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Costantine10
2016-07-07, 07:56 AM
What do you think about my Teisatsu Vigilante for S&S?

Lv 1
Unnamed Hero
Half-elf (Shoreborn) vigilante (teisatsu) 1 (Pathfinder Player Companion: Spymaster's Handbook 26, Pathfinder RPG Ultimate Intrigue 9)
CN Medium humanoid (elf, human)
Init +6; Senses Perception -1
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 11 (1d8+3)
Fort +2, Ref +6, Will +2; +2 trait bonus vs. divinaton effects, +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee wakizashi +2 (1d6+1/18-20) or
wakizashi +2 (1d6/18-20)
Ranged underwater light crossbow +4 (1d8/19-20)
Special Attacks hidden strike +1d8/+1d4
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Statistics
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Str 12, Dex 19, Con 14, Int 12, Wis 8, Cha 14
Base Atk +0; CMB +1; CMD 15
Feats Two-weapon Fighting, Weapon Finesse
Traits carefully hidden, reactionary
Skills Acrobatics +8, Bluff +6 (+10 when in your social identity), Climb +5, Diplomacy +6, Disguise +2 (+22 to appear as part of polite society while in your social identity), Profession (sailor) +7, Stealth +8, Swim +13; Racial Modifiers +4 Profession (sailor), +8 Swim, water child
Languages Common, Elven, Polyglot
SQ elf blood, seamless guise, social grace, social talent (social grace), vigilante specialization (stalker)
Other Gear leather armor, crossbow bolts (10), underwater light crossbow[ARG], wakizashi[UC], wakizashi[UC], 9 gp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hidden Strike +1d8/+1d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
Seamless Guise (Ex) +20 circumstance bonus to portray self as current identity to suspicious.
Social Grace (Bluff) +4 circumstance bonus to selected skill while in your social identity.
Water Child You may always take 10 on Swim checks.

Lv 6
Unnamed Hero
Half-elf (Shoreborn) vigilante (teisatsu) 6 (Pathfinder Player Companion: Spymaster's Handbook 26, Pathfinder RPG Ultimate Intrigue 9)
CN Medium humanoid (elf, human)
Init +7; Senses Perception -1
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Defense
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AC 17, touch 15, flat-footed 12 (+2 armor, +5 Dex)
hp 48 (6d8+18)
Fort +4, Ref +10, Will +5; +2 trait bonus vs. divinaton effects, +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee wakizashi +7 (1d6+4/18-20) or
wakizashi +7 (1d6+3/18-20)
Ranged underwater light crossbow +9 (1d8/19-20)
Special Attacks hidden strike +3d8/+3d4
Vigilante Spell-Like Abilities (CL 6th; concentration +8)
—vanishing trick[UC]
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Statistics
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Str 12, Dex 20, Con 14, Int 12, Wis 8, Cha 14
Base Atk +4; CMB +5; CMD 20
Feats Point-Blank Shot, Precise Shot, Rapid Shot, Two-weapon Fighting, Weapon Finesse
Traits carefully hidden, reactionary
Skills Acrobatics +14, Bluff +11 (+15 when in your social identity), Climb +7, Diplomacy +11 (+15 when in your social identity), Disguise +9 (+29 to appear as part of polite society while in your social identity), Escape Artist +10, Intimidate +2 (+6 in your area of renown while in your vigilante identity), Profession (sailor) +9, Sleight of Hand +10, Stealth +14, Swim +16; Racial Modifiers +4 Profession (sailor), +8 Swim, water child
Languages Common, Elven, Polyglot
SQ elf blood, ki pool (5 points), seamless guise, social grace, social grace, social talents (many guises, renown, social grace), startling appearance, unshakable, vigilante specialization (stalker), vigilante talents (lethal grace, shadow tricks)
Other Gear leather armor, crossbow bolts (10), underwater light crossbow[ARG], wakizashi[UC], wakizashi[UC], 9 gp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Hidden Strike +3d8/+3d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Many Guises (Ex) +20 circ bon to Disguise to appear as an ordinary member of your race.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Renown +4 (area of renown) (Ex) 1 week action, in chosen community +1 default attitude in social ID, bonus to Intim in vigilante ID.
Seamless Guise (Ex) +20 circumstance bonus to portray self as current identity to suspicious.
Social Grace (Bluff) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Unshakable +6 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Water Child You may always take 10 on Swim checks.

