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View Full Version : D&D 3.x Class The Nonpareil (Class in 30 Minutes, PEACH)



Jormengand
2016-07-17, 01:44 PM
Yes, it's another class in just 30 minutes! Dodging, diving, jumping and smashing, it's the nonpareil!


LevelBABFortRefWillSpecial
Speed of a Hero
1st+1+2+2+0Always Devastating, Out of my Way!
+5
2nd+2+3+3+0Impossible Jump x2
+10
3rd+3+3+3+1Sudden Step 1/round
+15
4th+4+4+4+1Skin of Steel
+20
5th+5+4+4+1Impossible Jump x4
+25
6th+6/+1+5+5+2Sudden Step 2/round
+30
7th+7/+2+5+5+2Full Attacker, Grapple Master
+35
8th+8/+3+6+6+2Impossible Jump x8
+40
9th+9/+4+6+6+3Sudden Step 3/round
+45
10th+10/+5+7+7+3Longstriker
+50
11th+11/+6/+1+7+7+3Impossible Jump x16
+55
12th+12/+7/+2+8+8+4Sudden Step 4/round
+60
13th+13/+8/+3+8+8+4Unparallelled Sight
+65
14th+14/+9/+4+9+9+4Impossible Jump x32
+70
15th+15/+10/+5+9+9+5Sudden Step 5/round
+75
16th+16/+11/+6/+1+10+10+5It Will Not Die
+80
17th+17/+12/+7/+2+10+10+5Impossible Jump x64
+85
18th+18/+13/+8/+3+11+11+6Sudden Step 6/round
+90
19th+19/+14/+9/+4+11+11+6Hidden Warrior
+95
20th+20/+15/+10/+5+12+12+6Second Wind, Impossible Jump x128
+100

Alignment: Any
Hit Die: 1d12

Class Skills:
The nonpareil's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex) and Use Rope (Dex)
Skill Points at 1st Level: (6 + Int modifier) × 4
Skill Points at Each Additional Level: 6 + Int modifier

Weapon and Armour Proficiency: Nonpareils are proficient in all simple weapons plus the rapier, the short sword and the whip. They are proficient in no kind of armour or shield.

Always Devastating (Ex)
Nonpareils gain the improved unarmed strike feat at first level. Whenever a nonpareil deals damage with any light or one-handed weapon - not just their unarmed strike - they deal damage equal to a monk's unarmed strike damage, or the actual damage of the weapon (they choose).

Out of my Way! (Ex)
When a Nonpareil deals damage to a creature, there's a chance they may be flung away. That creature takes a fortitude save (DC = damage dealt). For every single point by which they fail, they are flung 5 feet away, up to a maximum of 5 feet per level of the nonpareil. The creature lands prone if they fail the save. A creature who impacts another creature or an object large enough to stop them takes 1d6 points of damage per 5 feet they had left to travel, and the creature or object they strike takes the damage too.

A nonpareil wielding a whip against an armoured target still deals no damage, but can push creatures away as though the whip had dealt the normal amount of damage (including any damage increase from Always Devastating).

Speed of a Hero (Ex)
The nonpareil gets a bonus to speed equal to five per level while unarmoured and unencumbered, and not using a shield.

Impossible Jump (Ex)
At second level, and every third level thereafter, the nonpareil's jumping distance is doubled whenever they are unarmoured, unencumbered and not using a shield when they make a jump.

Sudden Step (Ex)
At third level, once per round as a free action - even during another creature's turn - the nonpareil can take a 5-foot step, even if the nonpareil has already taken one this turn. Doing so when being attacked may cause the attack to be unable to reach (and be wasted), and provides a +5 bonus to armour class and reflex saves even if it doesn't. A creature trying to charge the nonpareil moves to wherever they intended to go, and may then continue the straight line of the charge if this will allow them to attack the nonpareil.

Skin of Steel (Ex)
At fourth level, the nonpareil gains DR/- equal to their level while unarmoured, uncumbered and not using a shield.

Full Attacker (Ex)
At seventh level, the nonpareil can make a full attack as a standard action or at the end of a charge.

Grapple Master (Ex)
From seventh level, the nonpareil can throw a grappling hook twice as far as usual and the action to do so is a swift action.

Longstriker (Ex)
From tenth level, the nonpareil's natural reach and the range increment of any weapon wielded by the nonpareil are doubled.

Unparalleled Sight (Ex)
From thirteenth level, the nonpareil benefits from a constant nonmagical true seeing effect and blindsight out to 60 feet.

It Will Not Die (Ex)
From sixteenth level, the nonpareil has fast healing 5.

Hidden Warrior (Ex)
From nineteenth level, the nonpareil has total concealment from enemies.

Second Wind (Ex)
From twentieth level, the nonpareil can take an extra move, standard and swift action (or an extra full-round and swift action) each turn.