TeeHee
2016-07-28, 08:53 PM
I am going to run a Pathfinder campaign soon based loosely off of Silly_Comic's Edrigar Mafia Campaign. For those of you unfamiliar with the campaign, it is a sandbox game set mostly in a city where the players are all part of a crime organization and most are evil. PvP is allowed so long as there is a strong story reason. Because of the high character turnover rate (the game will be somewhat lethal) and the fact that we are all heading off to college soon, I want players to try out new classes. Certain players always play the same classes and that can get boring for me to DM.
So my question is:
What is a reward that is sufficient enough to encourage players to branch out from their traditional classes and roles but not so powerful it gives them a huge advantage over other players in a PvP game? I am okay with an advantage, just not a ridiculous one. My group is somewhat optimized and has a little experience with Pathfinder. I understand that the classes are already going to be unequal but I hope that switching up classes along with secret notes and such will mitigate some of the influence of the tiers. The campaign is going to be more story-focused I hope, so that will also cut down on PvP deaths making this less of an issue.
Note: I am not asking for opinions on the merits of rewarding players for coming out of their comfort zone. I appreciate that some people just love to play certain classes and races all the time, which is why I am not banning them completely from using their traditional classes, I just want there to be incentive for them to try something new. I simply am asking for ideas on how to make this feasible.
I was thinking of having more than one "tier" of reward: Like maybe they get a bonus trait for trying out a new class in the same general role (like a wizard to sorceror) or two bonus feats for trying out a class in a different role (from wizard to rogue, for example).
So any ideas what would make this worth it? Bonus feats? Bonus Traits? More race options?
So my question is:
What is a reward that is sufficient enough to encourage players to branch out from their traditional classes and roles but not so powerful it gives them a huge advantage over other players in a PvP game? I am okay with an advantage, just not a ridiculous one. My group is somewhat optimized and has a little experience with Pathfinder. I understand that the classes are already going to be unequal but I hope that switching up classes along with secret notes and such will mitigate some of the influence of the tiers. The campaign is going to be more story-focused I hope, so that will also cut down on PvP deaths making this less of an issue.
Note: I am not asking for opinions on the merits of rewarding players for coming out of their comfort zone. I appreciate that some people just love to play certain classes and races all the time, which is why I am not banning them completely from using their traditional classes, I just want there to be incentive for them to try something new. I simply am asking for ideas on how to make this feasible.
I was thinking of having more than one "tier" of reward: Like maybe they get a bonus trait for trying out a new class in the same general role (like a wizard to sorceror) or two bonus feats for trying out a class in a different role (from wizard to rogue, for example).
So any ideas what would make this worth it? Bonus feats? Bonus Traits? More race options?