Amnoriath
2016-07-06, 10:22 AM
Dragonborn
https://s-media-cache-ak0.pinimg.com/736x/5c/32/42/5c3242a0475760273b27e5e075ad71bf.jpg
Ability Score Increase: Your increase your Strength score by 2
Age: Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment: Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.
Size: Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it w ere bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Draconic Resistance: You may select one kind of damage type to be resistant against as long as there is a dragon that is immune to it.
Wyrm Ancestry: The awe of the mighty dragon has filled you with great resolve. You have advantage on saves against being Frightened.
Aspect of the Drake: Dragonborn are bestowed a might gift from their draconic origins. These gifts are reflective of the great power of the dragons. Most of the time these gifts help bring solidarity in their culture, but sometimes they can lead to great fissures.
Heart
Ability Score Increase: You increase your Constitution score by 1
Breath Weapon: You can use your action to exhale destructive energy. The breath weapon may be a 15 foot cone or a 30 foot line chosen at the beginning of creation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your energy resistance. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d8+con. modifier(minimum 1) damage on a failed save, and half as much damage on a successful one. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 17th level.
At level 13 the area increases to a 30 foot cone and a 60 foot line respectively. The line though uses d10's for damage instead.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Mind
Ability Score Increase: You increase your Wisdom score by 1
Ancient Senses: When you would use the Search action your can use this feature to increase your Darkvision increase by 30 feet as well as to gain advantage on the ability check used. At levels 6, 11, and 17 your Darkvision increases by another 30 feet.
At level 13 when you would use this feature you need not take an action to use the Search action.
Once this is used you must complete a short or long rest to use it again.
Presence
Ability Score Increase: You increase your Charisma score by 1
Dominating Presence: As an action you can force 1 creature within 30 feet of yourself to make a Wisdom save equal to 8+proficiency bonus+cha. modifier or be frightened for 1 minute. If the creature fails they may roll the save again at the end of their turn. At levels 6, 11, and 17 you can target one more creature.
At level 13 you can choose for them to be charmed instead of frightened. Though the creatures remain charmed unless you or an ally would attack them in which they may roll the save again with advantage.
Once this is used you must complete a short or long rest to use it again.
https://s-media-cache-ak0.pinimg.com/736x/5c/32/42/5c3242a0475760273b27e5e075ad71bf.jpg
Ability Score Increase: Your increase your Strength score by 2
Age: Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.
Alignment: Dragonborn tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil (represented by Bahamut and Tiamat, respectively). Most dragonborn are good, but those who side with Tiamat can be terrible villains.
Size: Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Darkvision: You can see in dim light within 60 feet of you as if it w ere bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Draconic Resistance: You may select one kind of damage type to be resistant against as long as there is a dragon that is immune to it.
Wyrm Ancestry: The awe of the mighty dragon has filled you with great resolve. You have advantage on saves against being Frightened.
Aspect of the Drake: Dragonborn are bestowed a might gift from their draconic origins. These gifts are reflective of the great power of the dragons. Most of the time these gifts help bring solidarity in their culture, but sometimes they can lead to great fissures.
Heart
Ability Score Increase: You increase your Constitution score by 1
Breath Weapon: You can use your action to exhale destructive energy. The breath weapon may be a 15 foot cone or a 30 foot line chosen at the beginning of creation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your energy resistance. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 1d8+con. modifier(minimum 1) damage on a failed save, and half as much damage on a successful one. The damage increases to 2d8 at 6th level, 3d8 at 11th level, and 4d8 at 17th level.
At level 13 the area increases to a 30 foot cone and a 60 foot line respectively. The line though uses d10's for damage instead.
After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Mind
Ability Score Increase: You increase your Wisdom score by 1
Ancient Senses: When you would use the Search action your can use this feature to increase your Darkvision increase by 30 feet as well as to gain advantage on the ability check used. At levels 6, 11, and 17 your Darkvision increases by another 30 feet.
At level 13 when you would use this feature you need not take an action to use the Search action.
Once this is used you must complete a short or long rest to use it again.
Presence
Ability Score Increase: You increase your Charisma score by 1
Dominating Presence: As an action you can force 1 creature within 30 feet of yourself to make a Wisdom save equal to 8+proficiency bonus+cha. modifier or be frightened for 1 minute. If the creature fails they may roll the save again at the end of their turn. At levels 6, 11, and 17 you can target one more creature.
At level 13 you can choose for them to be charmed instead of frightened. Though the creatures remain charmed unless you or an ally would attack them in which they may roll the save again with advantage.
Once this is used you must complete a short or long rest to use it again.