Corpus
2016-07-23, 01:27 PM
I have looked around and didn't see any threads that brought this up specifically.
Starting a new campaign from 1st level with a player that would like to use non-damaging spells only. At low levels this will leave few options during combat. We had an idea and of course as the DM I can rule how I like, though I wanted to get others opinion on what they thought.
The thought is to use Mage Hand and the Help Action to give Advantage to an ally.
Mage Hand
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry more than 10 pounds..
Help Action
You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
Now specifically speaking (raw) you have to be within 5' to help an ally this way.
Though in 5e the Help Action to distract a foe does not require an attack roll, it just works.
Fluff wise, a hand buzzing around a persons head, throwing (dropping) dirt in their eyes, poking their ear, moving in their hair, etc is pretty distracting.
Think of anyone you know that loses their mind when a bug flies in their face or hair.
Since the Wizard still has to use their Action to direct the hand the only benefit is being able to "Help" from 30' away as opposed to 5' away.
The draw back, he also has to spend a round casting the Mage hand. As he can't Cast and Help in the same round (2 actions).
So while a "normal" Wizard could have dropped 2 enemies with Fire Bolt or Chill Touch already, this Wizard has taken 2 rounds to Help an ally and you still have to wait for the allies turn for the benefit.
Long story short, would you allow Mage Hand to perform the Help Action to give an ally Advantage?
Starting a new campaign from 1st level with a player that would like to use non-damaging spells only. At low levels this will leave few options during combat. We had an idea and of course as the DM I can rule how I like, though I wanted to get others opinion on what they thought.
The thought is to use Mage Hand and the Help Action to give Advantage to an ally.
Mage Hand
A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.
The hand can’t attack, activate magic items, or carry more than 10 pounds..
Help Action
You can lend your aid to another creature in the completion of a task. When you take the Help action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.
Now specifically speaking (raw) you have to be within 5' to help an ally this way.
Though in 5e the Help Action to distract a foe does not require an attack roll, it just works.
Fluff wise, a hand buzzing around a persons head, throwing (dropping) dirt in their eyes, poking their ear, moving in their hair, etc is pretty distracting.
Think of anyone you know that loses their mind when a bug flies in their face or hair.
Since the Wizard still has to use their Action to direct the hand the only benefit is being able to "Help" from 30' away as opposed to 5' away.
The draw back, he also has to spend a round casting the Mage hand. As he can't Cast and Help in the same round (2 actions).
So while a "normal" Wizard could have dropped 2 enemies with Fire Bolt or Chill Touch already, this Wizard has taken 2 rounds to Help an ally and you still have to wait for the allies turn for the benefit.
Long story short, would you allow Mage Hand to perform the Help Action to give an ally Advantage?