only for a few feet as pistons and steam and metal construct into a semi sentient wall and uneven appendages smack all those within range.

Rukkart gets hit with such force that the behemoth can be heard grunting and complaining in his native tongue as the entire fort shakes and rumbles as his gigantic bulk drops.

He may not be dead- none of the attacks used on him have been either fire or acid- but with tremendous and judicious use of electricity, arrows, sonic attacks and now a living wall, the beast has succumbed.

And will remain that way while inside the fog and within range of your wall... unless you find a more permanent way to keep him down.

Dietrich takes the gears bash like a true warrior. Who knows if the samurai is hating you beneath his mask, but at least you have kept him and the rest safe.

There is no sound whatsoever from Lark, though. Not a single hit or grunt of pain.

Round 12

@The Party: Rukkart has fallen after a tremendous beat down and his snores can be heard from within the electric fog...

But Lark Frostwart cannot be heard. No threats or cuts from that scythe of his.

Maybe the wall of gears Johann conjured was so amazingly strong that it pulverized the small fey out of existence.

Spot

Map (http://pyromancers.com/media/view/main.swf?round_id=178295)

Lark Frostwart, the Iron Heels of Cranachmere
Rukkart
Dante & Eveline
Dietrich
Johann
Zephyr
Raikou & Cyrus

AlanBruce
2016-07-14, 04:01 AM
@The Party: with the crackling fog cast by the halfling above and with Rukkart's painful snoring within it, all of you attempt to find where Lark Frostwart is...

But he cannot be heard inside the fog, nor can any magic be sensed.

That wrinkled hateful bastard managed to escape!

Cranachmere is a mess- broken doors. Shadow domes crackling with electricity.

A large mass of shocking fog and a wall that seems intent on beating anyone that gets too close.

There is a bunch of dead forest trolls scattered around, yes, but the biggest one isn't dead- merely out.

How to deal with this situation...and where to go from here?

Niwrad
2016-07-14, 10:55 AM
Thinking that the cranky old redcap had fled, Raikou decides that the battle had been won. He instructs Cyrus to fly back down to where the humans were, all the while careful to avoid both the strange moving wall and his own storm fog.

As they descend, the halfling does his best to cover up some of his own injuries.

both Cyrus and Raikou get [roll0] * 1.5 = 18 temp hit points

The temp. hit points from heart of earth will expire shortly

Once near the top of the wall, Raikou hops down from his mounted position and takes a seat along the walls of the fort.
From there, he addresses the others.

Well that was exciting. I wonder where old Frostfart ran off too, but I'm sure that's the last that we'll be seeing of him.

Anyways, I think I should probably formally introduce myself.

I am Raikou Stormborn, thunder incarnate.

He gestures to the swirling elemental besides him.

And this cloud of dust here is my friend Cyrus. He doesn't talk much, and when he does it's usually only in Auran.

Before you ask, I was sent here by Lady Choralis and Lady Daphne of the Summer Court to fight on their behalf in this new Fey War. Both are too busy dealing with problems at home so they sent me in their stead to stop Lady Iceface and her plans to make Oerth a snowglobe.
I think I was supposed to be sent to find some lady named Wihinhilda...

So where is this place and who are all of you? You guys don't look like fey.

His questions are also interrupted by snores from the very unconscious Rukkart.

Huh, looks that guy still isn't dead. What do we do with him?

Ricedaddy
2016-07-14, 11:03 AM
Dietrich skirts the fog and flies around to Johann.

"Good tactical move with that wall. No hard feelings, mage."

Mentally he sends to the group, Alright, should we leave the sleeping monster lie or try to finish him off? Stay or go?

Chimaera
2016-07-14, 01:46 PM
Johann look around and land on the dirty ground of Cranachmere.

"Seems he's gone. Let's give these trolls a fiery burial and search around. Maybe they have maps here".

He look at the halfling and nods, "Pleased to meet you, Raikou and Cyrus. I'm Master Johann Crawford, painter and mage. Thanks for the help in this fight".

"You said you were headed to face Winhilda at Helheim, the Hall of Fallen Feathers. A small group of friends are headed that way already. Winhilda proved tp be very powerful and is on our list as well, but we are headed to another castle: Kinderheim. You see... these fae kidnapped several children from Justcrown and we are going there to rescue them. We can give you directions to Helheim, but we'll be moving to the rescue. If you're interested, you can come along: thoae lightning and thunder of yours are very useful", Johann open up a mental channel to discuss while looting the dead trolls and having someone light a firecamp.

Gabrosin
2016-07-14, 03:17 PM
Zephyr carefully avoids the various ongoing spell effects to alight near the rest of the party. "It leaves a foul taste in my mouth to kill an unconscious foe... but I can't fathom a way to restrain him, and we can't allow him to continue to threaten or delay us. Do what you must, Dietrich."

Zephyr gives a cautious nod to the lightning mage. Anyone so adept with the powers of air and storm deserved to be both respected and feared, and it seemed the man intended to aid them. Still, the appearance of yet another powerful arcanist made Zephyr leery. He would have time to get to know this newcomer later.

Formalities dispensed with, Zephyr begins to explore the ruined outpost, collecting anything of interest.

Search check to explore whatever Zephyr can get to without getting hurt, and also the corpses.

Search: [roll0]

AlanBruce
2016-07-14, 05:13 PM
@Raikou: You sit on the walls of Cranachmere and address those you have been fighting with against Lark and his troll cronies.

The mage, Johann... he seems to know about Wihinhilda and they were en route to get her as well.

If she's as tough as Lark and the others, then Daphne and Choralia sent you to a very easy mission:

These trolls and fey hardly put up a fight.

But there is the matter of Rukkart- he isn't dead and still kept in your fog. Who knows how long before he wakes up again and tries to beat all of you?

@Johann: A stormcaster has been sent by the Summer Court.

You have heard of them, back in Runestone.

Halmathan is home to many arcanists. Your school is known for harboring brilliant minds, but also many with inborn talents, just as brilliant in their own way.

Such is the case of the stormcaster, usually sorcerers who are able to manipulate lightning to devastating effects.

If Raikou is on your side, then you could even take the fight directly to Wihinhilda. Maybe this halfling could drop her down with a single blast.

But for now, you inform him of the more pressing matter: Kinderheim and the missing children.

@Zephyr: Another mage... and pint sized, but no less dangerous.

He needs an elemental to fly, so you should have a clear advantage if he decides to turn on you.

The problem are those blasts of his, but you have endured far worse.

For now, you fly through Cranachmere, avoiding the shadows cast by one of the trolls and the electric fog by Raikou and pick up and search as much as you can.

Masterwork leather armor x3

Masterwork Javelin


Boots of Striding and Springing

+1 keen battle axe

Masterwork short sword

Redcap Tooth x4

Rukkart probably has some stuff on him, but being inside the fog and going in after his possessions might be dangerous at this point.

There is a crumpled letter in the lone weary tent, stuffed beneath a worn and half eaten bear pelt. The letter is written in Sylvan:


Lark,

The Herald may have given you Rukkart's Renders to protect Cranachmere, but that does not mean that you are allowed to bring them anywhere close to Kinderheim.

Meister Till will not accept their filthy smelly kind walking around his halls. The only one allowed to do so is Tedar, who will be bringing the children to us.

Also, it has come to our attention that some of the children brought in from Justcrown have been devoured. This is not a wise move, red cap: The Jester of Sorrows needs them alive.

See to it that this does not happen again- I doubt you would want the Black Moon Circus coming to Cranachmere.

That is all.

Dudu
2016-07-14, 05:48 PM
"Nice to meet you, Raikou and Cyrus. I guess I also have to thank you for bringing me from the death. As much as I love Wee Jas, I don't intend on visiting her so soon. And I really hope your aims don't fail, I certainly don't want to end on the bad end of all those lightnings."

"Oh. and here is Eveline, my old friend from countless quests, she is a lumi."

Eve bows slightly to the two newcomers

"Nice to meet you two. Forgive my friend. Dante is a bit careless sometimes and you might end up having to look after him, instead of the intended opposite."

"What you're talking about Eve? You are the one who charged blindly against Iki!"

"It was different, I was mad at the time. That witch deserved a beating."

While he collects the precious redcaps tooths Dante suddenly seems pretty worried. Not with his death, nor the children, but

"There's something. I don't think we can both follow after the Stag and help our friends in Hellheim. I believe will eventually have to choose. It's just a gut feeling, though, but we didn't even arrive at Kinderheim yet and I'm starting to need some rest, to think we will attempt to tackle two more powerful foes and their underlings in such short time span is starting to sound unrealistic to me. Anyway, who needs some healing?"

The healing will be dealt with CLW charges. So, plenty of charges will be spent. And it takes some time. Whoever needs healing, both for HP and Con damage please tell me in the OOC.

Niwrad
2016-07-14, 06:23 PM
Mr. Tattoo, Feathers, nice meeting all of you.

As much as I'd like to show Wihinhilda not to mess with my teacher, it's probably better to stick with a group. You guys seem like you know what you're doing so I'll follow where you guys are going.

Now what's this about saving some kids? What does the ice queen's winter plan have to do with children?

Then he notices the raptoran beginning to fly around and explore the remains of the fort.

Sorry about the storm fog... I can get rid of it with some wind if you want...

The other bit of lighting though.. that I can get rid of.

With but a gesture, the halfling dispels the lightning wall effect circling through the darkness. Then he looks at the troll at the edge of the fog.

We should probably kill the troll.... but I'll leave the fire to one of you. Fire isn't really my strong area.

Then he listens to Dante and Eveline and looks at the bleeding gash running through his side. He has managed to seal it up somewhat with his own spell. But it still hurt like hell.

Umm.. that Frostfart guy did sort of almost slice me in two. If you could help me with this that'd be great.
Although I do hope you're a better cleric than a troll ragdoll weapon :smalltongue:

But besides that, I still got plenty fight and plenty of magic left in me so I can do a bit more fighting. These trolls weren't too tough, so let's go to this Kinder-Hell place and do some more winter fey a**kicking.

Ricedaddy
2016-07-14, 08:24 PM
Dietrich patrols the troll corpses, giving each of them an execution stroke with his flaming katana before returning to the conversing group.

"I am Dietrich, of Keoland, halfling. You fought well. I admire how succinctly you brought these foes to an end. They die without honor, and as such deserve none in life."

AlanBruce
2016-07-14, 08:37 PM
@Dietrich: With Raikou having lifted both fog and electric barrier, you walk past the downed trolls and execute them with your katana, the fire sealing their wounds and their fate.

Rukkart is the last one on your list as you climb on his back and drive the blade through his nape, twisting the sword as the massive troll's eyes open in pain and belch blood on the snow as he attempts to get up and collapses on the ground.

Truly dead now.

And then proceed to take his belongings.

Large Masterwork Greathammer

Large +1 leather armor


That's all of them. This place should be cleansed now of monsters. Lark Frostwart is nowhere to be found, but he most likely escaped during the battle.

You could continue past Cranachmere and hopefully find Kinderheim.

There is of course, the issue that two trolls are unaccounted for as well- the one that struck Zephyr in mid air.

And the one who attacked you outside the fort, but they probably fled as well.

Chimaera
2016-07-14, 09:20 PM
Johann look at the ruined outpost and said, "Now it's looking more like I foresaw... Let's heal and get on the run: there are children to save and a Black Moon Circus to stop".

Johann is ready to go

AlanBruce
2016-07-15, 02:20 AM
@The Party: You turn around and look at Cranachmere... or what remains of it.

The stench of burnt troll should send a message to Windemere and her Court of Sorrows: you mean business.

With everyone healed of their wounds, you continue along the frozen trail marked by black icy statues of the Herald herself which shed white cold light as the tall trees take on twisted shapes against the blizzard that never stops blowing and hailing upon all of you.

It takes two hours along the path and the distant sounds of children;s laughter are carried by the northern winds and the statues of the Herald of Ice & Snow have been replaced by tall troll sized snow men.

But there is something odd about this winter decor.

There isn't magic radiating from them, but some have been built with extra eyes- using blackened acorns.

Others have no eyes at all.

And some have extra limbs, fashioned from frozen black tree branches from which copper lanterns swing against the wind and a tiny orange flame flickers wildly inside, threatening to extinguish at any moment.

One thing all these snow men have in common though- is an exaggerated smile that borders on creepy as tiny footprints lead you out of the forest and into a clearing, where the blizzard stops howling and dark clouds tower above an imposing fortress:

https://s-media-cache-ak0.pinimg.com/736x/fc/4b/30/fc4b30b0ed9789afa0a75c4426a415fd.jpg

Arrallae's light does not shine here, not even through the clouds.

A long bridge- about a hundred feet in length, extends you an invitation as a lonely snowman with a single acorn for an eye has a wooden sign held by broken twisted branch limbs.


Welcome to Kinderheim, Hall of Laughter

All Children are Welcome


The tiny footprints cross the bridge, which lets you look into the ravine below, showing a thicket of trees covered in a hail storm.

And of course, the laughter of Justcrown's lost youth can be heard within the imposing hall.


Who knows what perils await for you here?

Ricedaddy
2016-07-15, 09:14 AM
Dietrich pulls the acorn off of the snowman and slips it into his pack, recalling to mind a training motto from his youth, Blind sentries give no warning.

"So, who wants to be the first one to cross the super-creepy bridge? Anyone? No? The warrior with the death wish again?"

Niwrad
2016-07-15, 10:44 AM
Mounted on his personal mini-cloud, Raikou follows the others. And once his earlier spell expires, he continues to follow on foot. Not used to these freezing winds, the little halfling shivers constantly.

Definitely should've brought a few more layers...

He says, muttering to himself.

Further unnerved by the snowmen sentries, Raikou finally arrives at the bridge.

Cyrus notices the sign and turns to his master.

Hall of laughter, isn't laughter a good thing?

Not in this case it isn't...

Peering down into the depths of the ravine, the halfling turns to the warrior and grins.

Don't worry Mr. Warrior, I think you'll do fine. We'll all be right behind you.

Not to eager to cross the icy bridge on foot himself, he renews his spell on Cyrus, and as the elemental expands, Raikou takes a seat once more on his familiar's head.

turning Cyrus into a medium air elemental

Once the others begin to make their way across the bridge, Raikou will follow fifteen feet above them.

AlanBruce
2016-07-15, 12:48 PM
@Dietrich: You pluck the lone black acorn used as an eye from the snow man and pocket it as you look back at your allies while Kinderheim looms across the frozen bridge, dark and cold and with the distant laughter of children.

And because this was one of the reasons you decided to come into these woods in the first place, you take the first steps to cross the long frozen bridge.

The howling storm beneath it threatens to crack the foundations of this structure at any point, despite that it is made of stone and ice.

Who knows how long the fall would be into the dark copse of trees below.

@The Party: Be it flying above an elemental or walking along, those that decide to walk either behind or beside the samurai- an easy task since the bridge is at least twenty feet wide- you can already tell that this place does not bode well for children... or anyone else, for that matter.

The clouds above Kinderheim block out what little reflective light was cast on the bridge as shadow extends from the Hall of Lost Children like a single clawed hand and for those that can see rather well, a silent and fast shape- bigger than Rukkart- can be seen climbing the sides of the tall building and disappear completely into thin air.

The trek across the bridge is unhindered by any force and you stop in front of a large ornate grey door, emblazoned with a large Jester's face with a wide grin and a nose ring, which is actually loose enough to be used to knock on the mighty door, which has details of children of all races depicted in bas relief running around, hands held around the jester face.

The tiny footprints on the snow lead past the door, but nobody to greet you here.

Niwrad
2016-07-15, 01:39 PM
As they cross the bridge, Raikou can't help but feel a little uncomfortable with the nervous silence of the group.

