View Full Version : Marvel Showdown (pc selection)

2007-07-03, 10:42 PM
Moderators: please move this to the Estructured Games section. Thanks

Well, i've been with this idea circling on my head a couple of rounds before i was killed on the OotS showdown, and now that i'm oficially on vacations, i'll try to put it into completion.

well, the main theme of this game is the competition between diverse heroes/villains from the comic books, with each player choosing a character and attempting to be the last man/woman standing over the rest.

Well, i'm still tuning the rules for this game; and posted this introduction mainly to see if there's anyone interested on this type of game.

If you are, i welcome suggestions for what characters to use in the test round. Marvel characters are prefered, but that doesn't mean i'll only use those, it's just that i'm more familiar to them due to the animated series and the movies.

Characters available:
(none suggested so far)

Special thanks to Silenfist for coming up with the basic "Showdown" system, as i call it.:smallsmile:

2007-07-04, 10:28 PM
Ok I'll reccomend

Spider Man
Captain America
Iron Man
Mr Fantastic
Porffessor X
Dr Strange
Human torch

More to come.

2007-07-04, 10:35 PM

Well, since it's a test, i was hoping to get a somewhat small number (around 12-14 at maxfor the time beign)

i'll begin to look for abilities to match, the rules will come probably tomorrow...

to the rest, come on people! give this a chance!:smallsmile:

2007-07-04, 11:42 PM
Well I geuss I've given you a good start, this looks like fun.:smallsmile:

Raiser Blade
2007-08-02, 04:36 AM
wow i had a very similar thread (amost exactly)

and i had alreay made a lot of characters so if you want to use them cuz noone responded n my thread i will post them up

I would rather play then narrarate anyway

but to see my thread it was marvel/dc Battle royale

Captain America-Male-Superhero(16hp)/init +1
Shield Block/Reduce 1 damage (passive)
Shield Throw/Deals 3damage to 2 target characters
shield block is not in effect this turn or next
Inspire Confidence/Modify target characters init +2permanently
Can only be used once per character
Honor and Loyalty/Captain Americas attacks against supervillians are modified +1(passive)
Shield Bash/Deals 3damage to target character
Tactician/All characters who attack Cap. this turn gain -7init for the next 2 turns

The Hulk-Male-Neutral (12hp)/init 0
Hulk Smash/Deal 1 damage to target character
<when the hulk is hit you may add 1 damage to this attack>
Bulletproof Skin/Reduce 0damage
<when the hulk is hit you may add 1 damage reduction>
Regeneration/Roll 1d6 heal the result -1 min.1 (Hulk must have 3 or lower hp)
Berserk Rage/Target random character deal 6damage
Super Strength/When attacking ignore up to 2 Damage Reduction (passive)
Rampage/If the Hulk is not attacked for four straight turns he wins(passive)

Webbing/Target character canít act next turn
Swinging Kick/Deal 3 damage to target character
Spider Senses/The first attack of a round directed towards spidey gains-3(passive)
Black Suit/Spiderman gets two actions every turn
Spiderman loses 1hp each round (Passive)
Web Balls/Deal 1 damage to target character and they lose an action next turn
Revenge/If a character has hit Spiderman Spidermanís attacks against that character gain+1

The Human Torch-Male-Superhero(11hp)/init+2
Firewall/reduce 1 damage from each attack(passive)
Supernova/damage the Human Torch 7 does 3 damage to every character of your choosing ignore DR
Fireblast/Damage target character 4
Fireball/Two target characters take two damage
Burn/Whenever the Torch deals damage to a character that character takes 1 damage each turn for two more turns(passive)
Flame On/Next turn the Torch gains +1 to his attacks and +7init

The Flash-Male-Superhero(10hp)/init+15
Flurry/Roll 1d6 damage target result -1(min 1)
Rapidly Vibrating Molecules/When The Flash attacks someone with DR reduce their damage reduction by 1(passive)
Really Hard to Hit/When the flash is targeted by an attack roll 1d6 on a result of a 5-6 the Flash takes no damage(passive)
Rapid kick/Deal 3 damage to target character
Hyperactive/You may take an extra action on your turn if you do next turn you act on init-5(passive)
Infectious Enthusiasm/You may select one person who hasnít attacked the Flash and grant them +3init next turn

Invisible Woman-Female-Superhero(9hp)/init0
Invisibility/Next turn when Invisible Woman is targeted by an attack roll 1d6 on a result of a 3-6 the Invisible Woman takes no damage
Force field/Target character reduces 5 damage next turn
Force Blast/Target character receives 3 damage
Reflect/All damage directed towards Invisible Woman this turn is redirected to the attacker
Jessica Alba is Hot/All attacks by Males directed towards invisible woman gain-1 (passive)
Force Flight/Initiative becomes+3

