MikeB1917
2016-06-30, 06:33 AM
So at my table we try to encourage anyone who is willing to DM to do so. Normally I will DM, but one of my players has been buildinf a campaign for awhile now, and we just finished our last one so we started playing his.
When his ends I will almost certainly be the DM again, and I want to change the game up a bit.
We play Pathfinder, all of my guys are new to tabletop rpgs but me and one other guy who used to play 3.5.
To the point, I want to run a shadowrun campaign. I know very little about shadowrun except the basics. (watched a few vids about corps, runners, general world info, etc)
This would be my first time DMing and everyones first time playing.
I just need a full download from anyone who has experience with the game on the best way to play it/run it.
We will be playing 5e, as im told its a bit more streamlined than 4e, we also use herolab for almost all character building.
I like the idea of the players having to find their own lines of work, and setting up their own contacts, and generally just exploring the new world none of them know anything about.
The group tends to be silly at times, which is fine for our table, we like having a good time. That being said from what I can tell this is a world all about respect and power, and if you dont give it or have it you can easily be put in your place. I would like to make them second guess themselves and their actions, should we have trusted that guy? Can we really pull off this job? Who do we piss off if we fail?
They are used to pathfinder adventure paths where everything goes their way because they are the protagonists, I want to play a game that will punish that mentality and shadowrun seems like my answer.
I have alot of time to get everything together, but obviously the more time to prepare the better.
And yes the group is cool with switching games entirely.
When his ends I will almost certainly be the DM again, and I want to change the game up a bit.
We play Pathfinder, all of my guys are new to tabletop rpgs but me and one other guy who used to play 3.5.
To the point, I want to run a shadowrun campaign. I know very little about shadowrun except the basics. (watched a few vids about corps, runners, general world info, etc)
This would be my first time DMing and everyones first time playing.
I just need a full download from anyone who has experience with the game on the best way to play it/run it.
We will be playing 5e, as im told its a bit more streamlined than 4e, we also use herolab for almost all character building.
I like the idea of the players having to find their own lines of work, and setting up their own contacts, and generally just exploring the new world none of them know anything about.
The group tends to be silly at times, which is fine for our table, we like having a good time. That being said from what I can tell this is a world all about respect and power, and if you dont give it or have it you can easily be put in your place. I would like to make them second guess themselves and their actions, should we have trusted that guy? Can we really pull off this job? Who do we piss off if we fail?
They are used to pathfinder adventure paths where everything goes their way because they are the protagonists, I want to play a game that will punish that mentality and shadowrun seems like my answer.
I have alot of time to get everything together, but obviously the more time to prepare the better.
And yes the group is cool with switching games entirely.