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ThePurple
2016-07-25, 09:31 AM
See? Purple mana.

"Colorless or purple effects" is basically the same as colorless though because there aren't purple effects otherwise, lol. Personally, I like the idea used earlier for myself where Purple is basically the opposite of colorless mana: it can be used for any color but not to pay colorless mana costs.

Elricaltovilla
2016-07-25, 09:43 AM
"Colorless or purple effects" is basically the same as colorless though because there aren't purple effects otherwise, lol.

That's the point. It systematically eliminates your opponent's ability to use their mana.

ThePurple
2016-07-25, 10:09 AM
That's the point. It systematically eliminates your opponent's ability to use their mana.

But purple isn't colorless and you're just making them synonymous... T.T

Elricaltovilla
2016-07-25, 10:32 AM
But purple isn't colorless and you're just making them synonymous... T.T

It's like you don't want me to write new purple mana using cards for you.

Jormengand
2016-07-25, 11:28 AM
But purple isn't colorless and you're just making them synonymous... T.T

Certain effects can only be triggered with colourless mana, so purple mana is actually worse unless there's someone going around making purple cards.

Not that I would be doing that in the slightest.

Xuldarinar
2016-07-25, 11:31 AM
It's like you don't want me to write new purple mana using cards for you.



For what it is worth, it looks to be a cool effect. Purple would have had (or did have.. or..) some strange effects.

Gildedragon
2016-07-25, 12:21 PM
For what it is worth, it looks to be a cool effect. Purple would have had (or did have.. or..) some strange effects.

Inverted red or blue effects

Hexable: prevents allies from casting on it, opponents must target it
Sloth: has summoning sickness until an extra cost is paid?

8BitNinja
2016-07-25, 12:38 PM
A thank you card I made for Blue Ghost as a thank you for both showing me this thread and making a card for me.

https://24933806-544331889861606943.preview.editmysite.com/uploads/2/4/9/3/24933806/blu_orig.png

Jormengand
2016-07-25, 12:39 PM
Inverted red or blue effects

Hexable: prevents allies from casting on it, opponents must target it
Sloth: has summoning sickness until an extra cost is paid?

Weirdly, I considered giving purple Backlash (Whenever this blocking creature deals damage in excess of lethal damage to blocked creature, deal the remaining damage to attacking player), but I later gave it as a WPG clan ability because purple on its own isn't that defensive.

I have an entire purple block in the works, but it's taking ages because I'm doing it alone (mainly because I want it to be my undiluted vision of it). Also, the eldrazi have just gone and done a lot of the stuff I wanted to do for the purple block, so...

Xuldarinar
2016-07-25, 02:54 PM
What I know about purple.





https://hydra-media.cursecdn.com/mtgsalvation.gamepedia.com/9/91/Alosis_the_Chosen.jpghttps://hydra-media.cursecdn.com/mtgsalvation.gamepedia.com/6/60/Finori_Doppelganger.jpghttps://hydra-media.cursecdn.com/mtgsalvation.gamepedia.com/b/be/Invasion_of_the_Soul.jpghttps://hydra-media.cursecdn.com/mtgsalvation.gamepedia.com/2/21/Purple_Portal.jpg


Also, there is what is discussed in this link (http://magic.wizards.com/en/articles/archive/feature/color-purple-2007-01-29).


I think if one wants to make purple cards, they should draw ideas from both of these.

ThePurple
2016-07-25, 03:13 PM
I think if one wants to make purple cards, they should draw ideas from both of these.

My idea for purple kind of derives from this, as "portal" magic. It would be a unique type of mana that can be used for any color but not for colorless (gives it a lot of versatility without doing everything; you'd need some *other* land to make a Purple deck work) which also makes anything it is used for Purple (so if you use some purple mana for a Fireball, it's now a Purple Fireball), which allows you to mix it into a lot of different decks without having a massive amount of Purple created. The "portal"-ness was implicit in the non-mana abilities of the planeswalker I created that allowed her to pull back (portal out) and drop in (portal in) cards for free.

The idea for Purple, in this sense, is not to make it a standalone color but rather a color used to make multicolor decks more viable (which makes sense to me because portals don't really create anything of their own; they facilitate the movement and transfer of existing effects).

Blackhawk748
2016-07-25, 05:06 PM
I've got new cards.


http://mtgcardsmith.com/view/cards_ip/1469483335341317.png?t=978195

http://mtgcardsmith.com/view/cards_ip/1469483130025786.png?t=189637

And your fusion card :smalltongue:
http://mtgcardsmith.com/view/cards_ip/1469483722174661.png?t=009707


And for Neo

http://mtgcardsmith.com/view/cards_ip/1469484229973201.png?t=725094

Jormengand
2016-07-25, 05:14 PM
Everything equips only as a sorcery. It should be reminder text if it's on at all.

Blackhawk748
2016-07-25, 05:19 PM
Everything equips only as a sorcery. It should be reminder text if it's on at all.

Huh, they have dropped that reminder text, BrB ill fix it.

Lord_Gareth
2016-07-25, 06:01 PM
Night Hawk (B)
Creature - Bird Zombie
Flying
"Yes," the necromancer answered while the paladin stared at the petty zombie. "I did that just to spite you."
1/1

(I couldn't resist the pun, Blackhawk)

Forrestfire
2016-07-25, 06:03 PM
Huh, this one's neat. If anyone feels like writing a card for me, I guess I'm game for that.

Blackhawk748
2016-07-25, 06:06 PM
Night Hawk (B)
Creature - Bird Zombie
Flying
"Yes," the necromancer answered while the paladin stared at the petty zombie. "I did that just to spite you."
1/1

(I couldn't resist the pun, Blackhawk)

Yay minor zombie! Its ok, half of the stuff based on me is bird based. Also heres my version of that card:

http://mtgcardsmith.com/view/cards_ip/1469487865986392.png?t=911292

Draconium
2016-07-25, 06:22 PM
I made a thing.

http://i1030.photobucket.com/albums/y368/Drakonium/1469487825246203_zpsfvkdlrgk.png

I'm not sorry.

Xuldarinar
2016-07-25, 06:28 PM
I made a thing.

http://i1030.photobucket.com/albums/y368/Drakonium/1469487825246203_zpsfvkdlrgk.png

I'm not sorry.

There is nothing to be sorry for.

Blackhawk748
2016-07-25, 06:31 PM
I made a thing.

http://i1030.photobucket.com/albums/y368/Drakonium/1469487825246203_zpsfvkdlrgk.png

I'm not sorry.

That land is epic.

Jallorn
2016-07-25, 08:44 PM
That land is epic.

I might call it legen... wait for it... dary.

http://mtgcardsmith.com/view/cards_ip/1469493813810915.png?t=576283
http://mtgcardsmith.com/view/cards_ip/1469495358702041.png?t=332043

http://mtgcardsmith.com/view/cards_ip/1469496365720596.png?t=175339

Blackhawk748
2016-07-25, 09:12 PM
http://mtgcardsmith.com/view/cards_ip/1469496365720596.png?t=175339

Oooh a shiny, and the shiny has Bushido, always had a soft spot for that mechanic. Might have to do with the fact that i started playing MTG around the Kamigawa block, such an underrated block.

All in all, would use, probably 4 of them. :smallbiggrin:

Jallorn
2016-07-25, 09:21 PM
Oooh a shiny, and the shiny has Bushido, always had a soft spot for that mechanic. Might have to do with the fact that i started playing MTG around the Kamigawa block, such an underrated block.

All in all, would use, probably 4 of them. :smallbiggrin:

Also, kuro and taka are words in Japanese, see if you can figure out what they mean.

Svata
2016-07-25, 10:34 PM
Well, kuro is black, I believe...

Snowbluff
2016-07-25, 10:53 PM
I made a thing.

http://i1030.photobucket.com/albums/y368/Drakonium/1469487825246203_zpsfvkdlrgk.png

I'm not sorry.

Honestly, it probably needs a condition on the double mana. Otherwise, I think it's cool.

Xuldarinar
2016-07-25, 11:48 PM
Honestly, it probably needs a condition on the double mana. Otherwise, I think it's cool.

How about something along the lines of this?

(Tap): Roll 1d8 and add the result to your mana pool.

1. Black
2. Blue
3. Green
4. Red
5. White
6. Colorless
7. Exotic Mana (or generic mana... or no mana..)
8. Roll two times and combine results.


You never know what will come out of the playground on a given day.

Snowbluff
2016-07-26, 01:29 AM
How about something along the lines of this?

(Tap): Roll 1d8 and add the result to your mana pool.

1. Black
2. Blue
3. Green
4. Red
5. White
6. Colorless
7. Exotic Mana (or generic mana... or no mana..)
8. Roll two times and combine results.


You never know what will come out of the playground on a given day.
Please... I always know.
https://images.rapgenius.com/5d3b78c23865360c76f40d6e7f171bfc.648x264x77.gif

But maybe it should be if you have some many lands out or something to do with the graveyard.

RakiReborn
2016-07-26, 03:14 AM
Permission to make one for me if anyone wants. Curious what it becomes :p

Blackhawk748
2016-07-26, 05:55 AM
Also, kuro and taka are words in Japanese, see if you can figure out what they mean.

Black Hawk, i've got an Elder Evil named that :smalltongue: Heres the post (http://www.giantitp.com/forums/showsinglepost.php?p=19297534&postcount=376), i really do need to find all of my things and get them in my sig.

Regitnui
2016-07-26, 06:52 AM
I give permission to be carded. I'm hanging out in the 5e forum.

Red Fel
2016-07-26, 08:13 AM
I've got new cards.


http://mtgcardsmith.com/view/cards_ip/1469483335341317.png?t=978195

http://mtgcardsmith.com/view/cards_ip/1469483130025786.png?t=189637

And your fusion card :smalltongue:
http://mtgcardsmith.com/view/cards_ip/1469483722174661.png?t=009707


Oi, LP! Look what I got!

... What, did you want some too?

LoyalPaladin
2016-07-26, 12:36 PM
I've got new cards.


http://mtgcardsmith.com/view/cards_ip/1469483335341317.png?t=978195

http://mtgcardsmith.com/view/cards_ip/1469483130025786.png?t=189637

And your fusion card :smalltongue:
http://mtgcardsmith.com/view/cards_ip/1469483722174661.png?t=009707


Oi, LP! Look what I got!

