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View Full Version : D&D 5e/Next More Cleric Domains (PEACH)



King539
2016-07-17, 03:51 PM
This is a project to convert every core cleric domain from 3.5 to 5th edition.

I'm new to both homebrew and the forums, so... enjoy, critique and recommend what domain I should do next in the comments below.

Earth Domain

Domain Spells

1st level: Earth Tremor, Chromatic Orb (acid only)
2nd level: Maximillian's Earthen Grasp, Melf's Acid Arrow
3rd level: Erupting Earth, Leomund's Tiny Hut.
4th level: Conjure Minor Elementals1, Stoneskin.
5th level: Conjure Elemental2, Wall of Stone.

1. you may only summon magma mephits, dust mephits, gargoyles and mud mephits with this spell
2. you may only summon earth elementals, xorns, and galeb duhrs with this spell

Resilience of Stone
At 1st level, you may channel the toughness of elemental earth to shrug off injuries. When you are hit by a weapon attack, you may use your reaction to gain resistance against nonmagical bludgeoning, piercing and slashing damage until the beginning of your next turn. You may use this ability a number of times equal to your Wisdom modifier, and regain all uses upon finishing a rest.

Bonus Proficiencies
Upon selecting this domain at 1st level, you gain proficiency with martial weapons and heavy armor.

Channel Divinity: Turn Elementals
Your Turn Undead now affects elemental creatures instead of undead. In addition, whenever a magma mephit, dust mephit, mud mephit, gargoyle, earth elemental, xorn, or galeb duhr fails its saving throw against your Turn Elementals, and its Challenge Rating is twice or less the challenge rating you can destroy with Destroy Undead, it falls under your control instead. As a bonus action on your turn, you can order all creatures you have controlled by this feature what they will do on their next turn. You can have a maximum number of creatures controlled by this ability equal to twice the challenge rating of creatures you can destroy using Destroy Undead. If you would have creatures with a total CR higher than that under your control, you must release them from your control until the total CR is low enough.

Earth Swim
At 6th level, you gain a burrow speed of 30 feet. You may move through solid stone at half this speed, but you can't breathe while doing so. You also gain tremorsense 60 feet and resistance to acid damage

Divine Strike
Once per turn, when you hit a creature with a weapon attack, you may deal an extra 1d8 bludgeoning damage to the target. The extra damage increases to 2d8 at 14th level

Embodiment of Earth
At 17th level, you become one with elemental earth. Your burrow speed increases to 60 feet, and you can breathe while burrowing. In addition, as an action you may take the form of an earth elemental. This is the same as the Druid ability Wild Shape, except you become an Earth Elemental, and can cast spells in that form.