Renvir
2016-07-28, 03:52 PM
I find the choice between taking a feat or an ability score improvement to be a pretty compelling decision. But, I also think feats are much more interesting in terms of character development and game play than just increasing your attributes. So I want to create a system where you are only allowed to take feats. I knew I couldn't just leave it at that though because people will still want the option to reach higher attribute scores and some attributes are severely lacking in feats that give them that +1. (WereRabbitz posted a helpful list if you are interested in seeing for yourself http://www.giantitp.com/forums/showthread.php?495899-Feats-by-Ability).
With this in mind I came up with two solutions to this problem:
Solution 1: I've added six new feats and unlike most feats, you would be allowed to take any of these multiple times. Yes, the names are boring but the feats themselves are quite boring compared to the ones already in the PHB so that seems only fair.
Strong: +1 to STR. Add +1 to Athletics skill and Damage Rolls that use Strength.
Dexterous: +1 to Dex. Add +1 to Stealth, Acrobatics, Sleight of Hand, and Initiative.
Endurance: +1 to Con. Hit point maximum increased by 10.
Wise: +1 to Wis. Add +1 to all Wis skills.
Intellect: +1 to Int. Add +1 to all Int skills.
Charismatic: +1 to Cha. Add +1 to all Cha skills.
Solution 2: Make players take a feat and get +1 to any attribute of their choice on top of it. This felt like it would make players stronger than what 5e intends but is also much simpler.
Let me know which you think is better or what changes you would make for a campaign that doesn't allow ASI's.
With this in mind I came up with two solutions to this problem:
Solution 1: I've added six new feats and unlike most feats, you would be allowed to take any of these multiple times. Yes, the names are boring but the feats themselves are quite boring compared to the ones already in the PHB so that seems only fair.
Strong: +1 to STR. Add +1 to Athletics skill and Damage Rolls that use Strength.
Dexterous: +1 to Dex. Add +1 to Stealth, Acrobatics, Sleight of Hand, and Initiative.
Endurance: +1 to Con. Hit point maximum increased by 10.
Wise: +1 to Wis. Add +1 to all Wis skills.
Intellect: +1 to Int. Add +1 to all Int skills.
Charismatic: +1 to Cha. Add +1 to all Cha skills.
Solution 2: Make players take a feat and get +1 to any attribute of their choice on top of it. This felt like it would make players stronger than what 5e intends but is also much simpler.
Let me know which you think is better or what changes you would make for a campaign that doesn't allow ASI's.