... What, did you want some too?
Neither will load for me. D:

Red Fel
2016-07-26, 01:22 PM
Neither will load for me. D:

What, seriously?

Also, there's three of 'em.

Let me see if I can reproduce 'em properly.

Crazed Zealot 2 W/B
Creature - Human Cleric
All damage that would be dealt to you or another permanent you control is dealt to Crazed Zealot instead. If you have multiple Crazed Zealots you choose which one activates.
1/2

Bloodmad Cultist W/B
Creature - Human Cleric
You may have any number of cards named Bloodmad Cultist in your deck.

T, Sacrifice three cards named Bloodmad Cultist: Destroy target creature.
1/1

Fel Paladin 2 W/B W/B
Legendary Creature - Demon Knight
Menace, Vigilance

Battlecry (Whenever this creature attacks, each other attacking creature gains +1/+0 until end of turn)

When Fel Paladin inflicts damage on a player Bolster 2 (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
4/4
Dibs!

LoyalPaladin
2016-07-26, 01:24 PM
What, seriously?

Also, there's three of 'em.

Let me see if I can reproduce 'em properly.

Crazed Zealot 2 W/B
Creature - Human Cleric
All damage that would be dealt to you or another permanent you control is dealt to Crazed Zealot instead. If you have multiple Crazed Zealots you choose which one activates.
1/2

Bloodmad Cultist W/B
Creature - Human Cleric
You may have any number of cards named Bloodmad Cultist in your deck.

T, Sacrifice three cards named Bloodmad Cultist: Destroy target creature.
1/1

Fel Paladin 2 W/B W/B
Legendary Creature - Demon Knight
Menace, Vigilance

Battlecry (Whenever this creature attacks, each other attacking creature gains +1/+0 until end of turn)

When Fel Paladin inflicts damage on a player Bolster 2 (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
4/4
Dibs!
Hahaha. Awesome. They still wont load for me, though. When the forces of good and evil combine, we become a force to be reckoned with.

Red Fel
2016-07-26, 01:40 PM
Hahaha. Awesome. They still wont load for me, though. When the forces of good and evil combine, we become a force to be reckoned with.

... Combine?

http://stream1.gifsoup.com/view7/4373793/gurren-lagann-gattai-o.gif

... Somehow I don't think that will work.

LoyalPaladin
2016-07-26, 01:42 PM
... Combine?

http://stream1.gifsoup.com/view7/4373793/gurren-lagann-gattai-o.gif

... Somehow I don't think that will work.
Oh. It will work. Now come here, you just gave me an idea.

Red Fel
2016-07-26, 02:10 PM
Oh. It will work. Now come here, you just gave me an idea.

Pass, thanks. I only gattai on weekends. And I always form the head.

Side note, if someone makes an Exodia-equivalent in M:tG, I will be mildly amused.

Or a Voltron equivalent. Y'know. Whatever.

Fearan
2016-07-26, 02:36 PM
Hello everyone, I just discovered this thread. I was wondering if someone could tell me what program to use to make the cards.

Also, if someone could make a card of me, that would be nice. But I'm not asking anyone to.
Here's one for you. I've tried to get both ninja and paladin vibe - I wonder, if I succeeded.
http://mtgcardsmith.com/view/complete/full/2016/7/26/1469560724781321.png

Oh, and permission for doing cards for me, of course.

8BitNinja
2016-07-26, 04:23 PM
Here's one for you. I've tried to get both ninja and paladin vibe - I wonder, if I succeeded.
http://mtgcardsmith.com/view/complete/full/2016/7/26/1469560724781321.png

Oh, and permission for doing cards for me, of course.

This is great, thank you.

I'll also make a card for you

Blackhawk748
2016-07-26, 05:25 PM
Bugger, now my cards wont load, luckily i've saved them all and i can upload them later.

@Jallorn: You have now given me and idea for an entire clan of MtG cards, i hope you're happy.

Jallorn
2016-07-26, 06:22 PM
Bugger, now my cards wont load, luckily i've saved them all and i can upload them later.

@Jallorn: You have now given me and idea for an entire clan of MtG cards, i hope you're happy.

Verily! :smallbiggrin:

illyahr
2016-07-26, 07:04 PM
Here's one for you. I've tried to get both ninja and paladin vibe - I wonder, if I succeeded.
http://mtgcardsmith.com/view/complete/full/2016/7/26/1469560724781321.png

Oh, and permission for doing cards for me, of course.

Unfortunately, by the time you use his Ninjutsu effect, blockers are already assigned. You'd have to hard cast him to get his effect to be worthwhile. Perhaps have his effect say "When this creature enters the battlefield, target creature deals damage as though it wasn't blocked."

Sneakily instilling an ally with righteous might. A ninja paladin. :smallbiggrin:

Fearan
2016-07-26, 07:06 PM
Unfortunately, by the time you use his Ninjutsu effect, blockers are already assigned.
True. But wouldn't the protection prevent the damage part?

illyahr
2016-07-26, 07:13 PM
True. But wouldn't the protection prevent the damage part?

It depends on what you're going for. Yes, it would prevent the damage. If you want a bodyguard-vibe going, though, you might want a Samurai. Ninjas are for sneaking in and screwing with your opponent.

It would work, but is not very efficient as written.

Fearan
2016-07-26, 07:16 PM
It depends on what you're going for. Yes, it would prevent the damage.
So you either ninja it for just the combat damage prevention, or hard-cast to get your heavy damage-dealer past blockers. I fail to see a problem.

illyahr
2016-07-26, 09:17 PM
So you either ninja it for just the combat damage prevention, or hard-cast to get your heavy damage-dealer past blockers. I fail to see a problem.

I'm a bard. I find it thematically counterintuitive. :smallbiggrin:

Blue Ghost
2016-07-27, 12:10 AM
I'm a bard. I find it thematically counterintuitive. :smallbiggrin:

As a hobby card designer, I concur with your assessment.

Here's my attempt at a redesign:

http://i1283.photobucket.com/albums/a560/BlueGhostITP/White/Guardian%20Shinobi_zpszh4a03so.png

Experimenting with morph as a mechanic for ninjas. Captures their sneakiness quite well, and is more flexible than ninjutsu.

khadgar567
2016-07-27, 12:57 AM
As a hobby card designer, I concur with your assessment.

Here's my attempt at a redesign:

http://i1283.photobucket.com/albums/a560/BlueGhostITP/White/Guardian%20Shinobi_zpszh4a03so.png

Experimenting with morph as a mechanic for ninjas. Captures their sneakiness quite well, and is more flexible than ninjutsu.
thats a usefull card morp to keep big guns secure this is good card in any deck

khadgar567
2016-07-27, 05:20 AM
arent we forget marlowe so here is her card folk as clasic as me little bit op

http://i.imgur.com/y66UBQT.png (http://imgur.com/y66UBQT)

illyahr
2016-07-27, 02:20 PM
As a hobby card designer, I concur with your assessment.

Here's my attempt at a redesign:

http://i1283.photobucket.com/albums/a560/BlueGhostITP/White/Guardian%20Shinobi_zpszh4a03so.png

Experimenting with morph as a mechanic for ninjas. Captures their sneakiness quite well, and is more flexible than ninjutsu.

Ooooh, I like this. Ninjas with morph, very appropriate. Very sneaky, very effective.

Elricaltovilla
2016-07-27, 02:29 PM
Ooooh, I like this. Ninjas with morph, very appropriate. Very sneaky, very effective.

Morph was a severely underutilized mechanic.

illyahr
2016-07-27, 02:31 PM
Morph was a severely underutilized mechanic.

Not when it was first released. Half the creatures in the set had it. The problem was that, of those cards, most of them weren't any good.

For example:
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=25879&type=card

Elricaltovilla
2016-07-27, 02:34 PM
Not when it was first released. Half the creatures in the set had it. The problem was that, of those cards, most of them weren't any good.

That's what I mean. Once they started adding flip effects to the morph cards they got better, but the mechanic was stuck on a bunch of crappy cards so it never really got the traction it needed to become an evergreen mechanic. It could have been a great evergreen IMO.

Blue Ghost
2016-07-27, 03:24 PM
That's what I mean. Once they started adding flip effects to the morph cards they got better, but the mechanic was stuck on a bunch of crappy cards so it never really got the traction it needed to become an evergreen mechanic. It could have been a great evergreen IMO.

Morph is a really fun mechanic, but its presence significantly warps how a set plays. It's nice to see once in a while, but I wouldn't want every set to revolve around it. It's also extremely complicated, much more so than any evergreen mechanic.
The use of morph in Khans of Tarkir was excellent.


Not when it was first released. Half the creatures in the set had it. The problem was that, of those cards, most of them weren't any good.

For example:
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=25879&type=card

Don't have the context for this, but this looks like a perfectly fine card for draft, one that I would be happy to play in an aggressive blue deck. The lack of constructed-viable cards could have been a problem though.

Amechra
2016-07-27, 03:56 PM
I actually prefer Ninjas with Ninjutsu, mainly because it synergizes really well with ETB effects, both on the Ninja and on whatever you're returning to your hand.

Xefas
2016-07-27, 04:14 PM
But here's my worst:

Did you... did you save one of my old avatars? Regardless, I'm flattered by your work. :smallbiggrin:



Don't have the context for this, but this looks like a perfectly fine card for draft, one that I would be happy to play in an aggressive blue deck. The lack of constructed-viable cards could have been a problem though.

Would you mind elaborating on why it's good? Keeping in mind that I'm a scrub with minimal knowledge of the game. The only card I'm familiar with that compares directly with it is Sanctum Gargoyle.


http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=174925&type=card

Which costs the same, same stats, flying, but instead of a downside, it has a significant upside. Granted, it doesn't have Morph, but I'm not sure why you would want to pay 3 to get a 2/2, just to turn around and pay 3 again for a 3/2 flying with a downside.

I understand the significance of Morph in terms of that Guardian Shinobi upthread - once it's down, it's like having an instant you can cast for 3 to give something indestructible, but it's not a spell, so I presume it can't be countered. That's neat. But why would you Morph the Ascending Aven?

