Eno Remnant
2016-07-14, 11:01 PM
Wielder of the Missing Ache
https://genviedollsworld.files.wordpress.com/2013/07/rririr1.jpg
“Ours is the union of two souls, bound by love – a fire that burns away the forces of darkness! Beloved, show this cretin your power!”
—Alexander Havel, first Wielder of the Missing Ache
There are few things mortals feel so keenly as loss. The loss of a loved one is particularly devastating, and a person might do anything to retrieve their lost love. While resurrection magic does exist, it is often out of the price range for the majority of beings. But for those willing to work hard and dedicate their lives to their heart’s desire, there is a solution. This is known as the Missing Ache.
Adventures: Wielders of the Missing Ache tend to adventure for the same reasons anyone else might. However, ever-present in their motivation is the love they have for their beloved, which often leads them to quest for a cause that the spirit held dear in life, or—amongst those with a more comprehensive understanding of the Missing Ache—to gain strength enough to reincarnate the spirit, bringing the two together once more.
Characteristics: Wielders of the Missing Ache tend to seem utterly normal. Average, even. They will often have a fixation on the object that is their Missing Ache, treating it as though it were their beloved (which it almost is, as it contains part of their soul). It is only when the spirit bound to the Ache is manifest through its power that anything seems exceptional about the Wielder – often a look of calm, bliss, rapture or even simple joy will overcome them as they direct the feelings of love they receive from their beloved into the world, bringing an ease and grace that stand out from anyone else. They may even appear to glow, as though filled with ethereal light. Wielders are also sometimes standoffish about their past, and in some cases will refuse to refer to their beloved by name, for various reasons.
Alignment: Everyone loves, and everyone suffers loss; as such, every alignment is home to a potential Wielder of the Missing Ache. While the technique that binds a spirit to the Wielder’s Missing Ache was supposedly taught to the first Wielder by a celestial, a darker version of the technique exists that can be employed by Evil Wielders, or Neutral Wielders with such inclinations. A prevalence of neutrality on the Law-Chaos axis exists amongst most Wielders of the Missing Ache, but not by any significant margin.
Religion: Wielders of the Missing Ache are not usually swayed to a deity due to their abilities, and continue to favour whichever deity they worshipped before they gained their Missing Ache. However, some Wielders consider the power of the Missing Ache to be a divine gift – Good Wielders may believe it Sunê’s work; for Evil Wielders, Evening Glory’s boon.
Background: Wielders of the Missing Ache usually start life as normal people leading normal lives. It is when they lose someone close to them that they begin on the path to binding a Missing Ache, as they desperately search for any means to return their love to them; they are usually either too poor to afford a Resurrection, or worship a deity that considers such a spell to be a violation of the cycle of life (or consider it to be too easy, and want their followers to work for miracles). They may learn of this secret from the church—most Good-aligned churches that know the legend of the first Wielder consider it to have been caused by their deity—or in a library of arcane knowledge, a bardic college—where copies of the tale of Alexander Havel are coveted, though benevolent deities tend to be replaced by a compassionate celestial in bardic recitations of religious texts—or perhaps simply from an existing Wielder. In certain cases, celestials have been known to grant the knowledge, and fiends to tempt mortals with such power.
Races: Humans are the most common Wielders of the Missing Ache, as well as many gnomes and halflings, who as strongly emotional races feel the sting of death sharply. Elves and dwarves, who live longer and as such have a more pragmatic attitude when it comes to the tragedies of the world, are much less likely to have Wielders counted amongst them. Orc Wielders are virtually non-existent, as they prefer a more visceral response to the pain of loss.
Other Classes: The response to Wielders of the Missing Ache tends to vary based on their choice of manifestation. Good-aligned Wielders are often seen as bearing guardian angels by those not of a magical inclination, and with reserved attitudes by Paladins and Good Clerics unfamiliar with the Missing Ache, who fear it may be a form of necromancy. Evil Wielders tend to be seen as necromancers in practice, and as such are looked upon with disdain and hatred by many. Wizards look down on a Wielder’s power as an inferior, narrow-minded magical path, clouded by single-minded devotion to love. In contrast, Sorcerers and Bards tend to love Wielders of the Missing Ache, whom the prior see as kindred spirits, and the latter as a walking love story.
Adaptation: While this class is intended to express the power of love, and the ongoing struggle to reclaim that which is lost, it could just as easily be re-fluffed to be a necromantic class, binding souls to its icon to fuel dark powers. With some changes to the class features, it could also be used to recreate the Phoenix technique from the manga Flame of Recca.
Game Rule Information
Wielders of the Missing Ache have the following game statistics.
