Zippdementia
2016-07-22, 10:58 AM
Tldr: Has anyone tried mixing adventurer's league storylines/modules with the hardback books?
Hey everyone! Long time reader, first time poster. Lately I've gotten back into DMing and have run several successful campaigns with the same group, so that I'm now comfortable bringing them into a longer series of adventures. The group LOVES dragons, so naturally I have turned to Hoard/Tyranny for inspiration for the next campaign.
Only problem is, I don't think the Hoard/Tyranny books are all that well written. There are some cool ideas and some decent dungeons, but a lot of fluff time the players won't enjoy, as well as some downright poor writing and bad hooks. MUCH better written (IMO) are the Phlan adventurers DDEX01-14 that make up the adventurer's league. Fun hooks, nice mix of role playing and combat, and the dungeons (while simple) are quick paced romps. The downside is that the adventures aren't quite as epic as stopping Tiamet, and they end on a dour note, with the players run out of Phlan. Very Empire Strikes Back.
So I've been thinking of mixing the two adventurers, using the later half of Hoard (starting at the moutain cabin with Talis the White) and moving into Tyranny (with some personal changes I won't go into, not relevant).
My question is, where is the best place to do this mixing? Has anyone had experience mixing the two sets of adventurers into one campaign? Any advice?
Hey everyone! Long time reader, first time poster. Lately I've gotten back into DMing and have run several successful campaigns with the same group, so that I'm now comfortable bringing them into a longer series of adventures. The group LOVES dragons, so naturally I have turned to Hoard/Tyranny for inspiration for the next campaign.
Only problem is, I don't think the Hoard/Tyranny books are all that well written. There are some cool ideas and some decent dungeons, but a lot of fluff time the players won't enjoy, as well as some downright poor writing and bad hooks. MUCH better written (IMO) are the Phlan adventurers DDEX01-14 that make up the adventurer's league. Fun hooks, nice mix of role playing and combat, and the dungeons (while simple) are quick paced romps. The downside is that the adventures aren't quite as epic as stopping Tiamet, and they end on a dour note, with the players run out of Phlan. Very Empire Strikes Back.
So I've been thinking of mixing the two adventurers, using the later half of Hoard (starting at the moutain cabin with Talis the White) and moving into Tyranny (with some personal changes I won't go into, not relevant).
My question is, where is the best place to do this mixing? Has anyone had experience mixing the two sets of adventurers into one campaign? Any advice?