ThePurple
2016-07-27, 04:32 PM
[QUOTE=Xefas;21043362I understand the significance of Morph in terms of that Guardian Shinobi upthread - once it's down, it's like having an instant you can cast for 3 to give something indestructible, but it's not a spell, so I presume it can't be countered. That's neat. But why would you Morph the Ascending Aven?[/QUOTE]

In my experience, part of the value comes from your opponent not knowing what it will morph into: you've got a 2/2 on the board that has the potential to do a wide variety of very nasty things (or it could be kind of irrelevant). There's also the cost difference; I *believe* that, when morph was first released, there were some morph cards that had a really high converted mana cost but you could get them out 1-3 turns earlier by morphing them in (e.g. card with CMC of 6, place it on turn 3 and morphed on next turn for 4 mana).

It's a really versatile mechanic that had a lot of potential that ended up being squandered by having it be on a *lot* of mediocre cards.

Snowbluff
2016-07-27, 04:35 PM
I actually prefer Ninjas with Ninjutsu, mainly because it synergizes really well with ETB effects, both on the Ninja and on whatever you're returning to your hand.

We should add a Ninjutsu effect and a combat damage to player effect to it.

Blue Ghost
2016-07-27, 04:45 PM
]Would you mind elaborating on why it's good? Keeping in mind that I'm a scrub with minimal knowledge of the game. The only card I'm familiar with that compares directly with it is Sanctum Gargoyle.


http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=174925&type=card

Which costs the same, same stats, flying, but instead of a downside, it has a significant upside. Granted, it doesn't have Morph, but I'm not sure why you would want to pay 3 to get a 2/2, just to turn around and pay 3 again for a 3/2 flying with a downside.

I understand the significance of Morph in terms of that Guardian Shinobi upthread - once it's down, it's like having an instant you can cast for 3 to give something indestructible, but it's not a spell, so I presume it can't be countered. That's neat. But why would you Morph the Ascending Aven?

The value of a card is dependent on the format in which it's played. Ascending Aven, like most commons, is indeed quite outclassed by other cards, and there are better options for constructed decks. But constructed isn't the only way to play Magic. One of the more popular formats is booster draft, in which you draft your deck from packs that you open. Magic sets, especially the commons, are largely balanced around booster draft. And in a draft, I'd be pretty happy to pick up an Ascending Aven in the middle of the pack if I were already starting on an aggressive blue deck. A 3/2 flyer for 4 mana is quite good, even by modern standards where creatures are significantly stronger on average than they were previously, as it hits very hard in the air and applies a lot of pressure. Having morph is a significant upside, as it gives a lot of flexibility. You can play it on turn 3 as a reasonable if unexciting creature, even if you haven't assembled the necessary colors, and you can either trade it off for an opposing morph immediately or flip it and start applying pressure in the air at any point in the future. On Ascending Aven in particular, having morph also offsets the downside, as if you need a creature to defend on the ground, you simply play it face-down and don't flip it until it's safe to do so. I haven't played the older sets, but from my experience with Khans of Tarkir, nearly any morph creature is playable in draft, if not a high pick. From what I've heard, part of the failure of the early implementations of morph was that while it was quite good in draft, very few if any morph cards were strong enough to be tournament playable in constructed decks.

I would say that Sanctum Gargoyle is better than Ascending Aven on average. But it's not strictly better. A 3/2 flyer is significantly better than a 2/3 flyer, and having morph boosts its value a lot. It's also in a different set, and the power levels of cards undergo some fluctuation according to the needs of the environment, as well as varying within a set.


We should add a Ninjutsu effect and a combat damage to player effect to it.

You mean in addition to morph? That would dilute the focus of the card. Elegance is key in card design.

Blackhawk748
2016-07-27, 04:56 PM
I hated morph when it came out, as it was usually crap. I mean ya, you could save like a mana or 2 at the risk of losing it, but that was only really relevant in the first few turns. Khans (and to a lesser extend Dragons) of Tarkir did a very solid job on making you actually want to Morph your cards.

Snowbluff
2016-07-27, 05:03 PM
You mean in addition to morph? That would dilute the focus of the card. Elegance is key in card design.

Pfft, there are WotC cards with upwards of 6 abilities. It's weird you made a ninja a morph rather than ninjutsu in the first place. :smalltongue:

Blue Ghost
2016-07-27, 05:23 PM
Pfft, there are WotC cards with upwards of 6 abilities. It's weird you made a ninja a morph rather than ninjutsu in the first place. :smalltongue:

What cards do you have in mind? The ones I can think of are either older cards designed without modern sensibilities, or have the abilities in a tightly integrated package. Ninjutsu and morph actively clash with one another, since they play in similar spaces in both flavor and gameplay. I wouldn't put them in the same set, let alone the same card.

Yeah, using morph for ninjas doesn't have precedent in Magic, but I think it's a sensible design choice to make, and I think the flavor actually works better than ninjutsu.

Snowbluff
2016-07-27, 06:06 PM
What cards do you have in mind? The ones I can think of are either older cards designed without modern sensibilities, or have the abilities in a tightly integrated package. Ninjutsu and morph actively clash with one another, since they play in similar spaces in both flavor and gameplay. I wouldn't put them in the same set, let alone the same card.

Yeah, using morph for ninjas doesn't have precedent in Magic, but I think it's a sensible design choice to make, and I think the flavor actually works better than ninjutsu.
Gitrog has 4, is Shadows. Akroma has too many on all of her cards, but this is the most recent one I think.
http://www.cardkingdom.com/media/images/products/standard/205759_1.jpg http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=122432&type=card

Take out the morph then. At 3 abilites, you have Kozilek the Great Distortion, Deathrite Shaman. The ETB from Injutsu works with the ETB indestructibility. Of course, it's weird but I think since the indestructibility is coming in at the combat damage step from Ninjutsu, you can save a creature.

Amechra
2016-07-27, 06:13 PM
Blue Ghost, I kinda disagree with you. Ninjutsu is a vicious alpha-strike out of nowhere - Morph is a fog-of-war effect. The first fits "ninja sneak attack" better, and also emulates "I are stealth" better than Morph.

@Xefas: Nope, I just have a long memory.

Blue Ghost
2016-07-27, 06:17 PM
Gitrog has 4, is Shadows. Akroma has too many on all of her cards, but this is the most recent one I think.
http://www.cardkingdom.com/media/images/products/standard/205759_1.jpg http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=122432&type=card

Take out the morph then. At 3 abilites, you have Kozilek the Great Distortion, Deathrite Shaman. The ETB from Injutsu works with the ETB indestructibility. Of course, it's weird but I think since the indestructibility is coming in at the combat damage step from Ninjutsu, you can save a creature.

Gitrog is one of the cards I meant by "tightly integrated package." And having a ton of evergreen abilities is Akroma's thing.
I'm not opposed to using ninjutsu instead of morph, just to using the two together. I still prefer the use of morph on this particular card, as a protector should be ready to defend at any time.


Blue Ghost, I kinda disagree with you. Ninjutsu is a vicious alpha-strike out of nowhere - Morph is a fog-of-war effect. The first fits "ninja sneak attack" better, and also emulates "I are stealth" better than Morph.

@Xefas: Nope, I just have a long memory.

Fair point. Thinking about it, yeah, ninjutsu does feel more ninja-like in gameplay, though the literal flavor ("Surprise! One of my creatures was actually a ninja all along!") is kinda silly. But I think morph is still a contender, and it's much more flexible a mechanic than ninjutsu. I think the game has room for ninjas of both persuasions.

Xefas
2016-07-27, 06:36 PM
@Blue Ghost: Thank you for the explanation.

Anyway, Morph also feels like it could thematically be a disguise. Which is totally a thing ninjas did. A face-down ninja with Morph could look just like anyone's bear-wrestling concubine, or bear-wrestling chamber-pot-bearer or whatever. Then they get the signal and BAM, ninjas. I don't think disguised ninjas are silly or unreasonable.

5a Violista
2016-07-27, 06:38 PM
I love hybrid and mixed-color cards.

Anyway, finally made one for Firedaemon, based off of the fact that the characters I remember best in FFRPG from FD were from Riverside and for some reason I think of vampires, which apparently were blue/black in that one set I remember. (Ravnica?)
I don't think I got the wording right, but it seems okay. Maybe I got the cost wrong, too, but it feels right.
http://i1256.photobucket.com/albums/ii499/Mahonri_Violis/EdictFD33_zpsphkdosi2.png


Now...need to send PM to tell Firedaemon that I made a card.

Also, I successfully managed to convince myself to not make a -dere Red Fel. Thanks for doing that brain surgery: watching someone doing brain surgery is very mentally distracting and really brings back memories.

Amechra
2016-07-27, 07:02 PM
Alright, I made a cycle (well, kinda - couldn't find anyone for Green). I trust everyone can find themselves?

http://i.imgur.com/ZIYsr22.jpg
http://i.imgur.com/Ncq2pRB.jpg
http://i.imgur.com/AOoOrp2.jpg
http://i.imgur.com/3QVpe0o.jpg

Blackhawk748
2016-07-27, 07:58 PM
Ok, first things first, re uploading the broken images.


http://i.imgur.com/IfA8i6S.png



http://i.imgur.com/iKPDBKm.png
http://i.imgur.com/WRMBFzG.png



http://i.imgur.com/l4w9QDf.png



http://i.imgur.com/NWhJymb.png
http://i.imgur.com/gG58pi3.png
http://i.imgur.com/Sr7EJ5d.png



http://i.imgur.com/1Izh0qA.png
http://i.imgur.com/QF7ztw6.png
http://i.imgur.com/N1zw6N8.png
http://i.imgur.com/Rrmrt3i.png
http://i.imgur.com/DHpAjN9.png
http://i.imgur.com/rlSvJtW.png
http://i.imgur.com/jcKPtjw.png
http://i.imgur.com/QUMR0LQ.png

Their Clan Namesake
http://i.imgur.com/8wCZ2xh.png

And some tokens for them
http://i.imgur.com/g8b0vDr.png
http://i.imgur.com/rfT4Srb.png

Jallorn
2016-07-27, 08:29 PM
I like this, though I would put a comma or colon behind ability triggers, especially the taps that also cost mana.

