Gyrfalcon
2016-07-11, 04:44 AM
I'm setting up a forum game playing Rise of the Runelords, and I've been looking around for ideas for festival games to run for the first part of the module.
The party will consist of four characters, only one is confirmed, a gunslinger. The rest of the party is tentatively an Oracle, a Wizard or Sorcerer, and some form of Kineticist.
I've found some ideas already for some general games, but I also wanted to come up with a few of my own and was looking for feedback if the mechanics and challenges looked fun and were appropriate for a level 1 character. So far, I only have one worked out fully, and the others are ideas that need to be fleshed out.
Shooting booth
- guns have no misfire chance, but are -4 to hit without gun proficiency
Max 5 range increments, -2 to hit per range increment
Resolve against touch in first range increment
Shooting gun: 1d4, range 10'
Special: DC15 perception check to notice that powder charge is light. +4 bonus to notice if proficient with guns after first shot
DC15 sleight of hand to swap powder with own if appropriate
If using light powder charge, resolve against target AC within first 10', -1 to hit extra (-3 total) for each range increment.
Jared, the owner boasts that he's the best shot in town, and that if someone can hit all three targets, he'll shoot a round against him, and if they win he'll give them his prized gun, Wilhelmina.
Targets are crude goblin cutouts with scavenged armor.
Round 1: 10', target AC12, touch AC11
Round 2: 20', target AC12, touch AC11
Round 3: 30', target AC13, touch AC11
First two targets are in padded armor, last in leather.
Challenge round: Jared and contestant each fire at a target 20' away three times - attack rolls are added together, and the highest wins.
If Jared loses, he is remorseful and offers his proceeds for the day instead of the gun, begging to keep it. If questioned, he named it after his late wife, a fellow adventurer before she was killed fighting the local goblins.
If gun taken, Jared hands it over and shutters the booth for the rest of the event, and later dies during the attack, unable to protect himself.
If offer taken, winner gains 100g, Jered survives the attack and kills two goblins looting his booth, though one gets away and joins the pyros with an armful of guns that it uses and drops.
Grand prize: gun or 100g
1st place: 10 specialty rounds or 20g
2nd place: 10g
3rd place: 1g
Entry: 5s
Bell ringing competition - strength check or sunder attempt?
Staged fighting match - using performance combat rules.
Greased pig game
- short chase sequence and CMD grapple check against small pig with +2 bonus. Character has 10 turns to catch the pig, winner is the one who does so the fastest.
The party will consist of four characters, only one is confirmed, a gunslinger. The rest of the party is tentatively an Oracle, a Wizard or Sorcerer, and some form of Kineticist.
I've found some ideas already for some general games, but I also wanted to come up with a few of my own and was looking for feedback if the mechanics and challenges looked fun and were appropriate for a level 1 character. So far, I only have one worked out fully, and the others are ideas that need to be fleshed out.
Shooting booth
- guns have no misfire chance, but are -4 to hit without gun proficiency
Max 5 range increments, -2 to hit per range increment
Resolve against touch in first range increment
Shooting gun: 1d4, range 10'
Special: DC15 perception check to notice that powder charge is light. +4 bonus to notice if proficient with guns after first shot
DC15 sleight of hand to swap powder with own if appropriate
If using light powder charge, resolve against target AC within first 10', -1 to hit extra (-3 total) for each range increment.
Jared, the owner boasts that he's the best shot in town, and that if someone can hit all three targets, he'll shoot a round against him, and if they win he'll give them his prized gun, Wilhelmina.
Targets are crude goblin cutouts with scavenged armor.
Round 1: 10', target AC12, touch AC11
Round 2: 20', target AC12, touch AC11
Round 3: 30', target AC13, touch AC11
First two targets are in padded armor, last in leather.
Challenge round: Jared and contestant each fire at a target 20' away three times - attack rolls are added together, and the highest wins.
If Jared loses, he is remorseful and offers his proceeds for the day instead of the gun, begging to keep it. If questioned, he named it after his late wife, a fellow adventurer before she was killed fighting the local goblins.
If gun taken, Jared hands it over and shutters the booth for the rest of the event, and later dies during the attack, unable to protect himself.
If offer taken, winner gains 100g, Jered survives the attack and kills two goblins looting his booth, though one gets away and joins the pyros with an armful of guns that it uses and drops.
Grand prize: gun or 100g
1st place: 10 specialty rounds or 20g
2nd place: 10g
3rd place: 1g
Entry: 5s
Bell ringing competition - strength check or sunder attempt?
Staged fighting match - using performance combat rules.
Greased pig game
- short chase sequence and CMD grapple check against small pig with +2 bonus. Character has 10 turns to catch the pig, winner is the one who does so the fastest.