Abilities: A Wielder of the Missing Ache primarily uses Charisma, which powers most of their class features. Strength may be important if the Wielder chooses to enter melee. Constitution and Dexterity improve survivability.
Hit Dice: d6
Level
BAB
Fort
Ref
Will
Special
1
+0
+0
+0
+2
Missing Ache, Guiding Hand
2
+1
+0
+0
+3
You Are My Sunshine
3
+1
+1
+1
+3
First Bonding
4
+2
+1
+1
+4
Until Our Last 1/day
5
+2
+1
+1
+4
Where You Go, I Go (Locate Object)
6
+3
+2
+2
+5
Second Bonding
7
+3
+2
+2
+5
Guiding Hand (skill ranks)
8
+4
+2
+2
+6
Love is Blind +2
9
+4
+3
+3
+6
Third Bonding
10
+5
+3
+3
+7
Until Our Last 2/day
11
+5
+3
+3
+7
Where You Go, I Go (Clairvoyance/Clairaudience)
12
+6/+1
+4
+4
+8
Fourth Bonding
13
+6/+1
+4
+4
+8
You Raise Me Up
14
+7/+2
+4
+4
+9
Guiding Hand (take 10)
15
+7/+2
+5
+5
+9
Fifth Bonding
16
+8/+3
+5
+5
+10
Until Our Last 3/day
17
+8/+3
+5
+5
+10
Where You Go, I Go (Teleport Without Error)
18
+9/+4
+6
+6
+11
Sixth Bonding
19
+9/+4
+6
+6
+11
Love is Blind +4
20
+10/+5
+6
+6
+12
Love Born Anew
Skill Points at First Level: (4 + Int modifier) *4
Skill Points at Each Additional Level: (4 + Int modifier)
The Wielder of the Missing Ache’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all, taken individually) (Int), Profession (Wis), Spellcraft (Int) and Use Magic Device (Cha)
Class Features
Proficiencies: Wielders of the Missing Ache are proficient with all simple weapons and light armour, but not shields.
Missing Ache (Su): The heart of the Wielder’s art is their Missing Ache. It is usually a trinket of some sentimental value, either belonging to the person who the Wielder wishes to bind as a spirit (who must be dead to be bound), or that reminds them of the aforementioned, and is always a tiny object with 10 hit points and a hardness of 5 (this trinket cannot already be magical, and cannot be enchanted after becoming a Missing Ache. An object larger or smaller than tiny size cannot be used, as the object in question will not miraculously change to be tiny). When a Missing Ache is formed, the magic in this item coalesces a portion of the person’s soul – the love that person had for the Wielder. Part of it remains within the Missing Ache, and the rest forms into a creature on the Ethereal Plane, the Beloved Spirit. Once the Ache is complete, the soul within cannot be resurrected by any means short of a Wish or Miracle. The spirit then gains an empathic link with the Wielder, as well as the ability to manifest powers through the Missing Ache, which the Wielder can utilise.
These powers are determined through the spirit’s bonded levels: for every class level the Wielder has, the spirit has an equal number of bonded levels. These do not act like normal levels, as they do not directly affect the spirit itself (some exceptions apply; see below).
These abilities are also affected by one’s alignment. Neutral characters choose whether to be treated as Good or Evil for the purposes of said abilities when they gain this class feature.
The Wielder chooses one of the following three bonded level types at each level, bestowing the chosen level to their spirit:
Guardian: You become bathed in the warmth of love, the spirit’s desire to protect you from all harm manifest. You gain an AC bonus (sacred if Good, profane if Evil) equal to your Charisma modifier (but no higher than your Guardian level), which applies to touch attacks, while flat-footed, and even if you’re helpless. This bonus increases by 1 per two Guardian levels.
Dedicator: Your beloved liked to express their love by supporting you in all of your endeavours, and continues to do so with the energy of righteous fury directed at your enemies. You gain the ability to project a ray of energy (holy if Good, unholy if Evil) as a spell-like ability, functionally identical to the Warlock’s Eldritch Blast, except that the damage it deals increases by 1d6 per Dedicator level.
Companion: You can conjure a spectral manifestation of your Beloved Spirit to fight alongside you, often appearing to be a chromatic (often white), feature-lite reproduction of the original person, bearing a simple weapon of your choice (ranged weapons do not require ammunition). This requires a full-round action that provokes attacks of opportunity, and can be ended as a free action. The base Companion form is the same size as the Wielder, has a single Deathless hit dice (Undead if Evil), and is semi-corporeal (50% miss chance with non-magical weapons, no miss chance with magic weapons). It can only remain conjured for one minute per Companion level (not necessarily all at once). Its ability scores are all 12 (except Constitution, as it lacks a Constitution score; the Companion also lacks the ability to speak any language, despite its Intelligence score), and gain a sacred (profane if Companion is Undead) bonus equal to the Wielder’s Charisma modifier. The Companion cannot stray further than 100 ft. from the Missing Ache (which must remain in contact with you for the Companion to manifest). When it is dismissed or destroyed, it cannot be conjured again for one minute. For every two Companion levels, the Companion gains an extra hit dice and the attendant benefits.