Blackhawk748
2016-07-27, 08:40 PM
I like this, though I would put a comma or colon behind ability triggers, especially the taps that also cost mana.

Noted for future use, also just to confirm Kurotaka, The First Blackguard costs 3WBR.

Jallorn
2016-07-27, 08:43 PM
On further thought, I think I don't really like Kurotaka himself, his combination of powers are really too much to balance, even with a large mana cost, and he doesn't feel very white to me, or even all that red. I might propose, instead, replacing Menace and Indestructable with First Strike and Vigilance. That way he has Vigilance (White), First Strike (Red), and Deathtouch (Black) as well as his Delirium "lifedrain" ability to cement that he is mostly black. It also amuses me that the two most expensive non-legendary cards in the clan are both white, and one of them is a simple clansman.

Also, I have the seed of an idea for a Bolster card that fits in with the Kurotaka, but probably isn't one, since Bolster doesn't really feel like their kind of mechanic.

Blackhawk748
2016-07-27, 08:55 PM
On further thought, I think I don't really like Kurotaka himself, his combination of powers are really too much to balance, even with a large mana cost, and he doesn't feel very white to me, or even all that red. I might propose, instead, replacing Menace and Indestructible with First Strike and Vigilance. That way he has Vigilance (White), First Strike (Red), and Deathtouch (Black) as well as his Delirium "lifedrain" ability to cement that he is mostly black. It also amuses me that the two most expensive non-legendary cards in the clan are both white, and one of them is a simple clansman.

Also, I have the seed of an idea for a Bolster card that fits in with the Kurotaka, but probably isn't one, since Bolster doesn't really feel like their kind of mechanic.

Hmmm that may be a good idea. Hes indestructible cuz hes an Elder Evil, but ya thats a hard ability to balance around. Honestly he has Menace cuz i like it.

Hey, that Clansman is awesome.

Ya, Bolster (while a mechanic i enjoy) doesnt seem like their schtick.

Edit: I did what you recommended.

Also, just cuz you said something....


http://i.imgur.com/bxgnEmf.png

Jallorn
2016-07-28, 12:03 AM
http://mtgcardsmith.com/view/cards_ip/1469674023491780.png?t=072922
http://mtgcardsmith.com/view/cards_ip/1469675478941347.png?t=582462
http://mtgcardsmith.com/view/cards_ip/1469675810414088.png?t=660946
http://mtgcardsmith.com/view/cards_ip/1469681257180909.png?t=099960
http://mtgcardsmith.com/view/cards_ip/1469680627002803.png?t=908047
http://mtgcardsmith.com/view/cards_ip/1469681633634095.png?t=942422

Apparently I decided giants are a thing. I know how this happened, I was trying to find a Scottish samurai, but ended up with a Viking samurai, and now giants are a thing. Why are there so many? Well, I found a bunch of images that I decided would work for different things.

Blue Ghost
2016-07-28, 01:34 AM
I’mma go through the Kurotaka cards and critique them. I’ll be applying the standards of modern card design to them. Sorry if I come across as overly harsh. I’m giving them my attention because I find them very interesting.

Overall: Non-evergreen mechanics like bushido, flanking, battle cry, etc. are not free to use. Using one means that you’re committing it as a set mechanic for the hypothetical set these cards go in. You probably want to choose one mechanic as your faction’s signature mechanic, and stick to that mechanic and evergreen mechanics for your designs.

Carrion Call: This is a really cool design. Development-wise, I think it needs to cost a lot more. Unconditional removal is hard to come by these days, and this gives you a bunch of flying tokens while you’re at it. I think it would be fair at 5 mana, maybe 6. And I think this effect is impactful enough that it needs to be on a rare. Crow is not a creature type; you’ll want to represent them as Birds.

Kurotaka Death Mage: Direct damage is a red ability. Black dabbles in it sometimes, but it needs to be attached to something else, like lifegain or death triggers. Black’s equivalent of damage would be giving -1/-1 until end of turn. Dealing 2 damage to 3 separate creatures is extremely powerful, and it’s not an ability I’d feel comfortable with on an uncommon at all.

Howling Horde: This is an interesting design. Complexity-wise it would probably be better at uncommon. The effect is more white, but I can see red getting it. This pushes toward a human tribal deck, which suggests that that’s a direction for your faction. If you don’t plan for the Kurotaka faction to have a lot of humans, and possibly more cards that care about them, the design doesn’t make much sense.

Crow Halls: Being able to get a token with deathtouch, at instant speed, every turn, is oppressive. That’s equivalent to killing any attacking ground creature. Repeatable effects are dangerous developmentally, and you have to be very careful with them. Doubly so with lands, which are extremely difficult to remove. A tool you can use is to make sacrificing the land part of the cost, and maybe make the effect bigger to compensate.

Clan Shrine: The effect is good, but again, I think it’s too strong of a repeatable effect to go on a land. This would be quite decent as a one-use effect. Even at one use, this is too impactful on a land to be common.

Kurotaka Blademaster: Bushido and flanking play in very similar space, so using both of them in the same set does not make much sense. I think bushido is much better than flanking as a mechanic, and I would stick with bushido here.

Kurotaka Ragecaller: While battle cry is a bit further away from flanking than bushido, I still feel they’re too similar to exist comfortably in the same environment. Granting haste only matters if you can play out other creatures on the same turn, which is difficult when this costs 3 mana.

Kurotaka Warcaller: Vigilance is a better ability to grant than haste. I don’t think the combination of abilities is strong enough to justify a 3-mana 1/1.

Kurotaka, First Blackguard: Delirium is a very build-around mechanic; it requires very specific support in deckbuilding to make it work. I don’t see any indication from the rest of the Kurotaka cards that a Kurotaka deck wants to trigger delirium. First strike and deathtouch is a very powerful combination that makes it largely invincible in battle, but that’s fine on a 6-mana mythic rare.

Kurotaka Shieldbreaker: A 4/3 with haste for 5 is quite a decent common. Not sure if adding firebreathing would be too strong, or require pushing to uncommon for complexity.

Honorable Jarl: Power level is fine, design is nice. Using a keyword ability is a big commitment; consider giving it a similar, unkeyworded ability?

Fettir Wolf: Nice simple card. I like it.

Storm Giant Berserker: Double strike is a very powerful ability, essentially doubling its power. 4/3 double strike might be okay at 6 mana, but it’s definitely pushing it. Adding undying is probably too much. Issue with cost of using keywords again.

Kuroth the Mightiest: How many giants do you expect to have around to sacrifice to him? Giants aren’t known for being cheap cannon fodder. The choice of double strike or trample, while relevant, is quite asymmetric considering the power difference between the two. Sacrificing a specific type of creature just to prevent 1 damage is really unimpressive. Again, implying a tribal theme in the set, with two different tribes this time.

Corrupter of Samurai: Gaining temporary control of creatures is a red ability. Since it doesn’t untap or grant haste, it can only be used defensively. Is this intentional?

Giantsblood Draught: Getting two 2/2 tokens seems so much more powerful than the other two modes. There are times that you’ll want to use the other modes, but they seem overshadowed by the first.

Amechra
2016-07-28, 01:54 AM
Could we move the Kurotaka cards to their own thread - they're pretty interesting (not what I'd run, but cool all the same), but there's enough of them that they should get their own "thing".

5a Violista
2016-07-28, 03:17 AM
Alright, I made a cycle (well, kinda - couldn't find anyone for Green). I trust everyone can find themselves?

http://i.imgur.com/ZIYsr22.jpg
http://i.imgur.com/Ncq2pRB.jpg
http://i.imgur.com/AOoOrp2.jpg
http://i.imgur.com/3QVpe0o.jpg

I found myself! I see I got transposed up a fifth from a violist to a violinist. :smalltongue: I guess the violin-part of me is a very reddish aspect.
Thanks, Amechra. I like it. All four of them are pretty cool. Those images on their own are pretty neat, too. Plus, how all the cards are similar mechanically/thematically but have their own distinct pop: I like that part as well. I had to look up what half of the mechanics meant, but that's on me for not staying current with Magic.

Also, I agree about the Kurotaka cards: they are pretty neat, but they've grown populous enough to warrant their own thread instead of this one. If they had their own thread, I would probably contribute to them but as-is they're just no longer about GitP Regulars (even though they started out that way) and they would probably get better feedback/participation for them in their own thread anyway.

Blackhawk748
2016-07-28, 05:53 AM
http://mtgcardsmith.com/view/cards_ip/1469674023491780.png?t=072922
http://mtgcardsmith.com/view/cards_ip/1469675478941347.png?t=582462
http://mtgcardsmith.com/view/cards_ip/1469675810414088.png?t=660946
http://mtgcardsmith.com/view/cards_ip/1469681257180909.png?t=099960
http://mtgcardsmith.com/view/cards_ip/1469680627002803.png?t=908047
http://mtgcardsmith.com/view/cards_ip/1469681633634095.png?t=942422

Apparently I decided giants are a thing. I know how this happened, I was trying to find a Scottish samurai, but ended up with a Viking samurai, and now giants are a thing. Why are there so many? Well, I found a bunch of images that I decided would work for different things.

Uh, Houston we have a problem. I cant see any of the cards you made.

Blackhawk748
2016-07-28, 06:03 AM
Carrion Call: This is a really cool design. Development-wise, I think it needs to cost a lot more. Unconditional removal is hard to come by these days, and this gives you a bunch of flying tokens while you’re at it. I think it would be fair at 5 mana, maybe 6. And I think this effect is impactful enough that it needs to be on a rare. Crow is not a creature type; you’ll want to represent them as Birds.


Up the cost, got it. That was really the one thing i was worried about.


Kurotaka Death Mage: Direct damage is a red ability. Black dabbles in it sometimes, but it needs to be attached to something else, like lifegain or death triggers. Black’s equivalent of damage would be giving -1/-1 until end of turn. Dealing 2 damage to 3 separate creatures is extremely powerful, and it’s not an ability I’d feel comfortable with on an uncommon at all.