When they finally reach the large door, the little halfling examines it before turning to the others

Well? Seems almost rude not to knock.

He'll wait until everyone else is ready to go

Chimaera
2016-07-15, 05:57 PM
For.once Johann stay quiet and keep moving through tje frozen forest and through the stone bridge.

He looks at the gray door close his eyes.
"Our goal here is to remove the children from these fey hands. They need them alive for whatever grim plans they want".

He open his scroll case and take a brilliant ruby from his haversack. He reads the scroll and a rune appear inside the gem, which he gives to Enigma, as the raven once again hid in his master's pocket.

Gemjump

"Get ready, guys. This may prove to be a tricky foe".

Dudu
2016-07-15, 06:25 PM
"Winhilda, is her name? Sooner or later, we will need to defeat her. But to be honest, I'd rather it was later. Like Johann said, our priority is to rescue the children. Our friends might meet their doom in Helheim, and the outsider trio is heading to one of our best hopes against Windemere all on their own. Success or failure, we can't afford too much time here. Talking about Helheim..."

He closes his eyes and tries to focus on Xander in Helheim.

AlanBruce
2016-07-15, 07:14 PM
@Johann: You take out a brilliant ruby and trace a sigil, in case things happen to go south at the Halls of Lost Children and hand it to Enigma, who grabs it in her beak and hides back inside the Familiar Pocket.

Who knows what this fey is capable of doing, but best be prepared.

@The Party: Dietrich is the one to take the lead as he holds the iron nose ring from the jester face and bangs it loudly against the door, causing a loud low metal clank to echo through the sky.

The Jester face on the door grins as the children depicted close their eyes and grip hands and the entrance to Kinderheim opens, revealing dim lighting within.

Unlike the outside, cold and grey, the floors of this hall are checkered in dark green and crimson, with tall ornate pillars reaching who knows how many feet tall, since they disappear at the forty foot mark in the shadows above.

The pillars have elaborate designs around them, showing twisting branches made of marble with leaves that resemble clawing hands as they snake up the columns on each side.

A pair of enormous chandeliers hang from thick chains twenty feet above you. Each must have at least a hundred candles which cannot still break the shadows from the ceiling, but provide some dim lighting on the ground, as you look at the center of the hall and see two long tables covered in a dark green cloth with tiny tea cup sets and chairs fit for a toddler.

Or Raikou.

Beyond the tables, a stage, covered in thick red drapes and a pair of Comedy Masks the size of giants each above an ornate arc as a single rose petal floats down on the ground from the shadows and a lithe figure lands without making a sound on one of the chandeliers as it looks at all of you below:

http://www.oocities.org/sephy_no_miko/fantasy/j/jestergirl.jpg

She looks... somewhat human. Maybe. Were it not for that attire.

Know. Nature and Local

"My oh my! Have we guests here in Kinderheim? But the show is already over, I'm afraid. You may come back tomorrow, if you wish...""

The woman walks around the chandelier's top rim, sliding through the molten wax effortlessly with her hands behind her back as she spins slowly around the massive lamp and looks down at all of you.

"But you didn't come through the cold snow for a no show, didn't you? Who are you?"

Niwrad
2016-07-15, 07:39 PM
Raikou isn't quite sure what to expect in this gloomy and foreboding place, but upon being met at the doorstep by this friendly jester, he lets his guard down a little.

He smiles cheerfully and addresses the strangely dressed fey.

Hello there, nice to meet you. My name is Rowan Barrelrider. What's yours? Are you a performer in the show here?

And it's a shame to hear that we are too late for the show. It's been a long, cold day of travel and some festive entertainment would have been great.

AlanBruce
2016-07-15, 08:08 PM
@Raikou: The door is slightly ajar behind you as you look around at the empty theatre that is Kinderheim and up at the curious looking fey garbed as a jester.

The lithe fey's eyes widen and a grin draws upon her pasty white face as she claps and does an exaggerated bow, causing her hat to nearly topple her over the edge of the chandelier.

"Rowan Barrelrider! What rhymes with Barrelrider? Hmm...

Tickle me Spider?

Absent Drider?

Nothing to go with Rowan, though.""

The jester above winks at you and the rest as she does a pirouette along the top of the chandelier and kicks several candles into the air and begins to juggle them with both hands and a foot, maintaing perfect balance as she sends the candles flying higher into the ceiling and catching them with perfect ease, although at times it would seem she is about to fall off the chandelier, making a funny face as her body regains balance on the melting wax that causes her to skid above you.

"My name is Claune Clopin- C. C. for short- And what kind of professional entertainer would I be if I didn't have the time to make an encore?

Grab a seat, small as they may be. Enjoy the show. You certainly have traveled far and wide, haven't you? All that hail and frost and snow...""

Claune giggles as she keeps juggling candles, which turn into dazzling spheres of multicolored fire as her shadow dances around the floor at odd angles.

"...but what would I know? So who are the others with you, Barrelrider"

@The Party: Claune's little parlor trick is cute, but...

But sure, it does seem like you could take a load off ad watch a complete stranger risk her life on a wax covered chandelier as she juggles with fire.

It's not like you haven't risked your life earlier.

Besides...she's just so cute!


Will DC 32 or sit quietly and look at the show.

Anyone who fails at this save takes a -4 on Spot and Listen checks, being fixed on her performance.

Spot & Listen

Niwrad
2016-07-15, 08:29 PM
Raikou can't help but laugh as Claune attempts to rhyme with the name he gave her. Then, when she begins to perform the little halfling becomes utterly enthralled.

He had spent the last few hours shivering out in the cold. This seemed like a harmless little performance, what could possibly go wrong?
Cyrus simply floats in place, awed by the tricks. Raikou takes a comfortable resting position on his familiar's head and remains fixated on the juggling fey, clapping after every trick.

Amazing!

Spectacular!

Encore encore!!

AlanBruce
2016-07-15, 09:24 PM
@The Party: Claune continues to juggle the spheres of colored fire, tossing them higher and higher as Raikou and Crus clap in amazed astonishment.

And then the jester on the chandelier stops and stands positively rigid as she looks towards the double Comedy Masks and smiles at all, giving a deep exaggerated bow.

"Well, it has been a pleasure. Don't forget to tell your friends...oh! And don't forget to leave a tip! Ta ta!""

And having said that, Claune takes a deep breath and blows all the candles around her in the chandelier, basking the room in more darkness and is heard no more.

The door that leads to Kinderheim shuts behind you with a loud clank as several laughs can be heard from the ceiling above.

But these aren't children's laughter, no.

It's a bright purple light that reflects in a conical shape on a balcony forty feet above you, with heavy red curtains behind it and another jester figure sitting on the edge. This one looks elven, even with all the make up on her:

http://coolvibe.com/wp-content/uploads/2012/09/2D-Art-Nakai-Wen-The-Joker.jpg

"Encore indeed! And here I thought it would be another boring evening... nice rod, by the way.""

The jester smiles and slips from beneath her sleeve Raikou's Rod of Sculpting...

How did she get it?

"What did you get, Chuckles?""

It's a green light that reflects opposite from the elf on a separate balcony as another jester hangs upside down with her arms crossed:

http://orig08.deviantart.net/ffb1/f/2010/332/c/f/jester_by_ninjatic-d33toum.jpg

This is a Grey Jester, but not Till. Not the one seen at the Font of Life so many days ago.

The upside down figure shrugs her arms and produces Eveline's healing wand, given to her by Dante.

"Meh...""

It's a third Chandelier that drops at incredible speeds and threatens to crash above all of you before it stop ten feet away from the tables and a shadow darts towards the Comedy Masks and twirls Dante's Night Stick between his gloved fingers:

http://img08.deviantart.net/56b9/i/2015/086/a/e/jester___tale_of_the_shattered_king_by_y_mir-d8nc8r7.jpg

This one is a Grey Jester too, but wildly different from the one hanging upside down.

"I do not understand mortal fixation with rods and wands. It's almost like a fetish for them.""

The elven woman laughs.

"Human compensation for, well... you know.""

The teapot on the table shakes and rattles and from the lid pops out a tiny green viper which slithers on the table and drops on the other side as a woman rises from the ground, cleaning her dress. This one almost looks human, were it not for feline eyes, heavily glossed over with make up:

https://s-media-cache-ak0.pinimg.com/236x/2b/5d/c9/2b5dc917ade8ddddc747b2b42d30bf22.jpg

"Cascadeur, you are one to talk. Just because you cannot use magic like the rest of us as reliably, doesn't mean that wands are a poor choice of carry on.

But neither of you have the wand the Maester wanted.""

It's a mental voice that hits everyone in the room:

Enough showmanship, Black Moon! The wand is of no concern to us. Claune did her job rather well. We have the one here the Lord wants to speak with...

And apologies for my troupe: It has been awhile since they had anything other than children here.


It's a batch of smoke that explodes beneath the masks and a taller figure stands before you:

http://vignette4.wikia.nocookie.net/gamelore/images/5/5d/Banshrae.jpg/revision/latest?cb=20150721161725

Know. Nature

All the other Jesters bow respectively to the creature, who stands a tad taller than the rest and this one does a formal bow, addressing all of you mentally, much like Johann.

I am Ring Master Karrenlas, Leader of the Black Moon Circus. It is my belief then that Cranachmere is no more? Rukkart and his Renders have ceased to be?

AlanBruce
2016-07-15, 09:56 PM
@Dante: All of these clowns are Unseelie Fey, the main reason why you came to the Fey Woods in the first place.

The Grey Jesters are particularly vicious fey akin to vampires.

But where vampires feed on blood, the grey jester feeds off emotions. Any will do- rage, happiness, sadness.

Once a victim is drained of all emotions, they forever become shackled to their fey master and become creatures known as Bleak Ones, which serve the grey jester without question.

Claune is not a Grey Jester, but a Changeling.

Stories abound about fey stealing children and replacing them with their own for a human mother to raise them.

These fey are born into a human society and one would have to know really well if a changeling is in fact one, since these fey can change their appearance at will, making them fantastic spies all over Oerth.

The woman who slithered away from the teapot is a Catfolk.

Thought to be an offshoot of elves, catfolk look like a cross between a human being and a cat.

As a race, they are rather reclusive, living off in the wilds, away from civilization, where they devote their skills to hunt...and hunt rather well.

When a catfolk ventures out into the world to make a reputation for their own, they usually take to the arts of stealth. Beware when a catfolk assassin has been sent against you... rarely is anyone marked left alive to tell the tale.

Then there is Ring Leader Karrenlas.

Originally less harmful fey who sang and reveled among their more benevolent kin, banshraes became what they are through the treachery of an elder of their kind.

This banshrae, whose name and actual crime are forgotten, betrayed a capricious fey noble, who in turn cursed all banshraes, stealing their mouths.

A mighty and terrible Power made a compact with the banshraes, interceding with dark spirits and allowing the banshraes to have back a measure of their musical ability.

Since then, banshraes have bred true, forming a new fey race devoted to grief and fear.

Banshraes “eat” while they rest, absorbing sustenance from nearby plants and the earth. They breathe through holes in the sides of their heads, under the hair and because they have been so cursed, a banshrae has means to convey messages telepathically.

Many train to serve mighty fey lords in either blade, spell, or both.

Niwrad
2016-07-15, 10:06 PM
The abrupt end of the jester's performance and the appearance of the other members of the troupe allows Raikou to regain focus.

And when he sees the strange elven woman with his metamagic rod, Raikou reaches a hand into his bag to confirm that it was really his.

Hey that's mine...

Aware of the strange power the jester and her friends could likely have over the mind, the halfling also mentally prepares to strengthen his mental defenses if he sees any of these other clowns start to perform or sing.

Will cast to boost will save if he's targeted by any more mind effecting stuff

Then he hears the voice of the troupe leader inside his head and frowns, not entirely fond of strange voices in his head.

Rukkart? Rukkart the troll?

He seems to float a few more inches off Cyrus's head as the elemental swirls to form a cloud-like likeness of the ugly troll.

The big smelly troll with the hammer? Well, he threw a dead guy at me and his other trolls tried to eat me, and well... I'd much rather not be eaten so yeah, I guess you could say he and his other trolls are gone.

Although I bet you guys didn't like them much anyways right? Loud, smelly, and not really very appreciative of humor.

In fact, I've been thinking of a troll joke lately.

How many trolls does it take to light a candle?

He asks, grinning nervously.

Chimaera
2016-07-15, 10:31 PM
Johann watch the show and sigh as he see the childish Raikou watching it fascinated.

He see the show with suspicious and its clear that the enemies have finnaly made their entrance: a very fascinating circus troupe. While they chatter and show the fruits of their theft, Johann look around for signal of the children and possible escape routes, but it's the mental voice n his head that actually make him pay attention to their apparent leader.

"Karrenlas? And here I thought that Till Eulenspiegel was the leader of Kinderheim. Cranachmere is no more, but a troll and Frostfart managed to escape. For one who claimed to be the strongest in Cranachmere, he proved to be a terrible liar"

"I see you're also artists like me so I ask you to give back the wand and rods. Unless you're all just a bunch of common bandits..."

To the party he sends, "These are evil fey, dont let your guard down".

Gabrosin
2016-07-15, 10:33 PM
Zephyr glides through the air warily, watching as the mysterious pixies reveal their talents at legerdemain and produce with a flourish items stolen from the party. Gonna have to get those back...

He responds to the brazen mockery. "Cranachmere is destroyed, as you suspected. We offered them the chance to stand aside and they refused. We offer you the same: return to us the children you stole from Justcrown and swear never to return there, and we shall allow you all to leave unharmed. Otherwise Cranachmere will be a paradise compared to this place when we're through."

Dudu
2016-07-16, 02:15 AM
He listens to Zephyr's bravado and wait to see how the troupe reacts.

He gives a mental mensage to the telephatic network built by Johann.

Listen to me. The one who entertained Raikou is a changeling. That means she can change her shape, even to mimic us. In that case, try to hide a mark away from her eyes so we can identify each other. Johann's previous tatoo's might do.

The one with catlike eyes that came out from the teapot is actually a catfolk. Let's assume the worst and treat her as a very dangerous assassin, since the most skilled catfolks are infamous killers.

The mouthless one, the ring leader is a Banshrae. They, like Johann, can comunicate telephatically. In fact, I wonder if he can listen us right now. - Dante looks the ring leader at this momment, to see if he reacts to his thoughs - They are devoted to bring grief and fear, so let's not let his calm demeanor fool us. They feed on plants and the earth while they rest, so we could assume he needs a place of almost untouched nature to replenish his strenght.

The rest are Grey Jesters. They are predatory fey, and they feed on our emotions. Don't let your emotions flow so easily, hold yourselves. Also, keep your senses sharp. They are all unseelie fey and the threat they pose is much bigger than they are displaying right now.

"And before you give us the children we want our wands and rods back. Spare us of your shows, we are not interested in those."

Niwrad
2016-07-16, 02:33 AM
Raikou frowns slightly when the others with him start exchanging threats and demanding for the return of the stolen children. These clowns might all look funny, but they seemed pretty capable combatants.

Cyrus whispers in their secret language.

Seems like they want a fight.

Have they tried asking nicely?

That almost never works... I guess these guys are just really worried about the kids that are here.

Then he hears Dante's message about the emotion-draining fey. For someone like him who was particularly expressive, this could be a bad thing.
So he recomposes his expression, and begins to say the next part with a pretty composed face.

I believe what Feathers here is trying to say... is that they're just all really concerned about the children here and we want to make sure they are all doing alright.

I have no doubt you guys have kept them pretty entertained but I'm sure they all have family somewhere that misses them very much.
And also... we'd like to have our stuff back... please?

