The Demented One
2007-07-03, 11:38 PM
Planeswalker
Planeswalkers are true children of the planes, attuned to planar magic from birth. Just as Sorcerers awaken to the magic in their blood, most Planeswalkers realize their arcane powers in adolescence, gradually mastering their power over the planes. They can control the fabric of reality with their will alone. They are masters of conjuration magic, and can cast spells of creation, summoning, or teleportation on par with those of the most skilled archmagi. They can tap the very fabric of the planes themselves for energy, just as a Cleric draws on his god or a Sorcerer on his innate power.
d4 HD
The Planeswalker’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9 th
1st|
+0|
+0|
+0|
+2|Planar attunement|3|2|-|-|-|-|-|-|-|-
2nd|
+1|
+0|
+0|
+3|Astral Jump|4|3|-|-|-|-|-|-|-|-
3rd|
+1|
+1|
+1|
+3|
–|5|4|-|-|-|-|-|-|-|-
4th|
+2|
+1|
+1|
+4|Planar Resistance +1|6|5|2|-|-|-|-|-|-|-
5th|
+2|
+1|
+1|
+4|
–|6|6|3|-|-|-|-|-|-|-
6th|
+3|
+2|
+2|
+5|
–|6|6|4|2|-|-|-|-|-|-
7th|
+3|
+2|
+2|
+5|
–|6|6|5|3|-|-|-|-|-|-
8th|
+4|
+2|
+2|
+6|Planar Resistance +2, Planeswalking (1/day)|6|6|6|4|2|-|-|-|-|-
9th|
+4|
+3|
+3|
+6|Planar Domain (50 ft.)|6|6|6|5|3|-|-|-|-|-
10th|
+5|
+3|
+3|
+7|Planeswalking (2/day)|6|6|6|6|4|2|-|-|-|-
11th|
+5/|
+3|
+3|
+7|Planar Domain (70 ft.)|6|6|6|6|5|3|-|-|-|-
12th|
+6/+1|
+4|
+4|
+8|Planar Resistance +3, Planeswalking (3/day)|6|6|6|6|6|4|2|-|-|-
13th|
+6/+1|
+4|
+4|
+8|Planar Domain (90 ft.)|6|6|6|6|6|5|3|-|-|-
14th|
+7/+2|
+4|
+4|
+9|Planeswalking (At Will)|6|6|6|6|6|5|4|2|-|-
15th|
+7/+2|
+5|
+5|
+9Planar Domain (110 ft.)|6|6|6|6|6|6|6|5|3|-|-
16th|
+8/+3|
+5|
+5|
+10|Planar Resistance +4|6|6|6|6|6|6|6|4|2|-
17th|
+8/+3|
+5|
+5|
+10|Planar Domain (130 ft.)|6|6|6|6|6|6|6|5|3|-
18th|
+9/+4|
+6|
+6|
+11|
–|6|6|6|6|6|6|6|6|4|2
19th|
+9/+4|
+6|
+6|
+11|Planar Domain (150 ft.)|6|6|6|6|6|6|6|6|5|3
20th|
+10/+5|
+6|
+6|
+12|Ascension, Planar Resistance +5|6|6|6|6|6|6|6|6|6|4[/table]
Class Features
All the following are class features of the Planeswalker class.
Weapon and Armor Proficiency
Planeswalker are proficient with all simple weapons. They are not proficient with any armors or shields.
Spellcasting
Planeswalkers can spontaneously cast arcane spells. To learn or cast a spell, a Planeswalker must have a Charisma score equal to at least 10 + the spell level. The DC of a saving throw against a Planeswalker’s spell is 10 + the spell’s level + the Planeswalker’s Charisma modifier.
A Planeswalker can only cast a certain number of spells of each level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Charisma score.
A Planeswalker knows a limited number of spells. He begins knowing 3 0th-level spells and 1 st-level spell. As he advances in level, he gains more spells known, as the table below. In addition, he gains one bonus spell known of each spell level due to his planar attunement class feature.
