Seppo87
2016-06-27, 06:24 AM
TWF:
+ When you full attack you get extra attacks regardless of what the opponent does
+ You can do this as many times as you want per day against the same opponent
+ You're more likely to be flanking on your turn ratherthan on opponent's turn, if flanking is important for your build
- To-Hit is lower even on main attacks, this results in a -10% damage on average
- Need to enchant 2 weapons, this results in less damage with the same investment
- Power Attack is halved on secondary attacks
- Cannot use a shield not even Buckler resulting in lower AC
- Feat-heavy especially if going Double Slice
- Does not work without a Full Attack, which is not always possible
Stylish Riposte + Fortuitous Weapon:
+ No penalties to-hit
+ Does not require a Full Attack. You can move and still get extra attacks
+ Only enchant one weapon
+ Can use a Buckler since it leaves the hand free, resulting in higher AC
+ Full Power Attack and Full Strength on extra attacks (2 extra attacks with Fortuitous once per round)
+ Requires less feats
+ Weapon Trick has other uses beside damage
- Does not work if you don't get attacked AND missed by 5 or more (requires high ac)
- Only works once per enemy per day, so: good vs mooks, bad vs bosses
- Attacks outside of your turn will probably not benefit from flanking
Imho, in short,
TWF has the highest damage potential especially on prolonged fights with mostly stationary, low AC HP bags
Weapon Trick is more versatile and allow you to retain more mobility, costs less in both money and feats and while inferior on longer fights, the cost-benefit ratio in actual play is in its favor.
When Full-Attacking, at high levels, a TWFer will have 5 (4+Speed) main attacks and 3 off-hand attacks.
A one-handed fighter will only have 5 (4+speed)
That's a ratio of 5 vs 8 damage potential, however we must factor in the following:
1) the extra attacks are not worth the same as the main attacks, and the money is split in 2 weapons anyway, reducing the damage potential of each strike in general
2) the TWFer suffers a -2 to-hit with all attacks, it means that on average it will do 1/10 less damage
All in all, I'd say the comparison is about 5 vs 6.5 on a realistic full attack, not quite 5 vs 8
While this happens, the 1hander will have notably higher AC, AND much more space for other feats
This is my analysis. What do you think?
+ When you full attack you get extra attacks regardless of what the opponent does
+ You can do this as many times as you want per day against the same opponent
+ You're more likely to be flanking on your turn ratherthan on opponent's turn, if flanking is important for your build
- To-Hit is lower even on main attacks, this results in a -10% damage on average
- Need to enchant 2 weapons, this results in less damage with the same investment
- Power Attack is halved on secondary attacks
- Cannot use a shield not even Buckler resulting in lower AC
- Feat-heavy especially if going Double Slice
- Does not work without a Full Attack, which is not always possible
Stylish Riposte + Fortuitous Weapon:
+ No penalties to-hit
+ Does not require a Full Attack. You can move and still get extra attacks
+ Only enchant one weapon
+ Can use a Buckler since it leaves the hand free, resulting in higher AC
+ Full Power Attack and Full Strength on extra attacks (2 extra attacks with Fortuitous once per round)
+ Requires less feats
+ Weapon Trick has other uses beside damage
- Does not work if you don't get attacked AND missed by 5 or more (requires high ac)
- Only works once per enemy per day, so: good vs mooks, bad vs bosses
- Attacks outside of your turn will probably not benefit from flanking
Imho, in short,
TWF has the highest damage potential especially on prolonged fights with mostly stationary, low AC HP bags
Weapon Trick is more versatile and allow you to retain more mobility, costs less in both money and feats and while inferior on longer fights, the cost-benefit ratio in actual play is in its favor.
When Full-Attacking, at high levels, a TWFer will have 5 (4+Speed) main attacks and 3 off-hand attacks.
A one-handed fighter will only have 5 (4+speed)
That's a ratio of 5 vs 8 damage potential, however we must factor in the following:
1) the extra attacks are not worth the same as the main attacks, and the money is split in 2 weapons anyway, reducing the damage potential of each strike in general
2) the TWFer suffers a -2 to-hit with all attacks, it means that on average it will do 1/10 less damage
All in all, I'd say the comparison is about 5 vs 6.5 on a realistic full attack, not quite 5 vs 8
While this happens, the 1hander will have notably higher AC, AND much more space for other feats
This is my analysis. What do you think?