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View Full Version : Pathfinder Creating a major custom item - need advice



thecrimsondawn
2016-07-18, 11:10 PM
For reference - the anime The money of soul and possibility control.

I am a greedy Dwarf Wizard going a highly focused crafting build. My spellcraft is already so high, that there is next to no chance to fail making something, even if I have next to no requirements for an item. My question will be more related to cost and process to make this idea work.

First off, I am going to make a 1/day item that lets me use create greater demi plane. This will take me about 2 days time to make, and after that I can more or less keep a plane up forever. My choices for time are half, double, and timeless by raw, but I am curious about something. Does pathfinder have some sort of cosmology already? In order for something to increase or decrease by half or double you need a base, and creating a demiplane should in theory make a pocket reality based off the plane you are on when you cast it, so if there are planes out there that are far slower or faster, then I should be able to use that to my advantage right?

So what am I trying to do? I plan to make a "engine" or computer of sorts that keeps a running count of money invested into it. It will be the core of my whole idea and have the largest price tag as well. I know that I will need at LEAST unlimited uses of the wish spell per day to make this work, so depending on how you run the math that is either just over 100k crafting cost, or about 150k crafting cost. This core system I am making will be linked to the many copies of an item I will make that access it - much like a bank card would for example. The people who acquire one of these cards have the ability to go to a pocket plane that I will make to invest their gold and items to increase their account balance, and they can use this item (I will just call it a card for now for ease of understanding) will be able to more or less cast any spell from it, with the cost of the effect being taken out of their balance.
I would also like to know if there is some sort of magic item contract in pathfinder that I can use or spell that I can bind the user into an agreement as it will be mandatory for the rules (I will write this out in my game myself).

I am accepting advice and opinions on this, but here is my current chart that I will edit as things change.

>Make plane, create major "computer" with wish at will.
>create a plane that is the "bank" for the major computer. It will also house an arena for battling with the "cards"
>Hand out a large number of these cards to various wealth seeking people, binding them to a contract of there own will in return for great power.
>Create some sort of system of conflict where card owners must fight each other, but do damage to each others wealth instead of hp. These fights of course must take place on the plane with the arena.


Things I need to know
>The cost of an at will wish spell. May need to use limited wish due to the material component of the 9th level wish spell.
>The cost of creating a single "card" that accesses and binds to the user to the system until death or stolen for set amount of time.

Random Thoughts
>Should I attach something like a simulacrum to each card owner as a sort of body guard/butler at the cost of some part of themselves - a part that will be destroyed should they loose in an arena fight?

Gildedragon
2016-07-19, 09:29 AM
?????
Why do you need an engine? Wouldn't a couple of undead with abacuses work just as well?

Wish at-will is artifact level power; this is exclusively DM territory

Regarding the cards: just make them specific to the person that grabs them; such specificity might increase the cost of the card by 25%

Overall it seems... Convoluted
How would one damage another's gp balance via an attack?

Alistaroc
2016-07-19, 02:07 PM
For reference - the anime The money of soul and possibility control.

I am a greedy Dwarf Wizard going a highly focused crafting build. My spellcraft is already so high, that there is next to no chance to fail making something, even if I have next to no requirements for an item. My question will be more related to cost and process to make this idea work.

First off, I am going to make a 1/day item that lets me use create greater demi plane. This will take me about 2 days time to make, and after that I can more or less keep a plane up forever. My choices for time are half, double, and timeless by raw, but I am curious about something. Does pathfinder have some sort of cosmology already? In order for something to increase or decrease by half or double you need a base, and creating a demiplane should in theory make a pocket reality based off the plane you are on when you cast it, so if there are planes out there that are far slower or faster, then I should be able to use that to my advantage right?

So what am I trying to do? I plan to make a "engine" or computer of sorts that keeps a running count of money invested into it. It will be the core of my whole idea and have the largest price tag as well. I know that I will need at LEAST unlimited uses of the wish spell per day to make this work, so depending on how you run the math that is either just over 100k crafting cost, or about 150k crafting cost. This core system I am making will be linked to the many copies of an item I will make that access it - much like a bank card would for example. The people who acquire one of these cards have the ability to go to a pocket plane that I will make to invest their gold and items to increase their account balance, and they can use this item (I will just call it a card for now for ease of understanding) will be able to more or less cast any spell from it, with the cost of the effect being taken out of their balance.
I would also like to know if there is some sort of magic item contract in pathfinder that I can use or spell that I can bind the user into an agreement as it will be mandatory for the rules (I will write this out in my game myself).

