Zakier
2016-07-09, 11:26 PM
Starting off In our campaign my dm is allowing me as the artificer to create 3 items pre game start for each player.
1 weapon, 1 armor, 1 magic item
Is the rule. Keeps it fair for everyone
I just finished designing the final item for myself and was hoping you experienced players could give it a look and see what you think about it. Feedback is appreciated.
(Yes I know final say is from the dm but he has a better chance of saying yes if it's done correctly, within the rules and cost appropriately.)
As a house ruling since we couldn't find any other rules on it. The number of spell effects on an item cannot exceed the items enhancement bonus. This also helps adjust the cost
----_------_----+--_---+
Artificer's Toolkit , Lesser/Greater
This custom made toolkit is the pride of an artificer trade. When using this toolkit the artificer gains a +2 Circumstance bonus to any craft check made with it just like a set of Masterwork Artisan tools.
These tools have been Enchanted to provide a (+2 Lesser)or (+4 Greater) Bonus to Intelligence when actively being used to Craft.
Additionally these tools have a number of Spells that can be activated once per day each during the crafting process and can be activated at the same time for even greater effect.
*Divine Insight 1/day
*Magecraft 1/day
(Greater adds)
*Surge of Fortunee 1/day
Requires:
Class must be Artificer
Craft Wonderous Item, Divine Insight, Magecraft, Surge of Fortune, Fox's Cunning
Moderate Transmutation
Base price:26,110g(Lesser),
106,270 g (Greater)
Base item:
Masterwork Artisan Kit
+2 Circumstance Bonus to all Craft
55gp
Enhancement Bonus
+2²×1000=4,000(Lesser)
+4²×1000=16,000(Greater)
Divine Insight (1/day)(cl 6)
(Complete Adventurer, p. 147)*
Divination*
Level:*Cleric 2,*Paladin 2,*
Components:*V,*S,*DF,*
Casting Time:*1 standard action
Range:*Personal
Target:*You
Duration:*1 hour/level or until discharged (D)
When you cast this spell, you invoke the power of your deity to guide your actions. Once during the spell's duration, you can choose to use its effect. This spell grants you an *insight*
bonus equal to 5 + your caster level (maximum bonus of +15) on any single skill check. Activating the effect requires an immediate action. You must choose to use*divine insight*before you make the check you want to modify. Once used, the spell ends.
You can't have more than one*divine insight*effect active on you at the same time.
Also appears in
Spell Compendium
Cost:
((2×6×1800)÷(5÷1))=4320gp
Magecraft (1/Day)(CL1)
(Eberron Campaign Setting, p. 113)*
Divination*
Level:*Sorcerer 1,*Wizard 1,*Magewright 1,*Spellthief 1,*
Components:*V,*AF,*
Casting Time:*1 round
Range:*Personal
Target:*You
Duration:*1 Day
You get a +5 competence bonus on one Craft check representing a day of work crafting an item. If you cast this spell every day for a week, you can make a Craft check representing the week's work and still gain the +5 competence bonus.
Focus:*The tools and other equipment normally required to use the Craft skill to which you apply the bonus.
Cost:
1×1×1800÷(5÷1)=360gp
*To be added to the item later.
Surge of Fortune(1/day)(cl9)
(Complete Champion, p. 128)*
Transmutation*
Level:*Cleric 5,*
Components:*V,*S,*DF,*
Casting Time:*1 standard action
Range:*Personal
Target:*You
Duration:*1 round/level or until discharged
The power of your deity flows through you, guiding your movements and honing your instincts.
Upon casting this spell, you gain a +2 luck bonus on attack rolls and damage rolls, saving throws, skill checks, ability checks, and spell penetration checks, as well as to Armor Class.
At any point before the spell expires, you can channel some of its remaining power into a single instant of perfect fortune as an immediate action. The result of the next attack roll, saving throw, skill check, ability check, or spell penetration check you attempt is treated as a natural 20, as long as it occurs within 1 round of the time you invoked this power. (If you use it for an attack roll, you must still roll to confirm the critical hit normally). Using this option instantly ends the spell.
Cost:
((5×9×1800)÷(5×1))*2=32,400
(Multiplied it since multiple different ability says higher cost is multiplied by 2)
Final Modifiers and Cost:
Usable only by an artificer
4000+(4320×2)+360+(base item 55)
Slot less
13055×2=26110
After Reductions
4626g 3s 7c
412xp
10 days
32400+16000+
4320+360+(base item 55)
Slotless 53135x2
Base cost 106270gp
Reductions.
Craft .50
Only usable by Artificer, .70
Mag art .75
Extr art .75
Appr .90
Final cost: 18829g 7s 1c
Xp 1674
80 days
Note*
Before creating item make a scroll of adept Spirit doing so should allow creation at level 6 Artificer.