{table=head]Level|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|3|1+1|-|-|-|-|-|-|-|-
2nd|3|1+1|-|-|-|-|-|-|-|-
3rd|4|2+1|-|-|-|-|-|-|-|-
4th|4|2+1|1+1|-|-|-|-|-|-|-
5th|4|2+1|1+1|-|-|-|-|-|-|-
6th|5|3+1|2+1|1+1|-|-|-|-|-|-
7th|5|3+1|2+1|1+1|-|-|-|-|-|-
8th|5|3+1|2+1|2+1|1+1|-|-|-|-|-
9th|6|4+1|3+1|2+1|1+1|-|-|-|-|-
10th|6|4+1|3+1|2+1|2+1|1+1|-|-|-|-
11th|6|4+1|3+1|3+1|2+1|1+1|-|-|-|-
12th|7|4+1|4+1|3+1|2+1|2+1|1+1|-|-|-
13th|7|4+1|4+1|3+1|3+1|2+1|1+1|-|-|-
14th|7|4+1|4+1|3+1|3+1|2+1|2+1|1+1|-|-
15th|8|4+1|4+1|3+1|3+1|3+1|2+1|1+1|-|-
16th|8|4+1|4+1|3+1|3+1|3+1|2+1|2+1|1+1|-
17th|8|4+1|4+1|3+1|3+1|3+1|2+1|2+1|1+1|-
18th|9|4+1|4+1|3+1|3+1|3+1|2+1|2+1|2+1|1+1
19th|9|4+1|4+1|3+1|3+1|3+1|2+1|2+1|2+1|1+1
20th|9|4+1|4+1|3+1|3+1|3+1|2+1|2+1|2+1|2+1
[/table]
Upon reaching 4th level, and at every even-numbered Planeswalker level after that, a Planeswalker can choose to exchange one of his spell’s known for another spell of the same level. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level spell the Planeswalker can cast. A Planeswalker may exchange only a single spell at any given level, and must choose whether or not to exchange the spell at the same time that he gains new spells known for the level. A Planeswalker may not exchange the bonus spells known from the planar attunement class feature.
Planar Attunement (Su)
Each day, a Planeswalker may choose to attune to a single plane. He gains one bonus spell known of each level, drawn from the spell list associated with the plane he attunes to (see below). He cannot attune to a plane that has alignment traits that are opposite his own–a lawful Planeswalker cannot attune to a chaotic plane, an evil Planeswalker cannot attune to a good plane. He must have had 8 hours of rest before he can attune himself to a plane. Once attuned, he remains so for 24 hours or until he attunes to another plane.
Astral Jump (Sp)
At 2nd level, a Planeswalker gains the ability to briefly move through the Astral Plane, teleporting over short distances. As a standard action, he may teleport a number of feet equal to 10 x his class level. He must have line of sight to the point he is teleporting to. A Planeswalker may use this ability at will, but once he has used it, he must wait 5 rounds before he can use it again.
Planar Resistance (Ex)
Planeswalkers can endure the magic of the planes better than most mortals. At 4th level, a Planeswalker gains a +1 enhancement bonus on saves against the abilities of outsiders, and against natural hazards of the planes. This bonus increases to +2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level.
Planeswalking (Sp)
At 8th level, a Planeswalker gains the abilty to use planeshift once per day as a spell-like ability, with caster level equal to his class level. He may use this ability twice per day at 10th level, and three times per day at 12th level. At 14th level, he may use this ability at will. Regardless of how many times per day a Planeswalker can use this ability, once he has used it, he must wait an hour before he can use it again.
Planar Domain (Su)
At 9th level, the Planeswalker gains mastery over a small demiplane, created by his own will. The demiplane has a radius of 50 ft. The Planeswalker determines the details of its environment, such as atmosphere, water, temperature, and geography, within certain limitations. His demiplane cannot support native plant or animal life, although he can bring plants and animals from other planes. His demiplane cannot be formed of rare or exotic materials such as gold or adamantium–he is limited to stone and soil. The demiplane's time trait is the same as the Material Planes, and it does not have any alignment traits. At each subsequent odd level, the demiplane’s radius expands by 20 ft., to a maximum of 150 ft. The Planeswalker can travel to his demiplane by any normal means, but other creatures cannot travel to it unless they are taken by the Planeswalker. However, once a creature has been to the demiplane, it can return using normal means, without the Planeswalker’s assistance.
Ascension (Ex)
At 20th level, a Planeswalker becomes one with the multiverse, becoming an outsider. His type changes to Outsider, and he gains the Native subtype. He gains damage reduction 10. He chooses one aspect of his alignment. The opposite of that alignment is the only thing that can bypass the damage reduction. If he is True Neutral, then he may pick the alignment of his choice to bypass the reduction.
