This be Richard
2016-07-01, 09:14 AM
Anyway, I drew this spell up to be an alternative to Shocking Grasp for casters that want to get away from an adjacent enemy without taking an action to disengage. Created it because I realized that the White Mage (http://www.giantitp.com/forums/showthread.php?492201-White-Mage-(PEACH)) I drew up couldn't use Shocking Grasp and, without it, lacked any way to get away from enemies without completely giving up their main action.
I've considered refluffing it as an abjuration cantrip that protects you with a quick, haphazard ward while you move, but the mechanics would be the same.
Quickstep
Available to Bards, Druids, Sorcerers, Warlocks, and Wizards
Divination cantrip
Casting Time: 1 bonus action
Range: Self
Components: V,S
Duration: Instantaneous
A quick spell guides your movement through a dangerous space. The next time your movement triggers an opportunity attack on this turn, the attack is rolled with disadvantage.
I've considered refluffing it as an abjuration cantrip that protects you with a quick, haphazard ward while you move, but the mechanics would be the same.
Quickstep
Available to Bards, Druids, Sorcerers, Warlocks, and Wizards
Divination cantrip
Casting Time: 1 bonus action
Range: Self
Components: V,S
Duration: Instantaneous
A quick spell guides your movement through a dangerous space. The next time your movement triggers an opportunity attack on this turn, the attack is rolled with disadvantage.