The Wielder must be in physical contact with their Missing Ache to use these abilities and their associated Bondings.
If anyone attempts to take a Missing Ache without permission from the Wielder (being helpless does not affect this), it will attempt to defend itself with its powers: if it has Guardian levels, the thief must make a Will save (10 + half Guardian levels + Charisma modifier) to interact with it, and cannot try again for 24 hours if they fail; if it has Dedicator levels, the thief is immediately struck with damage equal to that of the Dedicator ray attack at the beginning of every turn in which they are touching it; if it has Companion levels, it will conjure the Companion to defend it as an immediate action.
Should the Missing Ache ever be destroyed, it can be repaired through a ritual lasting an hour, and requiring an expenditure of (half class level*1000) xp.
The form taken by the beloved’s soul on the Ethereal Plane has one Outsider hit die, and is considered native to the Ethereal Plane. It has 12 in all ability scores except Constitution, which it lacks, and Charisma, in which its score is 16. It also possesses a ghost’s manifestation and rejuvenation abilities, but with some changes – namely, the manifestation ability is replaced by the Until Our Last ability, and the rejuvenation ability does not require a check, automatically succeeding.
Additionally, the spirit has a special quality called Separation Anguish. This quality prevents the Wielder and spirit from making physical or verbal contact with one another.
One’s beloved spirit will attempt to protect them from threats on the Ethereal Plane. While normally this would be largely ineffective against most threats, a beloved spirit with Companion levels is able to suspend their conjured Companion form (and will always do so if they consider the ethereal threat to be greater than any material threat), and gain hit dice equal to the Companion’s, as well as the benefits of Companion Bondings. If the beloved spirit is destroyed, the Wielder loses access to their class features until the spirit rejuvenates.
Guiding Hand (Ex): Your beloved was good at something you probably aren’t, and through the Missing Ache, can share their knowledge. The Wielder chooses one skill (which their beloved was particularly skilled in). This becomes a class skill for them.
At 7th level, you gain 10 skill ranks in the chosen skill, plus an additional skill rank in that skill for each Wielder of the Missing Ache level beyond 11th. If this would put you above your maximum rank in that skill, you may re-assign excess skill points to other skills as desired.
At 14th level, you may take 10 when using the chosen skill, even if distracted or threatened.
You Are My Sunshine (Sp): A Wielder is never alone, and their beloved is always happy to guide them through the darkness. Starting at 2nd level, the Wielder of the Missing Ache gains the ability to create an aura of illumination at-will, centred on themselves, as the Light spell.
First Bonding (Su): As you progress as a Wielder of the Missing Ache, your bond with your beloved spirit grows, strengthened by your affections. Starting at 3rd level, a spirit with at least two levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You become constantly affected by Protection from X (Evil for Good Wielders and vice versa; Neutral Wielders can select Chaos/Law if they so choose, whichever—if either—is opposed to their alignment).
Dedicator: Once per encounter, you may empower your ray attack, as though it were affected by Empower Spell-Like Ability.
Companion: Your Companion gains a 30 ft. aura, in which all allies gain +4 to saves against fear effects.
Until Our Last (Su): A beloved spirit’s greatest desire is to protect the one it loves from harm, and will sacrifice itself to achieve this goal. Starting at 4th level, once per day, when an attack or effect would kill the Wielder of the Missing Ache, the beloved spirit will translate itself to the Wielder’s current plane, intercepting the attack/effect at the cost of its own life. This has all the attendant consequences of the spirit dying, including the loss of access to class features.
The spirit becomes able to withstand a greater number of attacks as the Wielder’s power increases. It gains an extra use of this ability every six levels after 4th.
Where You Go, I Go (Sp): No distance is enough to keep Wielder from beloved. Starting at 5th level, if the Wielder is separated from their Missing Ache, they may divine its location, as the Locate Object spell.
Starting at 11th level, the Wielder is capable of seeing and hearing what is nearby their Missing Ache, as the Clairvoyance/Clairaudience spell.
Starting at 17th level, the Wielder can Teleport Without Error to their Missing Ache, as the special quality of the same name.
Second Bonding (Su): Starting at 6th level, a spirit with at least three levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You gain the slippery mind ability. This grants you a new save against a mind-affecting effect on your next turn after failing the effect’s initial save.
