Devigor
2016-07-26, 10:33 AM
So, we're doing a thing where if some people don't show up we use extra characters, or simply switch characters as we like for each session. I've been directed to make a tertiary character beyond my secondary. I want to make it so that it is a good 6th wheel of a party, and at the same time not stepping on anyone's toes. I thought of playing a bard/warblade that uses WR and Undersong while giving bardic music bonuses, but my secondary character will already be using WR, and I don't want them to feel the same. I'm up for almost anything, though, really, as long as I don't outshine anyone.
NOTE: Pathfinder is approved/back-ported on a case-by-case basis.
We have:
A1: A human fighter 6/blademaster 6 (custom prestige class), uses combat expertise and rarely if ever gets hit, who does "eh" damage, makes a lot of the tactical decisions outside of combat and ties up enemies (except mages, who wreck him)
A2: In the works, so unsure, except that it is a grappling build meant to break limbs
B1: A half-orc ranger 2/samurai 3/iaijutsu master 7 (I think), who does lots of decapitations with "called shot" houserules, that has a lot of HP but low AC, and almost always succeeds on saves
B2: A (maybe evil) human fighter/blademaster meant to shred things like a flesh blender
B3: In the works, a high elf (custom race, basically a SLA-less drow) stuff-I-don't-know/true bladesinger (wiki homebrew) focusing on the classic melee-plus-combat-spells gish
C1: An elf ranger 12 (archer style) who gets critical hits about once per full attack, helps out with minor utility with animal companion and spells out of combat, and is pretty much always out of range/out of mind of the spellcasters
C2: In the works, no clue
D1: A halfling druid 12, who focuses on spellcasting for now and is trying to ease her way into the complex parts of playing the class (i.e., wildshape) carefully, using her animal companion mostly for flanking and hiding behind (it's a big lizard)
D2: In the works, no clue
E1: A dwarf rogue 12 (Not sure on this one), sort of sneaky, decent at all things rogue-ish, loves making traps, and gets extra benefits underground
E2: In the works, a multi-personality necromancy cleric designed around doing a mix of protective stuff and slaying folks, sounds like it'll be a fun and powerful character
F1(Me): A dwarf cleric 1/artificer 5/unbound scroll 4 (non-eberron, racial requirement waived)/legacy champion 2 (advancing unbound scroll) who has custom armor (which is actually more expensive all things put together than crafting each part individually (it's for style points and the fact that it's a legacy item and her item familiar), a gargantuan gauntlet (titan bloodline, the thing is 32 lb.), and a casting glove, and doesn't even really use scrolls (it'd be OP, I grabbed all of that for "just in case", mostly just using infusions so far) that has helped out a lot utility wise (and with a lucky critical hit on a ninja with her Prismatic Burst effect on her gauntlet, made someone permanently insane)
F2(Me): A kenku battle magician 12 (it's the only thing in the signature of this shared account right now) that focuses on lots of Aid Another use (to power ToB maneuvers, which will mostly be WR strikes and IH counters, but I have DW and TC if we have no other meleers for a session for some reason), and is a skill-monkey out of combat
F3(Me): This post.
NOTE: Pathfinder is approved/back-ported on a case-by-case basis.
We have:
A1: A human fighter 6/blademaster 6 (custom prestige class), uses combat expertise and rarely if ever gets hit, who does "eh" damage, makes a lot of the tactical decisions outside of combat and ties up enemies (except mages, who wreck him)
A2: In the works, so unsure, except that it is a grappling build meant to break limbs
B1: A half-orc ranger 2/samurai 3/iaijutsu master 7 (I think), who does lots of decapitations with "called shot" houserules, that has a lot of HP but low AC, and almost always succeeds on saves
B2: A (maybe evil) human fighter/blademaster meant to shred things like a flesh blender
B3: In the works, a high elf (custom race, basically a SLA-less drow) stuff-I-don't-know/true bladesinger (wiki homebrew) focusing on the classic melee-plus-combat-spells gish
C1: An elf ranger 12 (archer style) who gets critical hits about once per full attack, helps out with minor utility with animal companion and spells out of combat, and is pretty much always out of range/out of mind of the spellcasters
C2: In the works, no clue
D1: A halfling druid 12, who focuses on spellcasting for now and is trying to ease her way into the complex parts of playing the class (i.e., wildshape) carefully, using her animal companion mostly for flanking and hiding behind (it's a big lizard)
D2: In the works, no clue
E1: A dwarf rogue 12 (Not sure on this one), sort of sneaky, decent at all things rogue-ish, loves making traps, and gets extra benefits underground
E2: In the works, a multi-personality necromancy cleric designed around doing a mix of protective stuff and slaying folks, sounds like it'll be a fun and powerful character
F1(Me): A dwarf cleric 1/artificer 5/unbound scroll 4 (non-eberron, racial requirement waived)/legacy champion 2 (advancing unbound scroll) who has custom armor (which is actually more expensive all things put together than crafting each part individually (it's for style points and the fact that it's a legacy item and her item familiar), a gargantuan gauntlet (titan bloodline, the thing is 32 lb.), and a casting glove, and doesn't even really use scrolls (it'd be OP, I grabbed all of that for "just in case", mostly just using infusions so far) that has helped out a lot utility wise (and with a lucky critical hit on a ninja with her Prismatic Burst effect on her gauntlet, made someone permanently insane)
F2(Me): A kenku battle magician 12 (it's the only thing in the signature of this shared account right now) that focuses on lots of Aid Another use (to power ToB maneuvers, which will mostly be WR strikes and IH counters, but I have DW and TC if we have no other meleers for a session for some reason), and is a skill-monkey out of combat
F3(Me): This post.