IssacFrost
2016-07-14, 01:59 PM
So I saw a thread here about this game. And this line:
"Guns are horrible weapons in this game. Sure, you can make them work if you really try, but for the most part (especially early in the game) they are a trap." - Valameer
I'm sorry but I owe this game and started playing it and this is just not true. So for all those discovering this game again who want to play a gunslinger, its not just viable, its stupid powerful and fun.
First off this is the build you want for guns:
The Fastest Gun In Arcanum
Race: Gnome
Background: Raised by Orcs
Backstory: When your wealthy monopolist parents were killed in an industrial coup, you barely escaped with your life by fleeing into the wilderness. You were found half-starved and on death’s door by a group of orc savages, who decided you would be more use alive than contributing to the day's the stew pot. Your existence became brutal and bleak, your sense of disentitlement growing more ardent and ugly every day. Longing to reclaim your birthright and become truly exceptional, when the Tarant to Ashbury rail line was being laid close by you did not hesitate to tell the workers that a group of marauding orcs had abducted you and murdered your parents. The workers justice was swift, and you watched it all. It was not long before you were back in the city, taking readily to firearms due to the heightened perceptions you had learnt with the orcs. Unlike most of your foolish technologically inclined contemporaries, you did not shy away from magick – using Temporal to give you an edge in the duels that your embittered self often attracted.
Initial Stats From Background:
ST 10 IN 8
CN 6 WP 10
DX 8 PE 10
BE 8 CH 2
Required Stat, Skill and Aptitude Boosts: Energizer (temporary +2 ST/CN/DX), Mind Marvel (temporary +2 IN, WP, PE), Revitalizer (temporary +2 ST/CN/DX/IN/WP/PE), Vivifier (+1 ST/CN/DX/IN/WP/PE), 2 x Charged Rings (+4 DX), Goggled Helmet (+3 PE), Finger of Mannox (+1 WP), Velorien’s Blessing (+4 DX, +12 Firearms/Dodge).
Character Point Allocation: 5 ST, 7 IN, 2 WP, 8 (2) Dodge, 8 (2) Firearms, Electricity 7, Gunsmithy 7, Chemistry 7, Therapeutics 7, Explosives 6, Smithy 6, Temporal 5 – left over points 1 (I’d go for Herbology or Melee).
Final Boosted Stats:
ST 20 IN 20
CN 11 WP 18
DX 20 PE 18
BE 13 CH 9
Desired Equipment: You can make without tech manuals any gun in the game and all types of ammo so go wild, other than that – Goggled Helmet, 2 x Charged Rings, Finger of Mannox, Metal Boots, Vendigrothian War Gauntlets, Featherweight Chain, Flow Disruptor when applicable.
Capabilities and Notes: You can make any gun in the game, so try to make a complete inventory of all guns (unique ones owned by shopkeepers, etc.) to really give yourself that eclectic collection. You can save more character points by using more therapeutics or Strength of Stone, but I thought using three separate therapeutics before major fights was enough and I didn’t want additional spell upkeep. You’ll need to make your Goggled Helmet with tech manuals using the Eye Gear from the BMC (or I think Sebastian uses a pair, and Magnus can make them too) as you can’t make them yourself, you’ll also need tech manuals for the Vivifier. You’ll also need to use a Potion of Intellect to produce your first Revitalizer, after that you can just use subsequent Revitalizers to access 20 IN; given that the character is comfortable using magick I don't see this as being too cheap. Featherweight chain was favoured to carry as much ammo as possible, as was ST. Use Temporal to become the Fastest Gun in Arcanum.
Credit goes to Jojobobo. His thread Ridocolous Builds is great.
Anyhow. Here is what I did:
I picked as many bullets as I could grab. And 1 Dodge, 2 Firearms and 2 Gun Smithy. Then have Vigil tank the few enemies you meet. Go straight for the cave in the crash site and craft the Handcrafted Flintlock with the materials. Once with that rush to Shrouded Hills and do all the quests that you can do to raise your alignment but do NOT accept the one to get rid of the thieves. Instead pickpocket the key or side with them. Go do the Bank one to get the pistol from the Doc.
Pause. Now this is not a glitch for me since this is done in Fallout Series. Go to Rietze's Import Shop. Go behind him. Save the game. Pickpocket until you get his key. Then get his money every day. Don't touch anything else. This is the same as stealing all your caps back in Fallout. (Specifically in NV) You can wait for a day a distance away from the shop or it won't proc. With this money deck yourself out. Kill the thieves. Get the fate point, go to Tarant. Track Sammie White (A halfling that insults you constantly) use the Fate to get his Hand Cannon. The proceed to Ashbury to grind on zombies or play the game via quests (I do both) My technologist gunslinger is a nightmare at level 15 (Since congeal time is incredibly good.)