Planeswalkers are true children of the planes, attuned to planar magic from birth. Just as Sorcerers awaken to the magic in their blood, most Planeswalkers realize their arcane powers in adolescence, gradually mastering their power over the planes. They can control the fabric of reality with their will alone. They are masters of conjuration magic, and can cast spells of creation, summoning, or teleportation on par with those of the most skilled archmagi. They can tap the very fabric of the planes themselves for energy, just as a Cleric draws on his god or a Sorcerer on his innate power.
d4 HD
The Planeswalker’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (Arcana) (Int), Knowledge (The Planes) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) × 4.
Skill Points at Each Additional Level: 2 + Int modifier.
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9 th
1st|
+0|
+0|
+0|
+2|Planar attunement|3|2|-|-|-|-|-|-|-|-
2nd|
+1|
+0|
+0|
+3|Astral Jump|4|3|-|-|-|-|-|-|-|-
3rd|
+1|
+1|
+1|
+3|
–|5|4|-|-|-|-|-|-|-|-
4th|
+2|
+1|
+1|
+4|Planar Resistance +1|6|5|2|-|-|-|-|-|-|-
5th|
+2|
+1|
+1|
+4|
–|6|6|3|-|-|-|-|-|-|-
6th|
+3|
+2|
+2|
+5|
–|6|6|4|2|-|-|-|-|-|-
7th|
+3|
+2|
+2|
+5|
–|6|6|5|3|-|-|-|-|-|-
8th|
+4|
+2|
+2|
+6|Planar Resistance +2, Planeswalking (1/day)|6|6|6|4|2|-|-|-|-|-
9th|
+4|
+3|
+3|
+6|Planar Domain (50 ft.)|6|6|6|5|3|-|-|-|-|-
10th|
+5|
+3|
+3|
+7|Planeswalking (2/day)|6|6|6|6|4|2|-|-|-|-
11th|
+5/|
+3|
+3|
+7|Planar Domain (70 ft.)|6|6|6|6|5|3|-|-|-|-
12th|
+6/+1|
+4|
+4|
+8|Planar Resistance +3, Planeswalking (3/day)|6|6|6|6|6|4|2|-|-|-
13th|
+6/+1|
+4|
+4|
+8|Planar Domain (90 ft.)|6|6|6|6|6|5|3|-|-|-
14th|
+7/+2|
+4|
+4|
+9|Planeswalking (At Will)|6|6|6|6|6|5|4|2|-|-
15th|
+7/+2|
+5|
+5|
+9Planar Domain (110 ft.)|6|6|6|6|6|6|6|5|3|-|-
16th|
+8/+3|
+5|
+5|
+10|Planar Resistance +4|6|6|6|6|6|6|6|4|2|-
17th|
+8/+3|
+5|
+5|
+10|Planar Domain (130 ft.)|6|6|6|6|6|6|6|5|3|-
18th|
+9/+4|
+6|
+6|
+11|
–|6|6|6|6|6|6|6|6|4|2
19th|
+9/+4|
+6|
+6|
+11|Planar Domain (150 ft.)|6|6|6|6|6|6|6|6|5|3
20th|
+10/+5|
+6|
+6|
+12|Ascension, Planar Resistance +5|6|6|6|6|6|6|6|6|6|4[/table]
Class Features
All the following are class features of the Planeswalker class.
Weapon and Armor Proficiency
Planeswalker are proficient with all simple weapons. They are not proficient with any armors or shields.
Spellcasting
Planeswalkers can spontaneously cast arcane spells. To learn or cast a spell, a Planeswalker must have a Charisma score equal to at least 10 + the spell level. The DC of a saving throw against a Planeswalker’s spell is 10 + the spell’s level + the Planeswalker’s Charisma modifier.
A Planeswalker can only cast a certain number of spells of each level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Charisma score.
A Planeswalker knows a limited number of spells. He begins knowing 3 0th-level spells and 1 st-level spell. As he advances in level, he gains more spells known, as the table below. In addition, he gains one bonus spell known of each spell level due to his planar attunement class feature.