AlanBruce
2016-07-16, 04:17 AM
@Raikou: The elven jester lies on her back on the balcony rail and flips your rod upwards as it twirls and she catches it back.

Her eyes fix on you and large smile draws upon her pasty face as you ask Cyrus to do a poor impersonation of Rukkart, having the winds that make his body try and bulge and create his nasty face.

"That's the one! I think Claune has some tough competition! Where is she?""

The grey jester opposite the hall straightens up and pockets the stolen wand, looking down at you with her morose expression.

"I really disliked that troll and did you say Frost...fart?"

The grey jester's eyes water as a smile begins to crack upon her face and a snicker echoes through Kinderheim.

The other grey jester standing on the Comedy Masks points at her and chuckles.

"He made Konangi laugh! I thought that was impossible!""

The cat folk on the ground takes out a bladed fan and fans herself as she walks up to the stage.

"I'd wager that it would take three trolls to light a candle:

One to hold the candle.

Another to light it.

And a third to eat the the other two because... trolls.""

Karrenlas sends a mental backlash to the Black Moon Circus as these stand at attention and voices his message for all to hear:

Enough! We are not here for guessing games! Lark Frostwark is dead. As is Rukkart. I should have known that sending trolls into Cranachmere was a bad idea. Now we don't have anyone to protect the post.

And the answer is none- trolls hate fire.


@Johann: So this is the Black Moon Circus mentioned in the letter to Lark.

They are nothing more than glorified thieves with fancy attire.

Still, nice performance.

The only entrance you can see is the one you came through, but the door is closed.

You could attempt to fly upward towards the shadowy ceiling- who knows how high this hall is.

Then there are the red curtains behind the main stage and on the second floor balcony, but no stairs to lead up.

Either these guys can fly, or climb or leap really high, which seems to be the case for all of them.

Then you address Karrenlas, making it quite clear that Cranachmere is no more and that Lark and another troll managed to escape.

You also question why Till Eulenspiegel isn't the leader of this troupe.

The Banshrae is about to raise his hand to respond mentally when Claune leaps from the shadows above and tumbles from the lowest hanging chandelier, landing on the ground next to the much taller fey, a wide smile in her face.

"Oh! I know that one!

You see, Ring Leader Karrenlas has been second in command, but he did not form the Black Moon Circus.

That honor falls upon our grand super duper charismatic and beautiful leader...""

Claune looks up at the ceiling and places her hands together in fawning, as illusions of pink hearts pop around her head.

"Meister Till Eulenspiegel, the Jester of Sorrows. He is like a father to us. He brought us all together and formed the Black Moon Circus. For years, we have been in deep training in many realities under Ring Leader Karrenlas, but now...

Now we are back home together. As a family.""

The banshrae is not amused, giving Claune a disapproving look as he taps his throat and addresses you mentally:

What the changeling says is true: With the herald's return, we the Black Moon Circus are once more allowed to watch over Kinderheim and Master Till's many plans and desires, human.

You say you are an artist, are you? And you wish for us to return what was taken. The nerve!

If anyone is going to be accusing of banditry, it would have to be me: none of you are children. And only children are welcome here... or are you mentally impaired and cannot read the sign outside?




@Zephyr: You take to the skies and watch the many assorted fey.

They don't seem heavily armored, so taking them down should be easy.

Besides... they stole your stuff. Nobody steals stuff other than you!

For a noble cause... of course.

Cascadeur the elven jester stands up and does a back flip on the rails of the balcony as she twirls Raikou's rod in her hand.

"Oh I doubt you negotiated with the trolls, bird boy! Come on! Spin a better lie!""

Konangi simply draws a poker card which alights in purple flame.

"Bold words indeed...""

The jester on the comedy masks rubs his pale chin and tilts his head sideways.

"Paradise is where we can send you. Don't make the mistake of comparing us to a bunch of smelly trolls.""

Claune scratches her harlequin tails and raises an eyebrow.

"He's going to fight us? And to return the children? But that is...""

The cat folk on stage fans herself a little faster and fixes her hair and closes her eyes.

"Impossible? Yes. Rukkart or one of his Renders must've hit this one pretty badly in the head.""

@The Party: every single member of the Black Moon Circus stands upright and at attention as a very powerful and sinister energy begins to manifest from behind the curtains in the main stage, accompanied by the sounds of crying children.

Karrenlas takes a few steps back and bows, as do the others.

Claune hops in place and goes giddy with excitement as she claps and tumbles to the base of the stage and turns to look at all of you as the curtains begin to part.

"Presenting, the undisputed master of Kinderheim!

The Grand MC and beloved to CC!

The Juglare Extraordinaire... Meister Till Eulenspiegel!!!""

It's slow claps that can be heard from above, but not from the jesters as the curtains open and the real ruler of Kinderheim makes his appearance:

https://s-media-cache-ak0.pinimg.com/originals/64/69/db/6469dbbb2dc9cb4ce48b5a59a1ed99bb.jpg

This one is different from the others, that much is clear.

Even all of them together cannot even dream reaching the power level this one Unseelie fey has with him as explosions of color and phantom confetti explode around him and the Jester of Sorrows stretches his limbs and cracks his back.

"All this rattling and banter and threats and... weeeeeell! Who do we have here? My Black Moon Circus has greeted the brave Guardians of Arrallae in my halls...

except that there are no Guardians here, hm? Hehehehehe.""

The cat folk jester bows and kisses Till's hand.

"My beautiful Marie de Golier, The Candy Apple of Perdition. She is quite a charmer. Killer kisser...hehehhehehehe...Hahahhahahahaa...

Hahahahahhahahhahahaa!!!! Ah yes, but wait!""

Till sniffs the air and looks up at the grey jester on the comedy masks.

"Arlecchino, The Last Laugh... did someone order take out?""

Arlecchino shakes his head.

"No, Meister Till...why?""

"I smell cheese sticks.""

The grey jester waves Dante's Nightstick in his hand and Till rubs his chin and looks at all of you.

"Oh... that was it. And if I had to guess...

Halfling sorcerer with familiar... nope.

Samurai? Duh.

Raptoran with... ""

Till sniffs the air and smiles wickedly.

"Hehehhehehee... no. Not him.

Johann the painter... yes, boy. I know of you and the reason why you made it here. Clearly not yours.

Which leaves us with the Jasidan and the Lumi. I can smell the cheap holy water cologne on him. Seriously? Pay only twenty five gold for decent perfume?

And here I thought Inquisitors had the stick stuck up their arse, not across their coin purse.""

Till walks nonchalantly around Kinderheim, hopping on the short tables and balancing on a teapot as he sends flying kisses to the jester girls above.

"Mon amour Cascadeur, The Dancer of Death.

Konangi, The Black Card of Oblivion.""

Till motions with his fingers a smile across his face and looks at her.

"Make it a happy moment, dear. H.A.P.P.Y.""

He then turns to Karrenlas.

"I thought I asked you to ONLY let Johann inside! The others were not supposed to make it here... ugh! Water under the collapsing bridge. What's done is done.""

The Banshrae bows deeply.

A thousand apologies, Meister Till... Claune kept me distracted in order to raise the wards.

Claune looks at Karrenlas and is about to refute his use of her as a scapegoat as Till walks up to the changeling and smiles, placing his hand on her head and rubbing it, causing the jester to blush and giggle.

Then he looks at all of you and points at Claune.

"You know, C.C. is a very accomplished impersonator. Her abilities as a Changeling are something truly out of this world. Her earlier performance was nothing.

This one is to die for, that I promise.""

Till closes one eye and starts playing a mental tick tack toe as he points at each and everyone of you, stopping at Dietrich.

"Do him. Take the stage. Marie, give her room.""

Marie steps down from the stage and Claune leaps on to it as Arlecchino pulls a red rope and a back drop made of wood shows the Great Wave of Kanagawa and a Buddhist temple in the background as Claune takes a deep breath and her facial features turn into those of Dietrich, down to the last battle scar.

Even her body mass resembles his, which is awkward since she wears a leotard.

Claune causes a simple illusion of a katana and kneels on the ground, adopting a serious face, much like Dietrich's and places the illusory blade in front of her.


"I am beholden to Bushido! I am like a paladin, but without any relevant class features!"

The voice is identical to the samurai's.

Till and the others clap as Claune reverts to her form and Arlecchino pulls the rope again and the back drop turns into a wizard's lab.

"Now do him!""

Claune is elated and stars gleam in her eyes as she focuses and her face turns a lot more angular, with a black goatee and shoulder length black hair and blue eyes, with a phantom runestaff appearing in her hands as a puppet raven descends from the stage and flaps his wooden wings.

I am a mighty wizard! Fear my wrath as I call upon eagles in Moruga Swamp.... I also chain spells, but my real master is Enigma here. CAW!"

Cascadeur claps and hollers.

"You go, Claune! You're on a roll!!!""

Till points then to Zephyr and Arlecchino pulls the ropes again and the back drop turns into a bunch of fluffy dark clouds.

Claune looks at the raptoran for a few seconds and takes another deep breath as her features change and grow wings from her back and feathers on her face, which is identical to Zephyr's.

Her face goes solemn and dour as she floats a few feet off the stage and causes an illusory bow to appear beneath her feet.


"I hate mages and only travel with them because they keep me alive. I am nothing but a glass cannon, but don't pity me: behind my wooden face hides an even more underdeveloped persona...

Life is meaningless."


Konangi claps and keeps a creepy smile, as ordered by the Jester himself.

"Now do the halfling, my dear Claune.""

The Changeling winks at Raikou and waves at all.

"Do not take this as malice- it's just a roast in good humor, ok?""

Till looks at all of you and smiles wickedly.

"Do the halfling.""

Arlecchino pulls the red rope again and a back drop of the ocean with a distant tower can be seen in the background as Claune takes another deep breath, clearly exhausted and her face turns identical to Raikou's, with a wooden puppet of Cyrus being dropped on stage as she tries to climb it.

"I believe I can fly!!! I believe I can touch the...oof!"

Claune stumbles as she tries to get on top of the Cyrus puppet and falls flat on her face, getting a little hurt as the Black Moon Circus applauds her performance.

The Changeling is clearly exhausted, but smiles faintly at Till, who then looks at Dante.

"Him... do him.""

Claune gets back on her feet as the back drop changes to a mock representation of a Jasidan temple and her eyes go crimson and her face changes to match Dante's, growing his beard and long hair.

"I call on the servants of Heaven and Hell...although they never do well!"

Till walks up to stage as the jesters hoot and holler and clap. Rarely have they seen Claune so dedicated, but it is clear that she is doing this to impress the Jester of Sorrows, nothing more.

"And now, my dear... do the Lumi.""

Claune is extremely tired by this point and looks at Eveline for a few seconds and the back drop changes to a forest with a tall tower and a sun shining in atop it.

The changeling gulps and sweats as she looks at Till.

"I can't replicate her, Meister Till, I am sorry...""

"And why is that?""

Claune looks at Eveline and then marks her neck.

"She has none. It's a floating head. My powers of change do not go that far.""

Till sighs and places a comforting hand on Claune's shoulder.

"But my darling...haven't you learned anything?""

"Learned what, Meister Till?""

The Jester of Sorrows's expression goes somber and it's a quick slash from his blade that cuts Claune's throat, a perfect slice, which catches the changeling by surprise as her eyes widen and tears roll down her cheeks, washing away her make up as the blood falls like a fountain down her lithe body and the jester drops on her knees, looking at her blood, but unable to speak, while Till cleans the blood on his blade on her head and walks away as Claune drops very much dead.

"Improvisation, darling. I'd rate that one as a 5 out of 10? Yes. A 5 sounds like a decent score, given her poor performance.""


The Black Moon Circus remains silent, except for Karrenlas, who claps effusively.

Bravo, Meister Till! Flawless as always!

Till Eulenspiegel had no problem murdering one of his own in cold blood, despite her clear affections towards him. You had been warned that this one was a sadistic and cruel fey.

But to go to the extent of killing one of his own...

"You want the Children of Justcrown, don't you? Well, then. Behold!""

The other jesters above move the curtains from the second floor and you all catch a glimpse of the children abducted, behind what looks like glass.

https://s-media-cache-ak0.pinimg.com/736x/1a/ea/1c/1aea1c063149c090ec0301cc33c861db.jpg

"There is a reason why I prefer children to grown ups:

A child is a repository of raw unadulterated emotions. Like a fine wine, fresh out of the vineyard.""

Another curtain reveals another child:

https://s-media-cache-ak0.pinimg.com/736x/c4/c6/8f/c4c68f39a4db84b924fc1dd640788cd7.jpg

"They fall easily to any lure. a sweet soothing song, a few pastries and tea...""

https://s-media-cache-ak0.pinimg.com/236x/b6/05/1c/b6051c8df9bc324b95e65a5f57136516.jpg

"Laughing and carrousing until, in the end...""

https://s-media-cache-ak0.pinimg.com/236x/a5/93/22/a59322ea197c86766cc2064348a0a55d.jpg

"They belong to me.""

What has this monster done to the abducted children? Something is horribly wrong with them. They don't look like normal kids.

Even for the uninitiated in magical arts, the absolute lack of, well... everything that make sa child has ben taken away by this fey.

Who knows if there is a way to even get them back now.

Till smiles and looks at Marie, who sidesteps past Claune's dead body and calls forth an illusion.

One known to a few of you.

"These children have been sucked dry of all emotions and dreams. Humans are good... but only good enough.

Johann, I wanted you to come here because I know you are well acquainted with this one:"

https://s-media-cache-ak0.pinimg.com/236x/04/d3/6d/04d36d35e31e4538fb438924a6ead1e2.jpg

Till laughs as the Black Moon Circus remains quiet.

"Or are you acquainted with this one?""

The illusion distorts and changes to a more recent version of the child:

https://s-media-cache-ak0.pinimg.com/736x/64/2d/7c/642d7c0ad14f603da25f4b30dfdd04b6.jpg


"Surprised? Don't be. You don't get to kill a bunch of the Herald's Courtiers without drawing some attention.

I have no need for the children now- they are bereft of what made them palatable. As soldiers... yes, they have some potential...

But...

I want Casyllyn's little bundle of Joy, Luna. You are so acquainted with her, aren't you? What does she call you? Ah yes...

Uncle Johann.

You will bring this half fey to me. The amount of emotions contained in her will feed me for years. Plus, she will make a great replacement for Claune, who was sub par at best.

Do it... and Justcrown's mums and daddies get their little joyless bundles by tonight."

Till then looks at the rest of you and smiles as he gestures to Claune's corpse.

"I actually liked her... and look what happened. What do you think I will do to a bunch of mortals such as yourselves?"

Dudu
2016-07-16, 05:39 AM
Dante tried to keep the serious face during the whole show

When he was impersonated, he felt a bit angry, although the impersonation wasn't so mocking as the remaining ones. And he doesn't think he looks like that at all.
Meh, lacks some manliness and the hair looks way too greasy

He then takes a little lock of his own hair to smell it.
Eveline though it was perfect.

Talking about Eve, her impersonation was... shocking, to say the least. It's when the master of Kinderhein slays one who loved him so passionless that his true nature is first shown.

Dante gulps

"We get it, you are an emotionless guy, the cruelest soul in the whole Kinderheim. But the grim truth is that, as long as you slay your own, I'll be fine with that."

Before he keeps chatting with Till, he mentally asks Johann

What's the deal with this Luna?

AlanBruce
2016-07-16, 06:15 AM
@Dante: Till Eulenspiegel laughs as the trapped children of Justcrown press their little hands against the glass above.

"I am cruel. And sadistic, Jasidan...

But emotionless? No, far from it. The human children of Justcrown have supplied me with enough emotions to last me awhile.

