Lord Gehnvaar
2016-07-11, 02:46 PM
Hey there, I've recently started DMing for a group of friends and we wanted to try a story with tougher versions of standard enemies (extra hp and/or damage) so far they have managed to survive the encounters, but I at the cost of a lot of hp and spell slots, thus being forced to take short and long rests every other encounter and breaking the flow of the game a little.
What I have In mind is to give them an item that would let them use one of their short rests without having to stop whatever they are doing, for example, in the middle of a combat, one of the players could use a standard or a bonus action(not sure which one would be best) to use the item to heal and regain use of spell slots or other abilities, now once the item is used it cannot be used again until they get a long rest.
Since they're constant facing tough challenges I thought this could be a nice little idea, but I want to read your opinions fellow players and DMs, what do you think of it? Is it necessary? Useless? Too much?
Thanks in advance :D
What I have In mind is to give them an item that would let them use one of their short rests without having to stop whatever they are doing, for example, in the middle of a combat, one of the players could use a standard or a bonus action(not sure which one would be best) to use the item to heal and regain use of spell slots or other abilities, now once the item is used it cannot be used again until they get a long rest.
Since they're constant facing tough challenges I thought this could be a nice little idea, but I want to read your opinions fellow players and DMs, what do you think of it? Is it necessary? Useless? Too much?
Thanks in advance :D