Revlid
2016-07-23, 12:25 PM
Way of the Monster
Across the civilized world and the lair-studded wastelands, tales abound of heroes who engage their enemies unarmed, superhuman brawlers who tear the arms from man-eating ogres and shatter bared fangs with a punch. But if such heroes train to defeat monsters, why should others not train to become them?
Such practitioners discard the noble arts of refined martial artists, and instead draw deep on the core of brutish resentment that lurks in every heart. They find transcendence in savage fury and enlightenment in the process of humbling would-be heroes, reducing their enemies to crimson jelly with casual, cathartic cruelty. This is the Way of the Monster.
http://i94.photobucket.com/albums/l111/Revlid/street-fighter-v-necalli-b_zpsf5ct5rzf.png
Retribution Will Follow
Starting at 3rd level you can use your action to boil your brain with furious ki, causing you to enter a rage. This state may include cosmetic changes like burning eyes or bristling hair, but is otherwise identical to the Barbarian class feature except that it does not offer a damage bonus. Instead, your other ki-fueled powers are modified, as described below. You can enter this state a number of times equal to your proficiency bonus, or an unlimited number of times at 20th level.
Joyful Cessation of Restraint. You can choose to focus your fury when you make a Flurry of Blows, directing all the attacks you make this turn on a single creature. If you do so, you make three additional unarmed attacks instead of two.
Fist Meets Fist. If a creature within reach makes an attack against you and misses while you are engaged in a Patient Defense, you may use your reaction to make an immediate unarmed or monk weapon attack against them.
Raging Behemoth Charge. If you move more than 20ft or complete a jump after using Step of the Wind this round, you may make an immediate unarmed or monk weapon attack against a target within reach. If you do so, you lose your reaction for this round.
World-Breaker Grip
Your grasp becomes a thing of monstrous power at 6th level, allowing you to heft creatures with casual cruelty. Your Martial Arts feature already allows you to use Dexterity in place of Strength while making or maintaining grapples, but now you may use a bonus action to treat any creature you are grappling as a monk weapon you are proficient with for the rest of the round. The damage die for this weapon is equal to the standard hit die for that creature's Size (Monster Manual, pp. 7). This attack suffers disadvantage, as the unfortunate cudgel squirms and struggles, but it can wound both weapon and victim; apply the lower attack roll to the target, and the higher roll to the grappled creature.
While you are in a rage, your speed is not impaired by dragging another creature and you may attempt a grapple in place of any unarmed strike, not just as an Attack action.
One Hand Fury
Starting at 11th level you can spend 1 ki point when you enter a rage to become an avatar of pure fury, distorting your body in some monstrous fashion suited to your martial style. You might burn with an unnatural and heatless fire, sprout additional arms that flail and pound, or take on a bestial or demonic aspect. Whatever the cosmetic aspect of your transformation, you become one Size Category larger and inflict an additional 1d4 damage with all unarmed attacks and monk weapons.
Crack the Sky
Starting at 17th level, you can spend additional ki points whenever you make a Stunning Strike to fling the target in a direction of your choice. They are thrown 100 feet for every extra ki point spent, or half that if they succeed on their initial saving throw. When the creature completes their violent journey, or hits an object deeply rooted enough to halt it (e.g. a mountain), they and whichever surface they struck suffer the usual falling damage for the full distance they traveled.
Across the civilized world and the lair-studded wastelands, tales abound of heroes who engage their enemies unarmed, superhuman brawlers who tear the arms from man-eating ogres and shatter bared fangs with a punch. But if such heroes train to defeat monsters, why should others not train to become them?
Such practitioners discard the noble arts of refined martial artists, and instead draw deep on the core of brutish resentment that lurks in every heart. They find transcendence in savage fury and enlightenment in the process of humbling would-be heroes, reducing their enemies to crimson jelly with casual, cathartic cruelty. This is the Way of the Monster.
http://i94.photobucket.com/albums/l111/Revlid/street-fighter-v-necalli-b_zpsf5ct5rzf.png
Retribution Will Follow
Starting at 3rd level you can use your action to boil your brain with furious ki, causing you to enter a rage. This state may include cosmetic changes like burning eyes or bristling hair, but is otherwise identical to the Barbarian class feature except that it does not offer a damage bonus. Instead, your other ki-fueled powers are modified, as described below. You can enter this state a number of times equal to your proficiency bonus, or an unlimited number of times at 20th level.
Joyful Cessation of Restraint. You can choose to focus your fury when you make a Flurry of Blows, directing all the attacks you make this turn on a single creature. If you do so, you make three additional unarmed attacks instead of two.
Fist Meets Fist. If a creature within reach makes an attack against you and misses while you are engaged in a Patient Defense, you may use your reaction to make an immediate unarmed or monk weapon attack against them.
Raging Behemoth Charge. If you move more than 20ft or complete a jump after using Step of the Wind this round, you may make an immediate unarmed or monk weapon attack against a target within reach. If you do so, you lose your reaction for this round.
World-Breaker Grip
Your grasp becomes a thing of monstrous power at 6th level, allowing you to heft creatures with casual cruelty. Your Martial Arts feature already allows you to use Dexterity in place of Strength while making or maintaining grapples, but now you may use a bonus action to treat any creature you are grappling as a monk weapon you are proficient with for the rest of the round. The damage die for this weapon is equal to the standard hit die for that creature's Size (Monster Manual, pp. 7). This attack suffers disadvantage, as the unfortunate cudgel squirms and struggles, but it can wound both weapon and victim; apply the lower attack roll to the target, and the higher roll to the grappled creature.
While you are in a rage, your speed is not impaired by dragging another creature and you may attempt a grapple in place of any unarmed strike, not just as an Attack action.
One Hand Fury
Starting at 11th level you can spend 1 ki point when you enter a rage to become an avatar of pure fury, distorting your body in some monstrous fashion suited to your martial style. You might burn with an unnatural and heatless fire, sprout additional arms that flail and pound, or take on a bestial or demonic aspect. Whatever the cosmetic aspect of your transformation, you become one Size Category larger and inflict an additional 1d4 damage with all unarmed attacks and monk weapons.
Crack the Sky
Starting at 17th level, you can spend additional ki points whenever you make a Stunning Strike to fling the target in a direction of your choice. They are thrown 100 feet for every extra ki point spent, or half that if they succeed on their initial saving throw. When the creature completes their violent journey, or hits an object deeply rooted enough to halt it (e.g. a mountain), they and whichever surface they struck suffer the usual falling damage for the full distance they traveled.