Thunderclese
2007-07-01, 06:43 PM
Arcane Brawler
Hit Die d6
Spell Progression as Sorcerer with spells restricted to range of personal, self, touch, or 0ft
F R W
1) 0 +0 +0 +2 Unarmed 1d4 Elemental Damage, elemental affinity, Familiar
2) +1 +0 +0 +3 Unarmed 1d4 Evasion
3) +2 +1 +1 +3 Unarmed 1d6
4) +3 +1 +1 +4 Unarmed 1d6 Charisma to attack
5) +3 +1 +1 +4 Unarmed 1d6
6) +4 +2 +2 +5 Unarmed 1d6 Convert spell in addition 3rd lvl
7) +5 +2 +2 +5 Unarmed 1d8
8) +6/+1 +2 +2 +6 Unarmed 1d8 Haste
9) +6/+1 +3 +3 +6 Unarmed 1d8
10) +7/+2 +3 +3 +7 Unarmed 1d8 Convert spell in addition 3rd lvl
11) +8/+3 +3 +3 +7 Unarmed 1d10
12) +9/+4 +4 +4 +8 Unarmed 1d10 Affinity Resistance
13) +9/+4 +4 +4 +8 Unarmed 1d10
14) +10/+5 +4 +4 +9 Unarmed 1d10 Convert spell in addition 3rd lvl
15) +11/+6/+1 +5 +5 +9 Unarmed 1d10
16) +12/+7/+2 +5 +5 +10 Unarmed 1d12
17) +12/+7/+2 +5 +5 +10 Unarmed 1d12
18) +13/+8/+3 +6 +6 +11 Unarmed 1d12 Convert spell in addition 3rd lvl
19) +14/+9/+4 +6 +6 +11 Unarmed 1d12
20) +15/+10/+5 +6 +6 +12 Unarmed 1d12
Note: For any ability requiring spell sacrifice no two spells of the same spell level can be used in the same round.
Evasion: An Arcane Brawler can avoid even magical and unusual attacks with great agility. If a Arcane Brawler makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon’s fiery breath or a fireball), the Arcane Brawler instead takes no damage. Evasion can only be used if the Arcane Brawler is wearing light armor or no armor. It is an extraordinary ability.
Affinity Damage: Starting at 1st level the arcane brawler can, as a free action, sacrifice any spell to give him a damage bonus equal to 1d6/level of spell sacrificed, discharged/dismissed at will, on his next successful attack. Damage can be held for 1 minute/level of spell sacrificed. This ability can only be used to a maximum of once per attack. (This is a spell-like ability)
Elemental Affinity: at level one the arcane brawler chooses one element that will determine the type of damage incurred by the Spell sac ability.
Earth: Acid
Fire: Fire
Water: Cold
Air: Electricity
Charisma to attack: starting at level 4, as a free action, the arcane brawler may sacrifice a spell to gain an attack bonus equal to his charisma modifier for a number of rounds equal to the level of spell sacrificed. This is an enhancement bonus. (This is a spell-like ability)
Haste: at 8th level the arcane brawler can gains Haste as per the spell for a number of rounds equal to 5+ Charisma modifier per day. (This is an extraordinary ability)
Convert spell: at level 6 the arcane brawler gains one spell to his known spells that is any spell of 3rd level or higher based on the characters ability to cast the spell. The range of this spell is converted to touch. This happens again at levels 10, 14, and 18 (This is a spell-like ability)
Affinity Resistance: At level 12 the arcane brawler gains the resistance to damage of the element of his affinity equal to his charisma modifier.
Hit Die d6
Spell Progression as Sorcerer with spells restricted to range of personal, self, touch, or 0ft
F R W
1) 0 +0 +0 +2 Unarmed 1d4 Elemental Damage, elemental affinity, Familiar
2) +1 +0 +0 +3 Unarmed 1d4 Evasion
3) +2 +1 +1 +3 Unarmed 1d6
4) +3 +1 +1 +4 Unarmed 1d6 Charisma to attack
5) +3 +1 +1 +4 Unarmed 1d6
6) +4 +2 +2 +5 Unarmed 1d6 Convert spell in addition 3rd lvl
7) +5 +2 +2 +5 Unarmed 1d8
8) +6/+1 +2 +2 +6 Unarmed 1d8 Haste
9) +6/+1 +3 +3 +6 Unarmed 1d8
10) +7/+2 +3 +3 +7 Unarmed 1d8 Convert spell in addition 3rd lvl
11) +8/+3 +3 +3 +7 Unarmed 1d10
12) +9/+4 +4 +4 +8 Unarmed 1d10 Affinity Resistance
13) +9/+4 +4 +4 +8 Unarmed 1d10
14) +10/+5 +4 +4 +9 Unarmed 1d10 Convert spell in addition 3rd lvl
15) +11/+6/+1 +5 +5 +9 Unarmed 1d10
16) +12/+7/+2 +5 +5 +10 Unarmed 1d12
17) +12/+7/+2 +5 +5 +10 Unarmed 1d12
18) +13/+8/+3 +6 +6 +11 Unarmed 1d12 Convert spell in addition 3rd lvl
19) +14/+9/+4 +6 +6 +11 Unarmed 1d12
20) +15/+10/+5 +6 +6 +12 Unarmed 1d12
Note: For any ability requiring spell sacrifice no two spells of the same spell level can be used in the same round.
Evasion: An Arcane Brawler can avoid even magical and unusual attacks with great agility. If a Arcane Brawler makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon’s fiery breath or a fireball), the Arcane Brawler instead takes no damage. Evasion can only be used if the Arcane Brawler is wearing light armor or no armor. It is an extraordinary ability.
Affinity Damage: Starting at 1st level the arcane brawler can, as a free action, sacrifice any spell to give him a damage bonus equal to 1d6/level of spell sacrificed, discharged/dismissed at will, on his next successful attack. Damage can be held for 1 minute/level of spell sacrificed. This ability can only be used to a maximum of once per attack. (This is a spell-like ability)
Elemental Affinity: at level one the arcane brawler chooses one element that will determine the type of damage incurred by the Spell sac ability.
Earth: Acid
Fire: Fire
Water: Cold
Air: Electricity
Charisma to attack: starting at level 4, as a free action, the arcane brawler may sacrifice a spell to gain an attack bonus equal to his charisma modifier for a number of rounds equal to the level of spell sacrificed. This is an enhancement bonus. (This is a spell-like ability)
Haste: at 8th level the arcane brawler can gains Haste as per the spell for a number of rounds equal to 5+ Charisma modifier per day. (This is an extraordinary ability)
Convert spell: at level 6 the arcane brawler gains one spell to his known spells that is any spell of 3rd level or higher based on the characters ability to cast the spell. The range of this spell is converted to touch. This happens again at levels 10, 14, and 18 (This is a spell-like ability)
Affinity Resistance: At level 12 the arcane brawler gains the resistance to damage of the element of his affinity equal to his charisma modifier.