Truth be told, cleric, I was assigned to the Court of Sorrows by the Queen of Air & Darkness herself a long time ago. The Herald boasts great power, yes, but mine comes from the Great Unseelie Court in Pandemonium.

My power exceeds any of the others you have fought so far. Iki Ryo? A cheap second rate. same for Decarabia, Uriti and Golarion.

And as for killing Claune? Oh... I wouldn't worry about losing my forces, human.""

The Jester of Sorrows points to the trapped children above.

"There is a reason I keep them caged... for now. I have been generous enough to let the tiniest sliver of their humanity to fester within their empty souls, enough to remember a smidge of who they were, but unable to break my hold on them.""

The rest of the Black Moon Circus does get ready and adopt fighting stances as Till sheathes his blade and holds on to his scepter.

"You came to rescue the children, no? But what happens when the children fight back?

Those lightning spells, the court blade... the arrows.

Can you bring yourself to kill them? bash their tiny skulls in a fit of zealous rage? Slice them into ribbons? Hehehehehehe... by all means. Do so.

They were made to serve until death, after all.""

Ricedaddy
2016-07-16, 09:46 AM
Dietrich watched him imperonsation from behind his mask, hiding a smirk. One doesn't serve in the military without growing thick skin to other mocking you, in Keoland, at least.

"Passable, but a leotard? Really?"

Niwrad
2016-07-16, 02:48 PM
Raikou watches the changeling jester's performance and struggles to contain his laughter.

And when Dietritch begins muttering about leotards, the halfling turns to glare at him.

Shush. Don't interrupt her.

But then, he lets out an involuntary gasp of horror at the sudden and brutal murder of the performer.

Then he stares blankly at her corpse.

But... She was funny...

He says, whispering to himself. Then he looks at this Til Eulenspiegal and the strange looking children around them. What sort of psychotic monster was this guy?

Raikou remains silent as the psycho clown continues to make demands.

Chimaera
2016-07-16, 03:14 PM
Johann watches the personafication show and keep serious. But dont mistake! Johann was finding the whole show very good, but he knew there was a trick behind this.

He enjoyed his and Dietrich's impersonation, even thought she failed to mimic him: Johann would never present himself as a Mighty Wizard, but would do as an Artist. He was waiting to point it out to her once the show is over, but having her throat slithered made his point moot.

He look at Till and feel anger building up. But then close his eyes and breath. If this fey wanted to.feed on their anger or horror, they'll have work harder.

He looks at the children and what transformation happened to them.

"You wonder what wpuld happen if we were forces to fight these children? Knowing that they still have a sliver of their souls in their and that they'll know what's happening... What a hideous monsyer you are".

He grasps his runestaff and look at the others.
"Only one way to find out, clown".

AlanBruce
2016-07-16, 05:46 PM
@Dietrich: Once Claune has been executed by her master, Till looks at her lifeless body and smirks.

"I know, right? She should've gone for at least an illusion of an armor to make it that more believable...""

The Jester of Sorrows shrugs.

"Can't find decent performers these days, what can I say?""

@Raikou: Now it is clear why Choralia had denied answering the call of this Court.

You have seen slavery back in the Sea of Sands and it wasn't right then.

It isn't right now.

That clown needs to be put down immediately or who knows what he may be able to do if he gets ahold of more children.

@Johann: You look at Claune's dead body on stage and then at Till as he cleans his blade and makes you an offer in exchange for the children.

The corrupted toddlers press their tiny hands against the glass pane that holds them in above and drool as their blank eyes look into the distance.

Who knows how far gone they are to be saved at this point.

The Jester of Sorrows laughs as you call him a monster.

"Am I? Am I really the monster that you paint me out to be, Johann? We are about to see who really is the monster here.

You could have called Casyllyn's child. She would have followed you easily, but no. Of course not.

You had to protect her. And in so doing, you doom your friends here as well. I mentioned that children were preferred, but not my only source of sustenance.""

@The Party: Kinderheim's halls begin to echo with the sounds of children crying as the columns with the twisting leaf motifs seem to move along their foundations and the Comedy Masks above take on the semblance of children as tears of blood drip on stage, splattering on Claune's body.

Till smiles wickedly as he hops up into a chandelier and leans his back against the sturdy chain while he keeps his arms crossed.

"I gave you a performance, so now it is time for me to be entertained by you! Black Moon Circus! Show these mortals who the real fools are in Kinderheim!

The Jesters begin to prepare spell, blade and bare hand as they begin loosening their bodies, almost like an acrobat before a competition.

Till looks up at the second floor and smiles wickedly.

"Bleak Ones of Kinderheim! Answer your master! Fight for me!""

The children under the jester's sinister power begin to press their little hands against the glass, as this one begins to show some cracks.

(https://www.youtube.com/watch?v=d8o0hmhgZ64)

Who knows how long the glass will hold them. And who knows if you can take on the entire Black Moon Circus.

Raikou is already focusing his arcane energy as Cyrus begins to take into the air.

Zephyr is already airborne, foot bow ever ready.

Dietrich readies his blade... whichever may be best suited against these Jesters.

Dante and Eveline both look around, assessing the situation and getting ready to either assist the wounded or inflict some.

Johann keeps his eyes fixed on the jester of Sorrows and grips his runestaff firmly in his hands as the combined powers of both foes and allies shake the entire hall of Lost Children.

The Jester of Sorrows smiles broadly, showing fangs and his eyes burns with purple energy, just like with Iki back in Lugenheim.

"And don't forget to die with a smile...hahahhahahahahaaaa!!!!""

Round 1

@The Party: Till simply relaxes against the chain the holds the massive chandelier and keeps his arms crossed.

"You were able to best several of the Herald's Courtiers. Not bad, but they all lacked one thing: Presentation!""

It's a tremendous display of arcane power as the Black Moon Circus is bathed by red and black ribbons of power that entwined around them and Till twirls his scepter in his hands as purple sparkles dance around him for a few seconds and the Comedy masks keep weeping.

This bastard was able to give his cronies a mixed combo of the Haste and Heroism spell to all of them? And at that range...

Map (http://pyromancers.com/media/view/main.swf?round_id=178532)

Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

Gabrosin
2016-07-16, 11:45 PM
Zephyr looks around the room at the host of enemies arrayed against them. He knew saving the children would be challenging, but this? This was macabre. Like with Mug Ruith, they would have to avoid harming the innocents even while suffering from their attacks.

Perhaps not forever, though. Surely there was a way to break the control Till and his cadre were maintaining over the unfortunate souls.

Break their communication before they break ours! he thinks towards Johann and his allies. Then he blurs into motion, streaking towards the ringleader.

Belt of Battle activation to move as indicated, full attack on Karrenlas.

Attack 1: [roll0]
Damage 1: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision)

Attack RS: [roll5]
Damage RS: [roll6] + [roll7] + [roll8] (skirmish/precision)

Attack 2: [roll9]
Damage 2: [roll10] + [roll11] + [roll12] (skirmish/precision)

Attack 3: [roll13]
Damage 3: [roll14] + [roll15] + [roll16] (skirmish/precision)


Map (http://pyromancers.com/media/view/main.swf?round_id=178541)

Niwrad
2016-07-17, 12:16 AM
Raikou continues to stare at the dead body of the changeling, almost not even noticing the escalating tensions between the fey and his new allies. It was clear to him now why Lady Choralis wanted him to fight against evil sonsabitches like this Tilly Willy guy, and if that was what she wanted, he was more than happy to oblige.

These children though, that could prove to be a problem.

Then, as Cyrus slowly rises to about 30 feet, the halfling looks up at the psychotic jester standing on the chandelier above him, an almost hateful sort of glare in his eyes.

So you're the big boss clown we've all been hearing about. Till Eulenspangle is it? That's way to long of a name to remember, and not really even funny much.

How about a name like Mr. Boring? Tilly Willy? Or Francis?

From what I see, I don't think you are really much more than the glorified personal clown for the Snow Cone Queen. And there's nothing funny about killing someone who's such a loyal follower of yours. She was kind of funny, and you killed her.

He looks at the members of the sadistic clown's gang.

Why are all of you so obsessed with this guy? He just murdered a devoted follower just because there was something she could have maybe done better. He doesn't care about you guys at all. Why are you guys so crazy about serving someone like this?

But then he realizes his attempts are probably futile, so he sighs and gets ready to fight.

Looks like a fight is unavoidable though... So I guess it's time to bring the thunder!

Raikou closes his eyes and begins to focus on the storm powers within him and channeling it outwards. Sparks begin to fly around him and his hair starts to stand on end and eventually even starts to glow. Bursts of electricity start to flash down his arms.

Finally, the halfling opens his eyes, now bright white, and his whole body starts to hum and emit electricity.

Raikou gets an additional damage boost for his spells.

And anyone that hits him in melee takes 30 electricity damage and 5 sonic damage and must make a fortitude DC 23 or be stunned

AlanBruce
2016-07-17, 12:17 AM
@Zephyr: Bringing down a massive plant monster in a swamp is one thing...

But children? Can you even bear to shoot through their hearts, dark and tainted as they may be by the Jester of Sorrows?

Their tiny hands pressing against the glass will eventually allow them to break through, but for now...

It;s a swift flight through Kinderheim as you aim your foot bow at Karrenlas and fire a salvo of arrows.

The Raptor Arrow misses its mark completely.

Your training allows you to fire a second arrow, which goes straight for the Banshrae's heart...

And with a swift back hand, the arrow is knocked away!

Till Eulenspiegel twirls his scepter and smiles at you from his chandelier.

"The Black Moon Circus is made up of jesters, raptoran. Do you have any idea how tough a crowd can be? Humor can be misinterpreted. A light quip can turn into a scathing offense and, more often than not, some boor in the crowd may attempt to bring down the performer from the stage.

Bottles are common...arrows are not unheard of.

My Jesters have practiced the fine art of dodging such critics."

And it proves true as none of your arrows are able to strike the banshrae- Till earlier spell has made them particularly tough to hit, but it is clear you missed by a small margin.

"And these are the fools who bested Decarabia? Wow!""

Map (http://pyromancers.com/media/view/main.swf?round_id=178542)

Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

AlanBruce
2016-07-17, 01:48 AM
@Raikou: Cyrus rises thirty feet above the checkered floor of Kinderheim and you look at the Jester of Sorrows lounging on his chandelier, addressing him with different names.

Till isn't amused as he looks down at you with his purple eyes.

"That's not my name, sand rat. You will address me by my full title: Grand Meister Till Eulenspiegel, Jester of Sorrows and Lord of the Hall of Lost Children.

As for my Black Moon Circus and their unwavering loyalty to me? Simple. I am a very powerful Unseelie. I have played Troubador of Twilight in the Queen's Throne Room, which is even higher in rank than the Herald's.

In other words, you furry toadstool- I am a goddamn celebrity. And these are my fans...hahahhahahahahahaaaa!!!!!''

And the fact that you question Claune's premature departure simply shows that you are way too soft for this war, halfling. I was told you were sent by some low ranking sirine off at sea? Bah! Never heard of her.

And nobody will hear of you, either.""


No point arguing with this clown. The others will follow his cruel commands.

Time to bring in the thunder indeed.

Every single hair on your head stands straight as a massive aura of electricity douses your entire body and that of Cyrus, making him look for a moment like a Storm Elemental.

That's when Cascadeur rubs her chin and runs along the railing and leaps into the air, revealing a pair of dragonfly wings beneath her cloak as she floats near you and bows to you as a purple aura surrounds her and several identical images of the The Dancer of Death form around her, each winking and blowing kisses at you.

"Such a sweet little boy! Care to dance with all of us? I'm sure you can. It's easy. We can show you...""

Mirror Image: 5 total

And then all the images begin to dance in a very exotic manner. Very reminiscent of the belly dancers back in the Sea of Sands.

"Like what you see? Come on, Barrelrider...no need to fight.""

Her moves are different from Claune's earlier display. This one relies on sensuality to attack your nerves.

Will DC 24 save or be dazed for 1 round. Creatures that fail this save also have their attitude improved by one step for as long as you maintain the dance (see Influencing NPC Attitudes, PH 74). This attitude adjustment does not prevent any subsequent attitude changes.


@Dante, Johann & Eveline: Marie watches Karrenlas become unfazed by Zephyr's arrows and smiles as she takes a bite from her apple, which becomes dark green and at speeds even the Haste spell could not equal, leaps on the short tables and zig zags across the plates and teacups as a pair of moth wings spread from her back and the Apple of Perdition leaps ten feet into the air past the three of you as her feline eyes turn dark green and a smile draws across her beautiful white pasty face.

"An apple a day brings the caretaker this way!""

And having said that, Marie blows a gout of noxious poison in a ten foot cone, catching all three of you and seeking to weaken you considerably.

Cobra's Breath SLA: Fortitude DC 18 or take 3 points of Con damage. No secondary damage or save needed.

And then she remains aloft and her eyes return to normal as her apple goes bright red again.

@The Party: The glass rooms that keep the Lost Children begin to crack some more as a few actually punch the window pane, leaving their blood on the glass, but even if it hurts them, Till has commanded them to come out..

Thankfully, they don't seem that strong. Any other person would have broken through the glass with ease.

Arlecchino takes a massive leap into the air, but does not display wing as he mutters some quick words and becomes invisible.

Where could that bastard be?

Listen

@Johann: Karrenlas looks up at Zephyr and then directs his eyes at you as he raises a single index finger and fires a slow moving corruscating yellow ray that strikes you in the forehead as a pair of donkey ears made of the same energy as the ray sprout from the sides of your head.

Ray of Stupidity- 5 Intelligence damage

@Dante, Eveline, Dietrich & Johann: Konangi takes out the blazing purple card she was holding earlier and throws it with precision and speed between all of you as the spell written in it resembles the classic sigil for Confusion.

No problem: most of you are utterly immune or highly resistant to it and..wait.

The card's symbol is changing to the emblem of fire as the purple flames turn orange and forth blossoms a lot of heat and pain... but no fire to see, only charred flesh to smell

Invisible Empowered Fireball - Reflex DC 22 for half or take 63 fire damage

Marie feels the heat and immediately leaps a few feet back, avoiding any signs of burning and looks up at her companion.

"I am down with them, you know?""

Konangi shrugs and moves further down the upper ba;cony.

"Meh.""

Map (http://pyromancers.com/media/view/main.swf?round_id=178543)

Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

Dudu
2016-07-17, 02:31 AM
That fireball surely caught everyone by surprise. But more than that. It hurts!

Eveline almost fell off with the sheer blast. It's when Milvago, the trusty avoral, appears right next to Dante.

"Clows? You are fighting clows now?"

"Just heal Eveline, Milvago. I swear I'll explain to you how I got in that mess someday."

Milvago obeys, and heals Eveline by a substantial ammount. After that, he flies upwards, to avoid being hit by whatever hit the rest.

Eveline touches in Dante's shoulder and heals him too, although not nearly as much as the avoral did.

Dante, however, starts summoning another being on the field.

"Sorry, Eveline, but the situation demands."

"Go ahead, whatever brings those jesters down."

MAP (http://pyromancers.com/media/view/main.swf?round_id=178545)

Dante starts summoning a Bone Devil

Eveline casts Cure Serious Wounds on Dante, healing for 17 (rolled OOC)

Milvago casts Lay on Hands of Eveline, curing her for 60 and flies upwards


Dante
HP: 77/103
AC: 27/11/26
Saves (FRW): 15/10/26

Eveline
HP: 61/74
AC: 13/3/12
Saves (FRW): 17/7/16
Fast Healing 1

Milvago
HP: 80/80
AC: 24/16/18
Saves (FRW): 12/11/8 (+4 fort vs poison)
Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25
Lay on Hands 30/80

Niwrad
2016-07-17, 12:00 PM
Raikou is in no mood to be distracted by another one of these jester's performances, so this time, when he starts to feel the beguiling effect on his mind by the dancer and her reflections, he quickly casts a spell to help fortify his and Cyrus's mental defenses.

