Angel Bob
2016-07-02, 03:58 PM
My 5e campaign is going well, especially the roleplaying aspects of it, but I have some lingering problems with monsters and combat encounters. One is that the encounters seem too easy -- the players can shut down the monsters very quickly and easily, before the monsters get a chance to use their abilities. The other is that one of my players is a DM himself, and has memorized the Monster Manual back-to-front, so nothing is ever really a surprise to him. I think I've found a way to kill both birds with one stone: bring back some monsters from 4e, along with all the tactical tricks and unique abilities they had then.
However, I'm fairly new to 5e and its way of building monsters, and I'm not at all sure I know what I'm doing. I don't know what's over-powered and under-powered, and I sure as heck can't figure out what CR any of these creatures should be. I tried to use the 5e MM as a guide, but I'd like a more experienced eye to look over my work and tell me what improvements need to be made. Anyone up to the challenge?
Banshrae (https://docs.google.com/document/d/1r8qFeMbCoVPOAQ5cNitdyvuiA3a-X4is1IdRn4J6nNs/edit?usp=sharing)
Boneclaw (https://docs.google.com/document/d/1VXX7f26moDHWydt-LwvGUKG5PgaTZonU1Np3kQvGG6E/edit?usp=sharing)
Larva Mage (https://docs.google.com/document/d/1iS5f-RPJ8cAyELt7H4rLVM_-6hPRzm2qFDmKrBmKjuU/edit?usp=sharing)
Oblivion Moss, AKA "Obliviax" or "Memory Moss" in previous editions; I really like this monster, but I have no idea how to stat it up in 5e.
Skull Lord (https://docs.google.com/document/d/1Gf5JQ5ZTa88jcnnummY5SKaYmvYqQ3yjcVyYOw57Dbs/edit?usp=sharing)
I tried to pick monsters that are unique and unlike other monsters in 5e, and that I thought would fit my campaign. I may add to this list later, but for now, these are the monsters that interest me most. If you have any ideas for other homebrewed monsters I could use, I'm happy to hear your suggestions.
However, I'm fairly new to 5e and its way of building monsters, and I'm not at all sure I know what I'm doing. I don't know what's over-powered and under-powered, and I sure as heck can't figure out what CR any of these creatures should be. I tried to use the 5e MM as a guide, but I'd like a more experienced eye to look over my work and tell me what improvements need to be made. Anyone up to the challenge?
Banshrae (https://docs.google.com/document/d/1r8qFeMbCoVPOAQ5cNitdyvuiA3a-X4is1IdRn4J6nNs/edit?usp=sharing)
Boneclaw (https://docs.google.com/document/d/1VXX7f26moDHWydt-LwvGUKG5PgaTZonU1Np3kQvGG6E/edit?usp=sharing)
Larva Mage (https://docs.google.com/document/d/1iS5f-RPJ8cAyELt7H4rLVM_-6hPRzm2qFDmKrBmKjuU/edit?usp=sharing)
Oblivion Moss, AKA "Obliviax" or "Memory Moss" in previous editions; I really like this monster, but I have no idea how to stat it up in 5e.
Skull Lord (https://docs.google.com/document/d/1Gf5JQ5ZTa88jcnnummY5SKaYmvYqQ3yjcVyYOw57Dbs/edit?usp=sharing)
I tried to pick monsters that are unique and unlike other monsters in 5e, and that I thought would fit my campaign. I may add to this list later, but for now, these are the monsters that interest me most. If you have any ideas for other homebrewed monsters I could use, I'm happy to hear your suggestions.