trikkydik
2016-07-16, 12:08 AM
I have a PC in my campaign who gave me a little trouble during our last session, specifically regarding combat.
He's a level 10 Gestalted Ardent(which is essentially a cleric)/psychic warrior.
His 2 main mantles (Domains) are creation and destruction.
His "theme" is to make 10x10 solid cubes of matter, and shape it to his desires.
He's claiming that he can make any shape that is made of (10x10) amount of matter for 1 power point. (essentially a level 1 spell)
I think hes being dramatic and trying to squeeze out every little drop of "win" he possibly can.
This is kind of a home brew-ish thread, but it still has familiar influences (Seeing as PHB3.5 has spells like wall of stone/ice/fire/force.) So i think anyone, Player or DM, that plays 3.5 can give me a little insight on this topic.
I need help on the mechanics of this in combat. (How quickly is the spell manifested in real time? because i DM combat as fluidly as possible, so a lot of times defensive actions are taken during someone else's combat/attack phase.)
And figuring out how many power points to allocate to his spells. (Description below.)
And generally everything about this sort of spell. (LOL)
Psionics doesn't help my cause either, because of ectoplasm and its ambiguous qualities. (Anyone unfamiliar with ectoplasm - it is a portion of the astral plane a psion draws into the material plane for casting an ability that has a material component requirement. it is the only material component regarding psionic spells.)
These are the current allowed Augments:
Change the material of the cube. wood-1 PP, stone-3, iron-5, steel-9,
Change the shape of the cube. +1/2/3/4 PP for each respective type of material
Change the size of the cube. +1/2/3/4 PP for each respective type of material
Craft objects with intricate details. (depends on situation really)
I'm also looking for advice on summoning walls in general, and overall guidelines and rules. (How difficult they are to cast, how long they take, environmental influences.)
I need the most input on incorporating this into combat scenes. Since he likes to use these spells defensively, and makes miniature shelters of odd shapes.
Thanks, playground friends.
P.S. any help on spells or skills to get around my PC's annoying defensive walls would be awesome, heehee.
He's a level 10 Gestalted Ardent(which is essentially a cleric)/psychic warrior.
His 2 main mantles (Domains) are creation and destruction.
His "theme" is to make 10x10 solid cubes of matter, and shape it to his desires.
He's claiming that he can make any shape that is made of (10x10) amount of matter for 1 power point. (essentially a level 1 spell)
I think hes being dramatic and trying to squeeze out every little drop of "win" he possibly can.
This is kind of a home brew-ish thread, but it still has familiar influences (Seeing as PHB3.5 has spells like wall of stone/ice/fire/force.) So i think anyone, Player or DM, that plays 3.5 can give me a little insight on this topic.
I need help on the mechanics of this in combat. (How quickly is the spell manifested in real time? because i DM combat as fluidly as possible, so a lot of times defensive actions are taken during someone else's combat/attack phase.)
And figuring out how many power points to allocate to his spells. (Description below.)
And generally everything about this sort of spell. (LOL)
Psionics doesn't help my cause either, because of ectoplasm and its ambiguous qualities. (Anyone unfamiliar with ectoplasm - it is a portion of the astral plane a psion draws into the material plane for casting an ability that has a material component requirement. it is the only material component regarding psionic spells.)
These are the current allowed Augments:
Change the material of the cube. wood-1 PP, stone-3, iron-5, steel-9,
Change the shape of the cube. +1/2/3/4 PP for each respective type of material
Change the size of the cube. +1/2/3/4 PP for each respective type of material
Craft objects with intricate details. (depends on situation really)
I'm also looking for advice on summoning walls in general, and overall guidelines and rules. (How difficult they are to cast, how long they take, environmental influences.)
I need the most input on incorporating this into combat scenes. Since he likes to use these spells defensively, and makes miniature shelters of odd shapes.
Thanks, playground friends.
P.S. any help on spells or skills to get around my PC's annoying defensive walls would be awesome, heehee.