Theodoxus
2016-08-01, 03:22 PM
My players, especially the casters, are clamoring for a way to create consumables; potions, scrolls, non-recharging wands, that sort of thing.
The DMG, as we all know, is fleetingly scarce when it comes to crafting of any kind, much less magic.
I'd like a simple, yet not overpowering crafting system. What i'm currently thinking of, is when you create a consumable item, the slots expended return after a week long long rest (like the rest option in the DMG), or the after the next long rest if the item is used.
This way, a wizard could scribe a number of scrolls, locking the slots necessary to use them away; he can either use the scroll(s) or his remaining slots to cast spells, but the slots wouldn't regenerate after a long rest (or with Arcane Recovery on a short rest).
To my mind, this does two things. A) It allows wizards to scribe scrolls at a higher rate than was allowed in 3.P - I figure it would take as long to scribe a scroll as to copy one into his spell book. B) With a week long 'recharge' time, its a noticeable stretch of time, but not to the point of gimping the caster. Especially if you know you've got some downtime, you could scribble up a lot of scrolls in the meantime - perhaps the majority of your slots, and then have a goodly chunk of scrolls to augment your restored slots.
The same could be used for potions, outside of healing and poison.
What I'm not sure of is the cost. I guess scrolls would use the same mechanics as copying into a spellbook. It's not overly prohibitive, especially by the time a caster would be really into inscribing. But potions? That I'm not sure of... the same cost?
On top of that, what about non-rechargeable wands? If the party ranger wanted to craft a wand of Alarm or Goodberry, what do you think the cost should be?
And then I'm thinking skills. For inscribing, Calligraphy? Would you include a Dex skill check? DC 10+spell level inscribed? Failure is what, just wasted ink, or would you include the slot as well? (and if so, would you let the slot recharge on a long rest, or the weekly rest?)
For potions, obviously Alchemy, and a similar check? I could see using Int or Wis for the check... Cha doesn't make much sense, you're not pleading the potion to work... but probably Int... Witches and Wizards (and obviously Alchemists) make the most logical sense for potion work...
For wands, I'd hazard a Dex Woodworking check...
Do these ideas sound fair?
The DMG, as we all know, is fleetingly scarce when it comes to crafting of any kind, much less magic.
I'd like a simple, yet not overpowering crafting system. What i'm currently thinking of, is when you create a consumable item, the slots expended return after a week long long rest (like the rest option in the DMG), or the after the next long rest if the item is used.
This way, a wizard could scribe a number of scrolls, locking the slots necessary to use them away; he can either use the scroll(s) or his remaining slots to cast spells, but the slots wouldn't regenerate after a long rest (or with Arcane Recovery on a short rest).
To my mind, this does two things. A) It allows wizards to scribe scrolls at a higher rate than was allowed in 3.P - I figure it would take as long to scribe a scroll as to copy one into his spell book. B) With a week long 'recharge' time, its a noticeable stretch of time, but not to the point of gimping the caster. Especially if you know you've got some downtime, you could scribble up a lot of scrolls in the meantime - perhaps the majority of your slots, and then have a goodly chunk of scrolls to augment your restored slots.
The same could be used for potions, outside of healing and poison.
What I'm not sure of is the cost. I guess scrolls would use the same mechanics as copying into a spellbook. It's not overly prohibitive, especially by the time a caster would be really into inscribing. But potions? That I'm not sure of... the same cost?
On top of that, what about non-rechargeable wands? If the party ranger wanted to craft a wand of Alarm or Goodberry, what do you think the cost should be?
And then I'm thinking skills. For inscribing, Calligraphy? Would you include a Dex skill check? DC 10+spell level inscribed? Failure is what, just wasted ink, or would you include the slot as well? (and if so, would you let the slot recharge on a long rest, or the weekly rest?)
For potions, obviously Alchemy, and a similar check? I could see using Int or Wis for the check... Cha doesn't make much sense, you're not pleading the potion to work... but probably Int... Witches and Wizards (and obviously Alchemists) make the most logical sense for potion work...
For wands, I'd hazard a Dex Woodworking check...
Do these ideas sound fair?