PhoenixPhyre
2016-07-06, 02:03 PM
Hello all--
I am working on my first from-scratch monster and would appreciate feedback on the estimated difficulty. I'm aiming for a high CR 1 following the DMG math but don't have the system-mastery intuition to know if what I came up with really will work. The monster does have some other traits (social skills mainly) that shouldn't affect the difficulty, so I've left them out. My notes are in italics.
Big Thumb (CR 1)
Small humanoid (gnome), lawful evil
Armor Class: 13 (leather armor)
Hit Points: 45 This is low per the DMG, but he'll be with a bunch of other mobs.
Stats: 11 (+0)/ 15 (+2) / 8 (-1) / 12 (+1) / 10 (0) / 8 (-1) Standard order, STR/DEX/CON/INT/WIS/CHA
Traits: Advantage on mental saves vs spells As per gnome traits.
Knows minor illusion as cantrip. Shouldn't affect CR...I think.
Poisoned Blades: DC 12 CON or 1d6 poison damage. Save for half.
Attacks:
Multiattack: Makes two shortsword attacks or throws 2 daggers.
Shortsword: melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage
Throwing Dagger (4 max): Ranged weapon attack: +3 to hit, range 20/60 ft., one target. Hit 1d4 + 3 piercing damage.
Thoughts? Concerns? I have no idea what the party that faces him will look like--it's an episodic group with several DMs running in a shared world. Assume standard composition, average level 2.
Any help would be appreciated.
I am working on my first from-scratch monster and would appreciate feedback on the estimated difficulty. I'm aiming for a high CR 1 following the DMG math but don't have the system-mastery intuition to know if what I came up with really will work. The monster does have some other traits (social skills mainly) that shouldn't affect the difficulty, so I've left them out. My notes are in italics.
Big Thumb (CR 1)
Small humanoid (gnome), lawful evil
Armor Class: 13 (leather armor)
Hit Points: 45 This is low per the DMG, but he'll be with a bunch of other mobs.
Stats: 11 (+0)/ 15 (+2) / 8 (-1) / 12 (+1) / 10 (0) / 8 (-1) Standard order, STR/DEX/CON/INT/WIS/CHA
Traits: Advantage on mental saves vs spells As per gnome traits.
Knows minor illusion as cantrip. Shouldn't affect CR...I think.
Poisoned Blades: DC 12 CON or 1d6 poison damage. Save for half.
Attacks:
Multiattack: Makes two shortsword attacks or throws 2 daggers.
Shortsword: melee weapon attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage
Throwing Dagger (4 max): Ranged weapon attack: +3 to hit, range 20/60 ft., one target. Hit 1d4 + 3 piercing damage.
Thoughts? Concerns? I have no idea what the party that faces him will look like--it's an episodic group with several DMs running in a shared world. Assume standard composition, average level 2.
Any help would be appreciated.