1 weapon, 1 armor, 1 magic item
Is the rule. Keeps it fair for everyone
I just finished designing the final item for myself and was hoping you experienced players could give it a look and see what you think about it. Feedback is appreciated.
(Yes I know final say is from the dm but he has a better chance of saying yes if it's done correctly, within the rules and cost appropriately.)
As a house ruling since we couldn't find any other rules on it. The number of spell effects on an item cannot exceed the items enhancement bonus. This also helps adjust the cost
----_------_----+--_---+
Artificer's Toolkit , Lesser/Greater
This custom made toolkit is the pride of an artificer trade. When using this toolkit the artificer gains a +2 Circumstance bonus to any craft check made with it just like a set of Masterwork Artisan tools.
These tools have been Enchanted to provide a (+2 Lesser)or (+4 Greater) Bonus to Intelligence when actively being used to Craft.
Additionally these tools have a number of Spells that can be activated once per day each during the crafting process and can be activated at the same time for even greater effect.
*Divine Insight 1/day
*Magecraft 1/day
(Greater adds)
*Surge of Fortunee 1/day
Requires:
Class must be Artificer
Craft Wonderous Item, Divine Insight, Magecraft, Surge of Fortune, Fox's Cunning
Moderate Transmutation
Base price:26,110g(Lesser),
106,270 g (Greater)
Base item:
Masterwork Artisan Kit
+2 Circumstance Bonus to all Craft
55gp
Enhancement Bonus
+2²×1000=4,000(Lesser)
+4²×1000=16,000(Greater)
Divine Insight (1/day)(cl 6)
(Complete Adventurer, p. 147)*
Divination*
Level:*Cleric 2,*Paladin 2,*
Components:*V,*S,*DF,*
Casting Time:*1 standard action
Range:*Personal
Target:*You
Duration:*1 hour/level or until discharged (D)
When you cast this spell, you invoke the power of your deity to guide your actions. Once during the spell's duration, you can choose to use its effect. This spell grants you an *insight*
bonus equal to 5 + your caster level (maximum bonus of +15) on any single skill check. Activating the effect requires an immediate action. You must choose to use*divine insight*before you make the check you want to modify. Once used, the spell ends.
You can't have more than one*divine insight*effect active on you at the same time.
Also appears in
Spell Compendium
Cost:
((2×6×1800)÷(5÷1))=4320gp
Magecraft (1/Day)(CL1)
(Eberron Campaign Setting, p. 113)*
Divination*
Level:*Sorcerer 1,*Wizard 1,*Magewright 1,*Spellthief 1,*
Components:*V,*AF,*
Casting Time:*1 round
Range:*Personal
Target:*You
Duration:*1 Day
You get a +5 competence bonus on one Craft check representing a day of work crafting an item. If you cast this spell every day for a week, you can make a Craft check representing the week's work and still gain the +5 competence bonus.
Focus:*The tools and other equipment normally required to use the Craft skill to which you apply the bonus.
Cost:
1×1×1800÷(5÷1)=360gp
*To be added to the item later.
Surge of Fortune(1/day)(cl9)
(Complete Champion, p. 128)*
Transmutation*
Level:*Cleric 5,*
Components:*V,*S,*DF,*
Casting Time:*1 standard action
Range:*Personal
Target:*You
Duration:*1 round/level or until discharged
The power of your deity flows through you, guiding your movements and honing your instincts.
Upon casting this spell, you gain a +2 luck bonus on attack rolls and damage rolls, saving throws, skill checks, ability checks, and spell penetration checks, as well as to Armor Class.
At any point before the spell expires, you can channel some of its remaining power into a single instant of perfect fortune as an immediate action. The result of the next attack roll, saving throw, skill check, ability check, or spell penetration check you attempt is treated as a natural 20, as long as it occurs within 1 round of the time you invoked this power. (If you use it for an attack roll, you must still roll to confirm the critical hit normally). Using this option instantly ends the spell.
Cost:
((5×9×1800)÷(5×1))*2=32,400
(Multiplied it since multiple different ability says higher cost is multiplied by 2)
Final Modifiers and Cost:
Usable only by an artificer
4000+(4320×2)+360+(base item 55)
Slot less
13055×2=26110
After Reductions
4626g 3s 7c
412xp
10 days
32400+16000+
4320+360+(base item 55)
Slotless 53135x2
Base cost 106270gp
Reductions.
Craft .50
Only usable by Artificer, .70
Mag art .75
Extr art .75
Appr .90
Final cost: 18829g 7s 1c
Xp 1674
80 days
Note*
Before creating item make a scroll of adept Spirit doing so should allow creation at level 6 Artificer.