quinron
2016-07-18, 12:13 PM
Cribbing off the Favored Soul, I've put together a bonus Spells Known ruleset here for Wild Magic and Draconic Bloodline sorcerers. Because the Favored Soul's major feature is getting new spells, these tweaks only give half as many bonus spells, but I think they feel pleasantly flavorful.
DRACONIC BLOODLINE: DRAGON MAGIC
Your connection to dragons grants you access to a number of spells that emulate their power. The spells on the following table are on the sorcerer spell list for you. At 1st level, choose one of the spells listed for 1st-level sorcerers. You add this spell to your Spells Known, and it doesn't count against the number of spells you know. At 3rd, 5th, 7th, and 9th levels, you likewise learn one of the spells listed for those levels.
Sorcerer Level
Spells
1st
charm person, chromatic orb
3rd
dragon's breath,* suggestion
5th
fly, fear
7th
compulsion, elemental bane
9th
draconic form,* find lesser dragon*
*These are new spells I designed - check the second post for details
WILD MAGIC: CHAOTIC KNOWLEDGE
The wild magic that grants you power also grants you bursts of magical insight, though seemingly at random. At 1st level, roll d% twice on the 1st Level column of the table below. The resulting spells are on the sorcerer list for you. Choose one of the spells rolled. You add this spell to your Spells Known, and it doesn't count against the number of spells you know. When you reach 3rd, 5th, 7th, and 9th levels in the sorcerer class, you likewise roll on the corresponding columns, adding the spells to the sorcerer list and adding one to your Spells Known.
Each time you gain a sorcerer level, you can choose to reroll one of your previous spells, replacing it on the sorcerer list or in your Spells Known.
Your DM may allow you to add spells to this table from sources other than the Player's Handbook.
d%
1st Level
3rd Level
5th Level
7th Level
9th Level
1
alarm
aid
animate dead
arcane eye
animate objects
2
animal friendship
alter self
aura of vitality
aura of life
antilife shell
3
armor of Agathys
animal messenger
beacon of hope
aura of purity
awaken
4
arms of Hadar
arcane lock
bestow curse
banishment
banishing smite
5
bane
augury
blinding smite
blight
Bigby’s hand
6
bless
barkskin
blink
compulsion
circle of power
7
burning hands
beast sense
call lightning
confusion
cloudkill
8
charm person
blindness/deafness
clairvoyance
conjure minor elementals
commune
9
chromatic orb
blur
conjure animals
conjure woodland beings
commune with nature
10
color spray
branding smite
conjure barrage
control water
cone of cold
11
command
calm emotions
counterspell
death ward
conjure elemental
12
compelled duel
cloud of daggers
create food and water
dimension door
conjure volley
13
comprehend languages
continual flame
crusader’s mantle
divination
contact other plane
14
comprehend
cordon of arrows
daylight
dominate beast
contagion
15
create or destroy water
crown of madness
dispel magic
Evard’s black tentacles
creation
16
cure wounds
darkness
elemental weapon
fabricate
destructive smite
17
detect evil and good
darkvision
fear
fire shield
dispel evil and good
18
detect magic
detect thoughts
feign death
freedom of movement
dominate person
19
detect poison and disease
enhance ability
fireball
giant insect
dream
20
disguise self
enlarge/reduce
fly
grasping vine
flame strike
21
dissonant whispers
enthrall
gaseous form
greater invisibility
geas
22
divine favor
find steed
glyph of warding
guardian of faith
greater restoration
23
ensnaring strike
find traps
haste
hallucinatory terrain
hallow
24
entangle
flame blade
hunger of Hadar
ice storm
hold monster
25
expeditious retreat
flaming sphere
hypnotic pattern
Leomund’s secret chest
insect plague
26
faerie fire
gentle repose
Leomond’s tiny hut
locate creature
legend lore
27
false life
gust of wind
lightning arrow
Mordenkainen’s faithful hound
mass cure wounds
