NerdHut
2016-07-25, 09:50 PM
My current campaign has finally kicked into high gear and will be over before we know it. As such, I've begun some general planning for my next one, and have been trying to figure out how to run the first session. Once I figure out the story for it I can worry about stats, but I wanted a little creative input. Session one is heavily inspired by something someone else posted on this board, but I've forgetten their username. If you read this and recognize it, let me know; I'd love to give credit where credit is due. Here's what I have so far:
Everyone will be level 1, btw.
Backstory or event will bring the party together as a group.
[insert plausible quest giver here] sends the party to deal with a problem in a nearby town. A band of goblins has been known to occasionally attack livestock, but recently they've grown bolder. A man was killed in his home, and now the villagers fear for their lives.
After hearing of the gold reward, I suspect they will be easy to convince to head to the town to assist. On the way, I'll throw in a super easy encounter to let them think "Yeah, we're great, don't mess with us." But as they continue down the road a storm blows in. It's getting to be evening and the rain is getting more and more intense, but they see a dim light up the road. It's a farmhouse, and the idea is that the players will ask if they can seek shelter from the storm. The family inside (mother, father, two kids) will be very welcoming and will talk about the goblin attacks, share stories, blah blah blah, get attached to these NPCs, please.
In the middle of the night, as the rain begins to let up slightly, they'll hear a noise outside, and if they look through the window will see a few goblins breaking into the barn. If anyone tries to stay in the house, I'll emphasize the saying "Don't split the party."
After killing the goblins outside, they'll see one running out of the house. The party will find that while they were dealing with the goblins at the barn, some had gotten into the house. The mother will be bloodied but alive, though she will be hysterical over the bodies of her husband and children. If this doesn't make the party want to be the heroes of the story, nothing will.
From there, they'll find their way to the cave holding the band of goblins and kill them off.
That all should take up most of the session, but I'm not quite sure where to go from there.
Everyone will be level 1, btw.
Backstory or event will bring the party together as a group.
[insert plausible quest giver here] sends the party to deal with a problem in a nearby town. A band of goblins has been known to occasionally attack livestock, but recently they've grown bolder. A man was killed in his home, and now the villagers fear for their lives.
After hearing of the gold reward, I suspect they will be easy to convince to head to the town to assist. On the way, I'll throw in a super easy encounter to let them think "Yeah, we're great, don't mess with us." But as they continue down the road a storm blows in. It's getting to be evening and the rain is getting more and more intense, but they see a dim light up the road. It's a farmhouse, and the idea is that the players will ask if they can seek shelter from the storm. The family inside (mother, father, two kids) will be very welcoming and will talk about the goblin attacks, share stories, blah blah blah, get attached to these NPCs, please.
In the middle of the night, as the rain begins to let up slightly, they'll hear a noise outside, and if they look through the window will see a few goblins breaking into the barn. If anyone tries to stay in the house, I'll emphasize the saying "Don't split the party."
After killing the goblins outside, they'll see one running out of the house. The party will find that while they were dealing with the goblins at the barn, some had gotten into the house. The mother will be bloodied but alive, though she will be hysterical over the bodies of her husband and children. If this doesn't make the party want to be the heroes of the story, nothing will.
From there, they'll find their way to the cave holding the band of goblins and kill them off.
That all should take up most of the session, but I'm not quite sure where to go from there.