For +8 to will saves for both Raikou and Cyrus and immunity to fear

Vs will DC 24

Raikou [roll0]

Cyrus [roll1]

Sorry. You're fellow performer already captivated me once with her performance and I'm not about to fall for something like tha twice. Besides, I've seen more dazziling performances than that in the desert. You'll have to try harder than that.

But then he notices the dazed state of his familiar and frowns.

Chimaera
2016-07-17, 01:16 PM
Johann see the ray coming his way and close.his eyes, casting an illusion to try to escape its dumbing effect.

Creating [roll0] images before getting hit.

After taking blast, all Johanns grunts and grip his runestaff.

"Take down that blaster card dealer, Zephyr. Dante and Eveline, healing sounds good. Also, retrearing may be an option this time".

He grabs his relic rod and ward himself with his deity's power.

Lesser Spell Turning

All Johanns look at the enemies and allies while he think on some solution for this fight.

Ricedaddy
2016-07-17, 02:35 PM
Dietrich is hit square with the blast from the fireball, ash coating his armor and tendrils of smoke rising from the cloth beneath it. He shift to open space between himself and the others should another blast come in, then pulls his javelin out, seeing wisdom in working from range at the moment.



Move here (http://pyromancers.com/media/view/main.swf?round_id=178601)

Attack w/ +1 cold iron magebane javelin against Marie

[roll0] Damage: [roll1]
If she can cast arcane spells/invocations/SLAs add +2 attack and [roll2] damage

AlanBruce
2016-07-17, 04:50 PM
@Raikou: Cascadeur's many copies cross their arms and keep dancing nonetheless as Cyrus is taken by her enchanting dance and remains in place.

"You would mock my dance? Nobody mocks my dance...""

The jester smiles as she sets eyes on Cyrus.

"You need him to stay aloft, don't you?""

@Dante: Mivalgo comes into play amidst heavenly light as the Black Moon Circus turns their gaze upon the Avoral.

I love his feathers!

He made him come out of thin air!

Impressive...very impressive.

Till shakes his head and massages his temples.

"You buffoons! It's a summon! Just another parlor trick... and just as killable as the others.""

Mivalgo and Eveline provide the corresponding healing and takes to to Kinderheim's air space as you focus on bringing forth someone a lot different.

@Johann: You watch the ray come at you and immediately you split into several images, confident that one of them will be struck...

The Black Moon Circus explodes in laughter as the Bleak Children keep pressing against the windows that hold them trapped and Till points at you.

"What's wrong, Johann? Not so smart now, aren't we? I told you earlier:

The real fools are my guests, not the other way around.""

And with Konangi's trick fireball blasting most of you, you ask Boccob to give you a measure of his power to redirect any and all spells at you and inform the others that the jester above needs to be neutralized...

Or else, attempt a tactical retreat.

@Dietrich: That blast caught you in full. These bastards are all spread out and taking them directly is not an option unless you can fly.

And although that ability is gone now, you can still hurl things at these clowns.

And so, your javelin flies directly towards Marie, running her through the chest as the winged cat folk looks at you and snarls.

"That wasn't nice, you obsolete tin can! I am going to...""

Karrenlas clears his throat and Marie looks at him and nods.

"Understood. I haven't forgotten about you, Dietrich! We have a score to settle.""


Round 2

@ The Party: Till Eulenspiengel simply watches from his chandelier and surveys the battle below.

"You can do better than that, can you? I mean, Moruga, Lugenheim, Vallantheim, Gloomheim... this ought to be a walk in the park for all of you...hehehhehehee.""

Map (http://pyromancers.com/media/view/main.swf?round_id=178639)

Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

Niwrad
2016-07-17, 07:43 PM
Come on buddy, snap out of it.

Let's move somewhere where we can hit a few more of these jokers?

Raikou tries to get his familiar to move, but due to the familiar's dazed state, it seemed they weren't going anywhere for the next few seconds.

Then the halfling hears Cascadeur's thinly veiled threat and he turns to glare at the flying jester and her images with anger in his eyes.

I believe you have something of mine. I want it back. Also. No one threatens my little friend. But...

He thinks to the Tattoo-Mage's instructions to the rest of them.

I'll have to get to you in a bit. I have a different target in mind.

The halfling turns to look at Konangi up on the balcony.

He focuses on the massive amounts of electrical energy flowing both on and around him and starts to focus it into his arms. Then with a sudden gesture he sends it all flying towards the space in the air next to the balcony, where it explodes in an enormous crescendo of electricity and sonic.

full round action: casting energy substituted CACOPHONIC burst.
I can't edit the map right now, but he'll center it somewhere where it hits Konangi and only

Rolling for SR [roll0]
Konangi takes [roll1] electricity damage and 5 sonic damage, reflex DC 24 for half.

If she takes damage, fortitude save DC 24 or be stunned

AlanBruce
2016-07-17, 08:01 PM
@Raikou: Cyrus cannot move for now as Cascadeur's many images keep dancing up in the air as your new allies battle the rest of the Black Moon Circus below.

"I do have your rod, don't I? Or, to be more precise- MY rod.

I wonder what I can do with this...""

No time to play with this flying clown. The one above takes precedence.

She sure blasted the guys below, but if that's a blast...

She is a pitiful performer.

Gathering as much electric power as you can into your body, Cascadeur's images take a few steps back and with a sudden scream, the entire balcony cracks with arcane waves of sound as a massive sonic explosion causes Konangi above to yell in pain.

Till claps and smiles from his chandelier while Cascadeur looks up at the balcony and laughs.

"Oh, little boy... that was a big mistake. HUGE, even... hey Konangi! You alive up there?""

Meh... had worse.

No thud. And she can still speak.

That jester was hurt, but not stunned.

Cascadeur smirks as her copies fly around her.

"Now you're in for it, kid- Konangi is usually silent for a reason. I may have to go play with your friends below now.

Good luck.""

Map (http://pyromancers.com/media/view/main.swf?round_id=178640)

Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

AlanBruce
2016-07-18, 01:03 AM
@Dietrich: It's a single precise cut that rips through your ribs as Arlecchino appears right beside you, a kukri bathed in your blood, which gushes like a fountain on the table, staining the tea sets in deep crimson as he whispers into your ear and looks at your friends.

"Ha. Ha...""

19 damage plus 17 Sudden Strike plus any allies within 30ft. roll a Will save DC 24 or be frightened for 1 round.

A successful save leaves you shaken for 1 round.

Those immune to Fear need not roll a save

@Dante: You keep focusing on the summoning spell and watch Karrenlas leap past Johann and do a somersault towards you as Marie, on cue, splits her red apple in two and black ichor stains her hands, which become claws which drip poison as she lands right behind you and places her hand around your bears and plays with it as Karrenlas seems to create an illusory double of himself, both bathed in cold shadows.

"Don't be frightened, little priest- we are just getting started...""

3 damage plus 39 SA damage plus Fortitude DC 27 or take 2 Con damage.

Regardless of the whether the save is successful or not, 1 minute later, the save must be made again or take the above damage to Con.

Also, a Concentration check DC 10 + damage dealt to maintain the spell.

Karrenlas and his illusory double get in your face as Marie's poison begins to course through your body and he uses his bare hand, sheathed in icy shadows as he and his double both strike at you and a clear message is left in your mind by the Ring Leader.

Be afraid, priest. Be very afraid...

The shadow illusion disappears as this bastard fey uses Marie as a flanking buddy and digs his entire hand through your armor and awfully close to your heart.

The pain is terrible, but worse...

Karrenlas has stolen something from you! One of Wee Jas' gifts is yours to use!

22 damage plus 3 SA damage plus 5 cold damage plus Stolen Spell: Freedom of Movement*.

* This is going by your sheet- if you have not updated it, please do so so I can edit what spell is taken that has not been cast yet.

Like before, roll a Concentration DC 10 + damage dealt check to maintain the summoning spell.


@The Party: Konangi, The Black Card of Oblivion, runs along the upper balcony, at times even running sideways while keeping a hand on the railing.

That jester may not be able to fly, but she sure is nimble.

And once she has ran across the entire ledge, it's an acrobatic jump that has her leap above everyone and to the other balcony, as her body becomes surrounded by a yellow aura and several cards are aimed at all of you, sticking to your backs, face or hands.

Each of these cards has the symbol of a mouth wide open screaming at an ear as the cards dissipate and a horrendous din explodes in the room.

The sound from this spell is as loud as a pitched battle and is audible far beyond the spell’s area. Outside the spell’s area, the sound is merely loud. Inside the spell’s area, the sound is overwhelming.

All creatures within the spell’s area take a –4 penalty on Listen checks. Spellcasters are distracted and must make a Concentration check to cast any spell (DC is 22 + the level of the spell being cast).

A creaking cacophony spell enhances and focuses sonic energy. Creatures in the area that do not have immunity to sonic damage gain vulnerability to sonic damage.


Mivalgo, however, has not been affected by the Cacophony and remains aloft.

And then, Konangi lands on the other side as she looks down at Cascadeur.

"Do it.""


@Eveline, Mivalgo, Dietrich, Raikou, Cyrus & Johann:

Cascadeur laughs and leaves the area of sound as she twirls the halfling's rod in her hand and begins to utter a high pitched sound, which only becomes amplified as explosions of sound erupt around all of you, causing your ear drums to bleed out from the sonic assault.

Even Mivalgo is caught by the Metamagicked Sound burst- Cascadeur seems to be an accomplished caster if she was able to punch through his innate resistance to magic.

10 sonic damage. Mivalgo takes 7 sonic damage only Fortitude DC 21 or be stunned for 1 round.

The save negates the stun, not the damage. Cyrus, being an elemental, cannot be stunned.

Cascadeur's many images twirl the rod in their hands and look down at all of you.

"Told you it was a bad idea to get her mad. Sorry for the friendly fire... or sound, as the case may be.""

Arlecchino, Marie and Karrenlas give Cascadeur the finger, but they haven't suffered much form these effects.

You need to get that rod back from that flying jester or who knows what else she can do with it!

@The Party: The windows crash above and the Bleak Ones, formerly Justcrown's children, begin climbing the balcony edge and a few look down at the forty foot drop and hesitate as Till looks at them and his eyes blaze with purple hatred.

"Jump down, slaves! You are mine to command! You will do as I say!""

Several drop on the hard floor, the sound of crunching bones echo through Kinderheim, but they are prone... possibly dead.

And that's when those on the ground begin to slowly get up, their arms broken at different angles and blood running through their wounds, but their eyes are blank.

Who knows if they feel any pain at this point, much like a zombie.

But because they have dropped from such a height, there isn't much they can do now.

Till Eulsenpiegel laughs as the children help each other to get up, despite their broken bones and smiles wickedly.

"Now let us see what my little army of brave empty souls can do.... should be fun, huh?""


Map (http://pyromancers.com/media/view/main.swf?round_id=178650)

Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

Gabrosin
2016-07-18, 12:33 PM
Zephyr watches as the scene below descends into wild chaos. With the ringleader turning his arrows aside and diving into the fray, he decides to follow Raikou's example and turn his wrath to the target on the balcony, the one Till called Konangi.

Zephyr glides up to 30' and attacks Konangi.

Attack: [roll0]
Damage: [roll1] + [roll2] (Raptor Arrow) + [roll3] + [roll4] (skirmish/precision) + 4 (if arcanist)


Map (http://pyromancers.com/media/view/main.swf?round_id=178709)

AlanBruce
2016-07-18, 04:44 PM
@Zephyr: You fly above the din of battle below and lock eyes on The Black Card of Oblivion, who seems to like to leap and blast around Kinderheim.

The Raptor Arrow flies directly towards the Jester and this one keeps a blank poker face as her gloved hand stops the arrow inches away from hitting her chest and presses it down between her index and thumb.

The Raptor Arrow tries to fly back at you, but Konangi is not letting go.

Till Eulenspiegel claps and laughs from his chandelier.

"I did mention earlier that my Jesters are trained to deflect lousy critics and their petty bottles...

But now and then, someone decides to toss a valuable bauble onto the stage. That arrow sure seems nice, doesn't it? You people are like the gift that keeps on giving...hahahahhahahahhahahaaa!!!""

Map (http://pyromancers.com/media/view/main.swf?round_id=178774)

Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

Niwrad
2016-07-18, 05:51 PM
Raikou grits his teeth as the sonic blasts through his body, and is able to resist the stunning effect thanks to his immediate.

He looks at the dancing jester and grins.

You'll have to try better than that dancer lady. I've been exposed to far worse.

Your little sonic burst is nothing compared to the unbridled and thunderous fury of an ocean storm.

Then, when Zephyr's loses his arrow to the Konangi, the halfling shakes his head.

Well, join the club Feathers.

Chimaera
2016-07-18, 06:42 PM
Johann look at everyone and sighs.
"Fall back and come to me. I'll take everyone us out of this mess".

Johann get ready to Shadow Walk once all get close to him.

Dudu
2016-07-18, 07:26 PM
Dante 5 steps to the left and calls for the Avoral

"Milvago, let's head out of this cacophonic mess."

Milvago descends and grabs both Dante and Johann before casting Dimension Door teleporting southwards

"Dietrich and Eveline, come with us!"

Shouts Dante, before the two withdraw from the fight and meet them in the south. Only Zephyr remains.

MAP (http://pyromancers.com/media/view/main.swf?round_id=178781)

Dante
HP: 5/103
AC: 27/11/26
Saves (FRW): 15/10/26

Eveline
HP: 62/74
AC: 13/3/12
Saves (FRW): 17/7/16
Fast Healing 1

Milvago
HP: 73/80
AC: 24/16/18
Saves (FRW): 12/11/8 (+4 fort vs poison)
Damage reduction 10/evil or silver, darkvision 60 ft., immunity to electricity and petrification, lay on hands, low-light vision, resistance to cold 10 and sonic 10, speak with animals, spell resistance 25
Lay on Hands 30/80

Niwrad
2016-07-18, 07:51 PM
ROUND 3

Frustrated at losing his prized arrow, Zephyr activates his belt and soars next to Johanm, but not before unleashing more arrows at Karrenlas.

Activating belt of battle to move next to Johanm as indicated

Attack 1 [roll0]
Damage 1 [roll1] + [roll2] + [roll3] skirmish

Attack RS [roll4]
Damage RS [roll5] + [roll6] + [roll7] skirmish

Attack 2 [roll8]
Damage 2 [roll9] + [roll10] + [roll11] skirmish

Attack 3 [roll12]
Damage 3 [roll13] + [roll14] + [roll15] skirmish

*Puppeting Zephyr to move things along a bit more quickly. If there's anything you don't me doing here then maybe we can retcon

Raikou, seeing that the others were about to retreat, doesn't want to get left behind, so he instructs Cyrus to join them.

As the familiar swirls through the air, making sure to avoid the area of the cacophonous noise, the halfling turns to look at their foes. It was a pity that they would have to leave behind some of their stuff that had been stolen from them, but they could always come back another time when they were better prepared.

But seeing the opportunity, Raikou decides to end this with a parting gift for a few of these jokers.

Time to go nova.

He starts to channel even more arcane power, and gathers most of the electricity around him in preparation for one more massive burst.

Hey Mr. Tilly Willy, you said you wanted a show right? Well I'll leave you all with one more fancy light show before we leave!

ENJOY!!

Then, the sorcerer thrusts his arms out in front of him and unleashes all of his most powerful, pent-up, storm magic into one mighty blast, perhaps the biggest he's created in a long time.