Dedicator: You gain the ability to use Lay on Hands (Deadly Touch if Evil), as a Paladin whose level is equal to your Dedicator levels.
Companion: Your Companion gains a 30 ft. aura, in which all allies gain +4 to saves against compulsion effects.
Love is Blind (Ex): It is said that beauty is in the eye of the beholder (which is odd, since Beholders are aberrations, and they have a lot more than one eye). However, in the case of Wielder and beloved, beauty seen is made real. At 8th level, the Wielder of the Missing Ache’s Charisma is increased by 2. At 19th level, it increases again, by 4.
Third Bonding (Su): Starting at 9th level, a spirit with at least four levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You gain a bonus to Reflex and Fortitude saves equal to your Charisma modifier. This bonus is of the same type as your Wielder of the Missing Ache AC bonus.
Dedicator: When you deal damage to an enemy with your ray attack, you heal hit points equal to a quarter of the damage dealt.
Companion: Your Companion becomes incorporeal instead of semi-corporeal. Their attacks become incorporeal touch attacks.
Fourth Bonding (Su): Starting at 12th level, a spirit with at least five levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You gain the ability to bind The Loving Dead (http://www.giantitp.com/forums/showthread.php?454445-The-Loving-Dead-%28Vestige%29) vestige as a Binder of your class level.
Dedicator: Your ray attack gains a bonus equal to your Charisma modifier to beat spell resistance.
Companion: Your Companion’s base attack bonus increases to full.
You Raise Me Up (Su): There is no height a Wielder of the Missing Ache cannot reach with their beloved at their side. Starting at 13th level, the Wielder gains a flight speed of 60 ft., with good manoeuvrability. The Beloved Spirit also gains this ability, and applies it to the Companion, if the Wielder has one.
Fifth Bonding (Su): Starting at 15th level, a spirit with at least six levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: As an immediate action, your spirit negates a single attack against you that requires an attack roll. You may only use this ability once per encounter.
Dedicator: If your ray attack hits a target, it immediately attacks all other enemies within close range (25 ft. + 5 ft./2 levels)., at the same attack bonus. These subsequent attacks do not gain the benefit of the Third Bonding.
Companion: Your companion gains the ability to inhabit other bodies, in differing ways. The Companions of Evil Wielders can inhabit undead forms, which come under its control and gain its mental ability scores, its bonus to physical ability scores, and its abilities gained from Bondings. Companions of Good Wielders can inhabit their Wielder, granting them their bonus to ability scores (if the spirit’s are higher) and its abilities gained from Bondings. This possession lasts up to a number of rounds equal to the Companion’s Charisma modifier. It is possible to resist a Companion’s possession (in the case of an unwilling intelligent undead, or in situations where a Companion attempts to prevent their Wielder from taking potentially harmful actions/forces them to take self-preserving actions) with a successful Will save (DC = 10 + Companion levels + Charisma modifier).
Sixth Bonding (Su): Starting at 18th level, a spirit with a least seven levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: Your spirit’s ability to negate attacks increases to 1+(CHA mod, min. 1) before your next turn, and will now negate effects that offer saves as it does those with attack rolls. You can now use this feature once per minute instead of once per encounter, whenever it would be beneficial to do so.
Dedicator: The damage dealt by your initial ray attack lingers, dealing half of its original damage to the target for a number of rounds equal to half of your Dedicator levels. This effect and its duration are not cumulative.
Companion: Your Companion gains the benefit of Unholy Toughness, retroactively applying the Companion’s Charisma modifier to every hit dice as bonus hit points.
Love Born Anew (Su): At the height of their power, a Wielder of the Missing Ache’s love, granted the strength of experience and having overcome countless adversities, makes the Wielder’s wish come true. At 20th level, when the final bonded level is chosen for the Wielder’s spirit (or at a dramatically appropriate point after reaching 20th level), the spirit translates from the Ethereal Plane to whichever plane the Wielder currently resides on, becoming their beloved reborn. The spirit’s hit dice increase to 20, they lose the Separation Anguish special quality, and their native plane is now the same as that of their Wielder. The spirit gains either the Good or Evil subtype, depending on the wielder’s alignment (Neutral Wielders, if they are Lawful or Chaotic, may choose the Lawful or Chaotic subtype respectively).
Additionally, the spirit gains all the effects and benefits of the Wielder’s Missing Ache and Bonding class features, except the ability to summon a Companion. In place of this ability, the spirit gains additional hit dice equal to half the number its summoned form possesses.
