Amechra
2016-07-12, 04:40 AM
Braggart (Martial Archetype)
You see them everywhere - the braggarts who say they're invincible warriors, but who are strangely reluctant to show off that talent. That isn't you - you've bought your own line of bullpucky, and somehow, it's working out for you. Some people have all the luck...
Proficiency Dice: When a feature calls for your Proficiency Dice, they are a 1d4 if you have a +2 Proficiency bonus; for each point higher, increase the die size by one, to a maximum of 1d12 at 17th level.
3 - Fancy Pants Fighter
Whenever you take the Attack action, you may opt to describe it in a really fancy way (be creative!). If you do so, you take Disadvantage on all of your attacks made as part of that action - however, you deal Psychic damage on equal to your Proficiency Die on each attack if the higher die would hit or if either die shows a 20. Regardless of whether you hit or not, you look like you totally meant to do that.
Your ego is like iron - you gain Proficiency in Charisma saves.
7 - Winning Hearts and Minds
You can't deny it - the way you fight the good fight makes the hearts of even the most stalwart flutter in their chests! Creatures with an Intelligence score of at least 5 that have observed your dramatic deeds that would normally be Indifferent are instead Hostile or Friendly - there is no middle ground. When dealing with such creatures, you may make a single Charisma check with Advantage; if you do so, you cannot do so again until you finish a long rest.
10 - Better Lucky Than Good
The additional damage dealt by Fancy Pants Fighter improves to two Proficiency Dice. More impressively, you may expend your Action Surge when making an ability check at Disadvantage to do so at Advantage instead - the gods seem to enjoy your antics way too much to let you fail.
15 - Storybook Armor
The bonus damage from Fancy Pants Fighter now triggers whenever the higher die would hit or you roll a 19 or 20 on either die. In addition, any creature that makes an attack against you with Disadvantage and misses takes Psychic damage equal to your Proficiency Die due to some embarrassing mishap; if both dice missed, they take an extra Proficiency Die of damage.
18 - Succeed Against All Odds
You may apply the benefits of Fancy Pants Fighter to any attack you make at Disadvantage. You may now use Better Lucky Than Good on both your ability checks and your attack rolls; additionally, you may expend your use of Winning Hearts and Minds to Dodge as a bonus action.
=---=
For when you absolutely have to be Gaston.
You see them everywhere - the braggarts who say they're invincible warriors, but who are strangely reluctant to show off that talent. That isn't you - you've bought your own line of bullpucky, and somehow, it's working out for you. Some people have all the luck...
Proficiency Dice: When a feature calls for your Proficiency Dice, they are a 1d4 if you have a +2 Proficiency bonus; for each point higher, increase the die size by one, to a maximum of 1d12 at 17th level.
3 - Fancy Pants Fighter
Whenever you take the Attack action, you may opt to describe it in a really fancy way (be creative!). If you do so, you take Disadvantage on all of your attacks made as part of that action - however, you deal Psychic damage on equal to your Proficiency Die on each attack if the higher die would hit or if either die shows a 20. Regardless of whether you hit or not, you look like you totally meant to do that.
Your ego is like iron - you gain Proficiency in Charisma saves.
7 - Winning Hearts and Minds
You can't deny it - the way you fight the good fight makes the hearts of even the most stalwart flutter in their chests! Creatures with an Intelligence score of at least 5 that have observed your dramatic deeds that would normally be Indifferent are instead Hostile or Friendly - there is no middle ground. When dealing with such creatures, you may make a single Charisma check with Advantage; if you do so, you cannot do so again until you finish a long rest.
10 - Better Lucky Than Good
The additional damage dealt by Fancy Pants Fighter improves to two Proficiency Dice. More impressively, you may expend your Action Surge when making an ability check at Disadvantage to do so at Advantage instead - the gods seem to enjoy your antics way too much to let you fail.
15 - Storybook Armor
The bonus damage from Fancy Pants Fighter now triggers whenever the higher die would hit or you roll a 19 or 20 on either die. In addition, any creature that makes an attack against you with Disadvantage and misses takes Psychic damage equal to your Proficiency Die due to some embarrassing mishap; if both dice missed, they take an extra Proficiency Die of damage.
18 - Succeed Against All Odds
You may apply the benefits of Fancy Pants Fighter to any attack you make at Disadvantage. You may now use Better Lucky Than Good on both your ability checks and your attack rolls; additionally, you may expend your use of Winning Hearts and Minds to Dodge as a bonus action.
=---=
For when you absolutely have to be Gaston.