"Guns are horrible weapons in this game. Sure, you can make them work if you really try, but for the most part (especially early in the game) they are a trap." - Valameer
I'm sorry but I owe this game and started playing it and this is just not true. So for all those discovering this game again who want to play a gunslinger, its not just viable, its stupid powerful and fun.
First off this is the build you want for guns:
The Fastest Gun In Arcanum
Race: Gnome
Background: Raised by Orcs
Backstory: When your wealthy monopolist parents were killed in an industrial coup, you barely escaped with your life by fleeing into the wilderness. You were found half-starved and on death’s door by a group of orc savages, who decided you would be more use alive than contributing to the day's the stew pot. Your existence became brutal and bleak, your sense of disentitlement growing more ardent and ugly every day. Longing to reclaim your birthright and become truly exceptional, when the Tarant to Ashbury rail line was being laid close by you did not hesitate to tell the workers that a group of marauding orcs had abducted you and murdered your parents. The workers justice was swift, and you watched it all. It was not long before you were back in the city, taking readily to firearms due to the heightened perceptions you had learnt with the orcs. Unlike most of your foolish technologically inclined contemporaries, you did not shy away from magick – using Temporal to give you an edge in the duels that your embittered self often attracted.
Initial Stats From Background:
ST 10 IN 8
CN 6 WP 10
DX 8 PE 10
BE 8 CH 2
Required Stat, Skill and Aptitude Boosts: Energizer (temporary +2 ST/CN/DX), Mind Marvel (temporary +2 IN, WP, PE), Revitalizer (temporary +2 ST/CN/DX/IN/WP/PE), Vivifier (+1 ST/CN/DX/IN/WP/PE), 2 x Charged Rings (+4 DX), Goggled Helmet (+3 PE), Finger of Mannox (+1 WP), Velorien’s Blessing (+4 DX, +12 Firearms/Dodge).
Character Point Allocation: 5 ST, 7 IN, 2 WP, 8 (2) Dodge, 8 (2) Firearms, Electricity 7, Gunsmithy 7, Chemistry 7, Therapeutics 7, Explosives 6, Smithy 6, Temporal 5 – left over points 1 (I’d go for Herbology or Melee).
Final Boosted Stats:
ST 20 IN 20
CN 11 WP 18
DX 20 PE 18
BE 13 CH 9
Desired Equipment: You can make without tech manuals any gun in the game and all types of ammo so go wild, other than that – Goggled Helmet, 2 x Charged Rings, Finger of Mannox, Metal Boots, Vendigrothian War Gauntlets, Featherweight Chain, Flow Disruptor when applicable.
Capabilities and Notes: You can make any gun in the game, so try to make a complete inventory of all guns (unique ones owned by shopkeepers, etc.) to really give yourself that eclectic collection. You can save more character points by using more therapeutics or Strength of Stone, but I thought using three separate therapeutics before major fights was enough and I didn’t want additional spell upkeep. You’ll need to make your Goggled Helmet with tech manuals using the Eye Gear from the BMC (or I think Sebastian uses a pair, and Magnus can make them too) as you can’t make them yourself, you’ll also need tech manuals for the Vivifier. You’ll also need to use a Potion of Intellect to produce your first Revitalizer, after that you can just use subsequent Revitalizers to access 20 IN; given that the character is comfortable using magick I don't see this as being too cheap. Featherweight chain was favoured to carry as much ammo as possible, as was ST. Use Temporal to become the Fastest Gun in Arcanum.
Credit goes to Jojobobo. His thread Ridocolous Builds is great.
Anyhow. Here is what I did:
I picked as many bullets as I could grab. And 1 Dodge, 2 Firearms and 2 Gun Smithy. Then have Vigil tank the few enemies you meet. Go straight for the cave in the crash site and craft the Handcrafted Flintlock with the materials. Once with that rush to Shrouded Hills and do all the quests that you can do to raise your alignment but do NOT accept the one to get rid of the thieves. Instead pickpocket the key or side with them. Go do the Bank one to get the pistol from the Doc.
Pause. Now this is not a glitch for me since this is done in Fallout Series. Go to Rietze's Import Shop. Go behind him. Save the game. Pickpocket until you get his key. Then get his money every day. Don't touch anything else. This is the same as stealing all your caps back in Fallout. (Specifically in NV) You can wait for a day a distance away from the shop or it won't proc. With this money deck yourself out. Kill the thieves. Get the fate point, go to Tarant. Track Sammie White (A halfling that insults you constantly) use the Fate to get his Hand Cannon. The proceed to Ashbury to grind on zombies or play the game via quests (I do both) My technologist gunslinger is a nightmare at level 15 (Since congeal time is incredibly good.)