The Wielder of the Missing Ache can still use all of their class features as normal, and these are still drawn from the spirit-turned-beloved.
https://genviedollsworld.files.wordpress.com/2013/07/rririr1.jpg
“Ours is the union of two souls, bound by love – a fire that burns away the forces of darkness! Beloved, show this cretin your power!”
—Alexander Havel, first Wielder of the Missing Ache
There are few things mortals feel so keenly as loss. The loss of a loved one is particularly devastating, and a person might do anything to retrieve their lost love. While resurrection magic does exist, it is often out of the price range for the majority of beings. But for those willing to work hard and dedicate their lives to their heart’s desire, there is a solution. This is known as the Missing Ache.
Adventures: Wielders of the Missing Ache tend to adventure for the same reasons anyone else might. However, ever-present in their motivation is the love they have for their beloved, which often leads them to quest for a cause that the spirit held dear in life, or—amongst those with a more comprehensive understanding of the Missing Ache—to gain strength enough to reincarnate the spirit, bringing the two together once more.
Characteristics: Wielders of the Missing Ache tend to seem utterly normal. Average, even. They will often have a fixation on the object that is their Missing Ache, treating it as though it were their beloved (which it almost is, as it contains part of their soul). It is only when the spirit bound to the Ache is manifest through its power that anything seems exceptional about the Wielder – often a look of calm, bliss, rapture or even simple joy will overcome them as they direct the feelings of love they receive from their beloved into the world, bringing an ease and grace that stand out from anyone else. They may even appear to glow, as though filled with ethereal light. Wielders are also sometimes standoffish about their past, and in some cases will refuse to refer to their beloved by name, for various reasons.
Alignment: Everyone loves, and everyone suffers loss; as such, every alignment is home to a potential Wielder of the Missing Ache. While the technique that binds a spirit to the Wielder’s Missing Ache was supposedly taught to the first Wielder by a celestial, a darker version of the technique exists that can be employed by Evil Wielders, or Neutral Wielders with such inclinations. A prevalence of neutrality on the Law-Chaos axis exists amongst most Wielders of the Missing Ache, but not by any significant margin.
Religion: Wielders of the Missing Ache are not usually swayed to a deity due to their abilities, and continue to favour whichever deity they worshipped before they gained their Missing Ache. However, some Wielders consider the power of the Missing Ache to be a divine gift – Good Wielders may believe it Sunê’s work; for Evil Wielders, Evening Glory’s boon.
Background: Wielders of the Missing Ache usually start life as normal people leading normal lives. It is when they lose someone close to them that they begin on the path to binding a Missing Ache, as they desperately search for any means to return their love to them; they are usually either too poor to afford a Resurrection, or worship a deity that considers such a spell to be a violation of the cycle of life (or consider it to be too easy, and want their followers to work for miracles). They may learn of this secret from the church—most Good-aligned churches that know the legend of the first Wielder consider it to have been caused by their deity—or in a library of arcane knowledge, a bardic college—where copies of the tale of Alexander Havel are coveted, though benevolent deities tend to be replaced by a compassionate celestial in bardic recitations of religious texts—or perhaps simply from an existing Wielder. In certain cases, celestials have been known to grant the knowledge, and fiends to tempt mortals with such power.
Races: Humans are the most common Wielders of the Missing Ache, as well as many gnomes and halflings, who as strongly emotional races feel the sting of death sharply. Elves and dwarves, who live longer and as such have a more pragmatic attitude when it comes to the tragedies of the world, are much less likely to have Wielders counted amongst them. Orc Wielders are virtually non-existent, as they prefer a more visceral response to the pain of loss.
Other Classes: The response to Wielders of the Missing Ache tends to vary based on their choice of manifestation. Good-aligned Wielders are often seen as bearing guardian angels by those not of a magical inclination, and with reserved attitudes by Paladins and Good Clerics unfamiliar with the Missing Ache, who fear it may be a form of necromancy. Evil Wielders tend to be seen as necromancers in practice, and as such are looked upon with disdain and hatred by many. Wizards look down on a Wielder’s power as an inferior, narrow-minded magical path, clouded by single-minded devotion to love. In contrast, Sorcerers and Bards tend to love Wielders of the Missing Ache, whom the prior see as kindred spirits, and the latter as a walking love story.
Adaptation: While this class is intended to express the power of love, and the ongoing struggle to reclaim that which is lost, it could just as easily be re-fluffed to be a necromantic class, binding souls to its icon to fuel dark powers. With some changes to the class features, it could also be used to recreate the Phoenix technique from the manga Flame of Recca.
Game Rule Information
Wielders of the Missing Ache have the following game statistics.
Abilities: A Wielder of the Missing Ache primarily uses Charisma, which powers most of their class features. Strength may be important if the Wielder chooses to enter melee. Constitution and Dexterity improve survivability.