28
feather fall
heat metal
lightning bolt
Mordenkainen’s private sanctum
mislead
29
find familiar
hold person
magic circle
Otiluke’s resilient sphere
modify memory
30
fog cloud
invisibility
major image
phantasmal killer
passwall
[td]31
goodberry
knock
mass healing word
polymorph
planar binding
32
grease
lesser restoration
meld into stone
staggering smite
raise dead
33
guiding bolt
levitate
nondetection
stone shape
Rary’s telepathic bond
34
hail of thorns
locate animals or plants
phantom steed
stoneskin
reincarnate
35
healing word
locate object
plant growth
wall of fire
scrying
36
hellish rebuke
magic mouth
protection from energy
Roll again
seeming
37
heroism
magic weapon
remove curse
Roll again
swift quiver
38
hex
Melf’s acid arrow
revivify
Roll again
telekinesis
39
hunter’s mark
mirror image
sending
Roll again
teleportation circle
40
identify
misty step
sleet storm
Roll again
tree stride
41
illusory script
moonbeam
slow
Roll again
wall of force
42
inflict wound
Nystul’s magic aura
speak with dead
Roll again
wall of stone
43
jump
pass without trace
speak with plants
Roll again
Roll again
44
longstrider
phantasmal force
spirit guardians
Roll again
Roll again
45
mage armor
prayer of healing
stinking cloud
Roll again
Roll again
46
magic missile
protection from poison
tongues
Roll again
Roll again
47
protection from evil and good
ray of enfeeblement
vampiric touch
Roll again
Roll again
48
purify food and drink
rope trick
water breathing
Roll again
Roll again
49
ray of sickness
scorching ray
water walk
Roll again
Roll again
50
sanctuary
see invisibility
wind wall
Roll again
Roll again
51
searing smite
shatter
Roll again
Roll again
Roll again
52
shield
silence
Roll again
Roll again
Roll again
53
shield of faith
spike growth
Roll again
Roll again
Roll again
54
silent image
spiritual weapon
Roll again
Roll again
Roll again
55
sleep
suggestion
Roll again
Roll again
Roll again
56
speak with animals
warding bond
Roll again
Roll again
Roll again
57
Tasha’s hideous laughter
web
Roll again
Roll again
Roll again
58
Tenser’s floating disk
zone of truth
Roll again
Roll again
Roll again
59
thunderous smite
Roll again
Roll again
Roll again
Roll again
60
thunderwave
Roll again
Roll again
Roll again
Roll again
61
unseen servant
Roll again
Roll again
Roll again
Roll again
62
wrathful smite
Roll again
Roll again
Roll again
Roll again
63-100
Roll again
Roll again
Roll again
Roll again
Roll again
[td]
DRACONIC BLOODLINE: DRAGON MAGIC
Your connection to dragons grants you access to a number of spells that emulate their power. The spells on the following table are on the sorcerer spell list for you. At 1st level, choose one of the spells listed for 1st-level sorcerers. You add this spell to your Spells Known, and it doesn't count against the number of spells you know. At 3rd, 5th, 7th, and 9th levels, you likewise learn one of the spells listed for those levels.
Sorcerer Level
Spells
1st
charm person, chromatic orb
3rd
dragon's breath,* suggestion
5th
fly, fear
7th
compulsion, elemental bane
9th
draconic form,* find lesser dragon*
*These are new spells I designed - check the second post for details
WILD MAGIC: CHAOTIC KNOWLEDGE
The wild magic that grants you power also grants you bursts of magical insight, though seemingly at random. At 1st level, roll d% twice on the 1st Level column of the table below. The resulting spells are on the sorcerer list for you. Choose one of the spells rolled. You add this spell to your Spells Known, and it doesn't count against the number of spells you know. When you reach 3rd, 5th, 7th, and 9th levels in the sorcerer class, you likewise roll on the corresponding columns, adding the spells to the sorcerer list and adding one to your Spells Known.
Each time you gain a sorcerer level, you can choose to reroll one of your previous spells, replacing it on the sorcerer list or in your Spells Known.
