borg286
2016-07-17, 06:39 PM
So the familiar can't attack himself, but a raven/owl/ferret could feasibly pull out fluffy animals from a bag of Tricks. These items are uncommon, and while not strictly purchasable, could easily be considered cheap enough to quest for the formula and make a handful of them faster than you could a rare item. The RAW don't let you pick which animal pops out. Nevertheless the tan bag has some beefy animals inside and you get 3/day on each bag. Having a familiar use its action each round to add another beast to the playing field seems very OP considering how restricted other summon spells are.
Thankfully this is limited to a range of levels where this is useful (after you get access to the bag of tricks and before the animals become fodder). But seeing that other summon spells are concentration but a familiar with a bag is not makes this stack with buffs/BC spells cast by the caster.
Also consider that you can get Magic Initiate to get the familiar regardless of your build to add pets to the battle. This probably adds more DPR than your feat did.
While you may say, "Magic items are not for sale!!!" The same DMG does outline ways for characters to create their own magic items if they find a formula. It doesn't seem that rare+ items are conducive to crafting, but uncommon items only take 20 days to make. Well within the purview of campaign downtime.
Thankfully this is limited to a range of levels where this is useful (after you get access to the bag of tricks and before the animals become fodder). But seeing that other summon spells are concentration but a familiar with a bag is not makes this stack with buffs/BC spells cast by the caster.
Also consider that you can get Magic Initiate to get the familiar regardless of your build to add pets to the battle. This probably adds more DPR than your feat did.
While you may say, "Magic items are not for sale!!!" The same DMG does outline ways for characters to create their own magic items if they find a formula. It doesn't seem that rare+ items are conducive to crafting, but uncommon items only take 20 days to make. Well within the purview of campaign downtime.