Blackhawk748
2016-07-01, 06:35 PM
I've always been a bit annoyed with Alchemy in 3.5, mostly cuz there isnt much of a reason to use it, except to have easy access to Acid, if you need it for some strange reason. To this end i am adding a few extra bits to the Craft Alchemy section and maybe a feat or two.
Errata: Remove the requirement in the PHB about needing to be a Spellcaster to craft those things.
Craft: Alchemy
Alchemy is different from other Craft skills. Unlike most other crafting Alchemy generally only creates a small amount of a given substance. As such do not convert the item costs to SP when crafting.
Special
Increase potency: By adding +5 to the DC and increasing its total cost by half, you may add an additional dice, of the appropriate type, to an offensive alchemical item. Example: By increasing the DC to 25 and the cost to 30 gp an alchemist can increase the damage of an Alchemists Fire to 2d6.
Feats:
Alchemical Potions
Requires: Craft (Alchemy) 6 ranks
Benefit: You can craft Alchemical potions of the following spells, using the normal Potion Making rules
1.Lesser Vigor
2.Endure Elements
3.Remove Fear
4.Longstrider
5.Pass Without Trace
6.Animal Power
7.Rage
Special: These potions are Ex and their caster level is equal to half your HD.
Potion Drinker by SkipSandwich
Requires: BAB 6+, Con 13
As a full-round action, you may draw and consume 2 potions that you have ready on your person and benefit from both.
Special: You gain the ability to drink additional potions as your BAB increases, you can drink 3 potions in a single round once your BAB reaches +11, and 4 potions at +16. At the character's option, they may also chug down multiple potion-sized doses of other liquids in a single round with this feat, such as flasks water or wine, but they receive no particular mechanical benefit for doing so.
Errata: Remove the requirement in the PHB about needing to be a Spellcaster to craft those things.
Craft: Alchemy
Alchemy is different from other Craft skills. Unlike most other crafting Alchemy generally only creates a small amount of a given substance. As such do not convert the item costs to SP when crafting.
Special
Increase potency: By adding +5 to the DC and increasing its total cost by half, you may add an additional dice, of the appropriate type, to an offensive alchemical item. Example: By increasing the DC to 25 and the cost to 30 gp an alchemist can increase the damage of an Alchemists Fire to 2d6.
Feats:
Alchemical Potions
Requires: Craft (Alchemy) 6 ranks
Benefit: You can craft Alchemical potions of the following spells, using the normal Potion Making rules
1.Lesser Vigor
2.Endure Elements
3.Remove Fear
4.Longstrider
5.Pass Without Trace
6.Animal Power
7.Rage
Special: These potions are Ex and their caster level is equal to half your HD.
Potion Drinker by SkipSandwich
Requires: BAB 6+, Con 13
As a full-round action, you may draw and consume 2 potions that you have ready on your person and benefit from both.
Special: You gain the ability to drink additional potions as your BAB increases, you can drink 3 potions in a single round once your BAB reaches +11, and 4 potions at +16. At the character's option, they may also chug down multiple potion-sized doses of other liquids in a single round with this feat, such as flasks water or wine, but they receive no particular mechanical benefit for doing so.