Elvenoutrider
2016-07-20, 09:10 AM
Playgrounders, in my weekly pathfinder game, my party has managed to sneak into a lord's keep, kill several of his guards and soldiers, burn his pleasure barge, sink his small fleet of war canoes (its a keep on a lake), start a riot in his village, give his prized warhorse a case of loose stool, and in the course of all of this they rescued some high valued prisoners from his dungeons. Needless to say he is displeased and when he manages to organize his men and peasant conscripts, he will be marching on the pcs village. The party figure they have about a day (they are right +/- a few hours). They decided to split up with half the party staying to reinforce their town, two players plan to run to another town to gain support from a friendly church and hopefully find legal means to contest the illegal things the lord is doing. My druid player however has decided to go off into the forest in search of aid from fellow nature worshipers.
The pcs at the village are going to have their plans work unless they really throw me a curveball. The players who are going for aid from the nearby village will be able to find it but they will be attacked on the way by a Bounty hunter NPC they managed to alienate with a completely unnecessary intimidate roll earlier. The druid I have no idea for.
In my setting, the vast majority of people working for churches, religous organizations or shrines have as much divine power as priests in the real world - they believe in the higher power, and have ranks in the appropriate knowledge skills. Some of the higher ranking members have Use magic Device to help them cast from a wand or scroll or make a potion, and but the majority generally don't have the force of personality to actually cast spells. Even the people in charge of the churches are usually people with no magic who happen to have the skill points to garner favor and keep the church running. Most of the nature worshippers at these sites that she would go to would be the antisocial type who are avoiding the more popular pantheons for various reasons. If there were an actual nature caster in the area with PC levels, she would likely have heard of them. Realistically at this point I cant think of much more the local nature worshippers can give her than a kind word, and maybe a few consumables.
So essentially I need to figure out who she meets there, what they are willing to give her, and what she needs to do to make it happen. If she were an experienced player I would have an easier time telling her that her plan didnt work, and have her rejoin the party for the big scene but she is a complete newbie so I'm trying to encourage her.
She is third level, a bow is her primary weapon, and has a wolf companion whose favorite food is guards. im looking for a side quest that would take about an hour that I can run for her seperate from the weekly session. I feel like having another nature caster join would be too far, and I feel like being given a kind word and sent on her way would be too short. I am terrible at writing druids into adventures, hoping you guys can help me out.
The pcs at the village are going to have their plans work unless they really throw me a curveball. The players who are going for aid from the nearby village will be able to find it but they will be attacked on the way by a Bounty hunter NPC they managed to alienate with a completely unnecessary intimidate roll earlier. The druid I have no idea for.
In my setting, the vast majority of people working for churches, religous organizations or shrines have as much divine power as priests in the real world - they believe in the higher power, and have ranks in the appropriate knowledge skills. Some of the higher ranking members have Use magic Device to help them cast from a wand or scroll or make a potion, and but the majority generally don't have the force of personality to actually cast spells. Even the people in charge of the churches are usually people with no magic who happen to have the skill points to garner favor and keep the church running. Most of the nature worshippers at these sites that she would go to would be the antisocial type who are avoiding the more popular pantheons for various reasons. If there were an actual nature caster in the area with PC levels, she would likely have heard of them. Realistically at this point I cant think of much more the local nature worshippers can give her than a kind word, and maybe a few consumables.
So essentially I need to figure out who she meets there, what they are willing to give her, and what she needs to do to make it happen. If she were an experienced player I would have an easier time telling her that her plan didnt work, and have her rejoin the party for the big scene but she is a complete newbie so I'm trying to encourage her.
She is third level, a bow is her primary weapon, and has a wolf companion whose favorite food is guards. im looking for a side quest that would take about an hour that I can run for her seperate from the weekly session. I feel like having another nature caster join would be too far, and I feel like being given a kind word and sent on her way would be too short. I am terrible at writing druids into adventures, hoping you guys can help me out.