Rouge-Female-Neutral (10hp)/init+1
Steal power/One of targets abilities is stolen at random once used that power goes away and you may steal a new power.
Deadly Touch/Deal 2 damage to target character one of target characters powers(chosen at random) cannot be used next turn
Absorb Life/Take 2hp from target(you cannot deal lethal damage this way)
Quick Strike/Deal 2 damage to target character(init +2this turn)
No Touchie/When rouge is hit by an attack the attacker loses that attack for two turns(passive)
(healing powers are affected by this)
Steal Essence/If rogue does lethal damage to a character she gets at random one of that characters powers permanently(passive)

Batman-Male-Superhero (14hp)/init+1
Arrest/Deal 1 damage to Target (Target cannot attack next turn if he is a supervillian)
Batarang/Deal two damage to target next turn deal two more
Inspire Fear/Target characters attacks against Batman are permanently reduced by 1
Ride the Batmobile/Permanently increase targetís init by+1
Call Robin/Summon Robin he has 5hp 2atk +1init
Hatred of Criminals/Batmanís attacks against supervillians are modified+1

Doctor Doom-Male-Supervillian(14hp)/init0
Lightning Shock/Deal 2 damage to target character
Metal Armor/Reduce 2 damage(passive)
Grudge/Doomís attacks on people who have attacked him are modified +2 (Init -3)
Masterplan/You may select an ability if that ability is used on you the reverse happens to you
Summon Doombot/Bring a doombot with 2hp -1init and 2attk into play(limit 4)
Raging Strike/Deal 5 damage to target character Doom takes 1 damage(once per target
Every 2 times doom uses this the damage he takes goes up one)

Doctor Octupus-Male-Supervillian(14hp)/init +1
Brilliant Mind/Double the effect of an ability next turn
Claw Attack/Deal three damage to target
Destroy Neural Inhibitor/(hp+3 and init+2)(Passive)
Use Claw/Bring claw with 1hp 0 init and 1attk into play (limit 4)
Hold Hostage/Target character cannot be target by a non attacking action for two turns
Greed/Whenever Doc is healed the healer gets to choose his next action

Regeneration/At the end of each turn heal Sabertooth 1hp(cannot exceed 15hp)(passive)
Vicious strike/Deal 4 damage to target character
Escape/If Sabretooth takes 5+ damage this turn after the attack that hits him for his fifth point of damage saber-toothed can no longer be targeted
Battle Fury/When saber-toothed has 3 or less hp left his attacks go up +1
Double Slash/Deal 2 damage to two target characters
Feral Agility/Next turn Sabretooth has two actions

Poison Sting/Deal 2 damage to Target Character target takes 1 damage for the next 2 turns
Lash/Deal 3damage to target character
Enhanced Reflexes/Reduce 3 damage on one attack(Passive)
Enhanced Speed/Init+4(Passive)
Lunge/Deal 4 damage to target character (Enhanced Reflexes is not active next turn)
Upgrade Battle Suit/Modify+1 all of your attacks(Passive)

Dr. Strange-Male-Neutral(10hp)/init 0
Mystic healing/Heal target 5 they act last next turn
Psionic Blast/Deal 3 damage to target character ignore DR
Enhance Strength/Double the power of target attack next turn
Enhance Speed/Target character gets a extra action next turn
Mental Prison/Target Character may not make a non attacking action for three turns
Mental shield/Reduce 1 damage also You may not be targeted by negative non attacking abilities(passive)

Call Northstar/You may control Northstar 8hp init+1 3attk (once killed may not be brought back)
Healing Light/Heal target 4hp
Mach 10/Init+5(passive)
Concussion Blast/Deal 3 damage to target ignore DR
Hypnotizing light/You may pick target characters next action
Blind/Target characterís action targets random character

War Machine-Male-Supervillian(13hp)/Init.+3
Ion Cannon/Deal 3 damage to target
Battle Suit/Reduce 7 damage total
Overdrive/Deal 5 damage to target(Hurt IM 4)
Suit Repair/Heal IM 2
Stun Cannon/ Target cannot act next turn
Upgrade/Grant Target an extra action next turn

Terrax the Tamer-Male-Supervillian(15hp)/Init.0
Earthquake/Deal 3,2,1 damage to 3 targets
Rock Shield/Reduce 2 damage
Pummel/Deal 4 damage to target
Cosmic Power/Hp+5 Init+2(passive)
Herald of Galactus/Init +4 Hp+3(passive)
Thirst for Power/Boost all of Terraxís attacks +1 for 3 turns after which he loses 5hp

Shang Chi-Male-Superhero(17hp)/Init+1
Fist of Fury/Deal 4 damage to target
Living Weapon/Init +5(passive)
Exploit Weakness/Ignore 2DR for all of Shangís attacks
Meditation/ Heal 1
Submission/ Targets actions this turn are nullified +1 to attacks against this character next turn
Hatred of Evil/Shangís attacks are modified +1 against Supervillians