Full round action to cast the aforementioned spell. Using metamagic specialist to cast this in a 6th level slot

Extra damage comes from the energy sub. acid sheath spell. Targeting the specified area shown on the map.

I believe I need an SR roll for Arlecchino [roll16]

Arlecchino, Cascadeur, and Karrenlas each take [roll17] * 1.5 = 105 electricity damage and 5 sonic damage, reflex DC 24 for half

if they take damage, fortitude DC 24 or be stunned

MAP (Cyrus and Raikou share the same square) (http://pyromancers.com/media/view/main.swf?round_id=178785)

AlanBruce
2016-07-18, 08:20 PM
@Zephyr: You watch the others begin to regroup and listen to Johann's instructions to retreat as Konangi smiles just a little and waves the Raptor Arrow in her hand as you activate your belt and swoop towards the group, not before shooting the Banshrae.

Karrenlas watches the arrows come at him and one would've surely stuck, had the bastard not swatted it away...

You need to get your arrow back... whatever the cost!

@Raikou: Till Eulenspiegel lounges back on top of the chandelier as you leave the din cast by Konangi and order Cyrus to descend at top speed as you begin to gather an enormous amount of electric power as your hairs stand on end, as do those of all your allies, the static electricity too powerful for only you to control.

It's a tremendous blast of sound and electricity that catches three of the sinister members of the Black Moon Circus.

Cascadeur yelps in pain as her images all get their hair frizzled and even better:

The Sculpting Rod drops from her hands... she's been stunned!

Karrenlas avoids the worst of the blast and forces his way out of any severe side effects.

Arlecchino simply cleans the blood off his kukri- the spell having no effect on him whatsoever.

@Johann: You watch everyone either fly or teleport towards you and look back at Kinderheim and its captured children and malevolent ruler.

And so, you prepare to take everyone assembled to the Shadow Plane- at least its borders.

Three. No... four million miles away should be enough to escape Kinderheim and mount a counterattack.

And as you begin to intone the arcane words, the Jester of Sorrows appears next to you in a cloud of dark purple confetti and whispers into your ear.

"Youcan'tcastaspellifyoucannotdoitwell!""

And having said that, the bastard reappears back on the chandelier and crosses his arms.

"Parting is such sweet sorrow...so why leave? I am enjoying the act so far...hehhehehehee.""

Whatever this bastard has done, he's attempting to scramble your concentration!


Till can force an opponent to speak the opposite of an intended statement, even breaking a spell's concentration and causing it to fizzle. As an immediate action, Till can attempt to reverse an opponent’s intended words. If that foe succeeds on a DC 36 Will save, this ability has no effect.


Map (http://pyromancers.com/media/view/main.swf?round_id=178787)


Till Eulenspiegel, Jester of Sorrows
Raikou & Cyrus
Zephyr
Cascadeur, Danseur de la Mort
Marie, The Candy Apple of Perdition
Bleak Soul x 3
Bleak Mind x3
Arlecchino, the Last Laugh
Bleak Shadow x3
Karrenlas, Ring Leader of the Black Moon Circus
Bleak Joybringer x3
Konangi, The Black Card of Oblivion
Johann
Dietrich
Dante & Eveline

Chimaera
2016-07-18, 08:41 PM
As Johann listen to Till, he just smies and grab a small piece of scroll with a single rune on it.

"I'm sorry, Till. Seems like I tricked the trickster. See you soon".


When a geometer casts a prepared spell in conjunction with a spellglyph scribed for that spell, he can cast the spell as if it were affected by the Silent Spell feat.

AlanBruce
2016-07-18, 09:05 PM
@Johann: You watch Till attempt to break your concentration and smiles as you wink back at him and show him the spell glyph, learned back Runestone as you and the others become encased in shadows and Kinderheim takes on muted grey colors as you race past the Jester and the Bleak Children and towards the grand door, which turns into a twisting forest of nightmares.

The Jester's laughter can be heard as you leave.

Well played, Johann! But I win this round! The Children are still mine and soon shall Luna fall into my hands as well...

@The Party: Who knows how long you run across this shadowy blur of a landscape.

Last time, for a few of you, this trip ended poorly.

Shadows of nondescript creatures race beside you, but Johann simply looks at them and these are warded away as the speeds increase through the edge between Dark and Light as your feet begin to get sore and cold.

The speed at which you run through this Reality is such, that you can barely see each other and can only hope that the hand you;re holding is of an ally and not of some fiend that dwells in this plane.

And after what seems like hours, a white portal opens amidst the dreary landscape and you all feel the hail of snow hit your faces as you all drop inside a gigantic root filled grove.

This one has been frozen over and you can see almost a hundred feet below you the carcass of a giant, covered in snow as you all land with a thud over each other and amidst a large pile of leaves.

Green leaves.

The leaves move and shake around violently as a deep hollow voice can be heard resounding through this root dome.


Termites in winter? That is impossible...

It's a creaking wooden sound as a gigantic hand attempts to rake you off the tree.

Niwrad
2016-07-18, 09:13 PM
After emerging back into the forest from the shadow plane, Raikou is exhausted and crashes into the snow below.

But then he hears the sounds of something large and is immediately on alert. Dodging the giant hand he turns to look at who was speaking. Hopefully this wouldn't be another fight.

Hey! I take offense at that comment. I might be small but I'm not a termite...

AlanBruce
2016-07-18, 09:20 PM
@Raikou: The immense wooden hand stops before reaching into the leaves and closes its hand as it scoops you and the others and another hand moves in and closes in with the second one as all of you look at the source of the voice:

http://orig09.deviantart.net/a98b/f/2012/335/d/1/ancient_treant_by_bocho-d5mq42f.jpg

@The Party: This guy is big.

Really big. All of you are able to stand or fly on both his massive hands as the tree giant blinks twice, snow rolling down his eye lids and down his cheeks.

"My apologies... but you are so very small. After what is happening here in my home, I would have expected Windemere to send bugs after me, since her knights were shamelessly defeated.""

Know. Nature to ID him

The titan brings you closer to him and looks at each and everyone of you.

"Humans and halflings and elementals and... Azakhiel? You were sent by Azakhiel? Where is she? We sure could use her help now.""

Mivalgo shrugs and shakes his head.

He certainly does not know who Azakhiel is.

"State your names, children of men. Why are you in my grove? Who sent you here?"

Chimaera
2016-07-18, 10:28 PM
"They grow so fast. I remember when you were this size", Johann makes a gesture with his hands while balancing on the treant's wooden hand, "Master Johann. Remember? The umbrella's artist? I ran here in hopes to see Cassylinn and Luna. And also heard you were back and that could punch people over the whole Fey Woods if we were pursued", he says and hope the Sheppard recognize him.

AlanBruce
2016-07-18, 11:12 PM
@Johann: The giant tree looks at the ground past you and then blinks twice as the snow falls on his nose.

"Ah yes... the mage who gave Casyllyn's Joy a gift. Little Luna...""

The wooden titan places all of you on the ground and stands well over eighty feet tall as he walks around the snow laden dome, filled with frozen roots and addresses all of you.

"I am called Father Shepherd. Until recently, I was but a sapling, tended by Casyllyn and her daughter here, in my grove.

But I have been awakened to help in this war against the Herald of Ice & Snow.... Windemere. You are fighting against her too, aren't you?""

The Shepherd walks out of the dome, causing the ground to shake after each step and looks at the distant sun that is Arrallae in the horizon.

"I was on my way to Glacielheim and give Windemere a severe talk. My... former self is said to have punched her straight across the Fey Woods during the first war. I wanted to make sure my memories were intact in that regard, however...""

The Shepherd turns to look at all of you below and makes a large wooden fist.

"On my way to Glacielheim, a sinister power kept me at bay. I could see the icy towers yonder a few trees, but I was unable to move forward. My body felt weakened and that's when her Knights ambushed me, lead by Gan Ceamm.

Normally, I can deal with her soldiers, but despite my great size and strength, the barrier around Glacielheim severely crippled me. The Knight of Blood & Sorrow was quick to take the advantage and whipped me fiercely.

This body is strong, but it is also new. I came back here to set root and think of a new strategy. I have communed with Casyllyn, who says that many others are spread out in my woods.

The trees tell me that my former pupil Balion is headed with Uwellyn and Mug Ruith to Gartenheim, home to Agreus, Hunter of the Forlorn Glade.

Casyllyn mentioned that several humans and Anzaril the Fen Witch are in Helheim as we speak. The Aerie of Souls is home to Wihinhilda, who boasts power similar to Windemere, but so far, they claim to be okay.""

The Shepherd goes in thought for a few minutes as the snow paints his bough completely white.

"Why is young Luna involved in this fight? She is with Jacob, Arrallae's Guardian... but I have lost track of them.

I myself was en route to Jottunheim, which is further from Glacielheim and get rid of the giants led by Grogagnor, known as Thrymm's Wrath.

But this is strange... there ought to be more coming to help. The Seelie should have sent their own Courtiers-

Fair and Fiery Bryceida, known as Skerrit's Avenger.

Clever Krotos, Dancer of the Summer Circle and his faithful familiar, Twilightclaw.

Those two should each come with an army of Seelie, but they aren't here.

For that matter, neither is Azakhiel, the Knight of Stars."

The Shepherd lets out a cold sigh and begins walking away from you.

"This grove is abandoned until I resolve the problem that affects my home. Seelie or no Seelie, I will not allow Windemere to cover these lands in her Eternal Winter.""

Niwrad
2016-07-19, 12:24 AM
Raikou is truly awed by the massive talking tree standing before him. He had seen creatures of such enormous scale before, deep within the darkest places in the ocean, but never had he seen such a large being on land.
Deciding to give Cyrus a bit of a break, the little halfling casts a quick flight spell upon himself and rises up the mighty Shepard's eye level.

fly on self

He listens to the ancient tree creature describe the current state of the Fey war but the most he is able to catch are a few important names here and there. A knight of blood and sadness named Gun Gun. A mug named Uwellyn. A forlorn glade. A witch who was fighting Wihinhilda, a name he recognized. And a mysterious name Arrallae.

Finally at eye level with Father Shepard Raikou introduces himself.

Wow! With such a strong tree like you fighting for them, I don't see how the summer fey here could possibly lose against the ice queen.

Hi! My name is Raikou Stormborn, pupil to both Lady Choralis of the Ossian Way and Kaalo, the Dancer of Verenestra in the Sea of Sands far far from here.
I come on behalf of two members of the Ocean Seelie, my Master Lady Choralis and Lady Daphne, Mistress of the Untamed Oceans. They are both aware of the fight going on here but are stuck fighting fights far away in their own realms, so they sent me here in their stead.
Lady Choralis in particular is also guarding a bunch more evil fey and keeps them locked away on her island, but she warned me about one that managed to escape though... Some hag named Elenwen? Lady Choralis said this Elenwen had some loyalty to Madame Frosty and warned me that she might try to come help

I know I'm not an ancient fey knight nor an army of powerful fey, but I'll do what I can to stop Lady Windy from turning this place into a frosty playground.

He looks down and around at his weary new allies and then back at the oaken face of Shepard.

We just came from someplace called Kinderheim where we were trying to fight an evil clown fey named Til Eulensprig or something, but we got our butts kicked and stuff stolen and had to retreat...

Chimaera
2016-07-19, 01:47 AM
Johann let the others speak with Father Sheppard and go deep in concentration while an angry Enigma caw everyone who try to disrupt him. Once he's done, he whisper a few words that disappear in the wind.

To Luna/Raine. Sending used from his War Wizard Cloak.

"Where are you? Are you okay? Till wants to capture you. Who is with you? True Uncle Johann have an unicorn tattoo in his knee"

Once done, he look at everyone.
"We need to rest and prepare to assault Kinderheim. We cant havr that clown have the last laugh", he then proceed telepathically, "Allow me to mark you with my Arcane Mark, in case we meet any tricky fey wanting to play games. But only after we get into a Rope Trick".

AlanBruce
2016-07-19, 01:55 AM
@Raikou: Cyrus takes a break as you hop off his back and wave a feather as this one is carried by the northern winds and you begin the long flight up the Shepherd's mighty frame, noticing ancient fey symbols etched into his bark skin.

Finally you reach eye level with him- his eye is even bigger than your entire body- and introduce yourself to the mighty oak giant.

The Shepherd brings a single wooden finger up to your and you shake it, since a handshake from this titan could probably crush you.

"Raikou Stormborn. A good name. A good heart in such a small body. Halflings are very noble and in some way, connected to Nature, much like elves and gnomes.

When the first war for these woods took place a thousand years ago, my former body fought against Windemere and it was with it that I was able to send the Herald flying across the forest.

The ballads make it sound easy, but truth be told, it was a grueling fight: The Herald may be smaller than I, but her powers are tremendous. Winter made manifest. It actually took many of us to get her weak enough so I could deliver the final blow that knocked her out long enough for the Pact to be written.

By the time she woke up, she had no choice. The Powers that Be had decreed it so and Windemere had to leave with her Unseelie Host.

Not that I am a violent treant- every single tree you see in these woods is related to me. I am the very first being to spring in these lands, but that was a long time ago. Me and Enoka, the Sylvan Spider, who I suspect has decided to stay away from this conflict.

The Ossian Way and the Sea of Sands... water and fire. The winds bring me knowledge of far away places around Oerth. Tales of trees in the desert that need but a drop of water to survive an entire year. I have heard in passing of the Cactus Dryads, similar in power to Uwellyn and Casyllyn, but they are far, far from here.

And you mention Choralis... she is an Unseelie, yes? I heard the Verenestrian Pact was frather forgiving to those who truly repented.

And although the fey here do not know it, I am aware of Lady Daphne. Pity she cannot be here- I am told that her abilities in the arts of magic are unparalleled.""

On the matter of Elenwen, The shepherd frowns and rolls his massive wooden hands into a fist.

"Windemere had allies that weren't fey to assist her during the last war. This Elenwen you speak of, Delver of Dreams, a fiend, not a fey. How fortunate we were that we did not have to deal with her as well as the Court of Sorrows.

If Elenwen is free, be careful: like all fiends, she is cunning and treacherous and evil. Do not fall for her empty promises. She cares naught for the desires of mortal hearts... only their immortal souls.""

The Shepherd's face creaks as a smile is drawn on his thick wooden face.

"You are a brave little one, Raikou Stormborn. We may not have many people to assist in this fight, but what we lack in numbers, we more than make up for in courage.""

And upon the mention of Kinderheim, The Shepherd looks up at the shining star in the distance.

"Of course Till Eulsenspiegel would come to Oerth when the Pact was broken. That Grey jester is powerful and sadistic. I can tell you did not fight him directly, lest you lose more than just your lives and would not be here now.

I mentioned earlier that The herald had creatures that were not fey serving her here. There was one who served the Jester of Sorrows. A monster that was spared from the Pact because he did not belong to the Unseelie Court.

His title was Der Meiner Freudenkind.

His true name is Rumpelstilzchen, The Child Stealer. That beast, called from a realm fey dare not venture, answered Till's call and it was he who brought much sorrow to the Seelie here, abducting the children of the fey and taking them to Bonnlachmere, his fortress deep underground, past Enoka's Hollow.

I was told that The Child Stealer is no more and cannot come back to Oerth. Banished by a group of young warriors such as yourselves.

Bonnlachmere is sealed off. he should not be able to come back to Oerth, but then again, neither was the Court of Sorrows.

Be careful if you face Till, Raikou: He will use every dirty trick known to us fey to gain the upper hand. He might even use the same items he stole against you.

But for all his fearsome power, Till Eulsenpiegel hates bright lights. He used to fester in the Realm of Shadows and in a way, has become adverse to the power of cleansing magic. He cannot abide it, despite being very much alive.