Lv 13
Unnamed Hero
Half-elf (Shoreborn) vigilante (teisatsu) 13 (Pathfinder Player Companion: Spymaster's Handbook 26, Pathfinder RPG Ultimate Intrigue 9)
CN Medium humanoid (elf, human)
Init +8; Senses Perception -1
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Defense
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AC 18, touch 16, flat-footed 12 (+2 armor, +6 Dex)
hp 101 (13d8+39)
Fort +6, Ref +14, Will +8; +2 trait bonus vs. divinaton effects, +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee wakizashi +13/+8 (1d6+7/18-20) or
wakizashi +13/+8 (1d6+6/18-20)
Ranged underwater light crossbow +15 (1d8/19-20)
Special Attacks hidden strike +7d8/+7d4
Vigilante Spell-Like Abilities (CL 13th; concentration +15)
—vanishing trick[UC]
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Statistics
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Str 12, Dex 22, Con 14, Int 12, Wis 8, Cha 14
Base Atk +9; CMB +10; CMD 26
Feats Dimensional Agility[UC], Dimensional Assault[UC], Extra Ki, Improved Two-weapon Fighting, Point-Blank Shot, Precise Shot, Rapid Shot, Two-weapon Fighting, Weapon Finesse
Traits carefully hidden, reactionary
Skills Acrobatics +22, Bluff +18 (+22 when in your social identity), Climb +10, Diplomacy +18 (+22 when in your social identity), Disguise +13 (+17 when in your social identity, +33 to appear as part of polite society while in your social identity), Escape Artist +18, Intimidate +2 (+8 in your area of renown while in your vigilante identity), Profession (sailor) +12 (+16 when in your social identity), Sleight of Hand +11, Stealth +22, Swim +20; Racial Modifiers +4 Profession (sailor), +8 Swim, water child
Languages Common, Elven, Polyglot
SQ elf blood, frightening appearance, ki pool (10 points), seamless guise, social grace, social grace, social grace, social grace, social talents (great renown, immediate change, many guises, mockingbird, quick change, renown, social grace), startling appearance, unshakable, vigilante specialization (stalker), vigilante talents (hide in plain sight, ki power, lethal grace, shadow tricks, up close and personal)
Other Gear leather armor, crossbow bolts (10), underwater light crossbow[ARG], wakizashi[UC], wakizashi[UC], 9 gp
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Special Abilities
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Abundant Step (Su) As a move action, use 2 ki to dimension door (self only).
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Frightening Appearance (DC 18) (Ex) Free action when att unaware, demoralize check vs. foe and allies in 10 ft. Target is also frightened 1 rd (Will neg).
Hidden Strike +7d8/+7d4 Extra damage vs. unaware/startled foes, less vs. flat-footed/flanked foes.
Hide in Plain Sight (Ex) Can hide while being observed as long as within 10 ft of dim light.
Immediate Change (Ex) Change identities as a move action and no the need to adjust appearance and persona.
Ki Pool (10/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Many Guises (Ex) +20 circ bon to Disguise to appear as an ordinary member of your race.
Mockingbird (Ex) Can nonmagically alter and throw voice and mimic many sound effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Change (Ex) Change ID as a full-round action, but easier to detect unless take 1 rd more.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Renown +6 (area of renown) (Ex) Renowned in one community of up to 5,000 people, or two of up to 2,000 each.
Seamless Guise (Ex) +20 circumstance bonus to portray self as current identity to suspicious.
Social Grace (Bluff) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Diplomacy) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Disguise) +4 circumstance bonus to selected skill while in your social identity.
Social Grace (Profession [sailor]) +4 circumstance bonus to selected skill while in your social identity.
Startling Appearance (Ex) Attacking unaware foe makes them flat-footed and they -4 to attack you for 1 rd.
Unshakable +13 (Ex) Add the listed bonus to the DC of foes attempting Intimidate checks against you.
Up Close and Personal +7d8/+7d4 (Ex) As a swift action when use Acrobatics to move through foe space, make att with hidden strike dam.
Vanishing Trick (Su) As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Water Child You may always take 10 on Swim checks.

Progression
Half Elf( water child, child of the sea)
Str 12, Dex 19, Con 14, Int 12, Wis 8, Cha 14
Traits carefully hidden, reactionary
Lv 1 weapon finesse, two weapon fighting[non heroic] - socail grace(bluff)
Lv 3 point-blank shot - renow
Lv 4 vanishing trick + 1 dex
Lv 5 precise shot - social grace( diplomacy), many guises
Lv 6 lethal grace( retraining weapon finesse in rapid shot, i ask to my dm, he says i can)
Lv 7 extra ki - quick change
Lv 8 abundant step + 1 dex
Lv 9 dimensional agility - social grace (profession [sailor]), mockbird
Lv 10 hide in plain sight
Lv 11 dimensional assault - great renow
Lv 12 up close and personal + 1 dex
Lv 13 improved two-weapon fighting - immediate change, social grace (disguise)

dude123nice
2016-07-09, 05:34 AM
What on earth is a Teisatsu?

Pyromancer999
2016-07-09, 10:12 PM
What on earth is a Teisatsu?

It's an archetype for the Vigilante from the Spymaster's Handbook.

As for the build: I do not have access to the Player's Companion the archetype is from, so some of the details of the build are things I'm assuming, but it seems functional.