I am accepting advice and opinions on this, but here is my current chart that I will edit as things change.

>Make plane, create major "computer" with wish at will.
>create a plane that is the "bank" for the major computer. It will also house an arena for battling with the "cards"
>Hand out a large number of these cards to various wealth seeking people, binding them to a contract of there own will in return for great power.
>Create some sort of system of conflict where card owners must fight each other, but do damage to each others wealth instead of hp. These fights of course must take place on the plane with the arena.


Things I need to know
>The cost of an at will wish spell. May need to use limited wish due to the material component of the 9th level wish spell.
>The cost of creating a single "card" that accesses and binds to the user to the system until death or stolen for set amount of time.

Random Thoughts
>Should I attach something like a simulacrum to each card owner as a sort of body guard/butler at the cost of some part of themselves - a part that will be destroyed should they loose in an arena fight?
Really with a system this big, it's basically DM fiat, the whole thing. The whole system is very different from what system rules are designed to encompass, and thus the entire concept needs your DM to be working with you on this one. Might I inquire as to the circumstances surrounding this? Is your character in another campaign that you're attempting to create the anime in? Imho the system could be a campaign all to itself, although it would require extensive homebrewing if attempting to use Pathfinder as the base system.


?????
How would one damage another's gp balance via an attack?
If you haven't seen the anime, the concept is very alien, but basically people are playing a game and their character's wealth is also their HP.

Gildedragon
2016-07-19, 02:35 PM
Really with a system this big, it's basically DM fiat, the whole thing. The whole system is very different from what system rules are designed to encompass, and thus the entire concept needs your DM to be working with you on this one. Might I inquire as to the circumstances surrounding this? Is your character in another campaign that you're attempting to create the anime in? Imho the system could be a campaign all to itself, although it would require extensive homebrewing if attempting to use Pathfinder as the base system.



If you haven't seen the anime, the concept is very alien, but basically people are playing a game and their character's wealth is also their HP.
I meant mechanically... I guess you could charge them for the revivifies, and have revivify be a spell enhanced to be rays...

thecrimsondawn
2016-07-19, 04:08 PM
While it is true that this is very much DM territory, this is a very high powered game, and this system will not be the strongest thing out there by far. The reason I need the "engine" or "computer" per say is an all in one system that keeps track of wealth adsorbed by the bank for each individual person. The powers of the cards would fall very much in line to the duplicating a spell effect aspect of wish, only it would cost the users of the spell or effect money, and it will cost me nothing (after paying the 2.5 million gp cost to make this by raw if using the 9th level wish spell).
Since I am playing the worlds greatest crafter right now, I have full access to make anything I want so long as there is raw to support the cost. For example, right now I am making an item with 1/day create greater demiplane, and I plan to create a more updated and enhanced version of the slotless wonderus item Instant Fortress. Its more or less going to be a larger fortress made of stone instead of metal and can be repaired via magic that flies at an average speed above ground. Things like this are all within my reach, so making a system where an unlimited use wish spell is in play is not really that far off - even more so when there are physical gods out and about in this world and powerful adventurers of legend that could snuff out our lives with ease if any of us try to break the game too far.

The idea behind the system is to have a major amount of wealth flowing into my bank account at the expense of the greed of others. The DM also said that if I slay a great wyrm dragon that I can use its heart (dragon hearts are powerful artifacts in this game) to create the system without needing to pay its insane gold tag cost.

thecrimsondawn
2016-07-19, 04:13 PM
I meant mechanically... I guess you could charge them for the revivifies, and have revivify be a spell enhanced to be rays...

The thing is when a wish spell is in play, anything can go. You are talking about a fabric of reality altering spell here.
The balance of a card user's account will be visible on their own cards and every attack or ability they pay for will come out as if they have bought it themselves. As far as damage to wealth transfer, if I use that as part of the system, I feel that calculating the damage done from an attack as a % of their hp that was taken off from their max is instead a % of their total income transferred over. Killing, or otherwise defeating your opponent would cause all of their wealth and assets to then cease to exists and be liquidated into funds for the victor. This can and will change the world, but I feel that this is a major playground for the DM who has his world set up a certain way.