Howling Horde: This is an interesting design. Complexity-wise it would probably be better at uncommon. The effect is more white, but I can see red getting it. This pushes toward a human tribal deck, which suggests that that’s a direction for your faction. If you don’t plan for the Kurotaka faction to have a lot of humans, and possibly more cards that care about them, the design doesn’t make much sense.


Ok, so change the first one to a -1/-1 and then make him a Rare. Howling Horde appears to be fine.


Crow Halls: Being able to get a token with deathtouch, at instant speed, every turn, is oppressive. That’s equivalent to killing any attacking ground creature. Repeatable effects are dangerous developmentally, and you have to be very careful with them. Doubly so with lands, which are extremely difficult to remove. A tool you can use is to make sacrificing the land part of the cost, and maybe make the effect bigger to compensate.

Clan Shrine: The effect is good, but again, I think it’s too strong of a repeatable effect to go on a land. This would be quite decent as a one-use effect. Even at one use, this is too impactful on a land to be common.


What if i made them cost life as well?


Kurotaka Blademaster: Bushido and flanking play in very similar space, so using both of them in the same set does not make much sense. I think bushido is much better than flanking as a mechanic, and I would stick with bushido here.

Kurotaka Ragecaller: While battle cry is a bit further away from flanking than bushido, I still feel they’re too similar to exist comfortably in the same environment. Granting haste only matters if you can play out other creatures on the same turn, which is difficult when this costs 3 mana.

Kurotaka Warcaller: Vigilance is a better ability to grant than haste. I don’t think the combination of abilities is strong enough to justify a 3-mana 1/1.


So make these cheaper, and drop Battlecry.


Also, I agree about the Kurotaka cards: they are pretty neat, but they've grown populous enough to warrant their own thread instead of this one. If they had their own thread, I would probably contribute to them but as-is they're just no longer about GitP Regulars (even though they started out that way) and they would probably get better feedback/participation for them in their own thread anyway.

I have become a monster :smalltongue:

Jallorn
2016-07-28, 08:48 AM
I’mma go through the Kurotaka cards and critique them. I’ll be applying the standards of modern card design to them. Sorry if I come across as overly harsh. I’m giving them my attention because I find them very interesting.

Overall: Non-evergreen mechanics like bushido, flanking, battle cry, etc. are not free to use. Using one means that you’re committing it as a set mechanic for the hypothetical set these cards go in. You probably want to chooe one mechanic as your faction’s signature mechanic and stick to that mechanic and evergreen mechanics for your designs.

Only replying here because I'm on my phone and our would be much harder to do the work seeing this up on another thread atm. I was figuring on Bushido being a faction independent mechanic for the set, and then each faction would have a more signature mechanic.


Honorable Jarl: Power level is fine, design is nice. Using a keyword ability is a big commitment; consider giving it a similar, unkeyworded ability?
Case in point, the Honorable Jarl is envisioned as part of a green white (and probably black because the Kurotaka are wedge) faction ysing Bolster as their unique mechanic.



Storm Giant Berserker: Double strike is a very powerful ability, essentially doubling its power. 4/3 double strike might be okay at 6 mana, but it’s definitely pushing it. Adding undying is probably too much. Issue with cost of using keywords again.
Yeah, this one kind of got away from me. perhaps 3/1 would be better, putting it more in line with 6/6 giants with abilities that exist on occassion. I'm torn about undying because I really like it as a berserker fury thing, surviving wounds that should kill and being scarier for it, but it suggests a faction, and it puts the card in black red, which the Kurotaka already have under lock. Perhaps regenerate could work as red green. Needs more thought.


Kuroth the Mightiest: How many giants do you expect to have around to sacrifice to him? Giants aren’t known for being cheap cannon fodder. The choice of double strike or trample, while relevant, is quite asymmetric considering the power difference between the two. Sacrificing a specific type of creature just to prevent 1 damage is really unimpressive. Again, implying a tribal theme in the set, with two different tribes this time.
Not a ton, hence the very powerful abilities (though admittedly being instant speed, trample is decidedly a less powerful ability. Perhaps drop trample? It's rather green anyway.)
For human sacking, I wanted something white, something protective, but which wasn't too powerful, which I judged Protection to be. Of course, we run into the problem of Kurotaka already being white wedge again, something I'm not satisfied with.
[/quote]
Corrupter of Samurai: Gaining temporary control of creatures is a red ability. Since it doesn’t untap or grant haste, it can only be used defensively. Is this intentional?[/quote]
No the haste and untap being mousing is an oversight.I'm not opposed to aging red to the Corrupter.


Giantsblood Draught: Getting two 2/2 tokens seems so much more powerful than the other two modes. There are times that you’ll want to use the other modes, but they seem overshadowed by the first.
Yeah, I thought so. Not sure whether to retool ip to 1 3/3, or 3 1/1s, or something else.

Elricaltovilla
2016-07-28, 09:19 AM
Seeing all this I wish I had the free time to just sit on my butt and design a block of cards. Looks like fun.

Jallorn
2016-07-28, 09:38 AM
It helps to have a mindless job you can spend thinking up ideas and considerations.

Elricaltovilla
2016-07-28, 10:14 AM
It helps to have a mindless job you can spend thinking up ideas and considerations.

I have one of those. It just happens that this is also the busiest 2 weeks of my year. :smallannoyed:

khadgar567
2016-07-28, 11:04 AM
I have one of those. It just happens that this is also the busiest 2 weeks of my year. :smallannoyed:
is there any news about upcoming content maybe like another addition to lords of series or luchador martial expansion as main treat talk about spell casting initiator archetypes

illyahr
2016-07-28, 01:10 PM
Amechra, those cards are a thing of beauty. By simply triggering their effects, you can juggle counters to keep them on the field indefinitely. Requires a little work to set up properly, but they will never die as a result. :smallbiggrin:

Amechra
2016-07-28, 01:26 PM
Yes you can - you just need to kill it three times in one turn.

Or exile it. Or have someone pop it back into your hand. Or have it turned into a frog.

Red Fel
2016-07-28, 01:39 PM
Alright, I made a cycle (well, kinda - couldn't find anyone for Green). I trust everyone can find themselves?
http://i.imgur.com/AOoOrp2.jpg


Ooh! So these are some mechanics I had to look up. Let me make sure I understand them.
Persist: If this creature gets killed and has no -1/-1 counters, it comes right back with a -1/-1 counter on it.
Undying: If this creature gets killed and has no +1/+1 counters, it comes right back with a +1/+1 counter.
Menace: This creature can't be blocked except by two or more creatures.
So, basically, if someone kills this guy, he comes back with a -1/-1 counter, and is probably going to die that turn. But if I do something that triggers sacrifice, when he does die, he'll immediately come back with +1/+1? Which goes away at end of turn, letting me more or less repeat the process?

Draconium
2016-07-28, 01:39 PM
Or have it turned into a frog.

That is literally my go-to strategy for blue decks. I just think it's hilarious. :smallbiggrin:

Anyways, I've got some new cards.

http://i1030.photobucket.com/albums/y368/Drakonium/1469728594912863_zpsdhpxfn5b.png

http://i1030.photobucket.com/albums/y368/Drakonium/1469729823698548_zpst0e8r97p.png

Amechra
2016-07-28, 02:55 PM
Ooh! So these are some mechanics I had to look up. Let me make sure I understand them.
Persist: If this creature gets killed and has no -1/-1 counters, it comes right back with a -1/-1 counter on it.
Undying: If this creature gets killed and has no +1/+1 counters, it comes right back with a +1/+1 counter.
Menace: This creature can't be blocked except by two or more creatures.
So, basically, if someone kills this guy, he comes back with a -1/-1 counter, and is probably going to die that turn. But if I do something that triggers sacrifice, when he does die, he'll immediately come back with +1/+1? Which goes away at end of turn, letting me more or less repeat the process?

It works as follows:

1) You play DotF.
2) It dies.
3) It comes back with a -1/-1 Counter, making it a 1/0.
4) As a state-based action, it dies.
5) It doesn't come back.

OR

1) You play DotF.
2) You sacrifice something. It now has Menace and Undying.
3) It dies.
4) It comes back with a +1/+1 Counter, making it a 3/2. It no longer has Undying or Menace.

From this point, two things will happen:

5a) If you sacrifice another creature, it regains Menace and Undying.
6a) If it dies, it's gone.

OR

5b) It dies, and comes back with a -1/-1.
6b) That makes it a 1/0, so it's dead.

---

Basically, you need to kill it twice if you've sacrificed something this turn, and only once if you haven't.

Paladin Loyalist and Azure Phantom are effectively invincible, though, as long as you can keep flip-flopping between their triggers (easier for PL than AP).

Elricaltovilla
2016-07-28, 03:02 PM
is there any news about upcoming content maybe like another addition to lords of series or luchador martial expansion as main treat talk about spell casting initiator archetypes

I hate to burst your bubble, but that's not my main job. I work full time and do DSP stuff in my free time. Everything that we have coming up has already been announced.

Blue Ghost
2016-07-28, 03:02 PM
http://i1030.photobucket.com/albums/y368/Drakonium/1469728594912863_zpsdhpxfn5b.png

Ooh, I like it. Great use of skulk. I'd draft the heck out of this.

Seeing all these cards of me as a literal blue ghost makes me realize I need to reestablish my reputation. (I'm actually primary white, and not actually a ghost. :smalltongue:)

Mahonri Violist got it right, but he knows me.

Red Fel
2016-07-28, 03:02 PM
It works as follows:

1) You play DotF.

Yay!


2) It dies.

Aww.


3) It comes back with a -1/-1 Counter, making it a 1/0.

Yay!


4) As a state-based action, it dies.

Aww.


5) It doesn't come back.

Aww.


OR

http://triptpolers.houseoftucker.com/common/images/miscellaneous/cluethefirst.jpg


1) You play DotF.
2) You sacrifice something. It now has Menace and Undying.

Yay!


3) It dies.

Aww.


4) It comes back with a +1/+1 Counter, making it a 3/2. It no longer has Undying or Menace.

Yay!


From this point, two things will happen:

5a) If you sacrifice another creature, it regains Menace and Undying.
6a) If it dies, it's gone.

OR

5b) It dies, and comes back with a -1/-1.
6b) That makes it a 1/0, so it's dead.

