LVOD
2016-07-02, 12:39 PM
This is a thread to discuss homebrewed mechanics for wild shape, particularly with regards to a variation on the "twice per short rest" limit.
I (and some others) believe this shoehorns the ability into being used exclusively for combat, so you would rarely (if ever) waste one if your precious uses on things like sneaking, hiding, or scouting.
I propose an alternate method where, rather than a flat 2 uses, its based on CR of the beast. So the value doesn't change from a combat perspective: 2 uses, multiplied by the max CR you can transform into, = your 'pool' of wild shape resource.
So a moon druid (who can turn into a beast with CR=level/3) would have a pool of 4 at level 6 (2uses x 2 max CR). If that moon druid turned into a CR 1/8 camel to trek through the desert, they'd still have 3 7/8 CR worth of transformations left.
Other ideas are welcome!
I (and some others) believe this shoehorns the ability into being used exclusively for combat, so you would rarely (if ever) waste one if your precious uses on things like sneaking, hiding, or scouting.
I propose an alternate method where, rather than a flat 2 uses, its based on CR of the beast. So the value doesn't change from a combat perspective: 2 uses, multiplied by the max CR you can transform into, = your 'pool' of wild shape resource.
So a moon druid (who can turn into a beast with CR=level/3) would have a pool of 4 at level 6 (2uses x 2 max CR). If that moon druid turned into a CR 1/8 camel to trek through the desert, they'd still have 3 7/8 CR worth of transformations left.
Other ideas are welcome!