Your DM may allow you to add spells to this table from sources other than the Player's Handbook.
d%
1st Level
3rd Level
5th Level
7th Level
9th Level
1
alarm
aid
animate dead
arcane eye
animate objects
2
animal friendship
alter self
aura of vitality
aura of life
antilife shell
3
armor of Agathys
animal messenger
beacon of hope
aura of purity
awaken
4
arms of Hadar
arcane lock
bestow curse
banishment
banishing smite
5
bane
augury
blinding smite
blight
Bigby’s hand
6
bless
barkskin
blink
compulsion
circle of power
7
burning hands
beast sense
call lightning
confusion
cloudkill
8
charm person
blindness/deafness
clairvoyance
conjure minor elementals
commune
9
chromatic orb
blur
conjure animals
conjure woodland beings
commune with nature
10
color spray
branding smite
conjure barrage
control water
cone of cold
11
command
calm emotions
counterspell
death ward
conjure elemental
12
compelled duel
cloud of daggers
create food and water
dimension door
conjure volley
13
comprehend languages
continual flame
crusader’s mantle
divination
contact other plane
14
comprehend
cordon of arrows
daylight
dominate beast
contagion
15
create or destroy water
crown of madness
dispel magic
Evard’s black tentacles
creation
16
cure wounds
darkness
elemental weapon
fabricate
destructive smite
17
detect evil and good
darkvision
fear
fire shield
dispel evil and good
18
detect magic
detect thoughts
feign death
freedom of movement
dominate person
19
detect poison and disease
enhance ability
fireball
giant insect
dream
20
disguise self
enlarge/reduce
fly
grasping vine
flame strike
21
dissonant whispers
enthrall
gaseous form
greater invisibility
geas
22
divine favor
find steed
glyph of warding
guardian of faith
greater restoration
23
ensnaring strike
find traps
haste
hallucinatory terrain
hallow
24
entangle
flame blade
hunger of Hadar
ice storm
hold monster
25
expeditious retreat
flaming sphere
hypnotic pattern
Leomund’s secret chest
insect plague
26
faerie fire
gentle repose
Leomond’s tiny hut
locate creature
legend lore
27
false life
gust of wind
lightning arrow
Mordenkainen’s faithful hound
mass cure wounds
28
feather fall
heat metal
lightning bolt
Mordenkainen’s private sanctum
mislead
29
find familiar
hold person
magic circle
Otiluke’s resilient sphere
modify memory
30
fog cloud
invisibility
major image
phantasmal killer
passwall
[td]31
goodberry
knock
mass healing word
polymorph
planar binding
32
grease
lesser restoration
meld into stone
staggering smite
raise dead
33
guiding bolt
levitate
nondetection
stone shape
Rary’s telepathic bond
34
hail of thorns
locate animals or plants
phantom steed
stoneskin
reincarnate
35
healing word
locate object
plant growth
wall of fire
scrying
36
hellish rebuke
magic mouth
protection from energy
Roll again
seeming
37
heroism
magic weapon
remove curse
Roll again
swift quiver
38
hex
Melf’s acid arrow
revivify
Roll again
telekinesis
39
hunter’s mark
mirror image
sending
Roll again
teleportation circle
40
identify
misty step
sleet storm
Roll again
tree stride
41
illusory script
moonbeam
slow
Roll again
wall of force
42
inflict wound
Nystul’s magic aura
speak with dead
Roll again
wall of stone
43
jump
pass without trace
speak with plants
Roll again
Roll again
44
longstrider
phantasmal force
spirit guardians
Roll again
Roll again
45
mage armor
prayer of healing
stinking cloud
Roll again
Roll again
46
magic missile
protection from poison
tongues
Roll again
Roll again
47
protection from evil and good
ray of enfeeblement
vampiric touch
Roll again
Roll again
48
purify food and drink
rope trick
water breathing
Roll again
Roll again
49
ray of sickness
scorching ray
water walk
Roll again
Roll again
50
sanctuary
see invisibility
wind wall
Roll again
Roll again
51
searing smite
shatter
Roll again
Roll again
Roll again
52
shield
silence
Roll again
Roll again
Roll again
53
shield of faith
spike growth
Roll again
Roll again
Roll again
54
silent image
spiritual weapon
Roll again
Roll again
Roll again
55
sleep
suggestion
Roll again
Roll again
Roll again
56
speak with animals
warding bond
Roll again
Roll again
Roll again
57
Tasha’s hideous laughter
web
Roll again
Roll again
Roll again
58
Tenser’s floating disk
zone of truth
Roll again
Roll again
Roll again
59
thunderous smite
Roll again
Roll again
Roll again
Roll again
60
thunderwave
Roll again
Roll again
Roll again
Roll again
61
unseen servant
Roll again
Roll again
Roll again
Roll again
62
wrathful smite
Roll again
Roll again
Roll again
Roll again
63-100
Roll again
Roll again
Roll again
Roll again
Roll again
[td]