---

Basically, you need to kill it twice if you've sacrificed something this turn, and only once if you haven't.

Paladin Loyalist and Azure Phantom are effectively invincible, though, as long as you can keep flip-flopping between their triggers (easier for PL than AP).

So, Persist means it comes back as 1/0. So a 1/0 creature automatically dies? Doesn't that make Persist a complete waste on anything with */1?

Amechra
2016-07-28, 03:28 PM
Yes, unless you have a board-wide Toughness buff up.

=---=

One trick that I think works is sacrificing Demon of the Fells. I think that would go:

1) Put sacrifice on the stack.
2) That triggers Demon of the Fell's special ability - it now has Menace and Undying.
3) The sacrifice resolves. Demon of the Fells dies.
4) It comes back with a +1/+1 token, and has Persist.

A bit convoluted to get a 3/2 for 3, granted, but it works great with Black's "I like it when creature DIE" thing.

Jallorn
2016-07-28, 03:29 PM
Unless it has or triggers an EtB effect our you can pump it as a state based effect like the white Praetor (creatures you control get +2/+2)

Jallorn
2016-07-28, 03:32 PM
Yes, unless you have a board-wide Toughness buff up.

=---=

One trick that I think works is sacrificing Demon of the Fells. I think that would go:

1) Put sacrifice on the stack.
2) That triggers Demon of the Fell's special ability - it now has Menace and Undying.
3) The sacrifice resolves. Demon of the Fells dies.
4) It comes back with a +1/+1 token, and has Persist.

A bit convoluted to get a 3/2 for 3, granted, but it works great with Black's "I like it when creature DIE" thing.

Not as such. Once sacrificed it is off the board and so not able to gain Undying.

Amechra
2016-07-28, 03:34 PM
Not as such. Once sacrificed it is off the board and so not able to gain Undying.

I had suspicions about that. My MtG-Stack-Fu is weak.

Blue Ghost
2016-07-28, 03:37 PM
What's the point of it having persist? Does that add anything?

Amechra
2016-07-28, 03:43 PM
What's the point of it having persist? Does that add anything?

It fits in with the cycle, really. One thing I might change is removing Persist from all the cards in the cycle - you lose the "hard to kill" aspect, but it'd unclutter everything nicely.

Blackhawk748
2016-07-28, 04:48 PM
So i thought of an interesting mechanic, and im not sure if its a thing that already exists, but here it is.

Harass X: When this card enters or leaves the battlefield put X -1/-1 counters on target creature.

Oh, and the changes i was planning on making to some of the cards

Crow Hall: Make it a Legendary Artifact Land (so its easier to break) up the cost to T4 and make it go at Sorcery speed.

Clan Shrine: Its just gonna be a land that taps for W B or R. Its second ability is gonna be a Sorcerery called Honor the Fallen, not sure on cost yet.

The -caller cards: Gonna bump them to 2/2 and drop Bushido and keep Battlecry, as their job is to be a buffer.

Kurotaka, First Blackguard: So should he keep his counter gaining or should i just drop that?

Blue Ghost
2016-07-28, 05:14 PM
It fits in with the cycle, really. One thing I might change is removing Persist from all the cards in the cycle - you lose the "hard to kill" aspect, but it'd unclutter everything nicely.
Yeah, I think that would be an improvement.


So i thought of an interesting mechanic, and im not sure if its a thing that already exists, but here it is.

Harass X: When this card enters or leaves the battlefield put X -1/-1 counters on target creature.

Oh, and the changes i was planning on making to some of the cards

Crow Hall: Make it a Legendary Artifact Land (so its easier to break) up the cost to T4 and make it go at Sorcery speed.

Clan Shrine: Its just gonna be a land that taps for W B or R. Its second ability is gonna be a Sorcerery called Honor the Fallen, not sure on cost yet.

The -caller cards: Gonna bump them to 2/2 and drop Bushido and keep Battlecry, as their job is to be a buffer.

Kurotaka, First Blackguard: So should he keep his counter gaining or should i just drop that?
Harass seems quite dangerous as a mechanic. Creatures that double as removal are always very strong. There could be room for one or two such creatures in a set, but not enough for a whole keyword.

Crow Hall: Sorcery speed would definitely improve things. Might still be too powerful, but it's worth testing. Also, the correct format is "4, T".

Clan Shrine: There's already a land (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386619) that taps for W, B, or R. Nothing stopping you from making a functional reprint though.
I'd cost the sorcery at WB. The name Honor the Fallen (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19787) is already taken though.

Kurotaka, First Blackguard: The ability has been used in the past. It has the inherent issue that it gives the opponent the choice whether or not to grow your creature. Sengir Vampire (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=413375) is an example of a bad use of this ability, since a flyer is not likely to be blocked. Zurgo Helmsmasher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386731) is an example of a good use, as it offers the choice between chump blocking and pumping him or letting him through and taking 7 damage to the face. It's generally better to let Kurotaka through and take 2 damage than to block him and lose a creature, so the ability isn't worth much on offense. But Kurotaka is more a defensively-oriented creature, and the ability could take on a new dynamic with him, as I don't believe it's appeared on any defensive creatures yet. An alternative if you want him to be more offensive is to give him the Innistrad vampire ability: "When ~ deals combat damage to a player, put a +1/+1 counter on it."

Svata
2016-07-28, 05:27 PM
There's one creature with something similar to Harass. Skinrender, but it only does it on etb. And yeah, having it on both ends is incredibly strong

Blackhawk748
2016-07-28, 05:33 PM
Harass seems quite dangerous as a mechanic. Creatures that double as removal are always very strong. There could be room for one or two such creatures in a set, but not enough for a whole keyword.

Hmm, your probably right, i just thought it seemed cool.


Crow Hall: Sorcery speed would definitely improve things. Might still be too powerful, but it's worth testing. Also, the correct format is "4, T".

Noted on the formatting. I think making it a Legendary will also help, i mean, ya its still great, but at least you only can have one at a crack


Clan Shrine: There's already a land (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386619) that taps for W, B, or R. Nothing stopping you from making a functional reprint though.
I'd cost the sorcery at WB. The name Honor the Fallen (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=19787) is already taken though.

Ok, so ill be reprinting and bugger, now i need a new name.



Kurotaka, First Blackguard: The ability has been used in the past. It has the inherent issue that it gives the opponent the choice whether or not to grow your creature. Sengir Vampire (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=413375) is an example of a bad use of this ability, since a flyer is not likely to be blocked. Zurgo Helmsmasher (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=386731) is an example of a good use, as it offers the choice between chump blocking and pumping him or letting him through and taking 7 damage to the face. It's generally better to let Kurotaka through and take 2 damage than to block him and lose a creature, so the ability isn't worth much on offense. But Kurotaka is more a defensively-oriented creature, and the ability could take on a new dynamic with him, as I don't believe it's appeared on any defensive creatures yet. An alternative if you want him to be more offensive is to give him the Innistrad vampire ability: "When ~ deals combat damage to a player, put a +1/+1 counter on it."

Huh, i didnt realize he was defensive, makes sense though. I think ill leave him like that, he'll start slow but he'll ramp up as time goes on and then get really scary.

Jallorn
2016-07-28, 05:53 PM
So that separate thread for spinning off the set? That's a thing now (http://http://www.giantitp.com/forums/showthread.php?495932-MtG-The-Blackhawk-set&p=21047607#post21047607). I spent my time at work thinking up the factions and a much better version of Kuroth (Whose name is awfully similar to Kurotaka, so I might rename him).

illyahr
2016-07-28, 07:31 PM
Actually, they are even better than that. Since sacrificing is instant speed, once the creature comes back as a 1/0 and dies, in response you sac a creature to give it menace and undying again. It comes back again with a +1/+1 counter. As long as you have another creature to sac, it's near impossible to get rid of without nulling its abilities.


http://i1030.photobucket.com/albums/y368/Drakonium/1469729823698548_zpst0e8r97p.png

http://66.media.tumblr.com/cd0cc0bb17078aa05bd210a8624e4cea/tumblr_mw2593uEau1sk9p0zo1_500.gif

Jallorn
2016-07-28, 07:39 PM
Actually, they are even better than that. Since sacrificing is instant speed, once the creature comes back as a 1/0 and dies, in response you sac a creature to give it menace and undying again. It comes back again with a +1/+1 counter. As long as you have another creature to sac, it's near impossible to get rid of without nulling its abilities.

Not as such. Dying doesn't go on the stack, so the creature does add a state based effect and you can't do anything to it.

illyahr
2016-07-28, 08:03 PM
Not as such. Dying doesn't go on the stack, so the creature does add a state based effect and you can't do anything to it.

Ah, they must've changed that since last time I checked. As far as I knew, only tapping land for mana and using Morph, and maybe a couple other rare things, didn't go on the stack.

Snowbluff
2016-07-28, 08:07 PM
Not as such. Dying doesn't go on the stack, so the creature does add a state based effect and you can't do anything to it.

Isn't this the basis of Regenerate?

illyahr
2016-07-28, 08:27 PM
Isn't this the basis of Regenerate?

Ooooh right. I remember now. Since death is state-based and doesn't go on the stack, they had to change Regenerate so it's less intuitive. Regenerate now puts up a "shield" that blocks the next time the creature would die. The creature taps only if the Regeneration shield is broken. Indestructible is like a permanent Regeneration shield that doesn't tap the creature.

Blue Ghost
2016-07-29, 12:04 AM
Ah, they must've changed that since last time I checked. As far as I knew, only tapping land for mana and using Morph, and maybe a couple other rare things, didn't go on the stack.

Spells and abilities, except for mana abilities, use the stack. Generally, other things don't. Death doesn't use the stack, nor do things entering the battlefield. Damage used to use the stack, but no longer does.

Xefas
2016-07-29, 02:56 AM
I've got two related questions for the more magically inclined.

1) Has there ever been an entire plane/set focused around a single color and its interactions with the other colors? For example, a primarily Black plane, where there are four factions - Red/Black, Blue/Black, White/Black, and Green/Black? Black mana is just ubiquitous and permeates all themes and interactions, and the denizens cannot fathom an existence that is otherwise?