Hit Dice: d6
Level
BAB
Fort
Ref
Will
Special
1
+0
+0
+0
+2
Missing Ache, Guiding Hand
2
+1
+0
+0
+3
You Are My Sunshine
3
+1
+1
+1
+3
First Bonding
4
+2
+1
+1
+4
Until Our Last 1/day
5
+2
+1
+1
+4
Where You Go, I Go (Locate Object)
6
+3
+2
+2
+5
Second Bonding
7
+3
+2
+2
+5
Guiding Hand (skill ranks)
8
+4
+2
+2
+6
Love is Blind +2
9
+4
+3
+3
+6
Third Bonding
10
+5
+3
+3
+7
Until Our Last 2/day
11
+5
+3
+3
+7
Where You Go, I Go (Clairvoyance/Clairaudience)
12
+6/+1
+4
+4
+8
Fourth Bonding
13
+6/+1
+4
+4
+8
You Raise Me Up
14
+7/+2
+4
+4
+9
Guiding Hand (take 10)
15
+7/+2
+5
+5
+9
Fifth Bonding
16
+8/+3
+5
+5
+10
Until Our Last 3/day
17
+8/+3
+5
+5
+10
Where You Go, I Go (Teleport Without Error)
18
+9/+4
+6
+6
+11
Sixth Bonding
19
+9/+4
+6
+6
+11
Love is Blind +4
20
+10/+5
+6
+6
+12
Love Born Anew
Skill Points at First Level: (4 + Int modifier) *4
Skill Points at Each Additional Level: (4 + Int modifier)
The Wielder of the Missing Ache’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Knowledge (all, taken individually) (Int), Profession (Wis), Spellcraft (Int) and Use Magic Device (Cha)
Class Features
Proficiencies: Wielders of the Missing Ache are proficient with all simple weapons and light armour, but not shields.
Missing Ache (Su): The heart of the Wielder’s art is their Missing Ache. It is usually a trinket of some sentimental value, either belonging to the person who the Wielder wishes to bind as a spirit (who must be dead to be bound), or that reminds them of the aforementioned, and is always a tiny object with 10 hit points and a hardness of 5 (this trinket cannot already be magical, and cannot be enchanted after becoming a Missing Ache. An object larger or smaller than tiny size cannot be used, as the object in question will not miraculously change to be tiny). When a Missing Ache is formed, the magic in this item coalesces a portion of the person’s soul – the love that person had for the Wielder. Part of it remains within the Missing Ache, and the rest forms into a creature on the Ethereal Plane, the Beloved Spirit. Once the Ache is complete, the soul within cannot be resurrected by any means short of a Wish or Miracle. The spirit then gains an empathic link with the Wielder, as well as the ability to manifest powers through the Missing Ache, which the Wielder can utilise.
These powers are determined through the spirit’s bonded levels: for every class level the Wielder has, the spirit has an equal number of bonded levels. These do not act like normal levels, as they do not directly affect the spirit itself (some exceptions apply; see below).
These abilities are also affected by one’s alignment. Neutral characters choose whether to be treated as Good or Evil for the purposes of said abilities when they gain this class feature.
The Wielder chooses one of the following three bonded level types at each level, bestowing the chosen level to their spirit:
Guardian: You become bathed in the warmth of love, the spirit’s desire to protect you from all harm manifest. You gain an AC bonus (sacred if Good, profane if Evil) equal to your Charisma modifier (but no higher than your Guardian level), which applies to touch attacks, while flat-footed, and even if you’re helpless. This bonus increases by 1 per two Guardian levels.
Dedicator: Your beloved liked to express their love by supporting you in all of your endeavours, and continues to do so with the energy of righteous fury directed at your enemies. You gain the ability to project a ray of energy (holy if Good, unholy if Evil) as a spell-like ability, functionally identical to the Warlock’s Eldritch Blast, except that the damage it deals increases by 1d6 per Dedicator level.
Companion: You can conjure a spectral manifestation of your Beloved Spirit to fight alongside you, often appearing to be a chromatic (often white), feature-lite reproduction of the original person, bearing a simple weapon of your choice (ranged weapons do not require ammunition). This requires a full-round action that provokes attacks of opportunity, and can be ended as a free action. The base Companion form is the same size as the Wielder, has a single Deathless hit dice (Undead if Evil), and is semi-corporeal (50% miss chance with non-magical weapons, no miss chance with magic weapons). It can only remain conjured for one minute per Companion level (not necessarily all at once). Its ability scores are all 12 (except Constitution, as it lacks a Constitution score; the Companion also lacks the ability to speak any language, despite its Intelligence score), and gain a sacred (profane if Companion is Undead) bonus equal to the Wielder’s Charisma modifier. The Companion cannot stray further than 100 ft. from the Missing Ache (which must remain in contact with you for the Companion to manifest). When it is dismissed or destroyed, it cannot be conjured again for one minute. For every two Companion levels, the Companion gains an extra hit dice and the attendant benefits.
