Callix
2007-07-01, 11:24 PM
This is just a vague idea...
Tunnelsucker
Large Ooze
HD 6d10 + 12 (45 HP)
Speed 15 ft. (3 squares); Climb 10ft
Init: -1
AC 14; touch 8; flat-footed 14
(+6 natural, -1 size, -1 Dex)
BAB +4; Grp +12
Attack Slam +7
(1d8+6, 20/x2) or projectile +4 ranged (1d6+4 or special)
Full-Attack Slam +7 (1d8+6, 20/x2) or 3 Projectiles ranged +4 (1d6+4 or special)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved Grab, Engulf, Eject
Special Qualities Snare Weaponry, Blindsight 60ft, Ooze traits, Mindless
Saves Fort +4 Ref +1 Will +2
Abilities Str 18, Dex 8, Con 14, Int --, Wis 10, Cha 1
Skills None
Feats None
Environment Any Underground
Organization Solitary
Challenge Rating 5
Treasure 50% gold; 1/2 gems, no art, 1/2 magic items
Alignment Always Neutral
Advancement 6-10 HD (Large), 11-16 HD (Huge);
The tunnel ahead is filled with a greenish goo. As you approach, a single pseudopod reaches out hungrily towards you.
The tunnelsucker is a large creature common to all manner of underground systems, particularly those which are no longer maintained. More of a nuisance than a true threat, the tunnelsucker does not eat animal matter or minerals. It eats vegetation and fungi, and in order to remove the lichens and molds it subsides on, it has a powerful suction mechanism. To eject the rocks and so forth it absorbs, it developed its most damgerous ability, to violently launch absorbed items. The ooze will even eject absorbed adventurers.
Combat: A tunnelsucker grabs at anything within reach. If injured, it fires all the projectiles it can at the attacker. It does not flee.
Snare Weaponry (ex): Any manufactured weapon that strikes the tunnelsucker is sucked towards the centre. If the wielder fails an opposed strength check, the weapon is drawn into the ooze and may be ejected. A creature which strikes with natural weapons or unarmed strikes must make an opposed Strength check or be grappled.
Improved Grab (ex): The Tunnelsucker may attempt to start a grapple as a free action whenever it hits with a slam attack, and does not provoke an attack of opportunity from the target.
Engulf (ex): The tunnelsucker may attempt to engulf any grappled creature, and does so at the first opportunity. An engulfed creature cannot breathe and is considered grappled, but the ooze is not. An engulfed creature is ejected the next round, and may fight the ooze from within. Treat the creature as underwater and entangled. Only creatures one size category smaller than the tunnelsucker or smaller may be engulfed.
Eject (ex): The tunnelsucker can fire engulfed objects and creatures at opponents. As a full-round action, it can fire up to 3 projectiles with a +2 racial bonus. Projectiles have a 10ft range increment. Rocks and similar objects deal 1d6+4 damage. Engulfed weapons deal their listed damage. Engulfed creatures deal 1d6+4 damage, and take the same damage (no save). The tunnelsucker despises the taste of living flesh, and ejects a living creature first. Metal also disagrees with it, and it fires metal objects as a next preference, or first if no living creatures are engulfed. Rocks and wooden items are fired last. The ooze deals no damage to any object or creature engulfed.
This is my first monster. Please point out any flaws etc.
Tunnelsucker
Large Ooze
HD 6d10 + 12 (45 HP)
Speed 15 ft. (3 squares); Climb 10ft
Init: -1
AC 14; touch 8; flat-footed 14
(+6 natural, -1 size, -1 Dex)
BAB +4; Grp +12
Attack Slam +7
(1d8+6, 20/x2) or projectile +4 ranged (1d6+4 or special)
Full-Attack Slam +7 (1d8+6, 20/x2) or 3 Projectiles ranged +4 (1d6+4 or special)
Space 10 ft.; Reach 5 ft.
Special Attacks Improved Grab, Engulf, Eject
Special Qualities Snare Weaponry, Blindsight 60ft, Ooze traits, Mindless
Saves Fort +4 Ref +1 Will +2
Abilities Str 18, Dex 8, Con 14, Int --, Wis 10, Cha 1
Skills None
Feats None
Environment Any Underground
Organization Solitary
Challenge Rating 5
Treasure 50% gold; 1/2 gems, no art, 1/2 magic items
Alignment Always Neutral
Advancement 6-10 HD (Large), 11-16 HD (Huge);
The tunnel ahead is filled with a greenish goo. As you approach, a single pseudopod reaches out hungrily towards you.
The tunnelsucker is a large creature common to all manner of underground systems, particularly those which are no longer maintained. More of a nuisance than a true threat, the tunnelsucker does not eat animal matter or minerals. It eats vegetation and fungi, and in order to remove the lichens and molds it subsides on, it has a powerful suction mechanism. To eject the rocks and so forth it absorbs, it developed its most damgerous ability, to violently launch absorbed items. The ooze will even eject absorbed adventurers.
Combat: A tunnelsucker grabs at anything within reach. If injured, it fires all the projectiles it can at the attacker. It does not flee.
Snare Weaponry (ex): Any manufactured weapon that strikes the tunnelsucker is sucked towards the centre. If the wielder fails an opposed strength check, the weapon is drawn into the ooze and may be ejected. A creature which strikes with natural weapons or unarmed strikes must make an opposed Strength check or be grappled.
Improved Grab (ex): The Tunnelsucker may attempt to start a grapple as a free action whenever it hits with a slam attack, and does not provoke an attack of opportunity from the target.
Engulf (ex): The tunnelsucker may attempt to engulf any grappled creature, and does so at the first opportunity. An engulfed creature cannot breathe and is considered grappled, but the ooze is not. An engulfed creature is ejected the next round, and may fight the ooze from within. Treat the creature as underwater and entangled. Only creatures one size category smaller than the tunnelsucker or smaller may be engulfed.
Eject (ex): The tunnelsucker can fire engulfed objects and creatures at opponents. As a full-round action, it can fire up to 3 projectiles with a +2 racial bonus. Projectiles have a 10ft range increment. Rocks and similar objects deal 1d6+4 damage. Engulfed weapons deal their listed damage. Engulfed creatures deal 1d6+4 damage, and take the same damage (no save). The tunnelsucker despises the taste of living flesh, and ejects a living creature first. Metal also disagrees with it, and it fires metal objects as a next preference, or first if no living creatures are engulfed. Rocks and wooden items are fired last. The ooze deals no damage to any object or creature engulfed.
This is my first monster. Please point out any flaws etc.