If you wish, I can escort you to Kinderheim once you have rested. I do not know if I may be able to cross the bridge or get inside the Hall of Lost Children, but if you can lure him out, I promise he will know why Windemere keeps me at bay from Glacielheim.

But if not, I want to break down Jottunheim. Fighting frost giants shouldn't be too difficult- I am bigger than them, after all and their halls are big enough to warrant my bulk.""




@Johann: You let the others speak with the elder tree and go deep in concentration while Enigma caws at anyone who tries to disrupt you.

The cape given to you by Zephyr has proven quite useful as your mind travels at light speed through miles and miles of snow and trees and frozen grottoes, attempting to reach Luna, who last you knew, was traveling with Jacob.

And then you relay the message to the brave half fey.

Uncle Johann! You are well? Who's Till? Never mind that. Jacob and I are in K....eim. Not many.... be car... Fenva...

Communication with luna is being cut off... but how?

That's when a male voice speaks through your mind, hijacking the Sending spell.

Dear Luna and Jacob are fine... for now. You are headed to Kinderheim, no? Good. Get his Unseelie Sapphire and contact Luna again.

You will receive further instructions afterwards.

Who was that?

And then you relay the information to the rest and insist in preparing for a second assault on Kinderheim. Luna and Jacob should be able to take care of themselves.

The Shepherd nods and stands guard outside the dome.

"If you wish to rest, I will not stop you, but let me know where you want to go. I would rather prefer to end the giant threat as soon as possible.""

Gabrosin
2016-07-19, 02:47 AM
Zephyr watches with frustration as Johann drags the party through the shadows and away from the battle. "Till has too many allies to get drawn into a full battle like that one. We should hunt them one by one. Strike and withdraw."

AlanBruce
2016-07-19, 03:03 AM
@Zephyr: The mighty treant looks down at you and listens to your words.

"He has brought his Black Moon Circus? Those jesters have trained to work as a team, but in the end, they are greedy and will not think twice to escape and leave their fellows take the heat in their name, something the Jester of Sorrows encourages.

Find a way to isolate them, but be wary: They will not leave Kinderheim and abandon its shadows and high ceilings for the open field, where their skills will be of much less use to them.""

Gabrosin
2016-07-19, 03:20 AM
Zephyr's mind flashes back to the House of Lies. "You know, we could just set this place on fire too..."

Niwrad
2016-07-19, 12:10 PM
When the birdman mentions lighting Kinderheim ablaze as a possible solution to their problems, a sudden memory flashes before his eyes.

A vision of massive searing inferno, hotter than anything he had ever felt, along with the screams of innocents. Even the memory of it is enough to make him forget about the freezing winds whipping around him.

He shudders, then shakes his head.

No. No fire Feathers. Don't you want to try to save those kids?

We just need to rest, then go back there. We've seen a little of what they can do so now we can prepare. Now we can return to Kinderheim and kick some clown a**.

Although... I think we should try finding another way inside that isn't the front entrance.

The halfling looks back at the giant tree and begins to grin as an idea begins to take shape.

Maybe you can't cross the bridge or fit inside, but there's probably still a way you can help us. A guy like you might make for a pretty BIG distraction.

Tell me Mister Shepard... have you ever experienced the wonder of flight before?

Ricedaddy
2016-07-19, 12:53 PM
"Zephyr, I wish we could just blast that place off the face of the map and leave be. Personally I don't know how much of those children are left to save. Even if we break any domination or heal any curses or evil spells, they may only be shelves of who they once were. I've seen hardened soldiers and agents of the holy deities go through things like that and return broken. Still, we must strike somewhere. But we must change our methods as well. Observation and stealth may be what we need. Instead of walking through the front doors we might look for a secondary entrance and hope that they are too lax to set watches."

Dudu
2016-07-19, 02:42 PM
Dante muster enough strenght to look up to the giant tree. His almost trespassing the border between life and death... a border he already trespassed today.

"I... I'm Dante, a humble servant of Wee Jas. Pleased to meet you."

"And I'm Eveline, friend of this cleric."

"Ah, oh, Milvago here. Carefull Dante, you're so close to die I fear if you try to Turn Undead you will scare yourself!"

"Shush you too, Dante needs assist."

Eveline proceeds to heal Dante, eventhough not too much.

"You said Till is scared of light? And that the jester court works as a team but they can succumb to their selfish motivations quite fast. My friend, the information you gave us is priceless. Our chances against them increased substantially, that much I'm certain."

He looks at Johann. The mage looks deeply concerned.

"What's the deal, Master Johann? You look a bit pale."

AlanBruce
2016-07-19, 03:43 PM
@Zephyr: The Shepherd shakes his head upon the mention of fire.

"Not an element I am comfortable with. If at all possible, I would like to prevent using fire in my forest... I am a tree after all.""

@Raikou: You agree with Shepherd's assessment:

You have seen what fire can do when used in such a destructive manner. There is no way you are letting that happen again here.

The Shepherd looks down at you and shrugs his massive wooden shoulders as a pair of enormous branch wings extend from his back.

"A gift from Arrallae. These wings allow me to fly, but I am a treant, not a bird.

I feel a lot more comfortable on land. Besides, I tried using them a few days ago and crashed terribly on the ground. May be my size.

But if you have a plan and I can help get rid of these Unseelie, I am all ears.""

@Dante: The Shepherd places his gigantic wooden finger on your head, Eveline and Mivalgo's

"Pleased to meet you three. You are hurt, Dante. Very much so...""

The Shepherd's leaves begin to glow with green light as the ancient sigils on his wooden body resonate with golden light and with a mere touch, the great tree casts the Heal spell on you.

"There is a reason why I am called Father Shepherd- not only was I the first tree to grow here, but I also taught many of the denizens in these woods the art of druidism.

Healing the forest being a part of it.""

Regarding Till and his vulnerabilities, the Shepherd nods.

"He is a fey. an Unseelie Fey at that. But more so, the Jester of Sorrows is a Dark Creature, who absorbed a great amount of essence from the Plane of Shadow and so, he can shroud himself in it and use it in sorcerous ways that compensate his own powers, which are similar to Uwellyn and Casyllyn's... even my own.

But for all that power, Till Eulenspiegel despises bright lights. And I know that his pact with the Plane of Shadow has made him susceptible to the powers of Healing.

This should give you an advantage, but be warned: he knows of his weaknesses as much as I, so he will surely be prepared against such an attack.""

Chimaera
2016-07-19, 04:27 PM
"Someone interrupted my Sending. Luna is the daughter of one of the Coven Keepers. Till is interested in her and she may be heading to Kinderheim... or maybe Krystalheim. We can't have Till capture or feed on her".

He looks at everyone and take off his painting set.
"Let's plan and get ready. Tomorrow we assault Kinderheim and no retreat next time. Let's make sure we finish this Black Moon Circus and rescue the children", he sighs, clearly tired, "Even if that mean killing and reasurecting them later", he adds.

He paints a long wooden table, several chairs, a throne to himself and some small winter cloths. Once done painting, he say the magic words and bring them out of the canvas.

"Take this gift, Raikou. It will keep you warm", he hands the cloths to the lightning sorcerer and sit on his throne, "We have plenty of time, so use them the best you can".

He takes out his spellbook and a scroll, beginning the day long process to write it down on his spellbook. His magic quill begin to write furiously several blank scrolls.


Learning Evacuation Rune.
Spellcraft DC 21
[roll0]
(Spending Read Magic to decipher it)

Quill of Scribing will write the following scrolls:
Glitterdust, Gust of Wind, Heroics, Create Magic Tattoo and Minor Image.

Niwrad
2016-07-19, 05:41 PM
Raikou stares with amazement at Father Shepard's massive wings. This massive treant must be truly unstoppable force when on the rampage.

Those are a pair of impressive wings Mister Shepard. If it'd help, I can help make you a little more maneuverable with my magic. That might at least be enough to get you across to Kinderheim...

Who is Arrallae?

A cold gust of wind causes the halfling to shiver hard. So when the tattoo mage places some nice winter clothes on his back, Raikou is extremely thankful.

Finally, he starts to get ready to sleep for a bit while Cyrus remains next to him, constantly vigilant.

AlanBruce
2016-07-19, 07:43 PM
@Johann: You take out the easel and canvas and get yourself to work on a great painting depicting a long table and a chair at the end fit for a king...

As well as a child sized set of wool winter clothes for Raikou as you bring out the painting and make it very real and take the front chair, sinking in and placing your feet on the table as you go deep in thought about how to deal with Till and his Black Moon Circus.

You have had difficult fights in these woods before, but never one that forced you to retreat.

The parchment is placed on the table as you furrow your brow and the quill burns against the parchment as it scribbles as many spells as you can for the upcoming day.

Morale here is low. There have been losses, but you are not making the same mistake again against these clowns.

Then there's Luna.

Who spoke to you in that Sending? Who has the ability to interfere with that Evocation? He seems to know about your quest and where you are headed.

One problem at a time.

@Raikou: The mage sits like a god king on his throne and begins to nod after a long day.

To think that earlier this day you were basking under the sun of the Ossian Way and its tropical breezes with cyrus.

And now it's cold and freezing and... well, at least the mage was kind enough to suit you up for the winter.

The Shepherd points to a distant star on the horizon as other tiny stars twinkle above it.

"That, little Raikou, is Arrallae, the Morning Star. Goddess of the Fey Woods. It is because of her that none of us here have frozen completely. She is in Glacielheim, Windemere's castle, and is praying for the Eternal Winter to stop...

But I don't know if she can stop it. Reason why I was headed to Glacielheim to force Windemere to stop it herself... and you know the rest.""

The Shepherd walks past the elegant table as Johann begins to snore and his quill writes and writes to no end.

"Speaking of rest, get some. Traveling at night in these woods is never safe. Even worse with the Herald's forces roaming about.

But as long as I am here, they will not come to pester you. They ought to know by now that charging against me is a bad idea.

And little Raikou: I was once the oldest tree in these woods. Now I am the youngest- and probably the last one if Windemere freezes it all: I am thankful that Arrallae has granted me the knowledge and wisdom of my former body, but i can always learn more.

So yes, if you have time, I would like for you to teach me how to fly...and fly well.""

And so, the forest titan keeps guard at the entrance, his massive legs sprouting roots that feed from deep beneath the frozen glade.

Mivalgo eventually leaves, the call to Elysium being too loud for him to ignore.

Eveline doesn't require sleep, but she certainly could rest, as she takes a chair.

Cyrus lowers the speed of his body so as to not raise too much snow as he whirrs above sleeping little Raikou, who balls up on top of one of the chairs.

The rest take to the ground or to the top of the frozen grove and eventually sleep takes over all of you...

@Raikou: You doze off and feel extreme heat as the parka given to you by Johann burns and are quick to remove it and look around.

The table is here. As is everyone around it.

Cyrus floats above you ever vigilant as Johann's quill moves extremely slowly and then you realize...

You're back in the desert. The sun shines hot above you and the forest has turned into a beautiful oasis, much like the one Kaalo lives in.

The others are still asleep as you try to wake up Johann, but he just keeps snoring and the refreshing puddle of water in the middle of the oasis draws you near to fetch a drink of water.

But as you lean over to get a drink, it's a different reflection you see on its surface:

https://s-media-cache-ak0.pinimg.com/564x/2a/2e/d8/2a2ed8082418fd65c4c4f78698190e12.jpg

That's not you! You are not a horse, you're a half...

That's when someone climbs on your back and black iron barding sinks into your hide, puncturing your body as a gentle hand caresses your mane, only to pull it roughly, causing you to neigh and a woman's voice can be heard riding you as Johann, Cyrus, the oasis and everything around becomes engulfed in flames.

Ride, my little pony... RIDE!

The spurs dig deep into your flanks and you can feel the boiling blood dripping on the arid sands as you are compelled to gallop at painful speeds across the dunes attempting to look back at the oasis as the rider pulls on your mane.

You get to see what I want you to see, my little pony. I have waited for a chance to get back at that bitch for a long time. She is quite protected in that ivory of hers...

But now I can strike at her dear little pupil...hehehheheheheheee. Now, look yonder.


It's your village, covered in flames as the sounds of pain and panic echo around you and the fire laps at your flesh, which heats the iron barding, causing your sores to ignite.

Amidst the smoke and fire, a tiny frame can be seen coming at you as the rider pulls at your mane and causes you to stop.

Say hello to your uncle, Raikou:

https://s-media-cache-ak0.pinimg.com/736x/37/eb/4b/37eb4b08548e9eff25f299d15b204b8b.jpg

This is impossible! How did he end this way? The creature places a boil filled hand on your pain and claws at you as the rider above laughs.

More like Rowan AshworthLESS... pure and simple. I am going to enjoy torturing you, Raikou. Take a good look at your uncle...

The buildings around you begin to collapse under the fiery inferno as the wails and cries of hundreds of halflings being burnt in the desert wail in your mind.

He will not be the last family member you get to see, boy! Now...

Wake up, Raikouuuu...



1 Con drain

Day 12

@The Party: The Shepherd is the first to stretch his massive limbs and prepare to commune with the entire forest to gain his powers for the day.

Johann leaves over his many books and checks to see the scrolls.

All there. All written.

Zephyr descends from whatever canopy he's been on and does his morning exercise, as does Dietrich, practicing with the katana and wakizashi.

Dante had prayed for his spells at dawn the night prior, so he's ready to go today while Eveline looks at the distant star that is Arrallae and prays on her own to gain the needed strength to overcome the obstacles the day may have laid in front.

The Shepherd begins walking out and turns to all of you.

"I hope you have rested well. I will not be returning to this grove after the Eternal Winter is over. What do you have in mind?"

Niwrad
2016-07-19, 08:22 PM
Raikou wakes up violently in a cold sweat.

He jumps up and quickly looks around before finally remembering that he was safe in Shepard's Grove in the middle of the forest. So why had he had such a horrifying nightmare?

And who was that voice? Could it be...?

She had mentioned a desire for revenge against Lady Choralis. Perhaps this horrific vision was thanks to the hag she had warned him about.

This could be a problem.

Unable to sleep anymore, the halfling spends the rest of the night wide-awake, thankfully Cyrus is there to keep him company, and he wonders if he ought to be regretting his decision to come here.

He stares up at the stars above and thinks about how best to beat Till's jester troupe. He lies there for what seems like forever until finally the sun begins to rise and he waits for the others to wake.
When they do, they notice Raikou's normally dark skin complexion has taken on a much more pale tone, and dark circles seem to have formed under his eyes.

When asked how restful their sleep was, the halfling mumbles a little.

I... had a nightmare... is all.

Not wanting to bother the others now when they needed to formulate a plan to take down Kinderheim, he decides to mention the issue at some later point.

He tries to put back on a more cheerful expression.

So guys. Who's ready to fight some evil clowns? I did a little thinking last night on what we can do when we go back to Kinderheim.

Question though, do any of you guys have a way to make several of us invisible?

AlanBruce
2016-07-19, 08:40 PM
@Raikou: Stay up most of the night and watch the snow fall inside the grove as the others rest after a hard day.

No rest for you, though...

The following morning, you rub your eyes and yawn as you walk alongside the group and question if anybody can make you all invisible.

It's the mighty shepherd that raises his hand slowly.

"I do. Blessed by some powers during my rebirth, invisibility is a power I am now able to harness...

But not master it as much as a mage. It should cover most of us...if not all."

Chimaera
2016-07-20, 06:17 PM
Johann wakes up glad to finally having time to study, which is holy task for a boccobite.

He get out of the Rope Trick and take a deep breath of cold air before sitting in his mage's throne prepare his spells for the day. Most were chosen for the battle to come and some even due a few requests from Dietrich.