The Wielder must be in physical contact with their Missing Ache to use these abilities and their associated Bondings.
If anyone attempts to take a Missing Ache without permission from the Wielder (being helpless does not affect this), it will attempt to defend itself with its powers: if it has Guardian levels, the thief must make a Will save (10 + half Guardian levels + Charisma modifier) to interact with it, and cannot try again for 24 hours if they fail; if it has Dedicator levels, the thief is immediately struck with damage equal to that of the Dedicator ray attack at the beginning of every turn in which they are touching it; if it has Companion levels, it will conjure the Companion to defend it as an immediate action.
Should the Missing Ache ever be destroyed, it can be repaired through a ritual lasting an hour, and requiring an expenditure of (half class level*1000) xp.
The form taken by the beloved’s soul on the Ethereal Plane has one Outsider hit die, and is considered native to the Ethereal Plane. It has 12 in all ability scores except Constitution, which it lacks, and Charisma, in which its score is 16. It also possesses a ghost’s manifestation and rejuvenation abilities, but with some changes – namely, the manifestation ability is replaced by the Until Our Last ability, and the rejuvenation ability does not require a check, automatically succeeding.
Additionally, the spirit has a special quality called Separation Anguish. This quality prevents the Wielder and spirit from making physical or verbal contact with one another.
One’s beloved spirit will attempt to protect them from threats on the Ethereal Plane. While normally this would be largely ineffective against most threats, a beloved spirit with Companion levels is able to suspend their conjured Companion form (and will always do so if they consider the ethereal threat to be greater than any material threat), and gain hit dice equal to the Companion’s, as well as the benefits of Companion Bondings. If the beloved spirit is destroyed, the Wielder loses access to their class features until the spirit rejuvenates.
Guiding Hand (Ex): Your beloved was good at something you probably aren’t, and through the Missing Ache, can share their knowledge. The Wielder chooses one skill (which their beloved was particularly skilled in). This becomes a class skill for them.
At 7th level, you gain 10 skill ranks in the chosen skill, plus an additional skill rank in that skill for each Wielder of the Missing Ache level beyond 11th. If this would put you above your maximum rank in that skill, you may re-assign excess skill points to other skills as desired.
At 14th level, you may take 10 when using the chosen skill, even if distracted or threatened.
You Are My Sunshine (Sp): A Wielder is never alone, and their beloved is always happy to guide them through the darkness. Starting at 2nd level, the Wielder of the Missing Ache gains the ability to create an aura of illumination at-will, centred on themselves, as the Light spell.
First Bonding (Su): As you progress as a Wielder of the Missing Ache, your bond with your beloved spirit grows, strengthened by your affections. Starting at 3rd level, a spirit with at least two levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You become constantly affected by Protection from X (Evil for Good Wielders and vice versa; Neutral Wielders can select Chaos/Law if they so choose, whichever—if either—is opposed to their alignment).
Dedicator: Once per encounter, you may empower your ray attack, as though it were affected by Empower Spell-Like Ability.
Companion: Your Companion gains a 30 ft. aura, in which all allies gain +4 to saves against fear effects.
Until Our Last (Su): A beloved spirit’s greatest desire is to protect the one it loves from harm, and will sacrifice itself to achieve this goal. Starting at 4th level, once per day, when an attack or effect would kill the Wielder of the Missing Ache, the beloved spirit will translate itself to the Wielder’s current plane, intercepting the attack/effect at the cost of its own life. This has all the attendant consequences of the spirit dying, including the loss of access to class features.
The spirit becomes able to withstand a greater number of attacks as the Wielder’s power increases. It gains an extra use of this ability every six levels after 4th.
Where You Go, I Go (Sp): No distance is enough to keep Wielder from beloved. Starting at 5th level, if the Wielder is separated from their Missing Ache, they may divine its location, as the Locate Object spell.
Starting at 11th level, the Wielder is capable of seeing and hearing what is nearby their Missing Ache, as the Clairvoyance/Clairaudience spell.
Starting at 17th level, the Wielder can Teleport Without Error to their Missing Ache, as the special quality of the same name.
Second Bonding (Su): Starting at 6th level, a spirit with at least three levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You gain the slippery mind ability. This grants you a new save against a mind-affecting effect on your next turn after failing the effect’s initial save.
