NerdHut
2016-06-28, 01:25 AM
So I currently have a campaign going, and while I'm enjoying it, I think I'd prefer to do lower-magic capaigns in the future. This is mostly because I dislike the default power difference between full casters and non casters.
Don't try to tell me this is a bad idea, because that's matter of opinion, which you can't convince me to change. What I want are tweaks you've seen implemented and liked that nerfed magic without taking all the fun out of the casters.
One of the things I've had in mind are reducing the rate casters get their spells. A reduced rate I've condsidered is 3/5 the speed (still needs tweaked). So a level 5 sorcerer would know as many spells and have as many per day as a default level 3 sorcerer would, but his caster level would still be 5. That also means that a 20th level would know and cast-per-day as a 12th level, but would still have a caster level of 20.
The idea is that the highest-level spells are gone, but 5th and 6th level spells are still powerful.
I'd probably reduce gold/treasure levels a bit too. Less powerful casters means less powerful magical items. I know I'd also need to tweak the CR of many creatures.
How about making it socially undesirable to be a caster? Not so much that it's illegal, but enough that casting willy-nilly around town will leave a wizard without many friends.
I fully expect that whenever I start this campaign it may be modified as we go, but I'd like to hear suggestions from people that have enjoyed lower-magic campaigns before.
Don't try to tell me this is a bad idea, because that's matter of opinion, which you can't convince me to change. What I want are tweaks you've seen implemented and liked that nerfed magic without taking all the fun out of the casters.
One of the things I've had in mind are reducing the rate casters get their spells. A reduced rate I've condsidered is 3/5 the speed (still needs tweaked). So a level 5 sorcerer would know as many spells and have as many per day as a default level 3 sorcerer would, but his caster level would still be 5. That also means that a 20th level would know and cast-per-day as a 12th level, but would still have a caster level of 20.
The idea is that the highest-level spells are gone, but 5th and 6th level spells are still powerful.
I'd probably reduce gold/treasure levels a bit too. Less powerful casters means less powerful magical items. I know I'd also need to tweak the CR of many creatures.
How about making it socially undesirable to be a caster? Not so much that it's illegal, but enough that casting willy-nilly around town will leave a wizard without many friends.
I fully expect that whenever I start this campaign it may be modified as we go, but I'd like to hear suggestions from people that have enjoyed lower-magic campaigns before.