2) Has there ever been an asymmetrically chromatic plane/set? Like, four factions, but they're Pure Black, Primary White/Secondary Blue and Red, Equal Parts Blue/Green, and Equal Parts Black/Red or something ridiculous like that? Not all just perfectly parceled and delineated along immaculately symmetrical color lines? It would be sort of weird if any world in which a group picks up mastery of three kinds of mana and becomes a major power, exactly four other groups will also always rise to power, and each of them will always use three colors, but always in perfectly symmetrical slices of the pie.

Jallorn
2016-07-29, 03:21 AM
Kind of? I think there are some sets where, say, tribal colors aren't entirely even. In Innistrad, for instance, vampires were red black, humams were mainly white, but had some crossover with werewolves in green and some blue and at least one black, skaabs were blue black, werewolves were green red. Its only slightly asymmetric, and its humans, which so often span all colors. Lorwyn is also worth examining for the tribes, with mostly white kithkin, five colored elementals and changelings (former as all, later as fitting anywhere), green black elves, red black goblins, and blue white merfolk.

Xefas
2016-07-29, 03:28 AM
Kind of? I think there are some sets where, say, tribal colors aren't entirely even. In Innistrad, for instance, vampires were red black, humams were mainly white, but had some crossover with werewolves in green and some blue and at least one black, skaabs were blue black, werewolves were green red. Its only slightly asymmetric, and its humans, which so often span all colors. Lorwyn is also worth examining for the tribes, with mostly white kithkin, five colored elementals and changelings (former as all, later as fitting anywhere), green black elves, red black goblins, and blue white merfolk.

Cool. I'll start reading up a bit. I find it interesting that a CCG has so much lore behind it, and how much the designers try to match up the mechanics. Gives it an interesting feel.

illyahr
2016-07-29, 10:02 AM
Cool. I'll start reading up a bit. I find it interesting that a CCG has so much lore behind it, and how much the designers try to match up the mechanics. Gives it an interesting feel.

The Alara block is all about that. It was 5 shards of a shattered plane, each one had an abundance of one color but had none of its two opposing colors. Bant had a surplus of white but no black or red. The place turned into a world where destruction and chaos were unheard of and honor ruled. Another, called Grixis, was a world where black was the dominant color and there was no white or green. Necromancers and demons ran amuck, consuming the only resources remaining as, without white or green, the plane slowly decayed.

Xefas
2016-07-29, 03:06 PM
The Alara block is all about that. It was 5 shards of a shattered plane, each one had an abundance of one color but had none of its two opposing colors. Bant had a surplus of white but no black or red. The place turned into a world where destruction and chaos were unheard of and honor ruled. Another, called Grixis, was a world where black was the dominant color and there was no white or green. Necromancers and demons ran amuck, consuming the only resources remaining as, without white or green, the plane slowly decayed.

That's the one and only set I'm familiar with. It's not what I'm looking for. Alara, the plane, has all five colors and five completely symmetrical factions. The Alara block has all five colors and five completely symmetrical factions. When Alara was broken, each shard was different, but the players only arrive at the plane once they begin to converge again and conflict begins between the five shards of the single plane.

Amechra
2016-07-29, 03:09 PM
That's the one and only set I'm familiar with. It's not what I'm looking for. Alara, the plane, has all five colors and five completely symmetrical factions. The Alara block has all five colors and five completely symmetrical factions. When Alara was broken, each shard was different, but the players only arrive at the plane once they begin to converge again and conflict begins between the five shards of the single plane.

I think it comes down to not all players liking to play all the colors. If you don't like playing Blue, then the Plane of Blue is going to be a block you're going to skip. Wizards of the Coast makes their money off you buying their cards, so having a block that a portion of their fanbase is going to skip... it's not a good idea on their part.

Blackhawk748
2016-07-29, 03:12 PM
I think it comes down to not all players liking to play all the colors. If you don't like playing Blue, then the Plane of Blue is going to be a block you're going to skip. Wizards of the Coast makes their money off you buying their cards, so having a block that a portion of their fanbase is going to skip... it's not a good idea on their part.

Itd be an interesting idea for a Set, and then each Set in the block does this with a different color. It would certainly be weird, but cool all the same.

Blue Ghost
2016-07-29, 03:13 PM
The colors have to be mechanically balanced in each set, but there are ways to do that without symmetrical factions. Not every set has symmetrical factions (or even clearly defined factions at all).

There's Theros block. The gods of Theros were distributed symmetrically, but they didn't really have full factions around them. The closest Theros had to factions were the three human city-states, which were all part white (white/red Akros, white/green Setessa, white/blue Meletis), with everything else being monsters and agents of the gods.

illyahr
2016-07-29, 03:16 PM
That's the one and only set I'm familiar with. It's not what I'm looking for. Alara, the plane, has all five colors and five completely symmetrical factions. The Alara block has all five colors and five completely symmetrical factions. When Alara was broken, each shard was different, but the players only arrive at the plane once they begin to converge again and conflict begins between the five shards of the single plane.

I hesitate to mention this, but there was Homelands. It had a primarily black group fighting a primarily green group. The other colors weren't represented.

I would recommend avoiding Homelands. It was extremely underwhelming and the story kinda stunk.

Jormengand
2016-07-30, 11:46 AM
Replenishing Blade 6
Artifact - U
Whenever a player puts a card from their library into their graveyard, you gain 1 life.
T: If you both own and control Replenishing Blade and a permanent called Depletion Shield, exile them and meld them into A Mech, Ra
//
A Mech, Ra (C)
Artifact Creature - U
Whenever A Mech, Ra, deals combat damage to an opponent, that opponent puts the top half of their library into their graveyard.
Whenever you or a permanent you control takes damage from a source you don't control, that source's controller puts that many cards from the top of their library into the graveyard.
Probably almost as cool as the god.
4/6

Blessing of the Warrior 2R
Enchantment - Aura C
Enchant Player
Creatures enchanted player controls get +1/+0.
Whenever you both own and control Blessing of the Warrior and a permanent called Curse of the Martyr, exile them both, then meld them into Honour of the Paladin.
//
Honour of the Paladin (WR)
Enchantment C
Creatures you control get +1/+1 and have lifelink.
The time for bleeding is over. We shall be healed, and you shall be the ones who bleed.

Hell's Hammer 7
Artifact - Equipment MR
Equip - Sacrifice 7 permanents
Equipped creature has Annihilator 7.
T: If Hell's Hammer is equipped to a creature called Stained Glass Demon and you own and control both permanents, exile them both, then meld them into Shattered Plans.
//
Shattered Plans (C)
Enchantment MR
At the start of each player's upkeep, return each permanent card from exile to the battlefield under your control, and each non-permanent card you own to your hand.
Sometimes, you just gotta start over.

Knight of Restoration 3WW
Creature - Human Soldier R
You can't sacrifice lands.
T: If you both own and control Knight of Restoration and a permanent called Lavaflow Dragon, exile them and meld them into Dragonlord Draconium
3/3
//
Dragonlord Draconium (WR)
Creature - Human Dragon Knight R
Flying
At the beginning of your upkeep, each opponent sacrifices a land.
8/8

Burning Bargain 1R
Enchantment R
When Burning Bargain enters the battlefield, it deals 2 damage to each creature your opponents control and each opponent.
At the beginning of your upkeep, you lose 2 life. Then, if you both own and control Burning Bargain and a permanent called Fel Bargain, exile them and meld them into Blank Slate.
//
Blank Slate (C)
Artifact R
T: Exile Blank Slate, then return it to the battlefield under your control (It returns as its constituent cards)
See, that wasn't so bad! Now, let's write up another deal...

Cobalt Spectre U
Creature - Spirit U
Skulk.
T: If you both own and control Cobalt Spectre and a permanent called Azure Soul, exile them, then meld them into Blue Ghost.
1/1
//
Blue Ghost (W/U)
Creature - Spirit Wizard U
Creatures you control have protection from black.
T: Untap each creature you control that isn't called "Blue Ghost".
2/3

City of Return
Legendary Land - City MR
(T: Add P to your mana pool)
T: If you both own and control City of Return and a permanent called Wasted Purple Land, exile them both and meld them into Portal of the Wastes
//
Portal of the Wastes
Legendary Land MR
T: Add PP to your mana pool.
C: Add P to your mana pool.
P: Add C to your mana pool.

(Done up to post 137)

If you're wondering why I haven't made a meld for your card, it could be that your card isn't complete (for example, it's a creature without P/T or without a cost), that it forces me to break rules (If your card is a legendary common, then it pretty much forces me to make a legendary common too), or that I just couldn't think of anything good to add.

LordOfCain
2016-07-30, 11:54 AM
Can I be a MtG card?

Red Fel
2016-07-30, 12:39 PM
Ooh, a lot of attention from Jormengand! Let's have a look.


Hell's Hammer 7
Artifact - Equipment MR
Equip - Sacrifice 7 permanents
Equipped creature has Annihilator 7.
T: If Hell's Hammer is equipped to a creature called Stained Glass Demon and you own and control both permanents, exile them both, then meld them into Shattered Plans.

Okay, I had to look this mechanic up, but... Holy crap. Holy honking crap. Whenever this creature attacks, defending player sacrifices N permanents. And that number is 7?!

I did a quick search, and of the handful of creatures that have Annihilator, the highest one has Annihilator 6, costs 15, and is a 15/15 Legendary Eldrazi with a boatload of abilities. Admittedly, having a sacrifice 7 permanents casting cost is a pretty big price tag, but still. This is kind of a big deal, and I love it.

Moving on.



Shattered Plans (C)
Enchantment MR
At the start of each player's upkeep, return each permanent card from exile to the battlefield under your control, and each non-permanent card you own to your hand.
Sometimes, you just gotta start over.

Okay. So, quick recap, Stained Glass Demon is a 4UB 5/5 Demon with Flying, and when it comes into play, you exile all permanents and replace them with identical tokens. Hell's Hammer gives a creature Annihilator 7, meaning that when it attacks, the defender sacrifices 7 permanents.

The combination of the two does neither, which is really interesting. Steal every exiled permanent and take control of it, recycle non-permanents to your hand. It's clever and dangerous, and while it doesn't quite have the same "holy crap" factor as the Hammer, it does kind of make you a dangerous recycling machine.