Dedicator: You gain the ability to use Lay on Hands (Deadly Touch if Evil), as a Paladin whose level is equal to your Dedicator levels.
Companion: Your Companion gains a 30 ft. aura, in which all allies gain +4 to saves against compulsion effects.
Love is Blind (Ex): It is said that beauty is in the eye of the beholder (which is odd, since Beholders are aberrations, and they have a lot more than one eye). However, in the case of Wielder and beloved, beauty seen is made real. At 8th level, the Wielder of the Missing Ache’s Charisma is increased by 2. At 19th level, it increases again, by 4.
Third Bonding (Su): Starting at 9th level, a spirit with at least four levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You gain a bonus to Reflex and Fortitude saves equal to your Charisma modifier. This bonus is of the same type as your Wielder of the Missing Ache AC bonus.
Dedicator: When you deal damage to an enemy with your ray attack, you heal hit points equal to a quarter of the damage dealt.
Companion: Your Companion becomes incorporeal instead of semi-corporeal. Their attacks become incorporeal touch attacks.
Fourth Bonding (Su): Starting at 12th level, a spirit with at least five levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: You gain the ability to bind The Loving Dead (http://www.giantitp.com/forums/showthread.php?454445-The-Loving-Dead-%28Vestige%29) vestige as a Binder of your class level.
Dedicator: Your ray attack gains a bonus equal to your Charisma modifier to beat spell resistance.
Companion: Your Companion’s base attack bonus increases to full.
You Raise Me Up (Su): There is no height a Wielder of the Missing Ache cannot reach with their beloved at their side. Starting at 13th level, the Wielder gains a flight speed of 60 ft., with good manoeuvrability. The Beloved Spirit also gains this ability, and applies it to the Companion, if the Wielder has one.
Fifth Bonding (Su): Starting at 15th level, a spirit with at least six levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: As an immediate action, your spirit negates a single attack against you that requires an attack roll. You may only use this ability once per encounter.
Dedicator: If your ray attack hits a target, it immediately attacks all other enemies within close range (25 ft. + 5 ft./2 levels)., at the same attack bonus. These subsequent attacks do not gain the benefit of the Third Bonding.
Companion: Your companion gains the ability to inhabit other bodies, in differing ways. The Companions of Evil Wielders can inhabit undead forms, which come under its control and gain its mental ability scores, its bonus to physical ability scores, and its abilities gained from Bondings. Companions of Good Wielders can inhabit their Wielder, granting them their bonus to ability scores (if the spirit’s are higher) and its abilities gained from Bondings. This possession lasts up to a number of rounds equal to the Companion’s Charisma modifier. It is possible to resist a Companion’s possession (in the case of an unwilling intelligent undead, or in situations where a Companion attempts to prevent their Wielder from taking potentially harmful actions/forces them to take self-preserving actions) with a successful Will save (DC = 10 + Companion levels + Charisma modifier).
Sixth Bonding (Su): Starting at 18th level, a spirit with a least seven levels in either Guardian, Dedicator or Companion gains the corresponding ability:
Guardian: Your spirit’s ability to negate attacks increases to 1+(CHA mod, min. 1) before your next turn, and will now negate effects that offer saves as it does those with attack rolls. You can now use this feature once per minute instead of once per encounter, whenever it would be beneficial to do so.
Dedicator: The damage dealt by your initial ray attack lingers, dealing half of its original damage to the target for a number of rounds equal to half of your Dedicator levels. This effect and its duration are not cumulative.
Companion: Your Companion gains the benefit of Unholy Toughness, retroactively applying the Companion’s Charisma modifier to every hit dice as bonus hit points.
Love Born Anew (Su): At the height of their power, a Wielder of the Missing Ache’s love, granted the strength of experience and having overcome countless adversities, makes the Wielder’s wish come true. At 20th level, when the final bonded level is chosen for the Wielder’s spirit (or at a dramatically appropriate point after reaching 20th level), the spirit translates from the Ethereal Plane to whichever plane the Wielder currently resides on, becoming their beloved reborn. The spirit’s hit dice increase to 20, they lose the Separation Anguish special quality, and their native plane is now the same as that of their Wielder. The spirit gains either the Good or Evil subtype, depending on the wielder’s alignment (Neutral Wielders, if they are Lawful or Chaotic, may choose the Lawful or Chaotic subtype respectively).
Additionally, the spirit gains all the effects and benefits of the Wielder’s Missing Ache and Bonding class features, except the ability to summon a Companion. In place of this ability, the spirit gains additional hit dice equal to half the number its summoned form possesses.
The Wielder of the Missing Ache can still use all of their class features as normal, and these are still drawn from the spirit-turned-beloved.