lord4571
2016-07-23, 03:41 AM
so im homebrewing a vampire template. i dont want it to be overly powerful but not super weak either. i do know pathfinder has its own version of vampires but it doesnt represent the vampires in skyrim so heres what i came up with so far making it from the RP points.
Light Blindness (–2 RP)
Prerequisites: Darkvision or see in darkness trait.
Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Elemental Vulnerability (–2 RP)
Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. Members of this race have vulnerability to the chosen energy type. They cannot posses any racial trait that grants them resistance or immunity to this energy type.
Natural Attack (1 RP) {claw x2}
Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). Members of this race receive one natural attack of the chosen type. Gore, slam, and talons are primary natural attacks, while hoof and wings are secondary natural attacks. The damage is based on the creature's size.
Bite (1 RP)
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Object of Desire (1 RP)
Benefit: Members of this race add +1 to their caster level when casting charm person and charm monster.
Skill Bonus (2 RP) {stealth}
Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.
Energy Resistance (1 RP)
Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race have resistance 5 to the corresponding energy type.
Undead ?(10 RP)? {this is estimated number because i took out somethings from the standard undead RP}
Undead have no Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
Undead are immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning.
Undead are harmed by positive energy and healed by negative energy. An undead creature with the fast healing special quality still benefits from that quality.
Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0 hit points or fewer.
Undead are not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an undead creature can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.
Undead have the darkvision 60 feet racial trait.
i also need to add 2 once per day spells. one is charm person the other needs to be raise dead. unsure if i should even add in something like vampiric drain.
once i figure this stuff out i was going to look at traits for dampir and compare. i just wanted to get thoughts on this so far.
Light Blindness (–2 RP)
Prerequisites: Darkvision or see in darkness trait.
Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Elemental Vulnerability (–2 RP)
Weakness: Pick one of the following energy types: acid, cold, electricity, or fire. Members of this race have vulnerability to the chosen energy type. They cannot posses any racial trait that grants them resistance or immunity to this energy type.
Natural Attack (1 RP) {claw x2}
Benefit: Pick one of the following natural attacks: gore, hoof (if the race has hooves), slam, talons, or wings (if the race has flight). Members of this race receive one natural attack of the chosen type. Gore, slam, and talons are primary natural attacks, while hoof and wings are secondary natural attacks. The damage is based on the creature's size.
Bite (1 RP)
Benefit: Members of this race gain a natural bite attack, dealing damage equivalent to that of a creature two size categories lower than normal for their size (1d2 for Small races, 1d3 for Medium, etc.). The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
Object of Desire (1 RP)
Benefit: Members of this race add +1 to their caster level when casting charm person and charm monster.
Skill Bonus (2 RP) {stealth}
Benefits: Pick a single skill. Members of this race gain a +2 racial bonus on skill checks made with this skill. Alternatively, pick two related skills—each member of this race gains a +1 racial bonus on these skills during character creation.
Energy Resistance (1 RP)
Benefit: Pick one of the following energy types that corresponds to the plane the race has ties to: acid (earth), cold (water), electricity (air), or fire (fire). Members of this race have resistance 5 to the corresponding energy type.
Undead ?(10 RP)? {this is estimated number because i took out somethings from the standard undead RP}
Undead have no Constitution score. Undead use their Charisma score in place of their Constitution score when calculating hit points, Fortitude saves, and any special ability that relies on Constitution (such as when calculating a breath weapon's DC).
Undead are immune to bleed damage, death effects, disease, paralysis, poison, sleep effects, and stunning.
Undead are harmed by positive energy and healed by negative energy. An undead creature with the fast healing special quality still benefits from that quality.
Undead do not risk death from massive damage, but are immediately destroyed when reduced to 0 hit points or fewer.
Undead are not affected by raise dead and reincarnate spells or abilities. Resurrection and true resurrection can affect undead creatures. These spells turn undead creatures back into the living creatures they were before becoming undead.
Undead do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an undead creature can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required to survive or stay in good health.
Undead have the darkvision 60 feet racial trait.
i also need to add 2 once per day spells. one is charm person the other needs to be raise dead. unsure if i should even add in something like vampiric drain.
once i figure this stuff out i was going to look at traits for dampir and compare. i just wanted to get thoughts on this so far.