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Patmeister
2016-07-17, 03:46 PM
I'm running a 5e game set in Waterdeep, and want to have the characters interact with a gang of Half-Orc's in the Docks ward, and I more or less expect them to fight the half-orcs. The players are level 1, and I want this to help really introduce the dangers of the Docks Ward at night.

Interesting that half-orc isn't in the Monster Manual anymore.

Should I just do up full fighter stats for the gang of half-orcs?

That seems pretty powerful against 5 level 1 PC's

Maybe I'm considering throwing too much at them, but is there an easy build for half-orcs as enemy monsters?

R.Shackleford
2016-07-17, 03:49 PM
I'm running a 5e game set in Waterdeep, and want to have the characters interact with a gang of Half-Orc's in the Docks ward, and I more or less expect them to fight the half-orcs. The players are level 1, and I want this to help really introduce the dangers of the Docks Ward at night.

Interesting that half-orc isn't in the Monster Manual anymore.

Should I just do up full fighter stats for the gang of half-orcs?

That seems pretty powerful against 5 level 1 PC's

Maybe I'm considering throwing too much at them, but is there an easy build for half-orcs as enemy monsters?

In the back of the MM there is a section on NPCs.

Take one or more of the Bandit, Beserker, Guard, Thug, or Veteran and say they are Half-Orcs . Modify the fluff as needed. Don't change any stats or abilities unless you want to change their CR.

Patmeister
2016-07-17, 03:52 PM
Perfect!

I knew I was missing something somewhere.

Thanks!

R.Shackleford
2016-07-17, 03:58 PM
Perfect!

I knew I was missing something somewhere.

Thanks!

You're welcome!