"Master Johann, do you mind to speak privately with me. About the battle plan tomorrow", the samurai said to him last night and it was impressive his ideas, even though the lack of magical understanding.

Once he finishes preparing his spells, Johann calls on the others, interrupting Dietrich's daily exercises.
"Let's get ready, my friends. This battle will be a difficult one. But we'll prevail. Let's feast for the day is long and who knows if we will have another meal should we fail", Johann produces the forgotten horn of plenty and summon a kingly feast for all to eat.

It takes an hour but this battle was won as the roasted boar remain very much devoured and not a single chalice of honey or wine remain to tell his tale.

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all diseases, sickness, and nausea; becomes immune to poison for 12 hours; and gains 1d8 temporary hit points +1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food that is consumed grants each creature that partakes a +1 morale bonus on attack rolls and Will saves and immunity to fear effects for 12 hours.

Temporary HP: [roll0]

Duration: 12 hours.
Caster Level: 12th.


Once done with the feast, Johann begin tattoing himself: the holy symbol of Boccob over his right palm.

Granting myself +1 caster level bonus

He keep on casting a few spells on himself, including one Boccob sent his way today.

Overland Flight
Superior Resistance (Enigma share this)
Familiar Pocket
Mage Armor (from the War Wizard's Cloak)
Lesser Spell Turning

He then grabs the chainning rod and have everyone get a few protections from him and a few enhancements to everyone's weapons.

Chain Disobedience
Chain Greater Magic Weapon (on all weapons of everyone in the party, including Dietrich's Javellins and other katanas and wakizashis) for a +3 enhancement bonus.


Johann then clear the table and have Dietrich lay face down on it, as the tattoo mage get some of his needles and begin to make a tramp stamp tattoo of a butterfly above his buttock, which cause terrible disconfort for the samurai.

"I know I asked for your many wards and protections, but couldnt it something... manlier? And not there?", which is answered with a wave of his hand.

From scroll.
Granting +1 luck bonus on attack rolls for Dietrich

He then call out Zephyr as well and touch both, granting them the ability to fight like the warriors of legend.

Granting Zephyr a fighter bonus feat of his choice and granting Dietrich Oversized Two Weapon Fighting

For Zephyr only, he grants a veil of invisibility and a pair of black eyes, turning him into the perfect scout.

Ebon Eyes and Invisibility

"Ok. Almost done", he imbue a stone in shadows and another in silence.
He give Zephyr the dark one and give Dietrich the silent one.

On two diferent rocks

"Now you'll be able to play with both katanas with no trouble".

He call all together for the next spell, as he surrounds everyone in a aura of vibrant music.
For Sonic Resistance 30

"Once you're ready. Let's move".

He'll have Enigma deliver Teleport (it's a touch spell) and then proceed and Teleport too with the rest (will need two travels to go).

I'll wait for all to decide where to teleport.

Niwrad
2016-07-20, 06:29 PM
Raikou eagerly digs into the massive feast with the others while Cyrus just floats nearby, unable to eat...

As the wizard is about to teleport them all, the halfling motions to him to stop for a second and gestures towards Father Shepard.

Tattoo guy, no need to teleport for now. Mister Shepard offered to take us back to Kinderheim.

Or if he don't go, we might as well walk there ourselves. Might be better to save some magic. And if we're preparing, I have some stuff to cast on myself now. And more for later once we actually get there.

All shared with Cyrus

mage armor
heart of water
heart of earth

He'll cast dragonskin and a few other buffs when they get close and before actually going inside

Niwrad
2016-07-20, 06:43 PM
He also casts one more long term protective spell from one of his runestaves to make him and Cyrus a little more durable.

forgot this in the last post [roll0] temp hit points

AlanBruce
2016-07-20, 06:57 PM
@Johann: The kingly meal is enjoyed by all, except the Shepherd who, like Mug Ruith, does not require these foods, nor the extra benefits imparted by them, but still watches the entrance to his grove while you and the others devour your breakfast, knowing that it may very well be the last one.

Unlike with Decarabia, this time you are facing a lot more enemies, each a power in his own might.

And then there is the Jester of Sorrows himself... who knows what he can do?

Once the meal is over, you take to your throne and take out your tattoo kit, calling the samurai as you inspect your needles and inks.

The Keoland Ambassador isn't exactly thrilled when you ask him to bend over on the table and Enigma perks on his back pointing out how best to make the butterfly tattoo and with a final pinch, you finish enchanting the mark, granting the samurai unparalleled battle prowess as he is quick to buckle up.

Then you inscribe the Eye of Boccob on your palm, feeling tremendous arcane power coursing through your mind as you rise above the rest and imbue your body with so many arcane protections, not even The Herald herself would dare lay a hand on you.

And because magic will not be enough to bring down the Black Moon Circus, you call for everybody's blades and use the rod to chain a powerful transmutation on all of them, making the weapon faster and deadlier than ever before.

Given how these fools like to use tricks and magic, you hand Zephyr and Dietrich a fist sized stone:

One marked with a black circle and the other with a blank face showing a stitched mouth.

Zephyr gets an even better treatment as he disappears from view, not before getting his eyes as dark as night itself.

And because Raikou, despite his awesome destructive power, was o easily fooled by Claune, you make sure everyone is immune to such tricks, which the Black Moon Circus will most certainly employ.

Speaking of Raikou...

Who knows if you'll be fighting in small spaces or big open ones, but the halfling likes to blow stuff up with sound.

Can't allow friendly fire to take place here.

And so, everyone gets doused with a low hum as their bodies become protected against painful arcane resonances.

The Shepherd nods and looks down at all of you as Dietrich wields his katanas, each capable of cutting down an army of Shepherds on his own and stamps his foot on the ground.

"It seems you are all ready. Let me know where we are going. I will use as much of my own skills to get us there.""

@Raikou: You are not one to be left behind in the arcane department and imbue yourself and Cyrus with enough spells to blow up half of these woods.

The Shepherd opens his mighty wooden hand and points towards the woods.

"I can get you to Kinderheim, but it won't be a fast trip- I will use the trees to travel. It won't be as fast as with your spells or those Johann uses, but the result shall be the same nonetheless.""

Dudu
2016-07-20, 08:53 PM
Revitalized and thankful, Dante sleeps and is ready to grant Wee Jas blessing to himself and his friends.

Johann casted his powerful buffs, now Dante will cast his.

"All right, gather around"

First, you feel your resolution gaining a significant boost. Some of you are familiar with the feeling. You feel an almost overwhelming aura of power and safety as soon as Dante finish his prayers.


Mass Conviction
Righteous Wrath of the Faithful


He also casts a summon monster spell, but the spell lies dormant.

Bone Devil time!

Replicating Johann, he casts Ebon Eyes on himself, Raikou and Dietrich.

A few more seconds of Dante casting spells on himself and he is almost ready to go.

He also uses his wands to get both the shape of a lizard (alterself) and Power Attack (Heroics)

"Johann, before we leave can you lend me some of those ointment for the eyes?"

Assuming he received the ointment from the mage, he'll cast True Seeing on himself just before teleporting

Ebon Eyes
Sign
Divine Insight
Magic Circle Against Evil (also affecting who is nearby)
Persisted RWoF (also on party)
Superior Resistance
Conviction (also on party)
Alter Self (Lizardfolk)
Heroics (Power Attack)
True Seeing (If he received the ointment from Johann)

G Magic Weapon in Ruby Guillotine
Magic Vestment on Shield and Armor

AlanBruce
2016-07-20, 11:18 PM
@Dante: You are not going to be outsmarted by Johann when it comes to casting.

Those clowns have your Nightstick, and by Wee Jas and the entire Cabal Macabre, you will get it back! How dare they!

Your body transforms into that of a lizardfolk as multiple celestial and infernal sigils warp around your body, even granting you the chance to see through illusions as you finish running your hand on the Ruby Guillotine.

The amount of sheer arcane and divine power that pulsates in the Shepherd's Grove is monumental. Clearly no power on Oerth or elsewhere has been able to display this degree of influence over the multiverse.

You may even rival Wee Jas herself at this point...and win.

@The Party: The Shepherd looks at the distant star that is Arrallae and then extends its massive wooden hand for all of you to climb on top as he shuts his eyes and all of you disappear... except for Zephyr who was already invisible.

You can all see the Shepherd, but not each other as the massive treant begins to rumble through the forest.

"I cannot walk into Kinderheim and you are much smaller than I. Stay close to each other and you shall remain unseen. If you need me, let me know. Otherwise, I shall head to Jottunheim.""

Mass Invisibility

The winds are brutal as the mighty Shepherd causes the entire forest to rumble as his massive feet leave enormous star shaped prints on the snow...

Identical to the ones Eveline stumbled upon after leaving Cranachmere the day prior.

It was him, headed to Glacielheim... that means that Kinderheim isn't too far off from Windemere's castle.

"As a sapling, I had to watch how my home was once again ravaged by the forces of the Unseelie. In my old age, I fell to complacency and so, a malignant Shade took advantage of my torpor, but no more!

I have been granted a chance to fight again and in my grove I will not rest until Windemere is banished back to her Unseelie Realm and these lands are safe for my children and theirs.

Who would have thought that mortals would be involved in the war this time.""

The Shepherd stops as a copse of trees sway back and forth by the freezing winds and the mighty oak titan takes a charging stance as his entire body illuminates with a green light.


"I am going to take you with me across the trees...hold on. This is not a spell I have used in a very long time... and not with passengers.""

It's a jostling sensation as the Shepherd covers all of you between his wooden hands and you bounce around and bump into each other as an earthquake shakes the entire forest and the Shepherd begins to run at great speeds, each step sending shock waves across the entire forest and most likely the world as your bodies are tossed around and you feel the Heroes feast coming back up before the scent of wood and bark captures your senses and you can see through the openings left by the Shepherd's fingers that you aren't in the woods anymore...

Not specifically outside, at least.

It's a massive cavern with green luminous fungi that speeds past you as the Shepherd never stops and your bodies once more rumble as the white light of the frozen forest again seeps through, followed by more charging and more jostling.

This guy is using the Tree Stride spell, or as the scholars in Runestone call it- the Druid's Poorman's Teleport.

Normally a spell that can only carry a single druid, it is limited to wilderness areas and to that degree, the spell functions that way, but it should not be able to carry that many people.

Then again, given who is casting it, it should come as no surprise- he was the very first tree to grow here who knows how many ages ago.

After almost a minute of being thrown around his massive wooden hands, the Shepherd comes to a rumbling stop and opens his hands with much care and places you on the snow as the creepy snowmen line a broken road and the Shepherd's foot squashes one of them.

"I hope you are still alive... it was the fastest way for me to bring you here without you getting lost.

Beyond the road and the trees is Kinderheim. If I move past those borders, I will be spotted by Till and his jesters... however.""


The Shepherd looks at a pair of trees and shuts his eyes as these begin to shake and uproot themselves:

https://s-media-cache-ak0.pinimg.com/564x/31/7f/38/317f38f465a44eba03ebcc6bf711a872.jpg

These aren't as big as the Shepherd.

Bigger than all of you? yes. At thirty feet tall, but the Shepherd is thrice that size. Still, these two seem rather strong as the Shepherd points at your general location.

"These two can be your diversion. They are my children and will be my eyes through your battle. Given the option, i would not endanger them, but letting Till remain alive is worse yet.

I will go to Jottunheim and finish off what I set myself to do. These two have set root here since birth, so they aren't much talkers, but they will answer mental commands to their best ability.

I have asked them to follow your orders, but please: try not to get them turned to firewood or splinters.''

And having said that, the mighty Shepherd steps on another snowman and charges away from you and dives into another copse of trees, vanishing completely from sight.

The two animated trees scratch their heads and look at each other and then around and shrug.

They haven't left their resting spot ever, so walking and being sentient is a new thing for them.

Niwrad
2016-07-21, 12:09 AM
Whoah...

Raikou definitely feels quite a bit of turbulence from this strange method of travel and begins to wish he hadn't quite eaten so much of the heroes feast earlier.

He smacks into the ground with a loud thud and groans, clutching his stomach. He also turns to glance at Cyrus, who seems to be less effected.

You seem.... in great distress

No kidding. You should be glad you don't need to eat.

It takes him a few seconds to recover, after which he cranes his neck to speak to the mighty treant.

Thank you for all your help Mister Shepard in bringing us here and getting some of your friends to come help. Maybe if we can beat this Tilly Willy guy we'll meet you in Jotun-Hell. Bye Mister Shepard!

When the big tree leaves, the halfling looks around and tries to figure out where his invisible allies are.
Wanting to make this a little easier, he takes out a scroll and tries to find Johanm.

Hey Tattoos, you can speak telepathically to all of us, so here's a scroll that'll help you see us all so you can make sure we're all going in the right direction. Otherwise, it might be a bit difficult to work together when none of us can see each other.

I certainly don't want any of you getting caught in my lightning magic. That'd be pretty unpleasant...

see invisiblity cl 3

enough to at least get us inside Kinderheim hopefully

Then the halfling looks at their new tree allies and smiles.

Welcome to the world of the rootless. You'll get used to it eventually. It's always nice to see more friends on our side come out of the woodwork. I wonder if you have names? Probably not. So let me name you then.

Your name shall be Sir Birch.

He says, tapping one tree. And he moves to the second tree.

And you shall be Sir Oak.

Fire hurts you guys pretty bad doesn't it? Believe me, I've been there. I wooden want you guys to burn up so let me help you out a little.

He approaches both of the treants again in turn and places a simple abjuration on both to help ward off fire. He also casts a few more spells on himself and Cyrus.

resist fire 30 for both trees

Share spell dragonskin (blue) and share spell shield

Alter self on Cyrus into a medium air elemental

I think we should get closer and look around the place. Try to see if maybe there's another way to get in besides the main entrance. But they'll see these guys pretty easily... do we have more ways of making them invisible?

I believe a wand of invisibility was picked up as loot from the previous hall?

AlanBruce
2016-07-21, 12:48 AM
@Raikou: The Shepherd looks in your general direction before leaving you with his children.

"Little Raikou, thank Emmantiessen you still live. It is I who must thank all of you: like I mentioned earlier, this should not be your war, but ours. Be safe and do not fall for the Jester's tricks.

He will use every dirty trick up his sleeve, true to his nature. Do not be swayed easily by him. Trust your powers and courage and above all, use your instincts to prevail against him.

Good luck... I will see you soon in Glacielheim.""

And with the mighty tree spirit gone, you cast a spell to make Cyrus bigger and walk up to the two trees, who look around and shake their boughs from the ever falling snow as you place your tiny hand on them and sheathe them in orange amber as the trees look at each other and lift their rooted feet off the ground, not quite understanding what has just happened, but not hostile, either.

Sir Birch and Sir Oak, brave Tree Knights of the Fey Woods.

Catchy names... and with your spells on them, fame is all they will catch.

But how to get these two hulking wooden brutes into Kinderheim? Sure, you can fly on top of Cyrus, but not even he would be able to lift these guys across the bridge and towards the Hall of Lost Children.

Well, at least you have numbers on your side.

Everyone is geared to the teeth and with these two, you could probably crumble Kinderheim to rubble- their fists certainly seem to be aching to punch somebody.

Chimaera
2016-07-21, 02:21 PM
"Ready?", Johann ask mentally to everyone, "Let's the assault begins".

He grabs the chain rod and cast a spell on all allies, making them blur and displace, just like the famed monster.

He then cover his eyes with ointment and offer some to Dante as well.

True Seeing and Chain Displacement

"Kick down that door", he tell the trees once Raikou and Dante cast whatever spells they have left and fly 10ft above them.