{table=head]Level|0th|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|3|1+1|-|-|-|-|-|-|-|-
2nd|3|1+1|-|-|-|-|-|-|-|-
3rd|4|2+1|-|-|-|-|-|-|-|-
4th|4|2+1|1+1|-|-|-|-|-|-|-
5th|4|2+1|1+1|-|-|-|-|-|-|-
6th|5|3+1|2+1|1+1|-|-|-|-|-|-
7th|5|3+1|2+1|1+1|-|-|-|-|-|-
8th|5|3+1|2+1|2+1|1+1|-|-|-|-|-
9th|6|4+1|3+1|2+1|1+1|-|-|-|-|-
10th|6|4+1|3+1|2+1|2+1|1+1|-|-|-|-
11th|6|4+1|3+1|3+1|2+1|1+1|-|-|-|-
12th|7|4+1|4+1|3+1|2+1|2+1|1+1|-|-|-
13th|7|4+1|4+1|3+1|3+1|2+1|1+1|-|-|-
14th|7|4+1|4+1|3+1|3+1|2+1|2+1|1+1|-|-
15th|8|4+1|4+1|3+1|3+1|3+1|2+1|1+1|-|-
16th|8|4+1|4+1|3+1|3+1|3+1|2+1|2+1|1+1|-
17th|8|4+1|4+1|3+1|3+1|3+1|2+1|2+1|1+1|-
18th|9|4+1|4+1|3+1|3+1|3+1|2+1|2+1|2+1|1+1
19th|9|4+1|4+1|3+1|3+1|3+1|2+1|2+1|2+1|1+1
20th|9|4+1|4+1|3+1|3+1|3+1|2+1|2+1|2+1|2+1
[/table]
Upon reaching 4th level, and at every even-numbered Planeswalker level after that, a Planeswalker can choose to exchange one of his spell’s known for another spell of the same level. The new spell’s level must be the same as that of the spell being exchanged, and it must be at least two levels lower than the highest-level spell the Planeswalker can cast. A Planeswalker may exchange only a single spell at any given level, and must choose whether or not to exchange the spell at the same time that he gains new spells known for the level. A Planeswalker may not exchange the bonus spells known from the planar attunement class feature.
Planar Attunement (Su)
Each day, a Planeswalker may choose to attune to a single plane. He gains one bonus spell known of each level, drawn from the spell list associated with the plane he attunes to (see below). He cannot attune to a plane that has alignment traits that are opposite his own–a lawful Planeswalker cannot attune to a chaotic plane, an evil Planeswalker cannot attune to a good plane. He must have had 8 hours of rest before he can attune himself to a plane. Once attuned, he remains so for 24 hours or until he attunes to another plane.
Astral Jump (Sp)
At 2nd level, a Planeswalker gains the ability to briefly move through the Astral Plane, teleporting over short distances. As a standard action, he may teleport a number of feet equal to 10 x his class level. He must have line of sight to the point he is teleporting to. A Planeswalker may use this ability at will, but once he has used it, he must wait 5 rounds before he can use it again.
Planar Resistance (Ex)
Planeswalkers can endure the magic of the planes better than most mortals. At 4th level, a Planeswalker gains a +1 enhancement bonus on saves against the abilities of outsiders, and against natural hazards of the planes. This bonus increases to +2 at 8th level, +3 at 12th level, +4 at 16th level, and +5 at 20th level.
Planeswalking (Sp)
At 8th level, a Planeswalker gains the abilty to use planeshift once per day as a spell-like ability, with caster level equal to his class level. He may use this ability twice per day at 10th level, and three times per day at 12th level. At 14th level, he may use this ability at will. Regardless of how many times per day a Planeswalker can use this ability, once he has used it, he must wait an hour before he can use it again.
Planar Domain (Su)
At 9th level, the Planeswalker gains mastery over a small demiplane, created by his own will. The demiplane has a radius of 50 ft. The Planeswalker determines the details of its environment, such as atmosphere, water, temperature, and geography, within certain limitations. His demiplane cannot support native plant or animal life, although he can bring plants and animals from other planes. His demiplane cannot be formed of rare or exotic materials such as gold or adamantium–he is limited to stone and soil. The demiplane's time trait is the same as the Material Planes, and it does not have any alignment traits. At each subsequent odd level, the demiplane’s radius expands by 20 ft., to a maximum of 150 ft. The Planeswalker can travel to his demiplane by any normal means, but other creatures cannot travel to it unless they are taken by the Planeswalker. However, once a creature has been to the demiplane, it can return using normal means, without the Planeswalker’s assistance.
Ascension (Ex)
At 20th level, a Planeswalker becomes one with the multiverse, becoming an outsider. His type changes to Outsider, and he gains the Native subtype. He gains damage reduction 10. He chooses one aspect of his alignment. The opposite of that alignment is the only thing that can bypass the damage reduction. If he is True Neutral, then he may pick the alignment of his choice to bypass the reduction.