HuskyBoi
2016-06-29, 10:27 AM
I'm sure we've all been there, at least once. The game has been chugging along for several weeks, or months, and everyone's having a good time. Players have a laugh, and the DM enjoys his time running it too. But maybe the DM's feeling a bit stale. The players kick in the door, kill the monsters, loot the treasure, roleplay with some NPCs, and then do it again, and again, and again, until the DM wonders if he can't shake it up a bit. Or maybe the players are getting a bit too secure in their invulnerability, liable to mouth of to important NPCs, or charge into battles that should be more threatening. Maybe they're metagaming a bit much. Maybe the DM just wishes there were fewer Python jokes, demeaning NPC nicknames, and references to characters' naughty bits.
The game isn't broken. Everyone's still enjoying it, well enough. But the DM is looking for a way to just... shake it up a bit.
Or maybe no-ones ever felt this way and it's just how I was a couple of months back. I don't want to speak for anyone. :smalltongue: But if by chance anyone has felt that way, I hope this thread might be of interest.
I mentioned to a friend, another roleplayer outside our current campaign, that I'd been feeling this malaise a bit as the DM. The game was rolling along, but it felt a bit safe and samey. On top of that, players were messing around a bit more in the game. In particular, our group can be a bit... ahem, infantile, at times, and while that generally doesn't bother me (I'm as childish as the rest of the group, frankly), I wondered if I could shake the players up a bit, try to edge away from that for a while.
And so my friend gave me a challenge. Rather than get all po-faced and serious, he suggested I go the other way. His challenge was thus: Run an encounter- not just an encounter, but a big final end-of-adventure encounter- in which the monster/NPC is absolutely stark naked. And, he said, you can't be coy about it. Make it plain as day to players that their opponent is completely in the altogether. And you must set the atmosphere of the scene such that the players make absolutely no jokes about this fact.
One adventure later (it culminated in a battle with an Efreeti captain at the top of his tower), I was pleased to say that I had succeeded- and better yet, the players said it was one of the best evenings gaming we had recently had. Bouyed up by this, me and my friend took to this idea of exchanging these 'DM challenges' to each other. Every couple of weeks, we will take turns to set a challenge to each other for something to include in the campaign.
TLDR: My friend and I have taken to giving each other 'challenges' of things to include in our adventure design.
This is a thread of challenges to the DM- things to include in your adventure design to shake things up a bit, and edge us out of the comfort zone. And we agreed these felt like something that might be shared with the lovely folks at Giant in the Playground.
Have you ever introduced such a challenge to yourself to shake the game up a bit? What was it? Or could you add a challenge to the list, something a bit interesting and different to affect a change of pace?
Here are some of what we've done so far:
The aforementioned 'As the day he was born' challenge.
Run a dungeon with no monsters.
Make the players afraid of a monster at least four levels below their party level. (Specifically, my party is level 8- my friend challenged me to 'Make them fear a pack of wolves'.
Have the players search a forest. Actually have them search the forest- maintain their interest in the environment. No monsters allowed.
This one in response to players metagaming the combat a bit much: Choose a less-often-used monster from the Monster Manual. When the players face it, do not reference it by name. Your description should be such that the players don't realise what they are fighting (unless the characters recognise it via knowledge checks).
Now, I don't want it to sound like the game is no fun and I'm having to rescue it from the pit of despair. In two months, I've used three of these. But they've proved a lot of fun (mixed success), so I'd like to keep doing them. From here, I turn it over to you, fellow Playgrounders- what challenges might we add (or have you done before) that could put a bit of a spin on familiar adventures?
The game isn't broken. Everyone's still enjoying it, well enough. But the DM is looking for a way to just... shake it up a bit.
Or maybe no-ones ever felt this way and it's just how I was a couple of months back. I don't want to speak for anyone. :smalltongue: But if by chance anyone has felt that way, I hope this thread might be of interest.
I mentioned to a friend, another roleplayer outside our current campaign, that I'd been feeling this malaise a bit as the DM. The game was rolling along, but it felt a bit safe and samey. On top of that, players were messing around a bit more in the game. In particular, our group can be a bit... ahem, infantile, at times, and while that generally doesn't bother me (I'm as childish as the rest of the group, frankly), I wondered if I could shake the players up a bit, try to edge away from that for a while.
And so my friend gave me a challenge. Rather than get all po-faced and serious, he suggested I go the other way. His challenge was thus: Run an encounter- not just an encounter, but a big final end-of-adventure encounter- in which the monster/NPC is absolutely stark naked. And, he said, you can't be coy about it. Make it plain as day to players that their opponent is completely in the altogether. And you must set the atmosphere of the scene such that the players make absolutely no jokes about this fact.
One adventure later (it culminated in a battle with an Efreeti captain at the top of his tower), I was pleased to say that I had succeeded- and better yet, the players said it was one of the best evenings gaming we had recently had. Bouyed up by this, me and my friend took to this idea of exchanging these 'DM challenges' to each other. Every couple of weeks, we will take turns to set a challenge to each other for something to include in the campaign.
TLDR: My friend and I have taken to giving each other 'challenges' of things to include in our adventure design.
This is a thread of challenges to the DM- things to include in your adventure design to shake things up a bit, and edge us out of the comfort zone. And we agreed these felt like something that might be shared with the lovely folks at Giant in the Playground.
Have you ever introduced such a challenge to yourself to shake the game up a bit? What was it? Or could you add a challenge to the list, something a bit interesting and different to affect a change of pace?
Here are some of what we've done so far:
The aforementioned 'As the day he was born' challenge.
Run a dungeon with no monsters.
Make the players afraid of a monster at least four levels below their party level. (Specifically, my party is level 8- my friend challenged me to 'Make them fear a pack of wolves'.
Have the players search a forest. Actually have them search the forest- maintain their interest in the environment. No monsters allowed.
This one in response to players metagaming the combat a bit much: Choose a less-often-used monster from the Monster Manual. When the players face it, do not reference it by name. Your description should be such that the players don't realise what they are fighting (unless the characters recognise it via knowledge checks).
Now, I don't want it to sound like the game is no fun and I'm having to rescue it from the pit of despair. In two months, I've used three of these. But they've proved a lot of fun (mixed success), so I'd like to keep doing them. From here, I turn it over to you, fellow Playgrounders- what challenges might we add (or have you done before) that could put a bit of a spin on familiar adventures?