Estrillian
2016-07-01, 06:32 AM
In my current 5E game I am using one of the variant rest rules from the DMG. Short rests are easy to get (you aren't limited to 2 a day), but an overnight camp is still only a Short Rest. (You still need to sleep to avoid exhaustion). To get a Long Rest you need to spend a day or more in a place of comfort and safety.
Last night my Wizard player asked me whether their Arcane Recovery reset every actual day, or only when they had a Long Rest. After looking at the text (which definitely says "once a day, after a short rest" and makes no mention of Long Rests) I ruled that yes, they could recover some slots every day. But I am unsure if that was the right call.
Pros :
Barring archetype abilities, Wizards have no short-rest powers. Unlike the party Cleric (gets Divine Inspiration back) or Fighter (gets Action Surge and Second Wind back), they just get weaker and weaker in the 4-5 day periods between Long Rests in the wilderness. Letting them get a few spell slots back might help keep them competitive/happy.
Magic item charges also rest daily (not related to rests), so this isn't out of the realms of plausible, and creates an idea that Arcane Magic has a diurnal cycle of sorts.
Cons :
The ability may have been intended to work on Long Rests (default RAW has long rests = once a day). Getting more slots back could make the Wizard over-powered, especially when Wizard slots are worth more, on average, than a Divine Insp use (for example).
The party Ranger doesn't get anything back on Short Rests either, so is now even further behind by this ruling.
Last night my Wizard player asked me whether their Arcane Recovery reset every actual day, or only when they had a Long Rest. After looking at the text (which definitely says "once a day, after a short rest" and makes no mention of Long Rests) I ruled that yes, they could recover some slots every day. But I am unsure if that was the right call.
Pros :
Barring archetype abilities, Wizards have no short-rest powers. Unlike the party Cleric (gets Divine Inspiration back) or Fighter (gets Action Surge and Second Wind back), they just get weaker and weaker in the 4-5 day periods between Long Rests in the wilderness. Letting them get a few spell slots back might help keep them competitive/happy.
Magic item charges also rest daily (not related to rests), so this isn't out of the realms of plausible, and creates an idea that Arcane Magic has a diurnal cycle of sorts.
Cons :
The ability may have been intended to work on Long Rests (default RAW has long rests = once a day). Getting more slots back could make the Wizard over-powered, especially when Wizard slots are worth more, on average, than a Divine Insp use (for example).
The party Ranger doesn't get anything back on Short Rests either, so is now even further behind by this ruling.