AnimeTheCat
2016-07-15, 07:06 PM
Hello again Playground. Thanks for all the great feedback with my healer question, now I've got another opinion based question/idea that applies to all casters. What do you guys think about having metamagic function like something that uses more power from you in a different way.
The way I see metamagic now is that it requires a higher degree of training and ability to use, thus requiring a higher level spell slot. That's just how I see, possibly (Probably) not how the flavor intends it.
What if there was another way to illicit a metamagic effect. Another way being by using up extra energy from other spells. If you think about the reason for limiting casters to spells per day one option you can come up with for the limit is that casting spells is draining on the body and they only have the energy reserves to cast x number of spells per day. flavor wise, I think you should be able to use up more spell energy to cast a spell at the same level but more powerful.
The way I'm thinking about allowing this is by allowing a prepared spell caster to prepare a spell with a metamagic effect, such as extend spell (+1 spell level), in the spell slot that the spell belongs in, such as detect undead (1st level, concentration up to 1 min/level), by using up lower level spell slots to fuel it. Effectively you can use two first level spell slots to cast an extended detect undead in a first level spell slot (1 slot for the spell, 1 slot for adding the necessary power). Spontaneous casters can do the same thing on the fly, but it does increase the spell's casting time to 1 full action or 1 round (If the spell already has a 1 full action casting time).
My general rule that I'm toying with is to allow metamagic spells to be cast at their normal level if you pay for the spell increase with spell slots. 1st level spell slots are worth 1 spell level, 2nd level spell slots are worth two spell levels, etc. The limits on the rule are that you can't apply a metamagic effect to a spell if the spell level would normally be increased above 9th level (I haven't played epic characters so this rule isn't for epic casters.)
A different example:
a 5th level wizard with 18 int can sacrifice the class granted 3rd level spell slot as well as the bonus 3rd level spell slot to prepare a persistant Fox's Cunning (2nd level spell). The Spell level increase for the persistent spell is +6 which means he has to sacrifice 6 levels worth of spell slots.
Am I being clear enough? I feel like my description is a little murky, so if it's confusing please let me know what you would like me to elaborate on. If this is already a feat somewhere (other than dragon magazine, I don't have access to any of that), could you let me know? Otherwise, what do you all think? Good idea, bad idea? game breaking? useless? just general opinions is all I'm looking for.
The way I see metamagic now is that it requires a higher degree of training and ability to use, thus requiring a higher level spell slot. That's just how I see, possibly (Probably) not how the flavor intends it.
What if there was another way to illicit a metamagic effect. Another way being by using up extra energy from other spells. If you think about the reason for limiting casters to spells per day one option you can come up with for the limit is that casting spells is draining on the body and they only have the energy reserves to cast x number of spells per day. flavor wise, I think you should be able to use up more spell energy to cast a spell at the same level but more powerful.
The way I'm thinking about allowing this is by allowing a prepared spell caster to prepare a spell with a metamagic effect, such as extend spell (+1 spell level), in the spell slot that the spell belongs in, such as detect undead (1st level, concentration up to 1 min/level), by using up lower level spell slots to fuel it. Effectively you can use two first level spell slots to cast an extended detect undead in a first level spell slot (1 slot for the spell, 1 slot for adding the necessary power). Spontaneous casters can do the same thing on the fly, but it does increase the spell's casting time to 1 full action or 1 round (If the spell already has a 1 full action casting time).
My general rule that I'm toying with is to allow metamagic spells to be cast at their normal level if you pay for the spell increase with spell slots. 1st level spell slots are worth 1 spell level, 2nd level spell slots are worth two spell levels, etc. The limits on the rule are that you can't apply a metamagic effect to a spell if the spell level would normally be increased above 9th level (I haven't played epic characters so this rule isn't for epic casters.)
A different example:
a 5th level wizard with 18 int can sacrifice the class granted 3rd level spell slot as well as the bonus 3rd level spell slot to prepare a persistant Fox's Cunning (2nd level spell). The Spell level increase for the persistent spell is +6 which means he has to sacrifice 6 levels worth of spell slots.
Am I being clear enough? I feel like my description is a little murky, so if it's confusing please let me know what you would like me to elaborate on. If this is already a feat somewhere (other than dragon magazine, I don't have access to any of that), could you let me know? Otherwise, what do you all think? Good idea, bad idea? game breaking? useless? just general opinions is all I'm looking for.