Requires some strategy to use, but potentially devastating.


Burning Bargain 1R
Enchantment R
When Burning Bargain enters the battlefield, it deals 2 damage to each creature your opponents control and each opponent.
At the beginning of your upkeep, you lose 2 life. Then, if you both own and control Burning Bargain and a permanent called Fel Bargain, exile them and meld them into Blank Slate.

This is so interesting. For reference, Fel Bargain lets you search your deck for a card, then costs you 2 life thereafter. Great for a cheap way to grab the card you want, but costly in the long run. This one, similarly, is a potshot at the enemy and creatures - perfect against a critter deck - but costs you 2 life thereafter.

Both cards get a cheap, moderately useful effect right now, at the cost of a long-term recurring penalty unless you can get rid of them.



Blank Slate (C)
Artifact R
T: Exile Blank Slate, then return it to the battlefield under your control (It returns as its constituent cards)
See, that wasn't so bad! Now, let's write up another deal...


Basically, this offsets the recurring cost of its constituent cards by letting you enjoy their benefit over and over. While losing 4 life per round still hurts, you can offset it with the card of your choice from your deck and a quick potshot at all enemies and enemy creatures. It basically puts a time limit on the game, but it's potentially devastating if you need certain cards to win, or against a critter deck. Clever!

Amechra
2016-07-30, 01:31 PM
If you're wondering why I haven't made a meld for your card, it could be that your card isn't complete (for example, it's a creature without P/T or without a cost), that it forces me to break rules (If your card is a legendary common, then it pretty much forces me to make a legendary common too), or that I just couldn't think of anything good to add.

In my defense, running Magic Set Editor on Wine causes... problems. One of them (as far as I can tell) is that you can't change the Rarity on the cards.

Svata
2016-07-30, 10:40 PM
So, MTGO EMN prerelease drafts. Pack 1, opened a Tamiyo, pack 3, a difficult choice pick 1. Opened both Tireless Tracker and Duskwatch Recruiter. Not able to tell if I made the right pick, haven't played the deck, opponent in the first round disconnected before deciding how to mulligan. Waiting on round 2 right now. Will keep you posted.

NeoPhoenix0
2016-08-01, 10:29 PM
http://i894.photobucket.com/albums/ac150/NeoPhoenix0/Blaike%20Vile%20Assassin3_zpskk3x6a4q.png

http://i894.photobucket.com/albums/ac150/NeoPhoenix0/Pillars%20of%20Civilization1_zpsgnk7w6cq.png

This is a strange idea i came up with while thinking about the IZ clones.
http://i894.photobucket.com/albums/ac150/NeoPhoenix0/IZ%20Cloning%20Chamber_zpsjymirtma.png

and this is for LP:

http://i894.photobucket.com/albums/ac150/NeoPhoenix0/Paladin%20of%20Loyalty_zpsstcy6dey.png

5a Violista
2016-08-01, 11:24 PM
paladins are so cool...

So I just realized how many different synonyms of "Blue" and "Ghost" there are. Explains why every so many made for him so far has used different pairs of words.

Actually, lots of the cards here are pretty cool. Or, at the very least, interesting.

Blue Ghost
2016-08-01, 11:41 PM
paladins are so cool...

So I just realized how many different synonyms of "Blue" and "Ghost" there are. Explains why every so many made for him so far has used different pairs of words.

Actually, lots of the cards here are pretty cool. Or, at the very least, interesting.

How many synonyms of "Mahonri" are there?

Made a card for LordofCain.
http://i1283.photobucket.com/albums/a560/BlueGhostITP/Red/Bloodfell%20Warlord_zpsq3sfi5kb.png

LoyalPaladin
2016-08-02, 09:31 AM
and this is for LP:

http://i894.photobucket.com/albums/ac150/NeoPhoenix0/Paladin%20of%20Loyalty_zpsstcy6dey.png
This is awesome! Thanks, Neo. I'd actually use this one.


paladins are so cool...
We do our best.
https://67.media.tumblr.com/2b5e589dc34234689dab7111dd69433c/tumblr_n1ny4ajhy21sw81c2o1_500.gif

Ninjaman
2016-08-03, 08:12 AM
Can I be a MtG card?

Blue Ghost did one for your one feat so I'll do one for the other.

Lord of Cain - 2WG
Creature - Human Soldier - R
Whenever Lord of Cain attacks or blocks, put a +1/+1 counter on each other attacking or blocking creature you control.
2/3

digiman619
2016-08-05, 12:01 AM
I would be honored if someone made me into a M:tG card.

As for making a card of someone:

Red Fel. Exemplar of Balance 2WB
Planeswalker- Fel (mythic)
+1: Up to one target creature gains lifelink and deathtouch until end of turn.
-2: Return target creature from a graveyard to the battlefield. It gains haste. Exile it at end of turn or if it leaves the battlefield.
-7: You get an emblem with "Whenever a creature you control attacks, you gain 1 life" and "Whenever a creature attacks you or a planeswalker you control, its controller loses 1 life."
Starting Loyalty: 4

http://i.imgur.com/rtCojhs.jpg
Because, yeah, Fel's evil, but there are rules on how good and evil interact, and dang it, someone's gotta keep everyone in line.

Red Fel
2016-08-05, 09:43 AM
I would be honored if someone made me into a M:tG card.

As for making a card of someone:

Red Fel. Exemplar of Balance 2WB
Planeswalker- Fel (mythic)
+1: Up to one target creature gains lifelink and deathtouch until end of turn.
-2: Return target creature from a graveyard to the battlefield. It gains haste. Exile it at end of turn or if it leaves the battlefield.
-7: You get an emblem with "Whenever a creature you control attacks, you gain 1 life" and "Whenever a creature attacks you or a planeswalker you control, its controller loses 1 life."
Starting Loyalty: 4

http://i.imgur.com/rtCojhs.jpg
Because, yeah, Fel's evil, but there are rules on how good and evil interact, and dang it, someone's gotta keep everyone in line.

You know, I have no idea how balanced this is as a Planeswalker card, because those came out well after I'd stopped playing and collecting, but I love the crap out of it. The +1 turns anything into a murdervampire, the -2 teaches people the meaning of regret, and the -7 is the absolute definition of "Heads, I win, tails, you lose." It's just so me all around.

The fact that it's a WB card is just glorious icing. Glorious.

Ninjaman
2016-08-06, 05:46 AM
I would be honored if someone made me into a M:tG card.

Digima, the Abandoned - UG
Legendary Creature - Human Druid - R
Lands you control have "T, Sacrifice this land: Draw a card, then discard a card."
2/3

Amechra
2016-08-06, 09:11 PM
That's the one and only set I'm familiar with. It's not what I'm looking for. Alara, the plane, has all five colors and five completely symmetrical factions. The Alara block has all five colors and five completely symmetrical factions. When Alara was broken, each shard was different, but the players only arrive at the plane once they begin to converge again and conflict begins between the five shards of the single plane.

Damn it. I just thought about a couple different blocks you could do with asymmetry:

1) The first set has WBG vs. UR, and the second has WUR vs. BG. The idea is that in the first set it's the Empire (WBG) vs. the rebels (UR) - in the second set, you've got a switcharoo. White is always on the side of empire, since White cares about the trains running on time.

2) As a more generalized structure for a two-set block, you have Color + Allies vs. Enemies in the first set, and Color + Enemies vs. Allies in the next.

3) I could also see a set with three-color factions centering around one color and its enemies. So you'd have, say, WUB vs. RBG vs. WRG. Follow up with each of the enemy colors losing the "redundant" color (so our example would become WUB vs. RB vs. WG).

You'd have to keep all 5 colors (because otherwise the game's balance is shot to hell), but you could do unbalanced sets.

Snowbluff
2016-08-06, 10:17 PM
Hi guys. How is this going?

Xefas
2016-08-06, 11:23 PM
Damn it. I just thought about a couple different blocks you could do with asymmetry:

1) The first set has WBG vs. UR, and the second has WUR vs. BG. The idea is that in the first set it's the Empire (WBG) vs. the rebels (UR) - in the second set, you've got a switcharoo. White is always on the side of empire, since White cares about the trains running on time.



http://i.imgur.com/xgemiIu.jpg



http://i.imgur.com/r4Dldev.jpg

edit:


http://i.imgur.com/8fjWe9y.jpg



http://i.imgur.com/HSdxAuh.jpg



http://i.imgur.com/RmvVa8s.jpg


edit2:


http://i.imgur.com/5vds2s9.jpg



http://i.imgur.com/mcKsYLT.jpg

khadgar567
2016-08-07, 01:50 AM
Damn it. I just thought about a couple different blocks you could do with asymmetry:

1) The first set has WBG vs. UR, and the second has WUR vs. BG. The idea is that in the first set it's the Empire (WBG) vs. the rebels (UR) - in the second set, you've got a switcharoo. White is always on the side of empire, since White cares about the trains running on time.

2) As a more generalized structure for a two-set block, you have Color + Allies vs. Enemies in the first set, and Color + Enemies vs. Allies in the next.

3) I could also see a set with three-color factions centering around one color and its enemies. So you'd have, say, WUB vs. RBG vs. WRG. Follow up with each of the enemy colors losing the "redundant" color (so our example would become WUB vs. RB vs. WG).

You'd have to keep all 5 colors (because otherwise the game's balance is shot to hell), but you could do unbalanced sets.
ammm amercha would you mind pop into blackhawk block treat we have some questions about machanics you just used

digiman619
2016-08-07, 02:44 PM
You know, I have no idea how balanced this is as a Planeswalker card, because those came out well after I'd stopped playing and collecting, but I love the crap out of it. The +1 turns anything into a murdervampire, the -2 teaches people the meaning of regret, and the -7 is the absolute definition of "Heads, I win, tails, you lose." It's just so me all around.

The fact that it's a WB card is just glorious icing. Glorious.

I hoped you would!


Digima, the Abandoned - UG
Legendary Creature - Human Druid - R
Lands you control have "T, Sacrifice this land: Draw a card, then discard a card."
2/3

Wow, neat card. While personally see myself as UR, this is an interesting card that would have to built around, but otherwise is neat and cool.